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https://github.com/shadps4-emu/shadPS4.git
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* shader_recompiler: Support P10/P20 V_INTERP_MOV_F32 selectors * shader_recompiler: Correct V_INTERP_MOV P10/P20 handling Reconstruct P10 and P20 unless both flat_shade and OFFSET5 enable passthrough mode. Suggested-by: raphaelthegreat * shader_recompiler: Add PsInput passthrough helper Move the flat_shade and OFFSET5 check into PsInput::IsPassthrough(). Suggested-by: raphaelthegreat
232 lines
8.7 KiB
C++
232 lines
8.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2026 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "shader_recompiler/runtime_info.h"
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#include "translator.hpp"
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#include <iostream>
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#include "common/io_file.h"
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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#include "shader_recompiler/frontend/decode.h"
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#include "shader_recompiler/frontend/translate/translate.h"
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#include "shader_recompiler/info.h"
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#include "shader_recompiler/ir/basic_block.h"
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#include "shader_recompiler/ir/ir_emitter.h"
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#include "shader_recompiler/ir/passes/ir_passes.h"
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#include "shader_recompiler/ir/post_order.h"
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#include "shader_recompiler/ir/program.h"
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#include "shader_recompiler/profile.h"
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#include "shader_recompiler/recompiler.h"
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#include "video_core/amdgpu/pixel_format.h"
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using namespace Shader;
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namespace Shader::Optimization {
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void ResourceTrackingPassStub(IR::Program& program, const Profile& profile);
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}
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std::vector<u32> TranslateToSpirv(u64 raw_gcn_inst) {
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return TranslateToSpirv(std::span<const u64>{&raw_gcn_inst, 1});
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}
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std::vector<u32> TranslateToSpirv(std::span<const u64> raw_gcn_insts) {
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std::array<u32, 2> store{
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0xe0700000,
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0x80000000 // buffer_store_dword v0, v0, s[0:3], 0
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};
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Gcn::GcnCodeSlice second(store.data(), store.data() + store.size());
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Gcn::GcnDecodeContext decoder;
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std::vector<Gcn::GcnInst> instructions;
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instructions.reserve(raw_gcn_insts.size());
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for (const u64 raw_gcn_inst : raw_gcn_insts) {
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std::array<u32, 2> provided_inst{static_cast<u32>(raw_gcn_inst & 0xFFFFFFFFU),
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static_cast<u32>(raw_gcn_inst >> 32)};
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Gcn::GcnCodeSlice slice(provided_inst.data(), provided_inst.data() + provided_inst.size());
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instructions.push_back(decoder.decodeInstruction(slice));
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}
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Gcn::GcnInst store_inst = decoder.decodeInstruction(second);
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Shader::Info info{};
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info.hw_stage = HwStage::Compute;
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info.sw_stage = SwStage::Compute;
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info.flattened_ud_buf.resize(4);
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AmdGpu::Buffer buf = AmdGpu::Buffer::Null();
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std::memcpy(info.flattened_ud_buf.data(), &buf, sizeof(buf));
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IR::Program program{info};
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Pools pools{};
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IR::Block* block = pools.block_pool.Create(pools.inst_pool);
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program.blocks.push_back(block);
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program.syntax_list.emplace_back();
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program.syntax_list.back().type = IR::AbstractSyntaxNode::Type::Block;
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program.syntax_list.back().data.block = block;
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program.syntax_list.emplace_back();
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program.syntax_list.back().type = IR::AbstractSyntaxNode::Type::Return;
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program.post_order_blocks = Shader::IR::PostOrder(block);
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Profile profile{};
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profile.supported_spirv = 0x00010600;
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profile.subgroup_size = 32;
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RuntimeInfo runtime_info{};
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runtime_info.Initialize(HwStage::Compute, SwStage::Compute);
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runtime_info.props.num_user_data = 4;
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runtime_info.hw.cs.workgroup_size = {1, 1, 1};
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Gcn::Translator translator(program.info, runtime_info, profile);
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translator.EmitPrologue(block);
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for (int i = 0; i < 4; ++i) {
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// copy user data from SGPR to VGPR as (most?) instructions cannot access
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// two SGPRs
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Shader::Gcn::GcnInst mov{};
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mov.src[0].field = Shader::Gcn::OperandField::ScalarGPR;
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mov.src[0].code = i;
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mov.dst[0].field = Shader::Gcn::OperandField::VectorGPR;
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mov.dst[0].code = i;
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translator.S_MOV(mov);
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}
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for (const Gcn::GcnInst& inst : instructions) {
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translator.TranslateInstruction(inst);
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}
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translator.TranslateInstruction(store_inst);
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Shader::Optimization::SsaRewritePass(program);
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Shader::Optimization::ResourceTrackingPassStub(program, profile);
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Shader::Optimization::ConstantPropagationPass(program.blocks);
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Shader::Optimization::DeadCodeEliminationPass(program);
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Shader::Optimization::CollectShaderInfoPass(program, profile);
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Backend::Bindings bindings{};
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const auto spirv = Backend::SPIRV::EmitSPIRV(profile, runtime_info, program, bindings);
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return spirv;
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}
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std::vector<u32> TranslateFragmentFrontFaceToSpirv(bool front_face_all_bits) {
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Shader::Info info{};
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info.hw_stage = HwStage::Fragment;
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info.sw_stage = SwStage::Fragment;
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IR::Program program{info};
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Pools pools{};
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IR::Block* block = pools.block_pool.Create(pools.inst_pool);
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program.blocks.push_back(block);
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program.syntax_list.emplace_back();
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program.syntax_list.back().type = IR::AbstractSyntaxNode::Type::Block;
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program.syntax_list.back().data.block = block;
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program.syntax_list.emplace_back();
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program.syntax_list.back().type = IR::AbstractSyntaxNode::Type::Return;
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program.post_order_blocks = IR::PostOrder(block);
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Profile profile{};
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profile.supported_spirv = 0x00010600;
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RuntimeInfo runtime_info{};
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runtime_info.Initialize(HwStage::Fragment, SwStage::Fragment);
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runtime_info.hw.fs.en_flags.front_face_ena = 1;
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runtime_info.hw.fs.addr_flags.front_face_ena = 1;
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runtime_info.hw.fs.front_face_all_bits = front_face_all_bits;
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runtime_info.hw.fs.color_buffers[0].num_format = AmdGpu::NumberFormat::Float;
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Gcn::Translator translator(program.info, runtime_info, profile);
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translator.EmitPrologue(block);
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IR::IREmitter ir{*block};
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const IR::U32 front_face = ir.GetVectorReg<IR::U32>(IR::VectorReg::V0);
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ir.SetAttribute(IR::Attribute::RenderTarget0, ir.BitCast<IR::F32>(front_face));
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ir.Epilogue();
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Optimization::SsaRewritePass(program);
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Optimization::ConstantPropagationPass(program.blocks);
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Optimization::DeadCodeEliminationPass(program);
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Optimization::CollectShaderInfoPass(program, profile);
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Backend::Bindings bindings{};
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return Backend::SPIRV::EmitSPIRV(profile, runtime_info, program, bindings);
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}
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std::vector<u32> TranslateFragmentPullModelToSpirv(bool use_amd_barycentrics) {
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Shader::Info info{};
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info.hw_stage = HwStage::Fragment;
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info.sw_stage = SwStage::Fragment;
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IR::Program program{info};
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Pools pools{};
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IR::Block* block = pools.block_pool.Create(pools.inst_pool);
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program.blocks.push_back(block);
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program.syntax_list.emplace_back();
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program.syntax_list.back().type = IR::AbstractSyntaxNode::Type::Block;
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program.syntax_list.back().data.block = block;
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program.syntax_list.emplace_back();
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program.syntax_list.back().type = IR::AbstractSyntaxNode::Type::Return;
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program.post_order_blocks = IR::PostOrder(block);
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Profile profile{};
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profile.supported_spirv = 0x00010600;
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profile.supports_amd_shader_explicit_vertex_parameter = use_amd_barycentrics;
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profile.supports_fragment_shader_barycentric = !use_amd_barycentrics;
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RuntimeInfo runtime_info{};
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runtime_info.Initialize(HwStage::Fragment, SwStage::Fragment);
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runtime_info.hw.fs.addr_flags.persp_pull_model_ena = 1;
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runtime_info.hw.fs.color_buffers[0].num_format = AmdGpu::NumberFormat::Float;
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IR::IREmitter ir{*block};
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ir.Prologue();
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IR::F32 sum = ir.Imm32(0.0f);
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for (u32 comp = 0; comp < 3; ++comp) {
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sum = ir.FPAdd(sum, ir.GetAttribute(IR::Attribute::BaryCoordPullModel, comp));
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}
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ir.SetAttribute(IR::Attribute::RenderTarget0, sum);
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ir.Epilogue();
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Optimization::CollectShaderInfoPass(program, profile);
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Backend::Bindings bindings{};
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return Backend::SPIRV::EmitSPIRV(profile, runtime_info, program, bindings);
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}
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FragmentInterpMovInfo TranslateFragmentInterpMovSelector(u32 src_select, bool flat_shade,
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bool offset5) {
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Shader::Info info{};
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info.hw_stage = HwStage::Fragment;
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info.sw_stage = SwStage::Fragment;
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IR::Program program{info};
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Pools pools{};
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IR::Block* block = pools.block_pool.Create(pools.inst_pool);
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program.blocks.push_back(block);
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Profile profile{};
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profile.supports_fragment_shader_barycentric = true;
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RuntimeInfo runtime_info{};
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runtime_info.Initialize(HwStage::Fragment, SwStage::Fragment);
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runtime_info.hw.fs.inputs[0].is_flat = flat_shade;
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runtime_info.hw.fs.inputs[0].is_default = offset5;
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Gcn::Translator translator(program.info, runtime_info, profile);
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translator.EmitPrologue(block);
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Gcn::GcnInst inst{};
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inst.src[0].code = src_select;
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inst.dst[0].field = Gcn::OperandField::VectorGPR;
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inst.dst[0].code = 0;
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inst.control.vintrp.attr = 0;
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inst.control.vintrp.chan = 0;
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translator.V_INTERP_MOV_F32(inst);
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FragmentInterpMovInfo interp_info{};
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for (const IR::Inst& ir_inst : block->Instructions()) {
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if (ir_inst.GetOpcode() == IR::Opcode::GetAttribute &&
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ir_inst.Arg(0).Attribute() == IR::Attribute::Param0) {
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interp_info.attribute_indices.push_back(ir_inst.Arg(2).U32());
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} else if (ir_inst.GetOpcode() == IR::Opcode::FPSub32) {
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++interp_info.fsub_count;
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}
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}
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return interp_info;
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}
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