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GS/DX11: Fix uav null_texture usage.
We shouldn't use Feedback alone here as it would cause issues and trigger ValidateUsageAndFormat assert, use FeedbackTarget as that's the next best without uav.
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@@ -603,7 +603,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
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}
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// 1x1 dummy texture.
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const GSTexture::Usage null_usage = m_uav_texture ? GSTexture::ShaderWriteTarget : GSTexture::Feedback;
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const GSTexture::Usage null_usage = m_uav_texture ? GSTexture::ShaderWriteTarget : GSTexture::FeedbackTarget;
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m_null_texture = CreateSurface(null_usage, 1, 1, 1, GSTexture::Format::Color);
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if (!m_null_texture)
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return false;
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