From 2ce2cb6459439d9e289bf48e42e4dc11bcb1e422 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Sat, 1 Aug 2026 00:39:27 +0200 Subject: [PATCH] GS/DX11: Fix uav null_texture usage. We shouldn't use Feedback alone here as it would cause issues and trigger ValidateUsageAndFormat assert, use FeedbackTarget as that's the next best without uav. --- pcsx2/GS/Renderers/DX11/GSDevice11.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/pcsx2/GS/Renderers/DX11/GSDevice11.cpp b/pcsx2/GS/Renderers/DX11/GSDevice11.cpp index bbcaf5a884..922746a68a 100644 --- a/pcsx2/GS/Renderers/DX11/GSDevice11.cpp +++ b/pcsx2/GS/Renderers/DX11/GSDevice11.cpp @@ -603,7 +603,7 @@ bool GSDevice11::Create(GSVSyncMode vsync_mode, bool allow_present_throttle) } // 1x1 dummy texture. - const GSTexture::Usage null_usage = m_uav_texture ? GSTexture::ShaderWriteTarget : GSTexture::Feedback; + const GSTexture::Usage null_usage = m_uav_texture ? GSTexture::ShaderWriteTarget : GSTexture::FeedbackTarget; m_null_texture = CreateSurface(null_usage, 1, 1, 1, GSTexture::Format::Color); if (!m_null_texture) return false;