GS/DX11: Fix uav null_texture usage.

We shouldn't use Feedback alone here as it would cause issues and trigger ValidateUsageAndFormat assert, use FeedbackTarget as that's the next best without uav.
This commit is contained in:
lightningterror
2026-08-01 19:53:35 +02:00
parent 779d5c4339
commit 2ce2cb6459
+1 -1
View File
@@ -603,7 +603,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle)
}
// 1x1 dummy texture.
const GSTexture::Usage null_usage = m_uav_texture ? GSTexture::ShaderWriteTarget : GSTexture::Feedback;
const GSTexture::Usage null_usage = m_uav_texture ? GSTexture::ShaderWriteTarget : GSTexture::FeedbackTarget;
m_null_texture = CreateSurface(null_usage, 1, 1, 1, GSTexture::Format::Color);
if (!m_null_texture)
return false;