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| Author | SHA1 | Date | |
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| cf829a9eca |
@@ -460,7 +460,7 @@ The team behind Unleashed Recompiled does not currently have any plans to port m
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- [Goalringmod27](https://linktr.ee/goalringmod27): Concept Artist behind the achievements overlay shown during gameplay. Aided in the creation of the Transparency Anti-Aliasing thumbnail.
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- [M&M](https://github.com/ActualMandM): Provisional support for dynamic UI aspect ratio.
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- [RagdollClash](https://github.com/RagdollClash): Provisional support for dynamic UI aspect ratio.
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- [DaGuAr](https://twitter.com/TheDaguar): Provided Spanish localization for the custom menus alongside Darío.
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@@ -193,29 +193,3 @@ PPC_FUNC(sub_824EE620)
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ctx.r3.u32 = PersistentStorageManager::ShouldDisplayDLCMessage(true);
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}
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// This is a constructor for some struct that constructed inside CTownManContext::CTownManContext()
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// and within the calls contained in CTownManBase::ProcMsgSetTownManRetryTimeTable().
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//
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// Within the constructor of the CTownManContext, the second member of this struct is initialized to -1
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// after this call happens inside CTownManContext::CTownManContext() at pretty much the very of that function call.
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//
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// This initialization of the member variable is however not executed when this constructor for the struct
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// is called from someplace else in the game's code, as such it remains with unitialized data for that field.
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//
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// Ensuring that this member variable is initialized to 0 anytime this constructor is called fixes an issue with
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// Tails not disappearing when giving you the camera after Rooftop Run Act 1 (Night). This setting of it to 0 won't
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// break the behaviour created by the call to it from CTownManContext::CTownManContext() as that itself sets it to -1 later on.
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// It only affects other instance of the call.
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//
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// NOTE: ctx.r3.u32 + 0 is also unitialized by this constructor, however both instances of this function being called
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// initialized the said variable later on before being used.
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//
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// NOTE: ctx.r3.u32 + 20 is also unitialized, however I could not find any uses for this. Since this is already
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// quite a big change due to the amount of NPCs in the game, I would rather not touch this unless an issue is found.
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PPC_FUNC_IMPL(__imp__sub_8297C630);
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PPC_FUNC(sub_8297C630)
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{
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PPC_STORE_U32(ctx.r3.u32 + 4, 0);
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__imp__sub_8297C630(ctx, base);
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}
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@@ -15,7 +15,7 @@ inline std::array<const char*, 17> g_credits =
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"LJSTAR",
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"saguinee",
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"Goalringmod27",
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"M&M",
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"RagdollClash",
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"DaGuAr",
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"brianuuuSonic",
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"Kitzuku"
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