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This patch introduces signalfd() to work around the signal/select race in checking for AIO completions. For platforms that don't support signalfd(), we emulate it with threads. There was a long discussion about this approach. I don't believe there are any fundamental problems with this approach and I believe eliminating the use of signals is a good thing. I've tested Windows and Linux using Windows and Linux guests. I've also checked for disk IO performance regressions. Signed-off-by: Anthony Liguori <aliguori@us.ibm.com> git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@5187 c046a42c-6fe2-441c-8c8c-71466251a162
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Read the documentation in qemu-doc.html. Fabrice Bellard.
Description
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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