[GPU] Remove now-unused texture_conversion.cc/h

This commit is contained in:
Triang3l
2026-01-06 17:59:20 +03:00
parent 28b69c21be
commit ea8ae81bfd
2 changed files with 0 additions and 214 deletions
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/gpu/texture_conversion.h"
#include <algorithm>
#include <cmath>
#include <cstring>
#include <functional>
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/base/memory.h"
#include "xenia/base/profiling.h"
#include "xenia/base/xxhash.h"
namespace xe {
namespace gpu {
namespace texture_conversion {
using namespace xe::gpu::xenos;
void CopySwapBlock(xenos::Endian endian, void* output, const void* input,
size_t length) {
switch (endian) {
case xenos::Endian::k8in16:
xe::copy_and_swap_16_unaligned(output, input, length / 2);
break;
case xenos::Endian::k8in32:
xe::copy_and_swap_32_unaligned(output, input, length / 4);
break;
case xenos::Endian::k16in32: // Swap high and low 16 bits within a 32 bit
// word
xe::copy_and_swap_16_in_32_unaligned(output, input, length);
break;
default:
case xenos::Endian::kNone:
std::memcpy(output, input, length);
break;
}
}
void ConvertTexelCTX1ToR8G8(xenos::Endian endian, void* output,
const void* input, size_t length) {
// https://fileadmin.cs.lth.se/cs/Personal/Michael_Doggett/talks/unc-xenos-doggett.pdf
// (R is in the higher bits, according to how this format is used in
// 4D5307E6).
union {
uint8_t data[8];
struct {
uint8_t g0, r0, g1, r1;
uint32_t xx;
};
} block;
static_assert(sizeof(block) == 8, "CTX1 block mismatch");
const uint32_t bytes_per_block = 8;
CopySwapBlock(endian, block.data, input, bytes_per_block);
uint8_t cr[4] = {
block.r0, block.r1,
static_cast<uint8_t>(2.f / 3.f * block.r0 + 1.f / 3.f * block.r1),
static_cast<uint8_t>(1.f / 3.f * block.r0 + 2.f / 3.f * block.r1)};
uint8_t cg[4] = {
block.g0, block.g1,
static_cast<uint8_t>(2.f / 3.f * block.g0 + 1.f / 3.f * block.g1),
static_cast<uint8_t>(1.f / 3.f * block.g0 + 2.f / 3.f * block.g1)};
auto output_bytes = static_cast<uint8_t*>(output);
for (uint32_t oy = 0; oy < 4; ++oy) {
for (uint32_t ox = 0; ox < 4; ++ox) {
uint8_t xx = (block.xx >> (((ox + (oy * 4)) * 2))) & 3;
output_bytes[(oy * length) + (ox * 2) + 0] = cr[xx];
output_bytes[(oy * length) + (ox * 2) + 1] = cg[xx];
}
}
}
void ConvertTexelDXT3AToDXT3(xenos::Endian endian, void* output,
const void* input, size_t length) {
const uint32_t bytes_per_block = 16;
auto output_bytes = static_cast<uint8_t*>(output);
CopySwapBlock(endian, &output_bytes[0], input, 8);
std::memset(&output_bytes[8], 0, 8);
}
// https://github.com/BinomialLLC/crunch/blob/ea9b8d8c00c8329791256adafa8cf11e4e7942a2/inc/crn_decomp.h#L4108
static uint32_t TiledOffset2DRow(uint32_t y, uint32_t width,
uint32_t log2_bpp) {
uint32_t macro = ((y / 32) * (width / 32)) << (log2_bpp + 7);
uint32_t micro = ((y & 6) << 2) << log2_bpp;
return macro + ((micro & ~0xF) << 1) + (micro & 0xF) +
((y & 8) << (3 + log2_bpp)) + ((y & 1) << 4);
}
static uint32_t TiledOffset2DColumn(uint32_t x, uint32_t y, uint32_t log2_bpp,
uint32_t base_offset) {
uint32_t macro = (x / 32) << (log2_bpp + 7);
uint32_t micro = (x & 7) << log2_bpp;
uint32_t offset =
base_offset + (macro + ((micro & ~0xF) << 1) + (micro & 0xF));
return ((offset & ~0x1FF) << 3) + ((offset & 0x1C0) << 2) + (offset & 0x3F) +
((y & 16) << 7) + (((((y & 8) >> 2) + (x >> 3)) & 3) << 6);
}
void Untile(uint8_t* output_buffer, const uint8_t* input_buffer,
const UntileInfo* untile_info) {
SCOPE_profile_cpu_f("gpu");
assert_not_null(untile_info);
assert_not_null(untile_info->input_format_info);
assert_not_null(untile_info->output_format_info);
uint32_t input_bytes_per_block =
untile_info->input_format_info->bytes_per_block();
uint32_t output_bytes_per_block =
untile_info->output_format_info->bytes_per_block();
uint32_t output_pitch = untile_info->output_pitch * output_bytes_per_block;
// Bytes per pixel
auto log2_bpp = (input_bytes_per_block / 4) +
((input_bytes_per_block / 2) >> (input_bytes_per_block / 4));
// Offset to the current row, in bytes.
uint32_t output_row_offset = 0;
for (uint32_t y = 0; y < untile_info->height; y++) {
auto input_row_offset = TiledOffset2DRow(
untile_info->offset_y + y, untile_info->input_pitch, log2_bpp);
// Go block-by-block on this row.
uint32_t output_offset = output_row_offset;
for (uint32_t x = 0; x < untile_info->width; x++) {
auto input_offset = TiledOffset2DColumn(untile_info->offset_x + x,
untile_info->offset_y + y,
log2_bpp, input_row_offset);
input_offset >>= log2_bpp;
untile_info->copy_callback(
&output_buffer[output_offset],
&input_buffer[input_offset * input_bytes_per_block],
output_bytes_per_block);
output_offset += output_bytes_per_block;
}
output_row_offset += output_pitch;
}
}
} // namespace texture_conversion
} // namespace gpu
} // namespace xe
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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_GPU_TEXTURE_CONVERSION_H_
#define XENIA_GPU_TEXTURE_CONVERSION_H_
#include <cstring>
#include <functional>
#include <memory>
#include "xenia/base/assert.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/xenos.h"
namespace xe {
namespace gpu {
namespace texture_conversion {
typedef std::function<void(xenos::Endian, void*, const void*, size_t)>
CopyBlockCallback;
void CopySwapBlock(xenos::Endian endian, void* output, const void* input,
size_t length);
void ConvertTexelCTX1ToR8G8(xenos::Endian endian, void* output,
const void* input, size_t length);
void ConvertTexelDXT3AToDXT3(xenos::Endian endian, void* output,
const void* input, size_t length);
typedef std::function<void(void*, const void*, size_t)> UntileCopyBlockCallback;
typedef struct UntileInfo {
uint32_t offset_x;
uint32_t offset_y;
uint32_t width;
uint32_t height;
uint32_t input_pitch;
uint32_t output_pitch;
const FormatInfo* input_format_info;
const FormatInfo* output_format_info;
UntileCopyBlockCallback copy_callback;
} UntileInfo;
void Untile(uint8_t* output_buffer, const uint8_t* input_buffer,
const UntileInfo* untile_info);
} // namespace texture_conversion
} // namespace gpu
} // namespace xe
#endif // XENIA_GPU_TEXTURE_CONVERSION_H_