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update audio
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@@ -90,7 +90,6 @@ void InitAudio()
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dev = SDL_OpenAudioDevice(dev_name, 0, desired, obtained, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_SAMPLES_CHANGE);
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free(desired);
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hardware_spec = obtained;
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VolSDL = SDL_MIX_MAXVOLUME;
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SDL_PauseAudioDevice(dev, 0);
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paused = 0;
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audio_stream = SDL_NewAudioStream(AUDIO_S16SYS, 2, GameFreq, hardware_spec->format, 2, hardware_spec->freq);
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