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ui/spice: Destroy the temporary egl fb after the blit is submitted
The temporary egl fb scanout_tex_fb is only needed to facilitate the
blit to the display surface's texture (ssd->ds->texture). Therefore,
destroy it after the blit is submitted. And, also make sure that it
is empty initialized before it is actually used.
Fixes: f851cd65 ("ui/spice: Blit the scanout texture if its memory layout is not linear")
Reported-by: Peter Maydell <peter.maydell@linaro.org>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-ID: <20250718234039.2266704-1-vivek.kasireddy@intel.com>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
This commit is contained in:
committed by
Stefan Hajnoczi
parent
b2a9482207
commit
0c0729b46a
+6
-8
@@ -1183,20 +1183,20 @@ static void qemu_spice_gl_release_dmabuf(DisplayChangeListener *dcl,
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egl_dmabuf_release_texture(dmabuf);
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}
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static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd,
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egl_fb *scanout_tex_fb)
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static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd)
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{
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uint32_t offsets[DMABUF_MAX_PLANES], strides[DMABUF_MAX_PLANES];
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int fds[DMABUF_MAX_PLANES], num_planes, fourcc;
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egl_fb scanout_tex_fb = {};
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uint64_t modifier;
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bool ret;
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egl_fb_destroy(scanout_tex_fb);
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egl_fb_setup_for_tex(scanout_tex_fb,
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egl_fb_setup_for_tex(&scanout_tex_fb,
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surface_width(ssd->ds), surface_height(ssd->ds),
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ssd->ds->texture, false);
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egl_fb_blit(scanout_tex_fb, &ssd->guest_fb, false);
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egl_fb_blit(&scanout_tex_fb, &ssd->guest_fb, false);
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glFlush();
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egl_fb_destroy(&scanout_tex_fb);
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if (!ssd->new_scanout_texture) {
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return true;
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@@ -1330,9 +1330,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl,
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}
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if (spice_remote_client && ssd->blit_scanout_texture) {
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egl_fb scanout_tex_fb;
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ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb);
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ret = spice_gl_blit_scanout_texture(ssd);
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if (!ret) {
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return;
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}
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