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timeSetEvent only accepts delays in the range which is returned by timeGetDevCaps. The lower limit is typically 1 (= 1 ms), so the constant value of 1 in the old code usually worked. The upper limit can be as low as 10000 ms, so the latest changes in QEMU's timer handling which introduced timeout values above that limit could result in failures of timeSetEvent when the timer was re-armed. Signed-off-by: Stefan Weil <sw@weilnetz.de>
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Read the documentation in qemu-doc.html or on http://wiki.qemu.org - QEMU team
Description
Original Xbox Emulator for Windows, macOS, and Linux (Active Development)
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GPL-2.0
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