Erik Abair 71e5f2477e nv2a: Fix calculation of palette length
pgraph_get_texture_palette_phys_addr_length returns the length of the palette in
entries whereas the use of the returned data expects bytes. This leads to a
situation where textures that are rendered without any changes to the lower
palette entries will erroneously reuse stale data.

Test: https://github.com/abaire/nxdk_pgraph_tests/blob/0b1ae640fa76ecfc5b7b4f2b5f870404ed106114/src/tests/texture_palette_tests.cpp#L234
HW results: https://abaire.github.io/nxdk_pgraph_tests_golden_results/results/Texture_palette/index.html

Fixes #2646
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Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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