Remove extra wait in sceGnmSubmitDone (#5060)

Seems I accidentally misunderstood something I saw in my decomp of the submit done ioctl. This one change effectively made submits synchronous, which was good for local testing, but effectively a hack.
This will re-break a bunch of things who's PM4 type 0 issues were fixed by my submit fixes PR.
This commit is contained in:
Stephen Miller authored and GitHub committed 2026-09-22 08:49:24 -07:00
1 parent 00b0acaa56
commit 37cacc596c
1 file changed
-1
@@ -2361,7 +2361,6 @@ s32 PS4_SYSV_ABI sceGnmSubmitDone() {
submission_lock = true;
}
liverpool->SubmitDone();
WaitGpuIdle();
send_init_packet = true;
++frames_submitted;
DebugState.IncGnmFrameNum();