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Author SHA1 Message Date
Clash cf829a9eca Update username in credits (#1770) 2026-06-29 14:05:43 +03:00
3 changed files with 2 additions and 28 deletions
+1 -1
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@@ -460,7 +460,7 @@ The team behind Unleashed Recompiled does not currently have any plans to port m
- [Goalringmod27](https://linktr.ee/goalringmod27): Concept Artist behind the achievements overlay shown during gameplay. Aided in the creation of the Transparency Anti-Aliasing thumbnail.
- [M&M](https://github.com/ActualMandM): Provisional support for dynamic UI aspect ratio.
- [RagdollClash](https://github.com/RagdollClash): Provisional support for dynamic UI aspect ratio.
- [DaGuAr](https://twitter.com/TheDaguar): Provided Spanish localization for the custom menus alongside Darío.
-26
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@@ -193,29 +193,3 @@ PPC_FUNC(sub_824EE620)
ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
}
// This is a constructor for some struct that constructed inside CTownManContext::CTownManContext()
// and within the calls contained in CTownManBase::ProcMsgSetTownManRetryTimeTable().
//
// Within the constructor of the CTownManContext, the second member of this struct is initialized to -1
// after this call happens inside CTownManContext::CTownManContext() at pretty much the very of that function call.
//
// This initialization of the member variable is however not executed when this constructor for the struct
// is called from someplace else in the game's code, as such it remains with unitialized data for that field.
//
// Ensuring that this member variable is initialized to 0 anytime this constructor is called fixes an issue with
// Tails not disappearing when giving you the camera after Rooftop Run Act 1 (Night). This setting of it to 0 won't
// break the behaviour created by the call to it from CTownManContext::CTownManContext() as that itself sets it to -1 later on.
// It only affects other instance of the call.
//
// NOTE: ctx.r3.u32 + 0 is also unitialized by this constructor, however both instances of this function being called
// initialized the said variable later on before being used.
//
// NOTE: ctx.r3.u32 + 20 is also unitialized, however I could not find any uses for this. Since this is already
// quite a big change due to the amount of NPCs in the game, I would rather not touch this unless an issue is found.
PPC_FUNC_IMPL(__imp__sub_8297C630);
PPC_FUNC(sub_8297C630)
{
PPC_STORE_U32(ctx.r3.u32 + 4, 0);
__imp__sub_8297C630(ctx, base);
}
+1 -1
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@@ -15,7 +15,7 @@ inline std::array<const char*, 17> g_credits =
"LJSTAR",
"saguinee",
"Goalringmod27",
"M&M",
"RagdollClash",
"DaGuAr",
"brianuuuSonic",
"Kitzuku"