xblc: Run clang-format

This commit is contained in:
Matt Borgerson
2026-02-18 23:23:37 -07:00
committed by mborgerson
parent 06448d5ce5
commit 0108d02dc7
+12 -8
View File
@@ -31,7 +31,7 @@
#include "qemu/audio.h"
#include "qemu/fifo8.h"
//#define DEBUG_XBLC
// #define DEBUG_XBLC
#ifdef DEBUG_XBLC
#define DPRINTF printf
#else
@@ -272,13 +272,17 @@ static void usb_xblc_handle_data(USBDevice *dev, USBPacket *p)
available = SDL_GetAudioStreamAvailable(s->in.voice);
if (available < 0) {
DPRINTF("[XBLC] SDL_GetAudioStreamAvailable Error: %s\n", SDL_GetError());
DPRINTF("[XBLC] SDL_GetAudioStreamAvailable Error: %s\n",
SDL_GetError());
break;
} else {
DPRINTF("[XBLC] There are %d bytes of data in the stream\n", available);
max_queued_data = s->sample_rate * XBLC_BYTES_PER_SAMPLE * XBLC_QUEUE_SIZE_MS / 1000;
DPRINTF("[XBLC] There are %d bytes of data in the stream\n",
available);
max_queued_data = s->sample_rate * XBLC_BYTES_PER_SAMPLE *
XBLC_QUEUE_SIZE_MS / 1000;
if (available > max_queued_data) {
DPRINTF("[XBLC] More than %d bytes of data in the queue. Clearing out old data\n",
DPRINTF("[XBLC] More than %d bytes of data in the queue. "
"Clearing out old data\n",
max_queued_data);
SDL_ClearAudioStream(s->in.voice);
available = 0;
@@ -288,7 +292,7 @@ static void usb_xblc_handle_data(USBDevice *dev, USBPacket *p)
to_process = MIN(p->iov.size, available);
copied = 0;
while (copied < to_process) {
chunk_len = SDL_GetAudioStreamData(s->in.voice, packet,
chunk_len = SDL_GetAudioStreamData(s->in.voice, packet,
MIN(sizeof(packet), to_process));
if (chunk_len < 0) {
DPRINTF("[XBLC] Error getting data from the input stream: %s\n",
@@ -301,7 +305,7 @@ static void usb_xblc_handle_data(USBDevice *dev, USBPacket *p)
// Fill the rest of the buffer with silence
to_process = p->iov.size - copied;
while(to_process > 0) {
while (to_process > 0) {
chunk_len = MIN(sizeof(silence), to_process);
usb_packet_copy(p, (void *)silence, chunk_len);
to_process -= chunk_len;
@@ -340,7 +344,7 @@ static void usb_xbox_communicator_unrealize(USBDevice *dev)
SDL_DestroyAudioStream(s->in.voice);
s->in.voice = NULL;
}
if (s->out.voice) {
SDL_DestroyAudioStream(s->out.voice);
s->out.voice = NULL;