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preserve-emulation/shadPS4
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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2026-10-28 20:48:42 +01:00
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shadPS4/tests/gcn
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nikmparis217-uxandnikmparis217-ux fb6367d290 shader_recompiler: Put 32-bit literals in the high dword of 64-bit floats (#5114)
Co-authored-by: nikmparis217-ux <295578344+nikmparis217-ux@users.noreply.github.com>
2026-09-28 14:46:53 -07:00
..
gcn_test_runner.cpp
shader_recompiler: Put 32-bit literals in the high dword of 64-bit floats (#5114)
2026-09-28 14:46:53 -07:00
gcn_test_runner.hpp
shader_recompiler: Put 32-bit literals in the high dword of 64-bit floats (#5114)
2026-09-28 14:46:53 -07:00
instructions.hpp
shader_recompiler: Test S_BITCMP_B64 against the full 64-bit src (#5034)
2026-09-24 16:13:39 +03:00
test_gcn_instructions.cpp
shader_recompiler: Put 32-bit literals in the high dword of 64-bit floats (#5114)
2026-09-28 14:46:53 -07:00
test_predicate_reconstruction.cpp
shader_recompiler: Improve ssa rewrite pass correctness and readability (#4899)
2026-08-22 19:07:50 +03:00
translator.cpp
shader_recompiler: Support P10/P20 V_INTERP_MOV_F32 selectors (#5087)
2026-09-25 19:23:22 +03:00
translator.hpp
shader_recompiler: Support P10/P20 V_INTERP_MOV_F32 selectors (#5087)
2026-09-25 19:23:22 +03:00
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