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GameSettings: Add Game Boy Interface
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[Core]
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# Attach Game Boy Player hardware.
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HSPDevice = 2
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# DSP HLE doesn't work with this homebrew's ucode.
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DSPHLE = False
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[DSP]
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# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
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EnableJIT = True
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[Video_Settings]
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# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
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SafeTextureCacheColorSamples = 0
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@@ -0,0 +1,11 @@
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[Core]
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# Attach Game Boy Player hardware.
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HSPDevice = 2
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# DSP HLE doesn't work with this homebrew's ucode.
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DSPHLE = False
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[DSP]
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# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
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EnableJIT = True
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[Video_Settings]
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# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
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SafeTextureCacheColorSamples = 0
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@@ -0,0 +1,14 @@
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[Core]
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# Attach Game Boy Player hardware.
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HSPDevice = 2
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# DSP HLE doesn't work with this homebrew's ucode.
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DSPHLE = False
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[DSP]
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# Make sure we get DSP LLE recompiler and not DSP LLE interpreter, for performance.
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EnableJIT = True
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[Video_Settings]
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# Fixes old frames being shown when a game only updates a small part of the screen. Examples include gradually revealed text and the HP bars in Pokémon.
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SafeTextureCacheColorSamples = 0
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[Video_Hacks]
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# Fixes the entire screen being magenta. (ImmediateXFBEnable = True also solves the problem, but XFBToTextureEnable = False is more accurate and there doesn't seem to be a significant performance difference.)
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XFBToTextureEnable = False
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