Commit Graph

717 Commits

Author SHA1 Message Date
Exzap b089ae5b32 PowerPC recompiler rework (#641) 2025-04-26 17:59:32 +02:00
Exzap 06233e3462 UI: Fix wxWidgets debug assert
Adding the same component multiple times is not allowed. Use sizers instead
2025-04-16 14:36:11 +02:00
Exzap 4972381edc Vulkan: Fix imgui validation error when sRGB framebuffer is used 2025-04-15 22:46:19 +02:00
Exzap cd6eb1097b Vulkan: Fix a validation error + minor code refactor
We were using VK_EXT_DEPTH_CLIP_ENABLE but didn't actually request it.

Also fixed an assert when closing Cemu caused by incorrectly tracking the number of allocated pipelines
2025-04-15 21:10:11 +02:00
Exzap c4eab08f30 Update vcpkg 2025-04-03 19:11:14 +02:00
mitoposter 57ff99ce53 cubeb: Show default device option even if enumerating devices fails (#1515) 2025-03-19 17:06:55 +01:00
capitalistspz 8b5cafa98e Wiimote/L2CAP: More accurate descriptions for descriptors (#1512) 2025-03-13 01:09:45 +01:00
Crementif 186e92221a debugger: allow printing registers using logging breakpoint placeholders (#1510)
This allows a savy user, developer or modder to change the comment field of a logging breakpoint to include placeholders such as {r3} or {f3} to log the register values whenever that code is hit.
2025-03-07 23:40:17 +01:00
goeiecool9999 31d2db6f78 OpenGL: Add explicit/matching qualifiers in output shader interface
fixes issues with old intel drivers
2025-03-05 22:23:06 +01:00
capitalistspz ebb5ab53e2 Add menu item for opening shader cache directory (#1494) 2025-02-14 20:56:51 +01:00
capitalistspz a6fb0a48eb BUILD.md: Provide more info about build configuration flags (#1486) v2.6 2025-02-04 10:56:33 +01:00
Exzap ec2d7c086a coreinit: Clean up time functions 2025-01-30 03:49:17 +01:00
Exzap c714e8cb6b coreinit: Time to tick conversion is unsigned
The result is treated as signed in most cases, but the calculation uses unsigned arithmetic.

As a concrete example where this matters, DS VC passes -1 (2^64-1) to OSWaitEventWithTimeout which internally causes an overflow. But only with unsigned arithmetic this will result in a large positive number that behaves like the intended infinite timeout. With signed arithmetic the result is negative and the events will timeout immediately.
2025-01-30 03:32:24 +01:00
goeiecool9999 e834515f43 Vulkan: Improve post-shutdown cleanup and minor improvements (#1401) 2025-01-23 21:20:03 +01:00
Exzap 4f9eea07e0 CI: Update action version 2025-01-23 21:06:07 +01:00
goeiecool9999 372c314f06 fix building with fmt11 and GCC 2025-01-23 21:03:11 +01:00
Exzap 5bd253a1f8 Revert "Fix building against fmt 11.1.0 (#1474)"
Reverting commit 4ac65159ef because game profile enums use the stringifying formatters from config.h and are not supposed to store raw integers
2025-01-23 17:33:06 +01:00
Alexandre Bouvier 4ac65159ef Fix building against fmt 11.1.0 (#1474) 2025-01-16 12:54:29 +01:00
Joshua de Reeper eab1b24320 nsyshid: Initialise interface index as 0 (#1473) 2025-01-12 20:20:48 +01:00
Exzap 07cd402531 Update precompiled.h 2025-01-12 18:33:15 +01:00
Joshua de Reeper 0a59085021 nsyshid: Make Libusb the Windows backend (#1471) 2025-01-12 14:33:24 +01:00
Exzap 8dd809d725 Latte: Implement better index caching (#1443) 2025-01-12 12:39:02 +01:00
rcaridade145 1923b7a7c4 Vulkan: Added R5_G6_B5_UNORM to supported readback formats (#1430) 2025-01-12 12:37:56 +01:00
brysma1 f61539a262 Update build instructions for fedora and add troubleshooting step for alternative architectures (#1468) 2025-01-08 04:22:55 +01:00
Crementif 92021db230 Use one CPU emulation thread for --force-interpreter (#1467) 2025-01-05 04:08:13 +01:00
Crementif 4b792aa4d2 debug: Fix shader dumping (#1466) 2025-01-04 20:38:42 +01:00
capitalistspz 1e30d72658 build: Add ALLOW_PORTABLE flag (#1464)
* Add ALLOW_PORTABLE cmake flag
* Also check that `portable` is a directory
2024-12-30 18:49:51 +01:00
Mike Lothian 2b0cbf7f6b Fix building against Boost 1.87.0 (#1455) 2024-12-18 22:15:42 +01:00
goeiecool9999 3738ccd2e6 Play bootSound.btsnd while shaders/pipelines are compiling (#1047) 2024-12-18 15:55:23 +01:00
Exzap b53b223ba9 Vulkan: Use cache for sampler objects 2024-12-16 13:05:22 +01:00
Exzap 6aaad1eb83 Debugger: Added right click context menu to disasm view + small fixes 2024-12-16 13:05:22 +01:00
Exzap adab729f43 UI: Correctly handle unicode paths during save export 2024-12-16 13:05:22 +01:00
capitalistspz dd0af0a56f Linux: Allow connecting Wiimotes via L2CAP (#1353) v2.5 2024-12-07 12:02:40 +01:00
Exzap 934cb54605 Properly check if MLC is writeable 2024-12-07 10:26:17 +01:00
Exzap 356cf0e5e0 Multiple smaller HLE improvements 2024-12-07 10:26:17 +01:00
Exzap e2d0871ca3 Camera: Set error code in CAMInit
Fixes Hunter's Trophy 2 crashing on boot
2024-12-07 10:26:17 +01:00
Cemu-Language CI 40d9664d1c Update translation files 2024-12-07 07:14:20 +00:00
neebyA eca7374567 Set version for macOS bundle (#1431) 2024-12-02 05:19:15 +01:00
Jeremy Kescher 80a6057512 build: Fix linker failure with glslang 15.0.0 (#1436) 2024-12-02 01:01:22 +01:00
capitalistspz 0735237686 Input: Move pairing dialog button and source (#1424) 2024-11-30 23:05:50 +01:00
capitalistspz 90eb2e01f4 nsyshid/dimensions: add missing return (#1425) 2024-11-22 13:43:12 +01:00
Exzap 409f12b13a coreinit: Fix calculation of thread total awake time 2024-11-21 20:34:24 +01:00
Exzap 7b513f1744 Latte: Add workaround for infinite loop in Fatal Frame shaders 2024-11-21 20:34:24 +01:00
Exzap c3e29fb619 Latte: Add support for shader instructions MIN_UINT and MAX_UINT
Seen in the eShop version of Fatal Frame
Also made some warnings less spammy since this game seems to trigger it a lot
2024-11-21 20:34:24 +01:00
Exzap 2065ac5f63 GfxPack: Better logging messages for diagnosing problems in rules.txt 2024-11-21 20:34:24 +01:00
goeiecool9999 269d5b9aab Vulkan: Make scaling shaders compatible + fixes (#1392) 2024-11-16 10:02:43 +01:00
Exzap 6f9f3d52ea CI: Remove outdated workflow v2.4 2024-11-13 06:38:17 +01:00
Exzap 719c631f13 config: Fix receive_untested_updates using the wrong default 2024-11-13 06:29:24 +01:00
Exzap 66658351c1 erreula: Rework implementation and fix bugs
- ErrEula doesn't disappear on its own anymore. The expected behavior is for the game to call Disappear once a button has been selected. This fixes issues where the dialog would softlock in some games
- Modernized code a bit
- Added a subtle fade in/out effect
2024-11-13 06:29:24 +01:00
Exzap a5717e1b11 FST: Refactoring to fix a read bug + verify all reads
- Fixes a bug where corrupted data would be returned when reading files from unhashed sections with non-block aligned offset or size
- Added hash checks for all reads where possible. This means that FST now can automatically catch corruptions when they are encountered while reading from the volume
2024-11-13 06:29:23 +01:00