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b6d4443a7bf607c5ca5d4b8dabffc421e571f4eb
Implement URECPE and FRECPE instructions in both scalar and vector forms. The actual reciprocal estimate function is shared with the A32/T32 Neon code. However in A64 we aren't using the Neon "standard FPSCR value" so extra checks are necessary to handle non-squashed denormal inputs which can never happen for A32/T32. Calling conventions for the helpers are thus modified to pass the fpst directly; we mark the helpers as TCG_CALL_NO_RWG since we're changing the declarations anyway. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <rth@twiddle.net> Message-id: 1394822294-14837-21-git-send-email-peter.maydell@linaro.org
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Read the documentation in qemu-doc.html or on http://wiki.qemu-project.org - QEMU team
Description
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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GPL-2.0
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