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Author SHA1 Message Date
GreemDev e9824c9053 Comment AppImage builds
It randomly started erroring in GitHub actions with exit code 8 but only sometimes, and I don't have the patience to debug it. I don't even use linux lol
2025-07-28 19:35:47 -05:00
LotP d2037da65f Nullify Locales (ryubing/ryujinx!83)
See merge request ryubing/ryujinx!83
2025-07-28 19:35:47 -05:00
Rondo 8fe7d54f85 Changes to uk_UA (ryubing/ryujinx!84)
See merge request ryubing/ryujinx!84
2025-07-28 19:35:47 -05:00
Daenorth b8f9f3e16a Edit TileIDs.cs (ryubing/ryujinx!81)
See merge request ryubing/ryujinx!81
2025-07-28 19:35:47 -05:00
Daenorth 7b1c8717ef Edit compatibility.csv (ryubing/ryujinx!80)
See merge request ryubing/ryujinx!80
2025-07-28 19:35:47 -05:00
GreemDev 6122fa204f simplify completion callback 2025-07-28 17:58:54 -05:00
GreemDev 217fd90568 Use a single parser execution per text box update
Before it would: parse, compile, then execute for getting the formatted result, then run the suggestions function which did parsing on its own. It has now been moved to the new ParseAndGetCompletions function which returns the used ParserResult, saving some work.
2025-07-27 17:35:06 -05:00
GreemDev 95157c0cfd make ApplicationLibrary implement IStarscriptObject 2025-07-27 17:32:39 -05:00
GreemDev 8a3ccaafe3 basic starscript support + a textbox that provides the starscript executed result & compiled script as well as suggestions 2025-07-27 01:09:59 -05:00
922 changed files with 26966 additions and 46371 deletions
-5
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@@ -1,5 +0,0 @@
blank_issues_enabled: true
contact_links:
- name: Ryubing Issue Tracker
url: https://github.com/Ryubing/Issues/issues/
about: "Please use this GitHub repository instead of creating issues on this Forgejo repository. Blank issues should only be used by maintainers and authorized bots. Issues made on this repository can and will be deleted."
-35
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@@ -1,35 +0,0 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"extends": [
"renovate/config"
],
"enabledManagers": ["nuget", "github-actions"],
"packageRules": [
{
// require approval for *all* NuGet package updates, not just major versions.
"matchDepTypes": "nuget",
"dependencyDashboardApproval": true
},
{
// Ignore Gommon for automatic updates. I make breaking changes on minor updates not infrequently.
"matchDepNames": "Gommon",
"matchDepTypes": "nuget",
"enabled": false
},
{
"description": "group Silk.NET packages",
"extends": ["renovate/config//groups/silkdotnet.json"],
"groupName": "Silk.NET"
},
{
"description": "group OpenTK packages",
"extends": ["renovate/config//groups/opentk.json"],
"groupName": "OpenTK"
},
{
"description": "group Svg.Controls packages",
"extends": ["renovate/config//groups/svgcontrols.json"],
"groupName": "Svg.Controls"
}
]
}
-204
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@@ -1,204 +0,0 @@
name: Build PR
on:
pull_request:
branches: [ master ]
paths:
- '**'
- '!.forgejo/**'
- '!*.yml'
- '!*.config'
- '!*.md'
- '.forgejo/workflows/*.yml'
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RELEASE: 0
jobs:
build:
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [Release]
platform:
- { name: win-x64, zip_os_name: win_x64 }
- { name: win-arm64, zip_os_name: win_arm64 }
- { name: linux-x64, zip_os_name: linux_x64 }
- { name: linux-arm64, zip_os_name: linux_arm64 }
#- { name: osx-x64, zip_os_name: osx_x64 }
fail-fast: false
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install 7zip
run: |
sudo apt update && sudo apt install -y 7zip
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.forgejo/csc.json"
- name: Get version info
id: version_info
run: |
echo "result=$(gli get-next-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: forgejo.event_name == 'pull_request'
- name: 'Cache: ~/.nuget/packages'
uses: actions/cache@v5
with:
path: |
~/.nuget/packages
key: ${{ runner.os }}-${{ hashFiles('**/global.json', '**/*.csproj', '**/Directory.Packages.props') }}
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ steps.version_info.outputs.result }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
uses: actions/unstable-commands@v1
with:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.result }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: forgejo.event_name == 'pull_request'
- name: Packing Windows builds
if: contains(matrix.platform.name, 'win')
run: |
7z a artifact/ryujinx-${{ matrix.configuration }}-${{ steps.version_info.outputs.result }}+${{ steps.version_info.outputs.git_short_hash }}-${{ matrix.platform.zip_os_name }}.7z publish
shell: bash
- name: Upload Ryujinx Windows artifact
uses: actions/upload-artifact@v5
with:
name: ryujinx-${{ matrix.configuration }}-${{ steps.version_info.outputs.result }}+${{ steps.version_info.outputs.git_short_hash }}-${{ matrix.platform.zip_os_name }}
path: artifact
if: forgejo.event_name == 'pull_request' && contains(matrix.platform.name, 'win')
- name: Build AppImage
if: forgejo.event_name == 'pull_request' && contains(matrix.platform.name, 'linux')
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt update && sudo apt install -y zsync desktop-file-utils appstream libfuse2t64
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Upload Ryujinx AppImage artifact
uses: actions/upload-artifact@v5
if: forgejo.event_name == 'pull_request' && contains(matrix.platform.name, 'linux')
with:
name: ryujinx-${{ matrix.configuration }}-${{ steps.version_info.outputs.result }}+${{ steps.version_info.outputs.git_short_hash }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [ Release ]
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install rcodesign
run: |
gli ghr -R indygreg/apple-platform-rs -p apple-codesign-*-x86_64-unknown-linux-musl.tar.gz -O apple-codesign.tar.gz
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
sudo mv rcodesign /usr/bin/rcodesign
- name: Get version info
id: version_info
run: |
echo "result=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: forgejo.event_name == 'pull_request'
- name: 'Cache: ~/.nuget/packages'
uses: actions/cache@v5
with:
path: |
~/.nuget/packages
key: ${{ runner.os }}-${{ hashFiles('**/global.json', '**/*.csproj', '**/Directory.Packages.props') }}
- name: Publish macOS Ryujinx
run: |
bash distribution/macos/create_macos_pr_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.result }}" "${{ steps.version_info.outputs.git_short_hash }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v5
with:
name: ryujinx-${{ matrix.configuration }}-${{ steps.version_info.outputs.result }}+${{ steps.version_info.outputs.git_short_hash }}-macos_universal
path: "publish/*.tar.gz"
if: forgejo.event_name == 'pull_request'
-253
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@@ -1,253 +0,0 @@
name: Canary CI
on:
workflow_dispatch:
inputs: {}
push:
branches: [ master ]
paths-ignore:
- '.forgejo/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RELEASE: 1
jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: docker
container:
image: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_x64 }
- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.forgejo/csc.json"
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install 7zip
run: |
sudo apt update && sudo apt install -y 7zip
- name: Get version info
id: version_info
run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place '/^Name=Ryujinx$/s/Name=Ryujinx/Name=Ryujinx-Canary/' distribution/linux/app.ryujinx.Ryujinx.desktop
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: contains(matrix.platform.name, 'win')
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.7z ../publish
popd
shell: bash
- name: Packing Linux builds
if: contains(matrix.platform.name, 'linux')
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
tar -cJvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.xz ../publish
popd
shell: bash
- name: Build AppImage (Linux)
if: contains(matrix.platform.name, 'linux')
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt update && sudo apt install -y zsync desktop-file-utils appstream libfuse2t64
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
popd
shell: bash
- name: Create release
uses: actions/create-release@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
body: "**Full Changelog:** [`${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}`](https://git.ryujinx.app/projects/Ryubing/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
repository: "Ryubing/Canary"
token: ${{ secrets.RELEASER_TOKEN }}
tag_name: ${{ steps.version_info.outputs.build_version }}
files: |-
release_output/**
macos_release:
name: Release MacOS universal
runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install rcodesign
run: |
gli ghr -R indygreg/apple-platform-rs -p apple-codesign-*-x86_64-unknown-linux-musl.tar.gz -O apple-codesign.tar.gz
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign /usr/bin/rcodesign
- name: Get version info
id: version_info
run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
- name: Create release
uses: actions/create-release@v1
with:
name: "Canary ${{ steps.version_info.outputs.build_version }}"
body: "**Full Changelog:** [`${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}`](https://git.ryujinx.app/projects/Ryubing/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
repository: "Ryubing/Canary"
token: ${{ secrets.RELEASER_TOKEN }}
tag_name: ${{ steps.version_info.outputs.build_version }}
files: |-
publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
post_ci:
name: Post CI Steps
runs-on: docker
container:
image: ghcr.io/catthehacker/ubuntu:act-latest
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v6
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=$(gli get-next-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "prev_build_version=$(gli get-current-version -c Canary -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Create tag
run: |
gli create-tag -T ${{ secrets.RELEASER_TOKEN }} -P projects/Ryubing -n Canary-${{ steps.version_info.outputs.build_version }} -r ${{ steps.version_info.outputs.git_short_hash }}
- name: Link to actual source archives for Canary
run: |
gli canary-release -T ${{ secrets.RELEASER_TOKEN }} -P Ryubing/Canary -r ${{ steps.version_info.outputs.build_version }}
- name: Send notification webhook
run: |
gli send-update-message -T ${{ secrets.RELEASER_TOKEN }} -P Ryubing/Canary -t ${{ steps.version_info.outputs.build_version }} -c FF4500 -w ${{ secrets.CANARY_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
- name: Notify update server of new builds
run: |
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
- name: Advance to the next version
run: |
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Canary
-246
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@@ -1,246 +0,0 @@
name: Stable CI
on:
workflow_dispatch:
inputs:
is_bugfix_release:
description: "Bug fix release: If checked, this will increment the third number for only Stable, and leave the Major version alone for both Stable and Canary."
required: true
type: boolean
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1
jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: docker
container:
image: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_x64 }
- { name: win-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ghcr.io/catthehacker/ubuntu:act-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Install 7zip
run: |
sudo apt install -y 7zip
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Get version info
id: version_info
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $FORGEJO_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: contains(matrix.platform.name, 'win')
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.7z ../publish
popd
shell: bash
- name: Packing Linux builds
if: contains(matrix.platform.name, 'linux')
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
tar -cJvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.xz ../publish
popd
shell: bash
- name: Build AppImage (Linux)
if: contains(matrix.platform.name, 'linux')
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
popd
shell: bash
- name: Create release
uses: actions/create-release@v1
with:
name: "${{ steps.version_info.outputs.build_version }}"
repository: "projects/Ryubing"
token: ${{ secrets.RELEASER_TOKEN }}
tag_name: ${{ steps.version_info.outputs.build_version }}
files: |-
release_output/**
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/setup-dotnet@v5
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Install rcodesign
run: |
gli ghr -R indygreg/apple-platform-rs -p apple-codesign-*-x86_64-unknown-linux-musl.tar.gz -O apple-codesign.tar.gz
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign /usr/bin/rcodesign
- name: Get version info
id: version_info
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $FORGEJO_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
bash distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
- name: Create release
uses: actions/create-release@v1
with:
name: "${{ steps.version_info.outputs.build_version }}"
repository: "projects/Ryubing"
token: ${{ secrets.RELEASER_TOKEN }}
tag_name: ${{ steps.version_info.outputs.build_version }}
files: |-
publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz
post_ci:
name: Post-CI Steps
runs-on: ubuntu-latest
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v6
- name: Install GLI
uses: actions/setup-gli@v1
with:
token: ${{ secrets.SETUP_GLI_TOKEN }}
- name: Get version info
id: version_info
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
echo "build_version=$(gli get-next-version -m -c Stable -R)" >> $FORGEJO_OUTPUT
else
echo "build_version=$(gli get-next-version -c Stable -R)" >> $FORGEJO_OUTPUT
fi
echo "prev_build_version=$(gli get-current-version -c Stable -R)" >> $FORGEJO_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ forgejo.sha }}")" >> $FORGEJO_OUTPUT
shell: bash
- name: Send notification webhook
run: |
gli send-update-message -T ${{ secrets.RELEASER_TOKEN }} -P projects/Ryubing -t ${{ steps.version_info.outputs.build_version }} -c 32cd32 -w ${{ secrets.STABLE_DISCORD_WEBHOOK }} -i https://avatars.githubusercontent.com/u/192939710?s=200&v=4
- name: Notify update server of new builds
run: |
gli refresh-version-cache -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
- name: Advance to the next version
run: |
if [ '${{ inputs.is_bugfix_release }}' == 'false' ]; then
gli advance-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}
else
gli increment-version -T ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }} -c Stable
fi
-1
View File
@@ -2,4 +2,3 @@
# Set default behavior to automatically normalize line endings.
###############################################################################
* text=auto eol=lf
*.json text eol=lf
+86
View File
@@ -0,0 +1,86 @@
name: Bug Report
description: File a bug report
title: "[Bug]"
labels: bug
body:
- type: textarea
id: issue
attributes:
label: Description of the issue
description: What's the issue you encountered?
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction steps
description: How can the issue be reproduced?
placeholder: Describe each step as precisely as possible
validations:
required: true
- type: textarea
id: log
attributes:
label: Log file
description: "A log file will help our developers to better diagnose and fix the issue. UPLOAD THE FILE. DO NOT COPY AND PASTE THE FILE'S CONTENT."
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. They can also be accessed by opening Ryujinx, then going to File > Open Logs Folder. You can drag and drop the log on to the text area (do not copy paste).
validations:
required: true
- type: input
id: os
attributes:
label: OS
placeholder: "e.g. Windows 10"
validations:
required: true
- type: input
id: ryujinx-version
attributes:
label: Ryujinx version
placeholder: "e.g. 1.0.470"
validations:
required: true
- type: input
id: game-version
attributes:
label: Game version
placeholder: "e.g. 1.1.1"
validations:
required: false
- type: input
id: cpu
attributes:
label: CPU
placeholder: "e.g. i7-6700"
validations:
required: false
- type: input
id: gpu
attributes:
label: GPU
placeholder: "e.g. NVIDIA RTX 2070"
validations:
required: false
- type: input
id: ram
attributes:
label: RAM
placeholder: "e.g. 16GB"
validations:
required: false
- type: textarea
id: mods
attributes:
label: List of applied mods
placeholder: You can list applied mods here.
validations:
required: false
- type: textarea
id: additional-context
attributes:
label: Additional context?
description: |
- Additional info about your environment:
- Any other information relevant to your issue.
validations:
required: false
+5
View File
@@ -0,0 +1,5 @@
blank_issues_enabled: false
contact_links:
- name: Ryujinx Discord
url: https://discord.gg/N2FmfVc
about: This is for development related issues. For support and technical issues, please come to our Discord server.
@@ -0,0 +1,31 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request]"
labels: enhancement
body:
- type: textarea
id: overview
attributes:
label: Overview
description: Include the basic, high-level concepts for this feature here.
validations:
required: true
- type: textarea
id: details
attributes:
label: Smaller details
description: These may include specific methods of implementation etc.
validations:
required: true
- type: textarea
id: request
attributes:
label: Nature of request
validations:
required: true
- type: textarea
id: feature
attributes:
label: Why would this feature be useful?
validations:
required: true
@@ -0,0 +1,26 @@
name: Missing CPU Instruction
description: CPU Instruction is missing in Ryujinx.
title: "[CPU]"
labels: [cpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: CPU instruction
description: What CPU instruction is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Instruction name
description: Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true
@@ -0,0 +1,25 @@
name: Missing Service Call
description: Service call is missing in Ryujinx.
labels: not-implemented
body:
- type: textarea
id: instruction
attributes:
label: Service call
description: What service call is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Service description
description: Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this service.
validations:
required: true
@@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true
+9 -13
View File
@@ -10,10 +10,6 @@ gpu:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.*/**', 'src/Spv.Generator/**', 'src/Ryujinx.ShaderTools/**']
input:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Input*/**', 'src/Ryujinx/UI/Views/Input/**']
'graphics-backend:opengl':
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.Graphics.OpenGL/**'
@@ -22,17 +18,17 @@ input:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
'graphics-backend:metal':
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Metal/**', 'src/Ryujinx.Graphics.Metal.SharpMetalExtensions/**']
gui:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.LocaleGenerator/**']
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**']
'horizon/hle':
horizon:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.HLE/**', 'src/Ryujinx.HLE.Generators/**', 'src/Ryujinx.Horizon/**']
i18n:
- changed-files:
- any-glob-to-any-file: ['assets/**/*.json', 'src/Ryujinx.UI.LocaleGenerator/**']
- any-glob-to-any-file: ['src/Ryujinx.HLE/**', 'src/Ryujinx.Horizon/**']
kernel:
- changed-files:
@@ -40,7 +36,7 @@ kernel:
infra:
- changed-files:
- any-glob-to-any-file: ['.forgejo/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**']
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props', 'src/Ryujinx.BuildValidationTasks/**']
documentation:
- changed-files:
@@ -48,4 +44,4 @@ documentation:
ldn:
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.HLE/HOS/Services/Ldn/**', 'src/Ryujinx/UI/Windows/LdnGamesListWindow.*', 'src/Ryujinx/UI/ViewModels/LdnGamesListViewModel.cs']
- any-glob-to-any-file: 'src/Ryujinx.HLE/HOS/Services/Ldn/**'
+168
View File
@@ -0,0 +1,168 @@
name: Build job
on:
workflow_call:
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.2.0"
RELEASE: 0
jobs:
build:
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: ${{ matrix.platform.os }}
timeout-minutes: 45
strategy:
matrix:
configuration: [Debug, Release]
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
- { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
fail-fast: false
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Change config filename for macOS
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Build AppImage
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
run: |
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
shell: bash
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
- name: Upload Ryujinx (AppImage) artifact
uses: actions/upload-artifact@v4
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}-AppImage
path: publish_appimage
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request'
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish/*.tar.gz"
if: github.event_name == 'pull_request'
+251
View File
@@ -0,0 +1,251 @@
name: Canary release job
on:
workflow_dispatch:
inputs: {}
push:
branches: [ master ]
paths-ignore:
- '.github/**'
- 'docs/**'
- 'assets/**'
- '*.yml'
- '*.json'
- '*.config'
- '*.md'
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "canary"
RELEASE: 1
jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place '/^Name=Ryujinx$/s/Name=Ryujinx/Name=Ryujinx-Canary/' distribution/linux/Ryujinx.desktop
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash
# If anyone wants to look into why appimagetool randomly errors with exit code 8, that would be cool
# - name: Build AppImage (Linux)
# if: matrix.platform.os == 'ubuntu-latest'
# run: |
# BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
# PLATFORM_NAME="${{ matrix.platform.name }}"
#
# sudo apt install -y zsync desktop-file-utils appstream
#
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
#
# # Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
#
# # Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
#
# export UFLAG="gh-releases-zsync|${{ secrets.RC_OWNER }}${{ secrets.RC_CANARY_NAME }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
#
# pushd publish_appimage
# mv Ryujinx.AppImage ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage
# mv Ryujinx.AppImage.zsync ../release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
# popd
#
# gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage"
# gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-canary-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
# shell: bash
macos_release:
name: Release MacOS universal
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 1
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=UploadGenericPackage "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|publish_ava/ryujinx-canary-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release:
name: Create GitLab Release
runs-on: ubuntu-24.04
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v4
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Create tag
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateTag "Canary-${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}"
- name: Create release
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=CreateReleaseFromGenericPackageFiles "Ryubing-Canary|${{ steps.version_info.outputs.build_version }}|main|Canary ${{ steps.version_info.outputs.build_version }}|**Full Changelog:** [${{ steps.version_info.outputs.prev_build_version }}...${{ steps.version_info.outputs.build_version }}](https://git.ryujinx.app/ryubing/ryujinx/-/compare/Canary-${{ steps.version_info.outputs.prev_build_version }}...Canary-${{ steps.version_info.outputs.build_version }})"
- name: Send notification webhook
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/canary --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|FF4500|${{ secrets.CANARY_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
- name: Notify update server of new builds
run: |
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=canary' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
+25
View File
@@ -0,0 +1,25 @@
name: Build PR
on:
pull_request:
branches: [ master ]
paths:
- '**'
- '!.github/**'
- '!*.yml'
- '!*.config'
- '!*.md'
- '.github/workflows/*.yml'
permissions:
pull-requests: write
checks: write
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
jobs:
pr_build:
uses: ./.github/workflows/build.yml
secrets: inherit
+224
View File
@@ -0,0 +1,224 @@
name: Release job (Debug)
on:
workflow_dispatch:
inputs: {}
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1
jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash
- name: Build AppImage (Linux)
if: matrix.platform.os == 'ubuntu-latest'
run: |
BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
PLATFORM_NAME="${{ matrix.platform.name }}"
sudo apt install -y zsync desktop-file-utils appstream
mkdir -p tools
export PATH="$PATH:$(readlink -f tools)"
# Setup appimagetool
wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
chmod +x tools/appimagetool
chmod +x distribution/linux/appimage/build-appimage.sh
# Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
if [ "$PLATFORM_NAME" = "linux-x64" ]; then
ARCH_NAME=x64
export ARCH=x86_64
elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
ARCH_NAME=arm64
export ARCH=aarch64
else
echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
exit 1
fi
export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
pushd publish_appimage
mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
shell: bash
macos_release:
name: Release MacOS universal
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release:
name: Create GitLab Release
runs-on: ubuntu-24.04
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v4
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} + 10))" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Create release
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|test|THIS IS NOT INTENDED FOR END USER USAGE"
+61
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@@ -0,0 +1,61 @@
name: Comment PR artifacts links
on:
workflow_run:
workflows: ['Build PR']
types: [completed]
jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
steps:
- uses: actions/github-script@v6
with:
script: |
const {owner, repo} = context.repo;
const run_id = ${{github.event.workflow_run.id}};
const pull_head_sha = '${{github.event.workflow_run.head_sha}}';
const issue_number = await (async () => {
const pulls = await github.rest.pulls.list({owner, repo});
for await (const {data} of github.paginate.iterator(pulls)) {
for (const pull of data) {
if (pull.head.sha === pull_head_sha) {
return pull.number;
}
}
}
})();
if (issue_number) {
core.info(`Using pull request ${issue_number}`);
} else {
return core.error(`No matching pull request found`);
}
const {data: {artifacts}} = await github.rest.actions.listWorkflowRunArtifacts({owner, repo, run_id});
if (!artifacts.length) {
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
const url = `https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip`;
if (art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](${url})`;
} else {
body += `\n* [${art.name}](${url})`;
}
}
hidden_debug_artifacts += `\n</details>`;
body += hidden_debug_artifacts;
const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number});
const existing_comment = comments.find((c) => c.user.login === 'github-actions[bot]');
if (existing_comment) {
core.info(`Updating comment ${existing_comment.id}`);
await github.rest.issues.updateComment({repo, owner, comment_id: existing_comment.id, body});
} else {
core.info(`Creating a comment`);
await github.rest.issues.createComment({repo, owner, issue_number, body});
}
@@ -5,22 +5,24 @@ on:
jobs:
triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
# Grab sources to get latest labeler.yml
- name: Fetch sources
uses: actions/checkout@v6
uses: actions/checkout@v4
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: projects/Ryubing
repository: GreemDev/Ryujinx
ref: master
- name: Update labels based on changes
uses: actions/labeler@v6
uses: actions/labeler@v5
with:
repo-token: ${{ secrets.LABELER_TOKEN }}
configuration-path: .forgejo/labeler.yml
sync-labels: true
dot: true
+236
View File
@@ -0,0 +1,236 @@
name: Release job
on:
workflow_dispatch:
inputs: {}
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.3"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "release"
RELEASE: 1
jobs:
release:
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
matrix:
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
#- { name: win-arm64, os: windows-latest, zip_os_name: win_arm64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained
- name: Packing Windows builds
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip ../publish
popd
gh release download -R GreemDev/GLI -O gli.exe -p 'GitLabCli-win_x64.exe'
./gli.exe --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install GitLabCli
if: matrix.platform.os == 'ubuntu-latest'
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Packing Linux builds
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish
rm libarmeilleure-jitsupport.dylib
chmod +x Ryujinx.sh Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz ../publish
popd
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz"
shell: bash
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# If anyone wants to look into why appimagetool randomly errors with exit code 8, that would be cool
# - name: Build AppImage (Linux)
# if: matrix.platform.os == 'ubuntu-latest'
# run: |
# BUILD_VERSION="${{ steps.version_info.outputs.build_version }}"
# PLATFORM_NAME="${{ matrix.platform.name }}"
#
# sudo apt install -y zsync desktop-file-utils appstream
#
# mkdir -p tools
# export PATH="$PATH:$(readlink -f tools)"
#
# # Setup appimagetool
# wget -q -O tools/appimagetool "https://github.com/AppImage/appimagetool/releases/download/continuous/appimagetool-x86_64.AppImage"
# chmod +x tools/appimagetool
# chmod +x distribution/linux/appimage/build-appimage.sh
#
# # Explicitly set $ARCH for appimagetool ($ARCH_NAME is for the file name)
# if [ "$PLATFORM_NAME" = "linux-x64" ]; then
# ARCH_NAME=x64
# export ARCH=x86_64
# elif [ "$PLATFORM_NAME" = "linux-arm64" ]; then
# ARCH_NAME=arm64
# export ARCH=aarch64
# else
# echo "Unexpected PLATFORM_NAME "$PLATFORM_NAME""
# exit 1
# fi
#
# export UFLAG="gh-releases-zsync|${{ github.repository_owner }}|${{ github.event.repository.name }}|latest|*-$ARCH_NAME.AppImage.zsync"
# BUILDDIR=publish OUTDIR=publish_appimage distribution/linux/appimage/build-appimage.sh
#
# pushd publish_appimage
# mv Ryujinx.AppImage ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage
# mv Ryujinx.AppImage.zsync ../release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync
# popd
#
# gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage"
# gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|release_output/ryujinx-$BUILD_VERSION-$ARCH_NAME.AppImage.zsync"
# shell: bash
macos_release:
name: Release MacOS universal
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 17
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 17
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release 0
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=UploadGenericPackage "Ryubing|${{ steps.version_info.outputs.build_version }}|publish/ryujinx-${{ steps.version_info.outputs.build_version }}-macos_universal.app.tar.gz"
create_gitlab_release:
name: Create GitLab Release
runs-on: ubuntu-24.04
needs:
- macos_release
- release
steps:
- uses: actions/checkout@v4
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "prev_build_version=${{ env.RYUJINX_BASE_VERSION }}.$((${{ github.run_number }} - 1))" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Install GitLabCli
run: |
mkdir -p $HOME/.bin
gh release download -R GreemDev/GLI -O gli -p 'GitLabCli-linux_x64'
chmod +x gli
mv gli $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Create release
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=CreateReleaseFromGenericPackageFiles "Ryubing|${{ steps.version_info.outputs.build_version }}|${{ steps.version_info.outputs.git_short_hash }}|${{ steps.version_info.outputs.build_version }}|msd:${{ steps.version_info.outputs.build_version }}"
- name: Send notification webhook
run: |
gli --access-token=${{ secrets.GITLAB_TOKEN }} --project=ryubing/ryujinx --command=SendUpdateMessage "${{ steps.version_info.outputs.build_version }}|32cd32|${{ secrets.STABLE_DISCORD_WEBHOOK }}|https://avatars.githubusercontent.com/u/192939710?s=200&v=4|false"
- name: Notify update server of new builds
run: |
curl 'https://update.ryujinx.app/api/v1/admin/refresh_cache?rc=stable' -X PATCH -H 'accept: */*' -H 'Authorization: ${{ secrets.UPDATE_SERVER_ADMIN_TOKEN }}'
-6
View File
@@ -18,8 +18,6 @@ build/
[Oo]bj/
AppDir/
publish_appimage/
publish_ava/
publish_tmp_ava/
# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets
!packages/*/build/
@@ -72,9 +70,6 @@ ipch/
_ReSharper*/
*.[Rr]e[Ss]harper
# .NET
.dotnet-home/
# TeamCity is a build add-in
_TeamCity*
@@ -103,7 +98,6 @@ DocProject/Help/html
# Click-Once directory
publish/
RyubingMaintainerTools/
# Publish Web Output
*.Publish.xml
+18
View File
@@ -0,0 +1,18 @@
function pub {
dotnet publish -c release
}
function package {
cd src/$1
pub
mv bin/Release/$1.1.0.0.nupkg ../../pkgs/$1.1.0.0.nupkg
cd ../../
}
rm -rf pkgs
mkdir pkgs
package ARMeilleure
package Ryujinx.Memory
dotnet nuget push pkgs/*.nupkg --source RyubingPkgs
+20 -20
View File
@@ -21,8 +21,8 @@ Additionally, 1.2.74 & 75 were fixes for uploading Windows build artifacts.
1.2.76 fixes a rare crash on startup.
## [1.2.72](<https://git.ryujinx.app/ryubing/ryujinx/-/tags/1.2.72>) - 2024-11-03
PRs [#163](<https://web.archive.org/web/20241123015123/https://github.com/GreemDev/Ryujinx/pull/163>), [#164](<https://web.archive.org/web/20250307192526/https://github.com/Ryubing/Ryujinx/pull/164>), [#139](<https://web.archive.org/web/20250306123457/https://github.com/Ryubing/Ryujinx/pull/139>)
## [1.2.72](<https://github.com/GreemDev/Ryujinx/releases/tag/1.2.72>) - 2024-11-03
PRs [#163](<https://github.com/GreemDev/Ryujinx/pull/163>), [#164](<https://github.com/GreemDev/Ryujinx/pull/164>), [#139](<https://github.com/GreemDev/Ryujinx/pull/139>)
### HLE:
- Add DebugMouse HID device.
- Fixes "Clock Tower Rewind" crashing while loading.
@@ -32,7 +32,7 @@ PRs [#163](<https://web.archive.org/web/20241123015123/https://github.com/GreemD
### misc:
- Update macOS distribution .icns.
## [1.2.69](<https://git.ryujinx.app/ryubing/ryujinx/-/tags/1.2.69>) - 2024-11-01
## [1.2.69](<https://github.com/GreemDev/Ryujinx/releases/tag/1.2.69>) - 2024-11-01
### Infra:
- Compile the native libraries into the Ryujinx executable.
- Remove `libarmeilleure-jitsupport.dylib` from Windows & Linux releases (dylibs are macOS-only)
@@ -42,8 +42,8 @@ PRs [#163](<https://web.archive.org/web/20241123015123/https://github.com/GreemD
- Replace "" with `string.Empty`.
- Code cleanups & simplifications.
## [1.2.67](<https://git.ryujinx.app/ryubing/ryujinx/-/tags/1.2.67>) - 2024-11-01
PRs [#36](<https://web.archive.org/web/20250306215917/https://github.com/Ryubing/Ryujinx/pull/36>), [#135](<https://web.archive.org/web/20241122135125/https://github.com/GreemDev/Ryujinx/pull/135>)
## [1.2.67](<https://github.com/GreemDev/Ryujinx/releases/tag/1.2.67>) - 2024-11-01
PRs [#36](<https://github.com/GreemDev/Ryujinx/pull/36>), [#135](<https://github.com/GreemDev/Ryujinx/pull/135>)
### GUI:
- Set UseFloatingWatermark to false when watermark is empty
@@ -54,8 +54,8 @@ PRs [#36](<https://web.archive.org/web/20250306215917/https://github.com/Ryubing
- Fix homebrew loading.
## [1.2.64](https://git.ryujinx.app/ryubing/ryujinx/-/tags/1.2.64) - 2024-10-30
PRs [#92](https://web.archive.org/web/20241118052724/https://github.com/GreemDev/Ryujinx/pull/92), ~~[#96](https://github.com/GreemDev/Ryujinx/pull/96)~~, ~~[#97](https://github.com/GreemDev/Ryujinx/pull/97)~~, [#101](https://web.archive.org/web/20250306223605/https://github.com/Ryubing/Ryujinx/pull/101), ~~[#103](https://github.com/GreemDev/Ryujinx/pull/103)~~
## [1.2.64](https://github.com/GreemDev/Ryujinx/releases/tag/1.2.64) - 2024-10-30
PRs [#92](https://github.com/GreemDev/Ryujinx/pull/92), [#96](https://github.com/GreemDev/Ryujinx/pull/96), [#97](https://github.com/GreemDev/Ryujinx/pull/97), [#101](https://github.com/GreemDev/Ryujinx/pull/101), [#103](https://github.com/GreemDev/Ryujinx/pull/103)
### GUI:
- Option to show classic-style title bar. Requires restart of emulator to take effect.
- This is only relevant on Windows. Other Operating Systems default to this being on and not being changeable, because the custom (current) title bar only works on Windows in the first place.
@@ -71,14 +71,14 @@ PRs [#92](https://web.archive.org/web/20241118052724/https://github.com/GreemDev
## 1.2.59 - 2024-10-27
PRs ~~[#88](https://github.com/GreemDev/Ryujinx/pull/88), [#87](https://github.com/GreemDev/Ryujinx/pull/87)~~
PRs [#88](https://github.com/GreemDev/Ryujinx/pull/88), [#87](https://github.com/GreemDev/Ryujinx/pull/87)
### i18n:
- fr_FR:
- Add missing translations for new features & fix a couple wrong ones.
- Fix Ignore Missing Services / Ignore Applet tooltip.
## 1.2.57 - 2024-10-27
PRs ~~[#60](https://github.com/GreemDev/Ryujinx/pull/60)~~, [#42](https://web.archive.org/web/20241126203614/https://github.com/GreemDev/Ryujinx/pull/42)
PRs [#60](https://github.com/GreemDev/Ryujinx/pull/60), [#42](https://github.com/GreemDev/Ryujinx/pull/42)
### GUI:
- Automatically remove invalid DLC & updates as part of autoload.
- Added Thai translation for Ignore Applet hover tooltip.
@@ -104,7 +104,7 @@ PRs ~~[#60](https://github.com/GreemDev/Ryujinx/pull/60)~~, [#42](https://web.ar
- Code cleanup.
## 1.2.44 - 2024-10-25
PR [#59](https://web.archive.org/web/20241125060420/https://github.com/GreemDev/Ryujinx/pull/59)
PR [#59](https://github.com/GreemDev/Ryujinx/pull/59)
### GUI:
- Add descriptions for "ignoring applet" translated into other languages.
@@ -117,9 +117,9 @@ NOTE: The translation isn't referenced in the code yet, it will be in the next u
## 1.2.42 - 2024-10-24
Sources:
Init function: [archive of github.com/MutantAura/Ryujinx/commit/9cef4ceba40d66492ff775af793ff70e6e7551a9](https://web.archive.org/web/20241122193401/https://github.com/MutantAura/Ryujinx/commit/9cef4ceba40d66492ff775af793ff70e6e7551a9)
Init function: https://github.com/MutantAura/Ryujinx/commit/9cef4ceba40d66492ff775af793ff70e6e7551a9
Shader counter: ~~https://github.com/MutantAura/Ryujinx/commit/67b873645fd593e83d042a77bf7ab12e5ec97357~~ Original commit has been lost
Shader counter: https://github.com/MutantAura/Ryujinx/commit/67b873645fd593e83d042a77bf7ab12e5ec97357
Thanks MutantAura :D
### GUI:
@@ -127,14 +127,14 @@ Thanks MutantAura :D
- Remove graphics backend / GPU name event logic in favor of a single init function.
## 1.2.41 - 2024-10-24
PR ~~[#54](https://github.com/GreemDev/Ryujinx/pull/54)~~
PR [#54](https://github.com/GreemDev/Ryujinx/pull/54)
Thanks Whitescatz!
### i18n:
- th_TH (Thai): Added missing translations, reduce transliterated words, fix grammar.
## 1.2.40 - 2024-10-23
PR ~~[#40](https://github.com/GreemDev/Ryujinx/pull/40)~~
PR [#40](https://github.com/GreemDev/Ryujinx/pull/40)
Thanks Вова С!
### GUI:
@@ -148,30 +148,30 @@ Thanks Вова С!
- Should prevent crashing on config loads in some circumstances.
## 1.2.38 - 2024-10-23
PR [#51](https://web.archive.org/web/20241127022413/https://github.com/GreemDev/Ryujinx/pull/51)
PR [#51](https://github.com/GreemDev/Ryujinx/pull/51)
### i18n:
- zh_CH (Simplified Chinese): Add some missing translations.
## 1.2.37 - 2024-10-23
PR [#37](https://web.archive.org/web/20241123010103/https://github.com/GreemDev/Ryujinx/pull/37)
PR [#37](https://github.com/GreemDev/Ryujinx/pull/37)
Thanks Last Breath!
### GUI:
- Set the default controller to the Pro Controller.
## 1.2.36 - 2024-10-21
PR ~~[#30](https://github.com/GreemDev/Ryujinx/pull/30)~~
PR [#30](https://github.com/GreemDev/Ryujinx/pull/30)
### GUI:
- Fix repeated dialog popup notifying you of new updates when there aren't any, while having a bundled update inside an XCI and an external update file.
## 1.2.35 - 2024-10-21
PR [#32](https://web.archive.org/web/20241127010942/https://github.com/GreemDev/Ryujinx/pull/32)
PR [#32](https://github.com/GreemDev/Ryujinx/pull/32)
### GUI:
- Replace "expand DRAM" option with a DRAM size dropdown.
- Allows for using mods which require a ridiculous amount of memory to allocate from.
## 1.2.34 - 2024-10-21
PR [#29](https://web.archive.org/web/20241125093029/https://github.com/GreemDev/Ryujinx/pull/29)
PR [#29](https://github.com/GreemDev/Ryujinx/pull/29)
### GUI:
- Fix duplicate controller names when 2 controllers of the same type are connected.
### INPUT:
@@ -248,7 +248,7 @@ Added Low-power PPTC mode strings to the translation files.
## 1.2.1-1.2.19 - 2024-10-08 - 2024-10-11
### GUI/INFRA/MISC:
- Remove GTK UI.
- Autoload DLC/Updates from dir ([#12](https://web.archive.org/web/20241127004005/https://github.com/GreemDev/Ryujinx/pull/12)).
- Autoload DLC/Updates from dir ([#12](https://github.com/GreemDev/Ryujinx/pull/12)).
- Changed executable icon to rainbow logo.
- Extract Data > Logo now also extracts the square thumbnail you see for the game in the UI.
- The "use random UUID hack" checkbox in the Amiibo screen now remembers its last state when you reopen the window in a given session.
+2 -2
View File
@@ -5,12 +5,12 @@ If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the [.NET 10.0 (or higher) SDK](https://dotnet.microsoft.com/en-us/download/dotnet/10.0).
Install the [.NET 9.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/9.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://git.ryujinx.app/ryubing/ryujinx.git` on the command line to clone the repository or use Code --> Download zip button to get the files.
Either use `git clone https://github.com/Ryubing/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
+2 -2
View File
@@ -1,6 +1,6 @@
<Project>
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<LangVersion>preview</LangVersion>
<TargetFramework>net9.0</TargetFramework>
<LangVersion>latest</LangVersion>
</PropertyGroup>
</Project>
+42 -46
View File
@@ -3,65 +3,61 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.3.18" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.3.13" />
<PackageVersion Include="Avalonia.Desktop" Version="11.3.18" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.3.18" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.3.18" />
<PackageVersion Include="SharpCompress" Version="0.49.1" />
<PackageVersion Include="Svg.Controls.Avalonia" Version="11.3.9.5" />
<PackageVersion Include="Svg.Controls.Skia.Avalonia" Version="11.3.9.5" />
<PackageVersion Include="Avalonia" Version="11.0.13" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.13" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.13" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.13" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.13" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.19" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.19" />
<PackageVersion Include="Microsoft.Build.Framework" Version="17.11.4" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.50" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.4" />
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.6.2" />
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.6.2" />
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.6.2" />
<PackageVersion Include="Ryujinx.SDL3-CS" Version="2026.501.0" />
<PackageVersion Include="Microsoft.Build.Utilities.Core" Version="17.12.6" />
<PackageVersion Include="Newtonsoft.Json" Version="13.0.3" />
<PackageVersion Include="Projektanker.Icons.Avalonia" Version="9.4.0" />
<PackageVersion Include="Projektanker.Icons.Avalonia.FontAwesome" Version="9.4.0"/>
<PackageVersion Include="Projektanker.Icons.Avalonia.MaterialDesign" Version="9.4.0"/>
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.2" />
<PackageVersion Include="CommunityToolkit.Mvvm" Version="8.4.0"/>
<PackageVersion Include="Concentus" Version="2.2.2" />
<PackageVersion Include="DiscordRichPresence" Version="1.6.1.70" />
<PackageVersion Include="DynamicData" Version="9.4.31" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.5.1" />
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<PackageVersion Include="OpenTK.Core" Version="4.9.4" />
<PackageVersion Include="OpenTK.Graphics" Version="4.9.4" />
<!-- OpenTk.Audio.OpenAL has moved to OpenTk.Audio -->
<!--<PackageVersion Include="OpenTK.Audio" Version="5.0.0-pre.15" />-->
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.9.4" />
<PackageVersion Include="NUnit" Version="3.13.3" />
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<!-- Ryujinx.Audio.OpenAL.Dependencies is from the original project, last updated 12/30/20 -->
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+16 -22
View File
@@ -5,10 +5,10 @@
</td>
<td align="center" width="75%">
<h1 class="ryu-gradient-text">Ryujinx</h1>
# Ryujinx
[![Latest release](https://git.ryujinx.app/projects/Ryubing/badges/release.svg?label=stable&color=32cd32)](https://update.ryujinx.app/latest/stable)
[![Latest canary release](https://git.ryujinx.app/Ryubing/Canary/badges/release.svg?label=canary&color=FF4500)](https://update.ryujinx.app/latest/canary)
[![Latest release](https://img.shields.io/gitlab/v/release/ryubing%2Fryujinx?gitlab_url=https%3A%2F%2Fgit.ryujinx.app&label=stable&color=32cd32)](https://update.ryujinx.app/latest/stable)
[![Latest canary release](https://img.shields.io/gitlab/v/release/ryubing%2Fcanary?gitlab_url=https%3A%2F%2Fgit.ryujinx.app&label=canary&color=FF4500)](https://update.ryujinx.app/latest/canary)
<br>
<a href="https://discord.gg/PEuzjrFXUA">
<img src="https://img.shields.io/discord/1294443224030511104?color=5865F2&label=Ryubing&logo=discord&logoColor=white" alt="Discord">
@@ -21,7 +21,7 @@
Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on a self-managed <a class="forgejo-gradient-text" href="https://github.com/Ryubing/forgejo" target="_blank">modified Forgejo</a> instance under the <a href="https://git.ryujinx.app/projects/Ryubing/src/branch/master/LICENSE.txt" target="_blank">MIT license</a>.
Ryujinx is available on a self-managed GitLab instance under the <a href="https://git.ryujinx.app/ryubing/ryujinx/-/blob/master/LICENSE.txt?ref_type=heads" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
@@ -31,23 +31,17 @@
<br>
This is not a Ryujinx revival project. This is not a Phoenix project.
<br>
Guides and documentation can be found on the <a href="https://git.ryujinx.app/projects/Ryubing/wiki/Home">Wiki tab</a>.
Guides and documentation can be found on the <a href="https://git.ryujinx.app/groups/ryubing/-/wikis/home">Wiki tab</a>.
</p>
<p align="center">
<img src="https://git.ryujinx.app/projects/Ryubing/raw/branch/master/docs/shell.png" alt="Ryujinx example">
<img src="https://git.ryujinx.app/ryubing/ryujinx/-/raw/master/docs/shell.png?ref_type=heads&inline=false" alt="Ryujinx example">
</p>
## Usage
To run this emulator, your PC must be equipped with at least:
- 8GiB of RAM
- 6 cores
- A GPU released within the last 10 years.
- OpenGL 4.6 | Vulkan 1.4
- Windows 10 version 20H1 | macOS Big Sur (Apple Silicon)
Failing to meet these requirements may result in a poor gameplay experience or unexpected crashes.
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
## Latest build
@@ -55,24 +49,24 @@ Stable builds are made every so often, based on the `master` branch, that then g
These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
They are released every month or so, to ensure consistent updates, while not being an annoying amount of individual updates to download over the course of that month.
You can find the stable releases [here](https://git.ryujinx.app/projects/Ryubing/releases).
You can find the stable releases [here](https://git.ryujinx.app/ryubing/ryujinx/-/releases).
Canary builds are compiled automatically for each commit on the `master` branch.
While we strive to ensure optimal stability and performance prior to pushing an update, these builds **may be unstable or completely broken**.
These canary builds are only recommended for experienced users.
You can find the canary releases [here](https://git.ryujinx.app/Ryubing/Canary/releases).
You can find the canary releases [here](https://git.ryujinx.app/ryubing/canary/-/releases).
## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](https://git.ryujinx.app/projects/Ryubing/src/branch/master/docs/README.md).
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
## Features
- **Audio**
Audio output is entirely supported, audio input (microphone) isn't supported.
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL3](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
- **CPU**
@@ -111,13 +105,13 @@ If you are planning to contribute or just want to learn more about this project
## License
This software is licensed under the terms of the [MIT license](https://git.ryujinx.app/projects/Ryubing/src/branch/master/LICENSE.txt).
This software is licensed under the terms of the [MIT license](LICENSE.txt).
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
See [LICENSE.txt](https://git.ryujinx.app/projects/Ryubing/src/branch/master/LICENSE.txt) and [THIRDPARTY.md](https://git.ryujinx.app/projects/Ryubing/src/branch/master/distribution/legal/THIRDPARTY.md) for more details.
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
## Credits
- [LibHac](https://git.ryujinx.app/projects/LibHac) is used for our file-system.
- [LibHac](https://git.ryujinx.app/ryubing/libhac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.
+24 -357
View File
@@ -21,8 +21,6 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "src
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.Graphics.RenderDoc", "src\Ryujinx.Graphics.RenderDocApi\Ryujinx.Graphics.RenderDocApi.csproj", "{D58FA894-27D5-4EAA-9042-AD422AD82931}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
@@ -47,17 +45,17 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.Apple", "src\Ryujinx.Audio.Backends.Apple\Ryujinx.Audio.Backends.Apple.csproj", "{AC26EFF0-8593-4184-9A09-98E37EFFB32E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL3", "src\Ryujinx.Audio.Backends.SDL3\Ryujinx.Audio.Backends.SDL3.csproj", "{988E6191-82E1-4E13-9DDB-CB9FA2FDAF29}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SoundIo", "src\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj", "{716364DE-B988-41A6-BAB4-327964266ECC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input", "src\Ryujinx.Input\Ryujinx.Input.csproj", "{C16F112F-38C3-40BC-9F5F-4791112063D6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input.SDL3", "src\Ryujinx.Input.SDL3\Ryujinx.Input.SDL3.csproj", "{D728444C-3D1F-4A0E-B4C9-5C9375D47EA3}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input.SDL2", "src\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj", "{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "src\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj", "{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
EndProject
@@ -81,508 +79,177 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE.Generators", "s
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Ryujinx.BuildValidationTasks", "src\Ryujinx.BuildValidationTasks\Ryujinx.BuildValidationTasks.csproj", "{4A89A234-4F19-497D-A576-DDE8CDFC5B22}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL3.Common", "src\Ryujinx.SDL3.Common\Ryujinx.SDL3.Common.csproj", "{F6F9826A-BC58-4D78-A700-F358A66B2B06}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
.editorconfig = .editorconfig
.forgejo\workflows\build.yml = .forgejo\workflows\build.yml
.forgejo\workflows\canary.yml = .forgejo\workflows\canary.yml
.github\workflows\build.yml = .github\workflows\build.yml
.github\workflows\canary.yml = .github\workflows\canary.yml
Directory.Packages.props = Directory.Packages.props
Directory.Build.props = Directory.Build.props
.forgejo\workflows\release.yml = .forgejo\workflows\release.yml
.github\workflows\release.yml = .github\workflows\release.yml
nuget.config = nuget.config
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"de_DE": "Deutsch",
"el_GR": "Ελληνικά",
"en_US": "English (US)",
"es_ES": "Español (ES)",
"fr_FR": "Français (FR)",
"he_IL": "עִברִית",
"it_IT": "Italiano",
"ja_JP": "日本語",
"ko_KR": "한국어",
"no_NO": "Norsk",
"pl_PL": "Polski",
"pt_BR": "Português (BR)",
"ru_RU": "Русский",
"sv_SE": "Svenska",
"th_TH": "ภาษาไทย",
"tr_TR": "Türkçe",
"uk_UA": "Українська",
"zh_CN": "简体中文",
"zh_TW": "繁體中文 (台灣)"
}
}
-60
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# Ryubing Locales
Ryubing Locales uses a custom format, which uses a file for defining the supported languages and a folder of json files for the locales themselves.
Each json file holds the locales for a specific part of the emulator, e.g. the Setup Wizard locales are in `SetupWizard.json`, and each locale entry in the file includes all the supported languages in the same place.
## Languages
In the `/assets/` folder you will find the `Languages.json` file, which defines all the languages supported by the emulator.
The file includes a table of the language codes and their language names.
#Example of the format for Languages.json
{
"Languages": {
"ar_SA": "اَلْعَرَبِيَّةُ",
"en_US": "English (US)",
...
"zh_TW": "繁體中文 (台灣)"
}
}
## Locales
In the `/assets/Locales/` folder you will find the json files, which define all the locales supported by the emulator.
Each json file holds locales for a specific part of the emulator in a large array of locale objects.
Each locale is made up an ID used for lookup and a list of the languages and their matching translations.
Any empty string or null value will automatically use the English translation instead in the emulator.
### Format
When adding a new locale, you just need to add the ID and the en_US language translation, then the validation system will add default values for the rest of languages automatically, when rebuilding the project.
If you want to signal that a translation is supposed to match the English translation, you just have to replace the empty string with `null`.
When you want to check what translations are missing for a language just search for `"<lang_code>": ""`, e.g: `"en_US": ""` (but with any other language, as English will never be missing translations).
### Legacy file (Root.json)
Currently all older locales are stored in `Root.json`, but they are slowly being moved into newer, more descriptive json files, to make the locale system more accessible.
Do **not** add new locales to `Root.json`.
If no json file exists for the specific part of the emulator you're working on, you should instead add a new json file for that part.
#Example of the format for Root.json
{
"Locales": [
{
"ID": "MenuBarActionsOpenMiiEditor",
"Translations": {
"ar_SA": "",
"en_US": "Mii Editor",
...
"zh_TW": "Mii 編輯器"
}
},
{
"ID": "KeyNumber9",
"Translations": {
"ar_SA": "٩",
"en_US": "9",
...
"zh_TW": null
}
}
]
}
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{
"Locales": [
{
"ID": "WindowTitle",
"Translations": {
"ar_SA": "أميبو",
"de_DE": "",
"el_GR": "",
"en_US": "Amiibo",
"es_ES": null,
"fr_FR": null,
"he_IL": "אמיבו",
"it_IT": "",
"ja_JP": "",
"ko_KR": null,
"no_NO": "",
"pl_PL": "",
"pt_BR": null,
"ru_RU": null,
"sv_SE": null,
"th_TH": "อมิโบ้",
"tr_TR": "",
"uk_UA": "",
"zh_CN": null,
"zh_TW": null
}
},
{
"ID": "SeriesLabel",
"Translations": {
"ar_SA": "سلسلة",
"de_DE": "Serie",
"el_GR": "Σειρά",
"en_US": "Series",
"es_ES": "Serie",
"fr_FR": "Séries",
"he_IL": "סדרה",
"it_IT": "Serie",
"ja_JP": "シリーズ",
"ko_KR": "시리즈",
"no_NO": "Serie",
"pl_PL": "Seria",
"pt_BR": "Série",
"ru_RU": "Серия",
"sv_SE": "Serie",
"th_TH": "ซีรีส์",
"tr_TR": "Seri",
"uk_UA": "Серія",
"zh_CN": "系列",
"zh_TW": "系列"
}
},
{
"ID": "ShowAllAmiiboLabel",
"Translations": {
"ar_SA": "إظهار الكل Amiibo",
"de_DE": "Alle Amiibo anzeigen",
"el_GR": "Εμφάνιση Όλων των Amiibo",
"en_US": "Show All Amiibo",
"es_ES": "Mostrar Todas las Amiibo",
"fr_FR": "Afficher Tous les Amiibo",
"he_IL": "הצג הכל Amiibo",
"it_IT": "Mostra tutti gli Amiibo",
"ja_JP": "すべてのAmiiboを表示",
"ko_KR": "모든 Amiibo 표시",
"no_NO": "Vis alle Amiibo",
"pl_PL": "Pokaż Wszystkie Amiibo",
"pt_BR": "Mostrar Todos os Amiibo",
"ru_RU": "Показывать все Amiibo",
"sv_SE": "Visa alla Amiibo",
"th_TH": "แสดง Amiibo ทั้งหมด",
"tr_TR": "Tüm Amiibo'ları Göster",
"uk_UA": "Показати всі Amiibo",
"zh_CN": "显示所有 Amiibo",
"zh_TW": "顯示所有 Amiibo"
}
},
{
"ID": "UseRandomUuidLabel",
"Translations": {
"ar_SA": "استخدام UUID عشوائي",
"de_DE": "Zufällige UUID verwenden",
"el_GR": "Χρήση τυχαίου UUID",
"en_US": "Use Random UUID",
"es_ES": "Usar UUID aleatorio",
"fr_FR": "Utiliser un UUID aléatoire",
"he_IL": "השתמש ב-UUID אקראי",
"it_IT": "Usa UUID casuale",
"ja_JP": "ランダム UUID を使用",
"ko_KR": "무작위 UUID 사용",
"no_NO": "Bruk tilfeldig UUID",
"pl_PL": "Użyj losowego UUID",
"pt_BR": "Usar UUID aleatório",
"ru_RU": "Использовать случайный UUID",
"sv_SE": "Använd slumpmässig UUID",
"th_TH": "ใช้ UUID แบบสุ่ม",
"tr_TR": "Rastgele UUID kullan",
"uk_UA": "Використовувати випадковий UUID",
"zh_CN": "使用随机 UUID",
"zh_TW": "使用隨機 UUID"
}
},
{
"ID": "PauseEmulationWhileScanningAmiibo",
"Translations": {
"ar_SA": "",
"de_DE": "Emulation während des Scannens pausieren",
"el_GR": "",
"en_US": "Pause Emulation While Scanning",
"es_ES": "",
"fr_FR": "",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Приостанавливать эмуляцию во время сканирования",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "UsageLabel",
"Translations": {
"ar_SA": "الاستخدام:",
"de_DE": "Nutzung:",
"el_GR": "Χρήση:",
"en_US": "Usage:",
"es_ES": "Uso:",
"fr_FR": "Utilisation :",
"he_IL": "שימוש:",
"it_IT": "Utilizzo:",
"ja_JP": "使用法:",
"ko_KR": "사용법:",
"no_NO": "Forbruk:",
"pl_PL": "Użycie:",
"pt_BR": "Uso:",
"ru_RU": "Применение:",
"sv_SE": "Användning:",
"th_TH": "การใช้งาน:",
"tr_TR": "Kullanım:",
"uk_UA": "Використання:",
"zh_CN": "用法:",
"zh_TW": "用途:"
}
},
{
"ID": "WritableLabel",
"Translations": {
"ar_SA": "الاستخدام (يمكنه حفظ البيانات):",
"de_DE": "Nutzung (Kann Daten speichern):",
"el_GR": "Χρήση (Μπορεί να αποθηκεύσει δεδομένα):",
"en_US": "Usage (Can Save Data):",
"es_ES": "Uso (Puede guardar datos):",
"fr_FR": "Utilisation (Peut enregistrer des données) :",
"he_IL": "שימוש (יכול לשמור נתונים):",
"it_IT": "Utilizzo (Può salvare dati):",
"ja_JP": "使用法(データを保存できます):",
"ko_KR": "사용법 (데이터 저장 가능):",
"no_NO": "Bruk (Kan lagre data):",
"pl_PL": "Użycie (Może zapisywać dane):",
"pt_BR": "Uso (Pode salvar dados):",
"ru_RU": "Применение (Может сохранять данные):",
"sv_SE": "Användning (Kan spara data):",
"th_TH": "การใช้งาน (สามารถบันทึกข้อมูลได้):",
"tr_TR": "Kullanım (Veri kaydedebilir):",
"uk_UA": "Використання (Може зберігати дані):",
"zh_CN": "用法(可保存数据):",
"zh_TW": "用途(可儲存資料):"
}
},
{
"ID": "UnknownLabel",
"Translations": {
"ar_SA": "غير معروف",
"de_DE": "Unbekannt",
"el_GR": "Άγνωστο",
"en_US": "Unknown",
"es_ES": "Desconocido",
"fr_FR": "Inconnu",
"he_IL": "לא ידוע",
"it_IT": "Sconosciuto",
"ja_JP": "不明",
"ko_KR": "알 수 없음",
"no_NO": "Ukjent",
"pl_PL": "Nieznane",
"pt_BR": "Desconhecido",
"ru_RU": "Неизвестно",
"sv_SE": "Okänt",
"th_TH": "ไม่รู้จัก",
"tr_TR": "Bilinmeyen",
"uk_UA": "Невідомо",
"zh_CN": "未知",
"zh_TW": "未知"
}
},
{
"ID": "ScanButton",
"Translations": {
"ar_SA": "فحص Amiibo",
"de_DE": "Amiibo einscannen",
"el_GR": "Σαρώστε το Amiibo",
"en_US": "Scan Amiibo",
"es_ES": "Escanear Amiibo",
"fr_FR": "Scanner l'Amiibo",
"he_IL": "סרוק את ה-Amiibo",
"it_IT": "Scansiona l'Amiibo",
"ja_JP": "Amiiboをスキャン",
"ko_KR": "Amiibo 스캔하기",
"no_NO": "Skanne Amiibo",
"pl_PL": "Zeskanuj Amiibo",
"pt_BR": "Escanear Amiibo",
"ru_RU": "Сканировать Amiibo",
"sv_SE": "Skanna Amiibo",
"th_TH": "สแกน Amiibo",
"tr_TR": "Amiibo'yu tara",
"uk_UA": "Сканувати Amiibo",
"zh_CN": "扫描 Amiibo",
"zh_TW": "掃描 Amiibo"
}
}
]
}
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@@ -1,29 +0,0 @@
{
"Locales": [
{
"ID": "Cancel",
"Translations": {
"ar_SA": "إلغاء",
"de_DE": "Abbrechen",
"el_GR": "Ακύρωση",
"en_US": "Cancel",
"es_ES": "Cancelar",
"fr_FR": "Annuler",
"he_IL": "ביטול",
"it_IT": "Annulla",
"ja_JP": "キャンセル",
"ko_KR": "취소",
"no_NO": "Avbryt",
"pl_PL": "Anuluj",
"pt_BR": "Cancelar",
"ru_RU": "Отмена",
"sv_SE": "Avbryt",
"th_TH": "ยกเลิก",
"tr_TR": "İptal",
"uk_UA": "Скасувати",
"zh_CN": "取消",
"zh_TW": "取消"
}
}
]
}
-29
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@@ -1,29 +0,0 @@
{
"Locales": [
{
"ID": "AllSupportedFormats",
"Translations": {
"ar_SA": "كل التنسيقات المدعومة",
"de_DE": "Alle unterstützten Formate",
"el_GR": "Όλες Οι Υποστηριζόμενες Μορφές",
"en_US": "All Supported Formats",
"es_ES": "Todos los Formatos Soportados",
"fr_FR": "Tous les Formats Supportés",
"he_IL": "כל הפורמטים הנתמכים",
"it_IT": "Tutti i formati supportati",
"ja_JP": "すべての対応フォーマット",
"ko_KR": "지원되는 모든 형식",
"no_NO": "Alle støttede formater",
"pl_PL": "Wszystkie Obsługiwane Formaty",
"pt_BR": "Todos os Formatos Suportados",
"ru_RU": "Все поддерживаемые форматы",
"sv_SE": "Alla format som stöds",
"th_TH": "รูปแบบที่รองรับทั้งหมด",
"tr_TR": "Tüm Desteklenen Formatlar",
"uk_UA": "Усі підтримувані формати",
"zh_CN": "所有支持的格式",
"zh_TW": "所有支援的格式"
}
}
]
}
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@@ -1,54 +0,0 @@
{
"Locales": [
{
"ID": "SearchAmiiboWatermark",
"Translations": {
"ar_SA": "بحث Amiibo...",
"de_DE": "Amiibo suchen...",
"el_GR": "Αναζήτηση Amiibo...",
"en_US": "Search Amiibo...",
"es_ES": "Buscar Amiibo...",
"fr_FR": "Rechercher Amiibo...",
"he_IL": "חפש Amiibo...",
"it_IT": "Cerca Amiibo...",
"ja_JP": "Amiiboを検索...",
"ko_KR": "Amiibo 검색...",
"no_NO": "Søk Amiibo...",
"pl_PL": "Wyszukaj Amiibo...",
"pt_BR": "Buscar Amiibo...",
"ru_RU": "Поиск Amiibo...",
"sv_SE": "Sök Amiibo...",
"th_TH": "ค้นหา Amiibo...",
"tr_TR": "Amiibo Ara...",
"uk_UA": "Пошук Amiibo...",
"zh_CN": "搜索 Amiibo...",
"zh_TW": "搜尋 Amiibo..."
}
},
{
"ID": "SearchWatermark",
"Translations": {
"ar_SA": "بحث",
"de_DE": "Suche",
"el_GR": "Αναζήτηση",
"en_US": "Search",
"es_ES": "Buscar",
"fr_FR": "Rechercher",
"he_IL": "חפש",
"it_IT": "Cerca",
"ja_JP": "検索",
"ko_KR": "찾기",
"no_NO": "Søk",
"pl_PL": "Wyszukaj",
"pt_BR": "Buscar",
"ru_RU": "Поиск",
"sv_SE": "Sök",
"th_TH": "ค้นหา",
"tr_TR": "Ara",
"uk_UA": "Пошук",
"zh_CN": "搜索",
"zh_TW": "搜尋"
}
}
]
}
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{
"Locales": [
{
"ID": "NameLabel",
"Translations": {
"ar_SA": "الاسم",
"de_DE": "",
"el_GR": "Όνομα",
"en_US": "Name",
"es_ES": "Nombre",
"fr_FR": "Nom",
"he_IL": "שם",
"it_IT": "Nome",
"ja_JP": "名称",
"ko_KR": "이름",
"no_NO": "Navn",
"pl_PL": "Nazwa",
"pt_BR": "Nome",
"ru_RU": "Название",
"sv_SE": "Namn",
"th_TH": "ชื่อ",
"tr_TR": "İsim",
"uk_UA": "Назва",
"zh_CN": "名称",
"zh_TW": "名稱"
}
},
{
"ID": "SavingsLabel",
"Translations": {
"ar_SA": "التوفير",
"de_DE": "Einsparung",
"el_GR": "Εξοικονόμηση",
"en_US": "Savings",
"es_ES": "Ahorro",
"fr_FR": "Économies",
"he_IL": "חיסכון",
"it_IT": "Risparmio",
"ja_JP": "節約",
"ko_KR": "절약",
"no_NO": "Besparelse",
"pl_PL": "Oszczędność",
"pt_BR": "Economia",
"ru_RU": "Экономия",
"sv_SE": "Besparing",
"th_TH": "การประหยัด",
"tr_TR": "Tasarruf",
"uk_UA": "Економія",
"zh_CN": "节省",
"zh_TW": "節省"
}
},
{
"ID": "TrimStatusLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Trimmstatus",
"el_GR": "",
"en_US": "Trim Status",
"es_ES": "Estado del recorte",
"fr_FR": "État de réduction",
"he_IL": "",
"it_IT": "Stato della riduzione",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Статус обрезки",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Статус обрізки",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "OrderAscending",
"Translations": {
"ar_SA": "تصاعدي",
"de_DE": "Aufsteigend",
"el_GR": "Αύξουσα",
"en_US": "Ascending",
"es_ES": "Ascendente",
"fr_FR": "Croissant",
"he_IL": "סדר עולה",
"it_IT": "Crescente",
"ja_JP": "昇順",
"ko_KR": "오름차순",
"no_NO": "Stigende",
"pl_PL": "Rosnąco",
"pt_BR": "Ascendente",
"ru_RU": "По Возрастанию",
"sv_SE": "Stigande",
"th_TH": "จากน้อยไปมาก",
"tr_TR": "Artan",
"uk_UA": "За зростанням",
"zh_CN": "升序",
"zh_TW": "從小到大"
}
},
{
"ID": "OrderDescending",
"Translations": {
"ar_SA": "تنازلي",
"de_DE": "Absteigend",
"el_GR": "Φθίνουσα",
"en_US": "Descending",
"es_ES": "Descendente",
"fr_FR": "Décroissant",
"he_IL": "סדר יורד",
"it_IT": "Decrescente",
"ja_JP": "降順",
"ko_KR": "내림차순",
"no_NO": "Synkende",
"pl_PL": "Malejąco",
"pt_BR": "Descendente",
"ru_RU": "По Убыванию",
"sv_SE": "Fallande",
"th_TH": "จากมากไปน้อย",
"tr_TR": "Azalan",
"uk_UA": "За спаданням",
"zh_CN": "降序",
"zh_TW": "從大到小"
}
}
]
}
-179
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@@ -1,179 +0,0 @@
{
"Locales": [
{
"ID": "ScanAmiiboFromBinFilePickerTitle",
"Translations": {
"ar_SA": "",
"de_DE": "Wähle eine BIN-Datei aus, um ein Amiibo zu scannen.",
"el_GR": "",
"en_US": "Select a BIN file to scan an Amiibo from",
"es_ES": "Selecciona un archivo BIN para escanear un Amiibo",
"fr_FR": "Sélectionnez un fichier BIN pour scanner un Amiibo",
"he_IL": "",
"it_IT": "Seleziona un file BIN da cui scansionare un Amiibo",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Selecione um arquivo BIN para escanear um Amiibo",
"ru_RU": "Выберите BIN-файл для сканирования Amiibo",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Виберіть BIN-файл для сканування Amiibo",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "APITitle",
"Translations": {
"ar_SA": "أميبو API",
"de_DE": "Amiibo-API",
"el_GR": "API για Amiibo.",
"en_US": "Amiibo API",
"es_ES": "API Amiibo",
"fr_FR": "API Amiibo",
"he_IL": "ממשק תכנות אמיבו",
"it_IT": "API Amiibo",
"ja_JP": "",
"ko_KR": null,
"no_NO": "",
"pl_PL": "API Amiibo",
"pt_BR": "API Amiibo",
"ru_RU": "API Amiibo",
"sv_SE": "Amiibo-API",
"th_TH": "อามิโบ้ API",
"tr_TR": "",
"uk_UA": "API Amiibo",
"zh_CN": null,
"zh_TW": null
}
},
{
"ID": "APIFailFetchMessage",
"Translations": {
"ar_SA": "حدث خطأ أثناء جلب المعلومات من API.",
"de_DE": "Beim Abrufen von Informationen aus der API ist ein Fehler aufgetreten.",
"el_GR": "Παρουσιάστηκε σφάλμα κατά την ανάκτηση πληροφοριών από το API.",
"en_US": "An error occured while fetching information from the API.",
"es_ES": "Ocurrió un error al recibir información de la API.",
"fr_FR": "Une erreur est survenue lors de la récupération des informations de l'API.",
"he_IL": "אירעה שגיאה בעת שליפת מידע מהממשק.",
"it_IT": "Si è verificato un errore durante il recupero delle informazioni dall'API.",
"ja_JP": "API からの情報取得中にエラーが発生しました.",
"ko_KR": "API에서 정보를 가져오는 중에 오류가 발생했습니다.",
"no_NO": "En feil oppstod under henting av informasjon fra API.",
"pl_PL": "Wystąpił błąd podczas pobierania informacji z API.",
"pt_BR": "Um erro ocorreu ao tentar obter informações da API.",
"ru_RU": "Произошла ошибка при получении информации из API.",
"sv_SE": "Ett fel inträffade vid hämtning av information från API.",
"th_TH": "เกิดข้อผิดพลาดขณะเรียกข้อมูลจาก API",
"tr_TR": "API'dan bilgi alırken bir hata oluştu.",
"uk_UA": "Під час отримання інформації з API сталася помилка.",
"zh_CN": "从 API 获取信息时出错。",
"zh_TW": "從 API 取得資訊時出現錯誤。"
}
},
{
"ID": "APIConnectErrorMessage",
"Translations": {
"ar_SA": "غير قادر على الاتصال بخادم API أميبو. قد تكون الخدمة معطلة أو قد تحتاج إلى التحقق من اتصالك بالإنترنت.",
"de_DE": "Verbindung zum Amiibo API Server kann nicht hergestellt werden. Der Dienst ist möglicherweise nicht verfügbar oder es existiert keine Internetverbindung.",
"el_GR": "Δεν είναι δυνατή η σύνδεση με τον διακομιστή Amiibo API. Η υπηρεσία μπορεί να είναι εκτός λειτουργίας ή μπορεί να χρειαστεί να επαληθεύσετε ότι έχετε ενεργή σύνδεσή στο Διαδίκτυο.",
"en_US": "Unable to connect to Amiibo API server. The service may be down or you may need to verify your internet connection is online.",
"es_ES": "No se pudo conectar al servidor de la API Amiibo. El servicio puede estar caído o tu conexión a internet puede haberse desconectado.",
"fr_FR": "Impossible de se connecter au serveur API Amiibo. Le service est peut-être hors service ou vous devriez peut-être vérifier que votre connexion internet est connectée.",
"he_IL": "לא ניתן להתחבר לממשק שרת האמיבו. ייתכן שהשירות מושבת או שתצטרך לוודא שהחיבור לאינטרנט שלך מקוון.",
"it_IT": "Impossibile connettersi al server dell'API Amiibo. Il servizio potrebbe non essere disponibile o potresti non essere connesso a Internet.",
"ja_JP": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.",
"ko_KR": "Amiibo API 서버에 연결할 수 없습니다. 서비스가 다운되었거나 인터넷 연결이 온라인 상태인지 확인이 필요합니다.",
"no_NO": "Kan ikke koble til Amiibo API server. Tjenesten kan være nede, eller du må kanskje verifisere at din internettforbindelse er tilkoblet.",
"pl_PL": "Nie można połączyć się z serwerem API Amiibo. Usługa może nie działać lub może być konieczne sprawdzenie, czy połączenie internetowe jest online.",
"pt_BR": "Não foi possível conectar ao servidor da API Amiibo. O serviço pode estar fora do ar ou você precisa verificar sua conexão com a Internet.",
"ru_RU": "Не удалось подключиться к серверу Amiibo API. Служба может быть недоступна или вам может потребоваться проверить ваше интернет-соединение.",
"sv_SE": "Kunde inte ansluta till Amiibo API-server. Tjänsten kanske är nere eller så behöver du kontrollera att din internetanslutning fungerar.",
"th_TH": "ไม่สามารถเชื่อมต่อกับเซิร์ฟเวอร์ Amiibo API บางบริการอาจหยุดทำงาน หรือไม่คุณต้องทำการตรวจสอบว่าอินเทอร์เน็ตของคุณอยู่ในสถานะเชื่อมต่ออยู่หรือไม่",
"tr_TR": "Amiibo API sunucusuna bağlanılamadı. Sunucu çevrimdışı olabilir veya uygun bir internet bağlantınızın olduğunu kontrol etmeniz gerekebilir.",
"uk_UA": "Неможливо підключитися до сервера Amiibo API. Можливо, служба не працює або вам потрібно перевірити, чи є підключення до Інтернету.",
"zh_CN": "无法连接到 Amiibo API 服务器,服务可能已关闭,或者没有连接互联网。",
"zh_TW": "無法連接 Amiibo API 伺服器。服務可能已停機,或者您可能需要確認網際網路連線是否在線上。"
}
},
{
"ID": "RenameAmiiboTitle",
"Translations": {
"ar_SA": "",
"de_DE": "Amiibo umbenennen",
"el_GR": "",
"en_US": "Rename Amiibo",
"es_ES": "Renombrar Amiibo",
"fr_FR": "Renommer l'Amiibo",
"he_IL": "",
"it_IT": "Rinomina Amiibo",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Renomear Amiibo",
"ru_RU": "Переименовать Amiibo",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Перейменувати Amiibo",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "ScanAmiiboTitle",
"Translations": {
"ar_SA": "فحص Amiibo",
"de_DE": "Amiibo einscannen",
"el_GR": "Σαρώστε το Amiibo",
"en_US": "Scan Amiibo",
"es_ES": "Escanear Amiibo",
"fr_FR": "Scanner l'Amiibo",
"he_IL": "סרוק את ה-Amiibo",
"it_IT": "Scansiona l'Amiibo",
"ja_JP": "Amiiboをスキャン",
"ko_KR": "Amiibo 스캔하기",
"no_NO": "Skanne Amiibo",
"pl_PL": "Zeskanuj Amiibo",
"pt_BR": "Escanear Amiibo",
"ru_RU": "Сканировать Amiibo",
"sv_SE": "Skanna Amiibo",
"th_TH": "สแกน Amiibo",
"tr_TR": "Amiibo'yu tara",
"uk_UA": "Сканувати Amiibo",
"zh_CN": "扫描 Amiibo",
"zh_TW": "掃描 Amiibo"
}
},
{
"ID": "ScanAmiiboMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Bitte scanne jetzt dein Amiibo.",
"el_GR": "",
"en_US": "Please scan your Amiibo now.",
"es_ES": "Escanea tu Amiibo ahora.",
"fr_FR": "Veuillez scannez votre Amiibo.",
"he_IL": "",
"it_IT": "Scansiona ora il tuo Amiibo.",
"ja_JP": "",
"ko_KR": "지금 Amiibo를 스캔하세요.",
"no_NO": "Vennligst skann Amiiboene dine nå.",
"pl_PL": "",
"pt_BR": "Por favor, escaneie seu Amiibo agora.",
"ru_RU": "Пожалуйста, сканируйте ваш Amiibo.",
"sv_SE": "Skanna din Amiibo nu.",
"th_TH": "กรุณาสแกน Amiibo ของคุณตอนนี้",
"tr_TR": "",
"uk_UA": "Будь ласка, проскануйте Ваш Amiibo.",
"zh_CN": "请现在扫描你的 Amiibo",
"zh_TW": "請掃描你的 Amiibo。"
}
}
]
}
-104
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@@ -1,104 +0,0 @@
{
"Locales": [
{
"ID": "UpdatesAddedMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Updates hinzugefügt: {0}",
"el_GR": "",
"en_US": "Updates Added: {0}",
"es_ES": "Actualizaciones Añadidas: {0}",
"fr_FR": "Mises à Jour Ajoutées : {0}",
"he_IL": "",
"it_IT": "Aggiornamenti aggiunti: {0}",
"ja_JP": "",
"ko_KR": "추가된 업데이트: {0}",
"no_NO": "Oppdateringer lagt til: {0}",
"pl_PL": "",
"pt_BR": "Atualizações adicionadas: {0}",
"ru_RU": "Добавлено обновлений: {0}",
"sv_SE": "Tillagda uppdateringar: {0}",
"th_TH": "การอัปเดตที่เพิ่มเข้ามา: {0}",
"tr_TR": "",
"uk_UA": "Додані оновлення: {0}",
"zh_CN": "已添加更新:{0}",
"zh_TW": "已新增更新:{0}"
}
},
{
"ID": "UpdatesRemovedMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Updates entfernt: {0}",
"el_GR": "",
"en_US": "Updates Removed: {0}",
"es_ES": "Actualizaciones Eliminadas: {0}",
"fr_FR": "Mises à Jour Supprimées : {0}",
"he_IL": "",
"it_IT": "Aggiornamenti rimossi: {0}",
"ja_JP": "",
"ko_KR": "제거된 업데이트: {0}",
"no_NO": "Fjernede oppdateringer: {0}",
"pl_PL": "",
"pt_BR": "Atualizações removidas: {0}",
"ru_RU": "Удалено обновлений: {0}",
"sv_SE": "Borttagna uppdateringar: {0}",
"th_TH": "การอัปเดตที่ถูกลบ: {0}",
"tr_TR": "",
"uk_UA": "Видалені оновлення: {0}",
"zh_CN": "已移除更新:{0}",
"zh_TW": "已移除更新:{0}"
}
},
{
"ID": "DLCAddedMessage",
"Translations": {
"ar_SA": "",
"de_DE": "DLC hinzugefügt: {0}",
"el_GR": "",
"en_US": "DLC Added: {0}",
"es_ES": "DLC Añadidos: {0}",
"fr_FR": "DLC Ajoutés : {0}",
"he_IL": "",
"it_IT": "DLC aggiunti: {0}",
"ja_JP": "",
"ko_KR": "추가된 DLC: {0}",
"no_NO": "DLC lagt til: {0}",
"pl_PL": "",
"pt_BR": "DLC adicionados: {0}",
"ru_RU": "Добавлено DLC: {0}",
"sv_SE": "Tillagda DLC: {0}",
"th_TH": "DLC ที่เพิ่มเข้ามา: {0}",
"tr_TR": "",
"uk_UA": "Додані DLC: {0}",
"zh_CN": "已添加 DLC{0}",
"zh_TW": "已新增 DLC{0}"
}
},
{
"ID": "DLCRemovedMessage",
"Translations": {
"ar_SA": "",
"de_DE": "DLC entfernt: {0}",
"el_GR": "",
"en_US": "DLC Removed: {0}",
"es_ES": "DLC Eliminados: {0}",
"fr_FR": "DLC Supprimés : {0}",
"he_IL": "",
"it_IT": "DLC rimossi: {0}",
"ja_JP": "",
"ko_KR": "제거된 DLC: {0}",
"no_NO": "DLC fjernet: {0}",
"pl_PL": "",
"pt_BR": "DLC removidos: {0}",
"ru_RU": "Удалено DLC: {0}",
"sv_SE": "DLC borttaget: {0}",
"th_TH": "ลบ DLC: {0}",
"tr_TR": "",
"uk_UA": "Видалено DLC: {0}",
"zh_CN": "已移除 DLC{0}",
"zh_TW": "已移除 DLC{0}"
}
}
]
}
-79
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@@ -1,79 +0,0 @@
{
"Locales": [
{
"ID": "LoadApplicationFromFileFilePickerTitle",
"Translations": {
"ar_SA": "",
"de_DE": "Wähle eine Switch-Anwendungsdatei zum Laden aus",
"el_GR": "",
"en_US": "Select a Switch application file to load",
"es_ES": "Selecciona un archivo de aplicación de Switch para cargar",
"fr_FR": "Sélectionnez un fichier dapplication Switch à charger",
"he_IL": "",
"it_IT": "Seleziona un file applicazione Switch da caricare",
"ja_JP": "",
"ko_KR": "로드할 Switch 애플리케이션 파일을 선택하세요",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Selecione um arquivo de aplicativo Switch para carregar",
"ru_RU": "Выберите файл приложения Switch для загрузки",
"sv_SE": "Välj en Switch-applikationsfil att läsa in",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Виберіть файл застосунку Switch для завантаження",
"zh_CN": "请选择要加载的 Switch 应用程序文件",
"zh_TW": "請選擇要載入的 Switch 應用程式檔案"
}
},
{
"ID": "LoadUnpackedApplicationFromFolderFilePickerTitle",
"Translations": {
"ar_SA": "",
"de_DE": "Wähle einen Ordner mit einer entpackten Switch-Anwendung zum Laden",
"el_GR": "",
"en_US": "Select a folder containing an unpacked Switch application to load",
"es_ES": "Selecciona una carpeta que contenga una aplicación de Switch descomprimida para cargar",
"fr_FR": "Sélectionnez un dossier contenant une application Switch décompressée à charger",
"he_IL": "",
"it_IT": "Seleziona una cartella contenente unapplicazione Switch non compressa da caricare",
"ja_JP": "",
"ko_KR": "압축 해제된 Switch 애플리케이션이 포함된 폴더를 선택하여 로드하세요",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Selecione uma pasta que contenha um aplicativo Switch descompactado para carregar",
"ru_RU": "Выберите папку, содержащую распакованное приложение Switch, для загрузки",
"sv_SE": "Välj en mapp som innehåller en uppackad Switch-applikation att läsa in",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Виберіть папку, що містить розпакований застосунок Switch, для завантаження",
"zh_CN": "请选择包含未打包 Switch 应用程序的文件夹以加载",
"zh_TW": "請選擇包含未解壓縮 Switch 應用程式的資料夾以載入"
}
},
{
"ID": "LoadUpdatesAndDLCFromFolderFilePickerTitle",
"Translations": {
"ar_SA": "",
"de_DE": "Wähle einen oder mehrere Ordner zum Laden von Updates und DLC aus",
"el_GR": "",
"en_US": "Select one or more folders to bulk load updates and DLC from",
"es_ES": "Selecciona una o más carpetas para cargar de forma masiva actualizaciones y DLC",
"fr_FR": "Sélectionnez un ou plusieurs dossiers pour charger en masse des mises à jour et des DLC",
"he_IL": "",
"it_IT": "Seleziona una o più cartelle da cui caricare in blocco aggiornamenti e DLC",
"ja_JP": "",
"ko_KR": "업데이트 및 DLC를 대량으로 로드할 폴더를 하나 이상 선택하세요",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Selecione uma ou mais pastas para carregar em massa atualizações e DLC",
"ru_RU": "Выберите одну или несколько папок для массовой загрузки обновлений и DLC",
"sv_SE": "Välj en eller flera mappar för att massinläsa uppdateringar och DLC",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Виберіть одну або кілька папок для масового завантаження оновлень і DLC",
"zh_CN": "请选择一个或多个文件夹以批量加载更新和 DLC",
"zh_TW": "請選擇一個或多個資料夾以批次載入更新與 DLC"
}
}
]
}
@@ -1,104 +0,0 @@
{
"Locales": [
{
"ID": "AssociationSuccessMessage",
"Translations": {
"ar_SA": "تم ربط أنواع الملفات بنجاح.",
"de_DE": "Dateitypen erfolgreich zugeordnet.",
"el_GR": "Οι τύποι αρχείων συσχετίστηκαν με επιτυχία.",
"en_US": "Successfully associated file types.",
"es_ES": "¡Tipos de archivo asociados con éxito.",
"fr_FR": "Types de fichiers associés avec succès.",
"he_IL": "שיוך סוגי הקבצים בוצע בהצלחה.",
"it_IT": "Tipi di file associati con successo.",
"ja_JP": "ファイルの種類の関連付けに成功しました。",
"ko_KR": "파일 형식 연결에 성공했습니다.",
"no_NO": "Filtyper ble tilknyttet.",
"pl_PL": "Pomyślnie powiązano typy plików.",
"pt_BR": "Tipos de arquivo associados com sucesso.",
"ru_RU": "Типы файлов успешно связаны.",
"sv_SE": "Filtyper har kopplats.",
"th_TH": "เชื่อมโยงประเภทไฟล์สำเร็จแล้ว",
"tr_TR": "Dosya türleri başarıyla ilişkilendirildi.",
"uk_UA": "Типи файлів успішно пов’язані.",
"zh_CN": "文件类型关联成功。",
"zh_TW": "檔案類型關聯成功。"
}
},
{
"ID": "RemoveAssociationSuccessMessage",
"Translations": {
"ar_SA": "تمت إزالة ارتباطات أنواع الملفات بنجاح.",
"de_DE": "Dateitypzuordnungen erfolgreich entfernt.",
"el_GR": "Οι συσχετίσεις τύπων αρχείων αφαιρέθηκαν με επιτυχία.",
"en_US": "Successfully removed file type associations.",
"es_ES": "Asociaciones de tipos de archivo eliminadas con éxito.",
"fr_FR": "Associations de types de fichiers supprimées avec succès.",
"he_IL": "שיוכי סוגי הקבצים הוסרו בהצלחה.",
"it_IT": "Associazioni dei tipi di file rimosse con successo.",
"ja_JP": "ファイルの種類の関連付けの削除に成功しました。",
"ko_KR": "파일 형식 연결이 성공적으로 제거되었습니다.",
"no_NO": "Filtype-tilknytninger ble fjernet.",
"pl_PL": "Pomyślnie usunięto skojarzenia typów plików.",
"pt_BR": "Associações de tipos de arquivo removidas com sucesso.",
"ru_RU": "Связи типов файлов успешно удалены.",
"sv_SE": "Filtypsassociationer har tagits bort.",
"th_TH": "ลบการเชื่อมโยงประเภทไฟล์สำเร็จแล้ว",
"tr_TR": "Dosya türü ilişkilendirmeleri başarıyla kaldırıldı.",
"uk_UA": "Прив’язки типів файлів успішно видалено.",
"zh_CN": "文件类型关联已成功移除。",
"zh_TW": "檔案類型關聯已成功移除。"
}
},
{
"ID": "AssociationFailedMessage",
"Translations": {
"ar_SA": "فشل ربط أنواع الملفات.",
"de_DE": "Fehler beim Zuordnen der Dateitypen.",
"el_GR": "Απέτυχε η συσχέτιση των τύπων αρχείων.",
"en_US": "Failed to associate file types.",
"es_ES": "No se pudieron asociar los tipos de archivo.",
"fr_FR": "Échec de lassociation des types de fichiers.",
"he_IL": "שיוך סוגי הקבצים נכשל.",
"it_IT": "Associazione dei tipi di file non riuscita.",
"ja_JP": "ファイルの種類の関連付けに失敗しました。",
"ko_KR": "파일 형식 연결에 실패했습니다.",
"no_NO": "Klarte ikke å tilknytte filtyper.",
"pl_PL": "Nie udało się powiązać typów plików.",
"pt_BR": "Falha ao associar tipos de arquivo.",
"ru_RU": "Не удалось связать типы файлов.",
"sv_SE": "Det gick inte att koppla filtyper.",
"th_TH": "เชื่อมโยงประเภทไฟล์ไม่สำเร็จ",
"tr_TR": "Dosya türleri ilişkilendirilemedi.",
"uk_UA": "Не вдалося пов’язати типи файлів.",
"zh_CN": "文件类型关联失败。",
"zh_TW": "檔案類型關聯失敗。"
}
},
{
"ID": "RemoveAssociationFailedMessage",
"Translations": {
"ar_SA": "فشلت إزالة ارتباطات أنواع الملفات.",
"de_DE": "Das Entfernen der Dateitypzuordnungen ist fehlgeschlagen.",
"el_GR": "Η αφαίρεση των συσχετίσεων τύπων αρχείων απέτυχε.",
"en_US": "Failed to remove file type associations.",
"es_ES": "No se pudieron eliminar las asociaciones de tipos de archivo.",
"fr_FR": "Échec de la suppression des associations de types de fichiers.",
"he_IL": "הסרת שיוכי סוגי הקבצים נכשלה.",
"it_IT": "Rimozione delle associazioni dei tipi di file non riuscita.",
"ja_JP": "ファイルの種類の関連付けの削除に失敗しました。",
"ko_KR": "파일 형식 연결 제거에 실패했습니다.",
"no_NO": "Fjerning av filtype-tilknytninger mislyktes.",
"pl_PL": "Nie udało się usunąć skojarzeń typów plików.",
"pt_BR": "Falha ao remover associações de tipos de arquivo.",
"ru_RU": "Не удалось удалить связи типов файлов.",
"sv_SE": "Det gick inte att ta bort filtypsassociationer.",
"th_TH": "ไม่สามารถลบการเชื่อมโยงประเภทไฟล์ได้",
"tr_TR": "Dosya türü ilişkilendirmeleri kaldırılamadı.",
"uk_UA": "Не вдалося видалити прив’язки типів файлів.",
"zh_CN": "文件类型关联移除失败。",
"zh_TW": "無法移除檔案類型關聯。"
}
}
]
}
-329
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@@ -1,329 +0,0 @@
{
"Locales": [
{
"ID": "InstallFromFileFilePickerTitle",
"Translations": {
"ar_SA": "حدد ملف XCI أو أرشيف ZIP لتثبيت البرنامج الثابت منه",
"de_DE": "Wählen Sie eine XCI-Datei oder ein ZIP-Archiv zur Firmware-Installation aus",
"el_GR": "Επιλέξτε ένα αρχείο XCI ή ένα αρχείο ZIP για εγκατάσταση υλικολογισμικού",
"en_US": "Select an XCI file or a ZIP archive to install firmware from",
"es_ES": "Selecciona un archivo XCI o un archivo ZIP para instalar el firmware",
"fr_FR": "Sélectionnez un fichier XCI ou une archive ZIP pour installer le firmware",
"he_IL": "בחר קובץ XCI או ארכיון ZIP להתקנת קושחה",
"it_IT": "Seleziona un file XCI o un archivio ZIP da cui installare il firmware",
"ja_JP": "ファームウェアをインストールする XCI ファイルまたは ZIP アーカイブを選択してください",
"ko_KR": "펌웨어를 설치할 XCI 파일 또는 ZIP 아카이브를 선택하세요",
"no_NO": "Velg en XCI-fil eller et ZIP-arkiv for å installere fastvare fra",
"pl_PL": "Wybierz plik XCI lub archiwum ZIP, z którego chcesz zainstalować firmware",
"pt_BR": "Selecione um arquivo XCI ou um arquivo ZIP para instalar o firmware",
"ru_RU": "Выберите XCI файл или ZIP-архив для установки прошивки",
"sv_SE": "Välj en XCI-fil eller ett ZIP-arkiv för att installera firmware från",
"th_TH": "เลือกไฟล์ XCI หรือไฟล์ ZIP เพื่อติดตั้งเฟิร์มแวร์",
"tr_TR": "Üretici yazılımını yüklemek için bir XCI dosyası veya ZIP arşivi seçin",
"uk_UA": "Виберіть XCI файл або ZIP-архів для встановлення прошивки",
"zh_CN": "选择一个用于安装固件的 XCI 文件或 ZIP 压缩包",
"zh_TW": "選擇一個用於安裝韌體的 XCI 檔案或 ZIP 壓縮檔"
}
},
{
"ID": "InstallFromFolderFilePickerTitle",
"Translations": {
"ar_SA": "حدد مجلدًا لتثبيت البرنامج الثابت منه",
"de_DE": "Wählen Sie einen Ordner aus, um die Firmware zu installieren",
"el_GR": "Επιλέξτε έναν φάκελο για να εγκαταστήσετε το firmware από αυτόν",
"en_US": "Select a folder to install firmware from",
"es_ES": "Selecciona una carpeta para instalar el firmware desde ella",
"fr_FR": "Sélectionnez un dossier pour installer le firmware à partir de celui-ci",
"he_IL": "בחר תיקיה שממנה תותקן הקושחה",
"it_IT": "Seleziona una cartella da cui installare il firmware",
"ja_JP": "ファームウェアをインストールするフォルダを選択してください",
"ko_KR": "펌웨어를 설치할 폴더를 선택하세요",
"no_NO": "Velg en mappe å installere fastvaren fra",
"pl_PL": "Wybierz folder, z którego chcesz zainstalować oprogramowanie układowe",
"pt_BR": "Selecione uma pasta para instalar o firmware a partir dela",
"ru_RU": "Выберите папку, из которой будет установлена прошивка",
"sv_SE": "Välj en mapp att installera firmware från",
"th_TH": "เลือกโฟลเดอร์เพื่อติดตั้งเฟิร์มแวร์จากโฟลเดอร์นั้น",
"tr_TR": "Firmware yüklemek için bir klasör seçin",
"uk_UA": "Виберіть папку, з якої буде встановлено прошивку",
"zh_CN": "选择一个文件夹以从中安装固件",
"zh_TW": "選擇一個資料夾以從中安裝韌體"
}
},
{
"ID": "InstallerTitle",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت {0}",
"de_DE": "Installiere Firmware {0}",
"el_GR": "Εγκατάσταση Firmware {0}",
"en_US": "Install Firmware {0}",
"es_ES": "Instalar Firmware {0}",
"fr_FR": "Installer le Firmware {0}",
"he_IL": "התקן קושחה {0}",
"it_IT": "Installa firmware {0}",
"ja_JP": "ファームウェア {0} をインストール",
"ko_KR": "펌웨어 {0} 설치",
"no_NO": "Installer fastvare {0}",
"pl_PL": "Zainstaluj Firmware {0}",
"pt_BR": "Instalar Firmware {0}",
"ru_RU": "Установить прошивку {0}",
"sv_SE": "Installera firmware {0}",
"th_TH": "ติดตั้งเฟิร์มแวร์ {0}",
"tr_TR": "Firmware {0} Yükle",
"uk_UA": "Встановити прошивку {0}",
"zh_CN": "安装系统固件 {0}",
"zh_TW": "安裝韌體 {0}"
}
},
{
"ID": "InstallerMainMessage",
"Translations": {
"ar_SA": "سيتم تثبيت إصدار النظام {0}.",
"de_DE": "Systemversion {0} wird jetzt installiert.",
"el_GR": "Θα εγκατασταθεί η έκδοση συστήματος {0}.",
"en_US": "System version {0} will be installed.",
"es_ES": "Se instalará la versión de sistema {0}.",
"fr_FR": "La version {0} du système sera installée.",
"he_IL": "גירסת המערכת {0} תותקן.",
"it_IT": "La versione del sistema {0} sarà installata.",
"ja_JP": "システムバージョン {0} がインストールされます。",
"ko_KR": "시스템 버전 {0}이(가) 설치됩니다.",
"no_NO": "Systemversjon {0} vil bli installert.",
"pl_PL": "Wersja systemu {0} zostanie zainstalowana.",
"pt_BR": "A versão do sistema {0} será instalada.",
"ru_RU": "Будет установлена версия прошивки {0}.",
"sv_SE": "Systemversion {0} kommer att installeras.",
"th_TH": "ระบบเวอร์ชั่น {0} ได้รับการติดตั้งเร็วๆ นี้",
"tr_TR": "Sistem sürümü {0} yüklenecek.",
"uk_UA": "Буде встановлено версію системи {0}.",
"zh_CN": "即将安装系统固件版本 {0} 。",
"zh_TW": "即將安裝系統韌體版本 {0}。"
}
},
{
"ID": "InstallerSubMessage",
"Translations": {
"ar_SA": "\n\nهذا سيحل محل إصدار النظام الحالي {0}.",
"de_DE": "\n\nDies wird die aktuelle Systemversion {0} ersetzen.",
"el_GR": "\n\nΑυτό θα αντικαταστήσει την τρέχουσα έκδοση συστήματος {0}.",
"en_US": "\n\nThis will replace the current system version {0}.",
"es_ES": "\n\nEsto reemplazará la versión de sistema actual, {0}.",
"fr_FR": "\n\nCela remplacera la version actuelle du système {0}.",
"he_IL": "\n\nזה יחליף את גרסת המערכת הנוכחית {0}.",
"it_IT": "\n\nQuesta sostituirà l'attuale versione del sistema ({0}).",
"ja_JP": "\n\n現在のシステムバージョン {0} を置き換えます。",
"ko_KR": "\n\n현재 시스템 버전 {0}을(를) 대체합니다.",
"no_NO": "\n\nDette erstatter den gjeldende systemversjonen {0}.",
"pl_PL": "\n\nZastąpi to obecną wersję systemu {0}.",
"pt_BR": "\n\nIsso substituirá a versão do sistema atual {0}.",
"ru_RU": "\n\nЭто заменит текущую версию прошивки {0}.",
"sv_SE": "\n\nDetta kommer att ersätta aktuella systemversionen {0}.",
"th_TH": "\n\nสิ่งนี้จะแทนที่เวอร์ชั่นของระบบเวอร์ชั่นปัจจุบัน {0}.",
"tr_TR": "\n\nBu şimdiki sistem sürümünün yerini alacak {0}.",
"uk_UA": "\n\nЦе замінить поточну версію системи {0}.",
"zh_CN": "\n\n替换当前系统固件版本 {0} 。",
"zh_TW": "\n\n這將取代目前的系統韌體版本 {0}。"
}
},
{
"ID": "InstallerConfirmMessage",
"Translations": {
"ar_SA": "\nهل تريد المتابعة؟",
"de_DE": "\n\nMöchtest du fortfahren?",
"el_GR": "\n\nΘέλετε να συνεχίσετε;",
"en_US": "\n\nDo you want to continue?",
"es_ES": "\n\n¿Continuar?",
"fr_FR": "\n\nVoulez-vous continuer ?",
"he_IL": "\n\nהאם ברצונך להמשיך?",
"it_IT": "\n\nVuoi continuare?",
"ja_JP": "\n\n続けてよろしいですか?",
"ko_KR": "\n\n계속하시겠습니까?",
"no_NO": "\n\nVil du fortsette?",
"pl_PL": "\n\nCzy chcesz kontynuować?",
"pt_BR": "\n\nDeseja continuar?",
"ru_RU": "\n\nПродолжить?",
"sv_SE": "\n\nVill du fortsätta?",
"th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?",
"tr_TR": "\n\nDevam etmek istiyor musunuz?",
"uk_UA": "\n\nВи хочете продовжити?",
"zh_CN": "\n\n是否继续?",
"zh_TW": "\n\n您確定要繼續嗎?"
}
},
{
"ID": "InstallerWaitMessage",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت...",
"de_DE": "Firmware wird installiert...",
"el_GR": "Εγκατάσταση Firmware...",
"en_US": "Installing Firmware...",
"es_ES": "Instalando Firmware...",
"fr_FR": "Installation du Firmware...",
"he_IL": "מתקין קושחה...",
"it_IT": "Installazione del firmware...",
"ja_JP": "ファームウェアをインストール中...",
"ko_KR": "펌웨어 설치 중...",
"no_NO": "Installerer fastvare...",
"pl_PL": "Instalowanie firmware'u...",
"pt_BR": "Instalando firmware...",
"ru_RU": "Установка прошивки...",
"sv_SE": "Installerar firmware...",
"th_TH": "กำลังติดตั้งเฟิร์มแวร์...",
"tr_TR": "Firmware yükleniyor...",
"uk_UA": "Встановлення прошивки...",
"zh_CN": "安装系统固件中...",
"zh_TW": "正在安裝韌體..."
}
},
{
"ID": "InstallerSuccessMessage",
"Translations": {
"ar_SA": "تم تثبيت إصدار النظام {0} بنجاح.",
"de_DE": "Systemversion {0} wurde erfolgreich installiert.",
"el_GR": "Η έκδοση συστήματος {0} εγκαταστάθηκε με επιτυχία.",
"en_US": "System version {0} successfully installed.",
"es_ES": "Versión de sistema {0} instalada con éxito.",
"fr_FR": "Version du système {0} installée avec succès.",
"he_IL": "גרסת המערכת {0} הותקנה בהצלחה.",
"it_IT": "La versione del sistema {0} è stata installata.",
"ja_JP": "システムバージョン {0} が正常にインストールされました。",
"ko_KR": "시스템 버전 {0}이(가) 설치되었습니다.",
"no_NO": "Systemversjon {0} ble installert.",
"pl_PL": "Wersja systemu {0} została pomyślnie zainstalowana.",
"pt_BR": "Versão do sistema {0} instalada com sucesso.",
"ru_RU": "Прошивка версии {0} успешно установлена.",
"sv_SE": "Systemversion {0} har installerats.",
"th_TH": "ระบบเวอร์ชั่น {0} ติดตั้งเรียบร้อยแล้ว",
"tr_TR": "Sistem sürümü {0} başarıyla yüklendi.",
"uk_UA": "Версію системи {0} успішно встановлено.",
"zh_CN": "成功安装系统固件版本 {0}。",
"zh_TW": "成功安裝系統韌體版本 {0}。"
}
},
{
"ID": "InstallerInstalledMessage",
"Translations": {
"ar_SA": "تم تثبيت البرنامج الثابت {0}",
"de_DE": "Firmware {0} wurde installiert",
"el_GR": "Το Firmware {0} εγκαταστάθηκε",
"en_US": "Firmware {0} was installed",
"es_ES": "Se Instaló el Firmware {0}",
"fr_FR": "Le firmware {0} a été installé",
"he_IL": "הקושחה {0} הותקנה",
"it_IT": "Il firmware {0} è stato installato",
"ja_JP": "ファームウェア {0} がインストールされました",
"ko_KR": "펌웨어 {0}이(가) 설치됨",
"no_NO": "fastvare {0} ble installert",
"pl_PL": "Firmware {0} został zainstalowany",
"pt_BR": "Firmware {0} foi instalado",
"ru_RU": "Прошивка {0} была установлена",
"sv_SE": "Firmware {0} installerades",
"th_TH": "เฟิร์มแวร์ {0} ติดตั้งแล้ว",
"tr_TR": "Yazılım {0} yüklendi",
"uk_UA": "Встановлено прошивку {0}",
"zh_CN": "已安装系统固件 {0}",
"zh_TW": "已安裝韌體{0}"
}
},
{
"ID": "InstallerNotInstalledMessage",
"Translations": {
"ar_SA": "لا يوجد برنامج ثابت مثبت",
"de_DE": "Keine Firmware installiert.",
"el_GR": "Δεν έχει εγκατασταθεί Firmware.",
"en_US": "No Firmware Installed.",
"es_ES": "No hay Firmware Instalado.",
"fr_FR": "Aucun Firmware Installé.",
"he_IL": "לא מותקנת קושחה.",
"it_IT": "Nessun firmware installato.",
"ja_JP": "ファームウェアがインストールされていません。",
"ko_KR": "펌웨어가 설치되어 있지 .않음",
"no_NO": "Ingen fastvare installert.",
"pl_PL": "Brak Zainstalowanego Firmware'u.",
"pt_BR": "Nenhum Firmware Instalado.",
"ru_RU": "Прошивка не установлена.",
"sv_SE": "Inget firmware installerat.",
"th_TH": "ไม่มีการติดตั้งเฟิร์มแวร์",
"tr_TR": "Yazılım Yüklü Değil.",
"uk_UA": "Прошивка не встановлена.",
"zh_CN": "未安装系统固件。",
"zh_TW": "未安裝韌體。"
}
},
{
"ID": "InstallerFirmwareNotFound",
"Translations": {
"ar_SA": "لم يتم العثور على برنامج ثابت للنظام صالح في {0}.",
"de_DE": "Es wurde keine gültige System-Firmware gefunden in {0}.",
"el_GR": "Δεν βρέθηκε έγκυρο Firmware συστήματος στο {0}.",
"en_US": "A valid system firmware was not found in {0}.",
"es_ES": "No se pudo encontrar un firmware válido en {0}.",
"fr_FR": "Un firmware valide n'a pas été trouvé dans {0}.",
"he_IL": "לא נמצאה קושחת מערכת תקפה ב-{0}.",
"it_IT": "Un firmware del sistema valido non è stato trovato in {0}.",
"ja_JP": "{0} には有効なシステムファームウェアがありません。",
"ko_KR": "{0}에서 유효한 시스템 펌웨어를 찾을 수 없습니다.",
"no_NO": "En gyldig systemfastvare ble ikke funnet i {0}.",
"pl_PL": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.",
"pt_BR": "Um firmware de sistema válido não foi encontrado em {0}.",
"ru_RU": "Не удалось найти действительную системную прошивку в {0}.",
"sv_SE": "Ett giltigt systemfirmware hittades inte i {0}.",
"th_TH": "ไม่พบเฟิร์มแวร์ของระบบที่ถูกต้อง {0}.",
"tr_TR": "{0} da geçerli bir sistem firmware'i bulunamadı.",
"uk_UA": "Дійсна прошивка системи не знайдена в {0}.",
"zh_CN": "在路径 {0} 中找不到有效的 Switch 系统固件。",
"zh_TW": "在 {0} 中未發現有效的系統韌體。"
}
},
{
"ID": "InstallerEmbeddedMessage",
"Translations": {
"ar_SA": "هل ترغب في تثبيت البرنامج الثابت المدمج في هذه اللعبة؟ (البرنامج الثابت {0})",
"de_DE": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})",
"el_GR": "Θα θέλατε να εγκαταστήσετε το Firmware που είναι ενσωματωμένο σε αυτό το παιχνίδι; (Firmware {0})",
"en_US": "Would you like to install the firmware embedded in this game? (Firmware {0})",
"es_ES": "¿Quieres instalar el firmware incluido en este juego? (Firmware versión {0})",
"fr_FR": "Voulez-vous installer le firmware intégré dans ce jeu ? (Firmware {0})",
"he_IL": "האם תרצו להתקין את הקושחה המוטמעת במשחק הזה? (קושחה {0})",
"it_IT": "Vuoi installare il firmware incluso in questo gioco? (Firmware {0})",
"ja_JP": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
"ko_KR": "이 게임에 포함된 펌웨어를 설치하시겠습니까?(Firmware {0})",
"no_NO": "Ønsker du å installere fastvaren innebygd i dette spillet? (Firmware {0})",
"pl_PL": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})",
"pt_BR": "Gostaria de instalar o firmware incluso neste jogo? (Firmware {0})",
"ru_RU": "Хотите установить прошивку, встроенную в эту игру? (Прошивка {0})",
"sv_SE": "Vill du installera det firmware som är inbäddat i detta spel? (Firmware {0})",
"th_TH": "คุณต้องการติดตั้งเฟิร์มแวร์ที่ฝังอยู่ในเกมนี้หรือไม่? (เฟิร์มแวร์ {0})",
"tr_TR": "Bu oyunun içine gömülü olan yazılımı yüklemek ister misiniz? (Firmware {0})",
"uk_UA": "Бажаєте встановити прошивку, вбудовану в цю гру? (Прошивка {0})",
"zh_CN": "要安装游戏文件中内嵌的系统固件吗?(固件版本 {0})",
"zh_TW": "您想安裝遊戲內建的韌體嗎? (韌體 {0})"
}
},
{
"ID": "InstallerEmbeddedSuccessMessage",
"Translations": {
"ar_SA": "لم يتم العثور على أي برنامج ثابت مثبت ولكن ريوجينكس كان قادرا على تثبيت البرنامج الثابت {0} من اللعبة المقدمة.\nسيبدأ المحاكي الآن.",
"de_DE": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.",
"el_GR": "Δεν βρέθηκε εγκατεστημένο υλικολογισμικό, αλλά το Ryujinx κατάφερε να εγκαταστήσει το υλικολογισμικό {0} από το παρεχόμενο παιχνίδι.\nΟ προσομοιωτής θα ξεκινήσει τώρα.",
"en_US": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\nThe emulator will now start.",
"es_ES": "No se encontró ningún firmware instalado, pero Ryujinx pudo instalar el firmware {0} del juego proporcionado.\nEl emulador iniciará.",
"fr_FR": "Aucun firmware installé n'a été trouvé mais Ryujinx a pu installer le firmware {0} à partir du jeu fourni.\nL'émulateur va maintenant démarrer.",
"he_IL": "לא נמצאה קושחה מותקנת אבל ריוג'ינקס הצליח להתקין קושחה {0} מהמשחק שסופק. \nהאמולטור יופעל כעת.",
"it_IT": "Non è stato trovato alcun firmware installato, ma Ryujinx è riuscito ad installare il firmware {0} dal gioco fornito.\nL'emulatore si avvierà adesso.",
"ja_JP": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\nエミュレータが開始します。",
"ko_KR": "설치된 펌웨어를 찾을 수 없지만 Ryujinx는 제공된 게임에서 펌웨어 {0}을(를) 설치할 수 있습니다.\n이제 에뮬레이터가 시작됩니다.",
"no_NO": "Det ble ikke funnet noen installert fastvare, men Ryujinx kunne installere fastvare {0} fra det oppgitte spillet.\nemulatoren vil nå starte.",
"pl_PL": "Nie znaleziono zainstalowanego oprogramowania, ale Ryujinx był w stanie zainstalować oprogramowanie {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.",
"pt_BR": "Nenhum firmware instalado foi encontrado, mas o Ryujinx conseguiu instalar o firmware {0} a partir do jogo fornecido.\nO emulador será iniciado agora.",
"ru_RU": "Установленной прошивки не было найдено, но Ryujinx удалось установить прошивку {0} из предоставленной игры.\nТеперь запустится эмулятор.",
"sv_SE": "Inget installerat firmware hittades men Ryujinx kunde installera firmware {0} från angiven spel.\nEmulatorn kommer nu att startas.",
"th_TH": "ไม่พบเฟิร์มแวร์ที่ติดตั้งไว้ แต่ Ryujinx จะติดตั้งเฟิร์มแวร์ได้ {0} จากเกมที่ให้มา\nขณะนี้โปรแกรมจำลองจะเริ่มทำงาน",
"tr_TR": "Yüklü bir firmware bulunamadı, ancak Ryujinx sağlanan oyundan firmware {0} yüklemeyi başardı.\nEmülatör şimdi başlatılacak.",
"uk_UA": "Встановлену прошивку не знайдено, але Ryujinx вдалося встановити прошивку {0} з наданої гри.\nТепер запуститься емулятор.",
"zh_CN": "Ryujinx 模拟器已经从当前游戏文件中安装了系统固件 {0} 。\n模拟器现在可以正常运行了。",
"zh_TW": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}。\n模擬器現在可以執行。"
}
}
]
}
-204
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@@ -1,204 +0,0 @@
{
"Locales": [
{
"ID": "InstallFromFileFilePickerTitle",
"Translations": {
"ar_SA": "حدد ملف KEYS لتثبيت المفاتيح منه",
"de_DE": "Wählen Sie eine KEYS-Datei zur Schlüsselinstallation aus",
"el_GR": "Επιλέξτε ένα αρχείο KEYS για εγκατάσταση κλειδιών",
"en_US": "Select a KEYS file to install keys from",
"es_ES": "Selecciona un archivo KEYS para instalar las claves",
"fr_FR": "Sélectionnez un fichier KEYS pour installer les clés",
"he_IL": "בחר קובץ KEYS להתקנת מפתחות",
"it_IT": "Seleziona un file KEYS da cui installare le chiavi",
"ja_JP": "キーをインストールする KEYS ファイルを選択してください",
"ko_KR": "키를 설치할 KEYS 파일을 선택하세요",
"no_NO": "Velg en KEYS-fil for å installere nøkler fra",
"pl_PL": "Wybierz plik KEYS, z którego chcesz zainstalować klucze",
"pt_BR": "Selecione um arquivo KEYS para instalar as chaves",
"ru_RU": "Выберите KEYS файл для установки ключей",
"sv_SE": "Välj en KEYS-fil för att installera nycklar från",
"th_TH": "เลือกไฟล์ KEYS เพื่อติดตั้งคีย์",
"tr_TR": "Anahtarları yüklemek için bir KEYS dosyası seçin",
"uk_UA": "Виберіть KEYS файл для встановлення ключів",
"zh_CN": "选择一个用于安装密钥的 KEYS 文件",
"zh_TW": "選擇一個用於安裝金鑰的 KEYS 檔案"
}
},
{
"ID": "InstallFromFolderFilePickerTitle",
"Translations": {
"ar_SA": "حدد مجلدًا لتثبيت المفاتيح منه",
"de_DE": "Wählen Sie einen Ordner aus, um die Schlüssel zu installieren",
"el_GR": "Επιλέξτε έναν φάκελο για να εγκαταστήσετε τα κλειδιά",
"en_US": "Select a folder to install keys from",
"es_ES": "Selecciona una carpeta para instalar las claves",
"fr_FR": "Sélectionnez un dossier pour installer les clés",
"he_IL": "בחר תיקיה להתקין ממנה את המפתחות",
"it_IT": "Seleziona una cartella da cui installare le chiavi",
"ja_JP": "キーをインストールするフォルダを選択してください",
"ko_KR": "키를 설치할 폴더를 선택하세요",
"no_NO": "Velg en mappe å installere nøklene fra",
"pl_PL": "Wybierz folder, z którego zainstalować klucze",
"pt_BR": "Selecione uma pasta para instalar as chaves",
"ru_RU": "Выберите папку, из которой установить ключи",
"sv_SE": "Välj en mapp att installera nycklar från",
"th_TH": "เลือกโฟลเดอร์เพื่อติดตั้งคีย์",
"tr_TR": "Anahtarları yüklemek için bir klasör seçin",
"uk_UA": "Виберіть папку, з якої встановити ключі",
"zh_CN": "选择一个文件夹以安装密钥",
"zh_TW": "選擇一個資料夾以安裝密鑰"
}
},
{
"ID": "InstallerMainMessage",
"Translations": {
"ar_SA": "سيتم تثبيت ملف مفاتيح جديد.",
"de_DE": "Eine neue Schlüsseldatei wird installiert.",
"el_GR": "Ένα νέο αρχείο Κλειδιών θα εγκατασταθεί.",
"en_US": "New Keys file will be installed.",
"es_ES": "Un nuevo archivo de Claves será instalado.",
"fr_FR": "Nouveau fichier de Clés sera installé.",
"he_IL": "קובץ מפתחות חדש יותקן.",
"it_IT": "Un nuovo file di chiavi sarà installato.",
"ja_JP": "新しいキー ファイルがインストールされます。",
"ko_KR": "새로운 키 파일이 설치됩니다.",
"no_NO": "Ny Keys-fil vil bli installert.",
"pl_PL": "Nowy plik kluczy zostanie zainstalowany.",
"pt_BR": "O novo arquivo Chaves será instalado.",
"ru_RU": "Будут установлены новые ключи.",
"sv_SE": "Ny nyckelfil kommer att installeras.",
"th_TH": "กำลังติดตั้งไฟล์ Keys ใหม่",
"tr_TR": "Yeni anahtar dosyası yüklenecek.",
"uk_UA": "Новий файл Ключів буде встановлено.",
"zh_CN": "将会安装新密匙文件。",
"zh_TW": "將會安裝新增的金鑰檔案。"
}
},
{
"ID": "InstallerSubMessage",
"Translations": {
"ar_SA": "\n\nقد يحل هذا محل بعض المفاتيح المثبتة حاليًا.",
"de_DE": "\n\nDies könnte einige der derzeit installierten Schlüssel ersetzen.",
"el_GR": "\n\nΑυτό μπορεί να αντικαταστήσει μερικά από τα τρέχοντα εγκατεστημένα κλειδιά.",
"en_US": "\n\nThis may replace some of the current installed Keys.",
"es_ES": "\n\nEsto puede reemplazar algunas de las Keys actualmente instaladas.",
"fr_FR": "\n\nCela peut remplacer certaines des Clés actuellement installées.",
"he_IL": "\n\nזה עשוי להחליף חלק מהמפתחות המותקנים הנוכחיים.",
"it_IT": "\n\nAlcune delle chiavi già installate potrebbero essere sovrascritte.",
"ja_JP": "\n\nこれにより、現在インストールされているキーの一部が置き換えられる場合があります。",
"ko_KR": "\n\n이로 인해 현재 설치된 키 중 일부가 대체될 수 있습니다.",
"no_NO": "\n\nDette kan erstatte noen av de nåværende installerte nøklene.",
"pl_PL": "\n\nTo może zastąpić niektóre z aktualnie zainstalowanych kluczy.",
"pt_BR": "\n\nIsso pode substituir algumas das chaves instaladas atualmente.",
"ru_RU": "\n\nЭто может заменить некоторые из текущих установленных ключей.",
"sv_SE": "\n\nDetta kan ersätta några av de redan installerade nycklarna.",
"th_TH": "\n\nสิ่งนี้อาจทำให้ไฟล์ Keys บางส่วนที่ติดตั้งอยู่ถูกแทนที่",
"tr_TR": "\n\nBu, şu anda kurulu olan anahtarların bazılarının yerine geçebilir.",
"uk_UA": "\n\nЦе замінить собою поточні файли Ключів.",
"zh_CN": "\n\n这也许会替换掉一些当前已安装的密匙。",
"zh_TW": "\n\n這將取代部分已安裝的金鑰。"
}
},
{
"ID": "InstallerConfirmInstall",
"Translations": {
"ar_SA": "\nهل تريد المتابعة؟",
"de_DE": "\n\nMöchtest du fortfahren?",
"el_GR": "\n\nΘέλετε να συνεχίσετε;",
"en_US": "\n\nDo you want to continue?",
"es_ES": "\n\n¿Continuar?",
"fr_FR": "\n\nVoulez-vous continuer ?",
"he_IL": "\n\nהאם ברצונך להמשיך?",
"it_IT": "\n\nVuoi continuare?",
"ja_JP": "\n\n続けてよろしいですか?",
"ko_KR": "\n\n계속하시겠습니까?",
"no_NO": "\n\nVil du fortsette?",
"pl_PL": "\n\nCzy chcesz kontynuować?",
"pt_BR": "\n\nDeseja continuar?",
"ru_RU": "\n\nПродолжить?",
"sv_SE": "\n\nVill du fortsätta?",
"th_TH": "\n\nคุณต้องการดำเนินการต่อหรือไม่?",
"tr_TR": "\n\nDevam etmek istiyor musunuz?",
"uk_UA": "\n\nВи хочете продовжити?",
"zh_CN": "\n\n是否继续?",
"zh_TW": "\n\n您確定要繼續嗎?"
}
},
{
"ID": "InstallerWaitMessage",
"Translations": {
"ar_SA": "جارٍ تثبيت المفاتيح...",
"de_DE": "Schlüssel werden installiert...",
"el_GR": "Εγκατάσταση κλειδιών...",
"en_US": "Installing Keys...",
"es_ES": "Instalando Claves...",
"fr_FR": "Installation des Clés...",
"he_IL": "מתקין מפתחות...",
"it_IT": "Installazione delle chiavi...",
"ja_JP": "キーをインストールしています...",
"ko_KR": "키 설치 중...",
"no_NO": "Installere nøkler...",
"pl_PL": "Instalowanie kluczy...",
"pt_BR": "Instalando Chaves...",
"ru_RU": "Установка ключей...",
"sv_SE": "Installerar nycklar...",
"th_TH": "กำลังดำเนินการติดตั้ง Keys...",
"tr_TR": "Anahtarlar yükleniyor...",
"uk_UA": "Встановлення Ключів...",
"zh_CN": "安装密匙中。。。",
"zh_TW": "正在安裝金鑰。。。"
}
},
{
"ID": "InstallerSuccessMessage",
"Translations": {
"ar_SA": "تم تثبيت ملف المفاتيح الجديد بنجاح.",
"de_DE": "Neue Schlüsseldatei erfolgreich installiert.",
"el_GR": "Το νέο αρχείο Κλειδιών εγκαταστάθηκε με επιτυχία.",
"en_US": "New Keys file successfully installed.",
"es_ES": "Nuevo archivo Keys instalado con éxito.",
"fr_FR": "Nouveau fichier de Clés a été installé.",
"he_IL": "הקובץ החדש של המפתחות הותקן בהצלחה.",
"it_IT": "Nuovo file di chiavi installato con successo.",
"ja_JP": "新しいキー ファイルが正常にインストールされました。",
"ko_KR": "새로운 키 파일이 성공적으로 설치되었습니다.",
"no_NO": "Ny Keys -fil installert.",
"pl_PL": "Nowy plik kluczy został pomyślnie zainstalowany.",
"pt_BR": "Novo arquivo de chaves instalado com sucesso.",
"ru_RU": "Новые ключи успешно установлены.",
"sv_SE": "Ny nyckelfil installerades.",
"th_TH": "การติดตั้งไฟล์ Keys ใหม่เสร็จสมบูรณ์แล้ว",
"tr_TR": "Yeni anahtar dosyası başarıyla yüklendi.",
"uk_UA": "Нові ключі встановлено.",
"zh_CN": "已成功安装新密匙文件。",
"zh_TW": "成功安裝新增的金鑰檔案。"
}
},
{
"ID": "InstallerInvalidKeysFoundMessage",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "An invalid Keys file was found in {0}.",
"es_ES": "Se halló un archivo Keys inválido en {0}.",
"fr_FR": "Un fichier de Clés invalide a été trouvé dans {0}.",
"he_IL": "",
"it_IT": "È stato trovato un file di chiavi non valido in {0}.",
"ja_JP": "",
"ko_KR": "{0}에서 잘못된 키 파일이 발견.",
"no_NO": "En ugyldig Keys-fil ble funnet i {0}.",
"pl_PL": "",
"pt_BR": "Um arquivo Chaves inválido foi encontrado em {0}.",
"ru_RU": "В {0} найден некорректный файл ключей.",
"sv_SE": "En ogiltig nyckelfil hittades i {0}.",
"th_TH": "พบไฟล์ Keys ที่ไม่ถูกต้องใน {0}.",
"tr_TR": "",
"uk_UA": "Виявлено неправильний файл ключів у теці {0}.",
"zh_CN": "在 {0} 发现了一个无效的密匙文件。",
"zh_TW": "找到無效的金鑰檔案 {0}。"
}
}
]
}
-29
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@@ -1,29 +0,0 @@
{
"Locales": [
{
"ID": "ScanSkylanderFilePickerTitle",
"Translations": {
"ar_SA": "",
"de_DE": "Wähle eine BIN-, SKY-, DMP- oder DUMP-Datei aus, um einen Skylander zu scannen.",
"el_GR": "",
"en_US": "Select a BIN, SKY, DMP, or DUMP file to scan a Skylander from",
"es_ES": "Selecciona un archivo BIN, SKY, DMP o DUMP para escanear un Skylander",
"fr_FR": "Sélectionnez un fichier BIN, SKY, DMP ou DUMP pour scanner un Skylander",
"he_IL": "",
"it_IT": "Seleziona un file BIN, SKY, DMP o DUMP da cui scansionare uno Skylander",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Selecione um arquivo BIN, SKY, DMP ou DUMP para escanear um Skylander",
"ru_RU": "Выберите файл BIN, SKY, DMP или DUMP для сканирования Skylander",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Виберіть файл BIN, SKY, DMP або DUMP для сканування Skylander",
"zh_CN": "",
"zh_TW": ""
}
}
]
}
-304
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@@ -1,304 +0,0 @@
{
"Locales": [
{
"ID": "PrimaryMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Entfernt ungenutzten Speicherplatz aus der XCI-Datei, um ihre Dateigröße zu verringern.",
"el_GR": "",
"en_US": "Removes unused space from the XCI to reduce its file size.",
"es_ES": "Elimina el espacio no utilizado del XCI para reducir su tamaño.",
"fr_FR": "Supprime lespace inutilisé du XCI afin de réduire sa taille.",
"he_IL": "",
"it_IT": "Rimuove lo spazio inutilizzato dall'XCI per ridurne le dimensioni.",
"ja_JP": "",
"ko_KR": "XCI에서 사용되지 않는 공간을 제거하여 파일 크기를 줄입니다.",
"no_NO": "Fjerner ubrukt plass fra XCI-filen for å redusere filstørrelsen.",
"pl_PL": "Usuwa nieużywane miejsce z pliku XCI, aby zmniejszyć jego rozmiar.",
"pt_BR": "Remove o espaço não utilizado do XCI para reduzir seu tamanho.",
"ru_RU": "Удаляет неиспользуемое пространство из XCI, уменьшая размер файла.",
"sv_SE": "Tar bort oanvänt utrymme från XCI-filen för att minska filstorleken.",
"th_TH": "ลบพื้นที่ที่ไม่ได้ใช้งานออกจาก XCI เพื่อลดขนาดไฟล์",
"tr_TR": "",
"uk_UA": "Видаляє невикористаний простір із XCI, зменшуючи розмір файлу.",
"zh_CN": "移除 XCI 中未使用的空间以减小文件大小。",
"zh_TW": "移除 XCI 中未使用的空間以減少檔案大小。"
}
},
{
"ID": "SecondaryMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Datei: {0:n} MB • Spiel: {1:n} MB\n\nErsparnis: {2:n} MB",
"el_GR": "",
"en_US": "File: {0:n} MB • Game: {1:n} MB\n\nSavings: {2:n} MB",
"es_ES": "Archivo: {0:n} MB • Juego: {1:n} MB\n\nAhorro: {2:n} MB",
"fr_FR": "Fichier: {0:n} Mo • Jeu: {1:n} Mo\n\nÉconomies: {2:n} Mo",
"he_IL": "",
"it_IT": "File: {0:n} MB • Gioco: {1:n} MB\n\nRisparmio: {2:n} MB",
"ja_JP": "",
"ko_KR": "파일: {0:n} MB • 게임: {1:n} MB\n\n절약: {2:n} MB",
"no_NO": "Fil: {0:n} MB • Spill: {1:n} MB\n\nBesparelse: {2:n} MB",
"pl_PL": "Plik: {0:n} MB • Gra: {1:n} MB\n\nOszczędności: {2:n} MB",
"pt_BR": "Arquivo: {0:n} MB • Jogo: {1:n} MB\n\nEconomia: {2:n} MB",
"ru_RU": "Файл: {0:n} МБ • Игра: {1:n} МБ\n\nЭкономия: {2:n} МБ",
"sv_SE": "Fil: {0:n} MB • Spel: {1:n} MB\n\nBesparing: {2:n} MB",
"th_TH": "ไฟล์: {0:n} MB • เกม: {1:n} MB\n\nการประหยัด: {2:n} MB",
"tr_TR": "",
"uk_UA": "Файл: {0:n} МБ • Гра: {1:n} МБ\n\nЕкономія: {2:n} МБ",
"zh_CN": "文件: {0:n} MB • 游戏: {1:n} MB\n\n节省: {2:n} MB",
"zh_TW": "檔案: {0:n} MB • 遊戲: {1:n} MB\n\n節省: {2:n} MB"
}
},
{
"ID": "NoTrimNecessaryMessage",
"Translations": {
"ar_SA": "",
"de_DE": "XCI muss nicht getrimmt werden. Prüfen Sie die Logs für Details.",
"el_GR": "",
"en_US": "XCI does not require trimming. Check logs for details.",
"es_ES": "El XCI no necesita ser recortado. Verifica los logs para detalles.",
"fr_FR": "Le XCI na pas besoin d’être réduit. Référez-vous aux journaux pour détails.",
"he_IL": "",
"it_IT": "Non è necessario ridurre la dimensione del XCI. Controlla i log per dettagli.",
"ja_JP": "",
"ko_KR": "XCI는 트리밍할 필요가 없습니다. 자세한 내용은 로그를 확인.",
"no_NO": "XCI trenger ikke å trimmes. Sjekk loggene for detaljer.",
"pl_PL": "XCI nie wymaga przycinania. Sprawdź dzienniki, aby uzyskać szczegóły.",
"pt_BR": "O XCI não precisa ser reduzido. Verifique os logs para detalhes.",
"ru_RU": "XCI не требует обрезки. Проверьте логи для подробностей.",
"sv_SE": "XCI behöver inte optimeras. Kontrollera loggen för detaljer.",
"th_TH": "XCI ไม่จำเป็นต้องถูกตัดแต่ง โปรดตรวจสอบบันทึกสำหรับรายละเอียด",
"tr_TR": "",
"uk_UA": "XCI не потребує обрізання. Перевірте журнали для отримання деталей.",
"zh_CN": "XCI 不需要被瘦身。查看日志以获得更多细节。",
"zh_TW": "XCI 不需要修剪。檢查日誌以取得更多資訊。"
}
},
{
"ID": "NoUntrimPossibleMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Das Trimmen der XCI kann nicht rückgängig gemacht werden. Prüfen Sie die Logs für Details.",
"el_GR": "",
"en_US": "XCI cannot be untrimmed. Check logs for details.",
"es_ES": "El recorte del XCI no puede ser deshecho. Verifica los registros para detalles.",
"fr_FR": "Le XCI ne peut être restauré. Référez-vous aux journaux pour détails.",
"he_IL": "",
"it_IT": "XCI non può essere ripristinato. Controlla i log per dettagli.",
"ja_JP": "",
"ko_KR": "XCI는 복원할 수 없습니다. 자세한 내용은 로그를 확인.",
"no_NO": "XCI kan ikke gjenopprettes. Sjekk loggene for detaljer.",
"pl_PL": "XCI nie może zostać przywrócone. Sprawdź dzienniki, aby uzyskać szczegóły.",
"pt_BR": "XCI não pode ser desfeito. Verifique os logs para detalhes.",
"ru_RU": "XCI не может быть восстановлен. Проверьте журналы для подробностей.",
"sv_SE": "XCI kan inte återställas. Kontrollera loggen för detaljer.",
"th_TH": "ไม่สามารถคืนค่า XCI ได้ โปรดตรวจสอบบันทึกสำหรับรายละเอียด",
"tr_TR": "",
"uk_UA": "XCI не можна відновити. Перевірте журнали для деталей.",
"zh_CN": "XCI 不能恢复。查看日志以获取详情。",
"zh_TW": "XCI 無法恢復。檢查日誌以取得詳情。"
}
},
{
"ID": "ReadOnlyFileCannotFixMessage",
"Translations": {
"ar_SA": "",
"de_DE": "XCI ist schreibgeschützt und konnte nicht schreibbar gemacht werden. Prüfen Sie die Logs für Details.",
"el_GR": "",
"en_US": "XCI is read-only and could not be made writable. Check logs for details.",
"es_ES": "XCI es solo lectura y no se puede escribir. Verifica los registros para detalles.",
"fr_FR": "XCI en lecture seule et n'a pas pu être rendu écrivable. Référez-vous aux journaux pour détails.",
"he_IL": "",
"it_IT": "XCI è solo lettura e non può essere scritto. Controlla i log per dettagli.",
"ja_JP": "",
"ko_KR": "XCI 파일은 읽기 전용이며 쓰기 불가. 로그를 확인하십시오.",
"no_NO": "XCI er skrivebeskyttet og kunne ikke gjøres skrivbar. Sjekk loggene for detaljer.",
"pl_PL": "XCI jest tylko do odczytu i nie można zapisać. Sprawdź logi dla szczegółów.",
"pt_BR": "XCI é somente leitura e não pode ser gravado. Verifique os logs para detalhes.",
"ru_RU": "XCI только для чтения и не стал доступен для записи. Проверьте журналы для подробностей.",
"sv_SE": "XCI-filen är skrivskyddad och kunde inte göras skrivbar. Kontrollera loggen för mer information",
"th_TH": "XCI เป็นอ่านอย่างเดียวและไม่สามารถเขียนได้ ตรวจสอบบันทึกสำหรับรายละเอียด",
"tr_TR": "",
"uk_UA": "XCI тільки для читання і не можна записати. Перевірте логи для деталей.",
"zh_CN": "XCI 只读,无法写入。查看日志以获取详情。",
"zh_TW": "XCI 檔案唯讀,無法寫入。檢查日誌以取得詳情。"
}
},
{
"ID": "SizeChangedMessage",
"Translations": {
"ar_SA": "",
"de_DE": "XCI-Größe hat sich seit dem letzten Scan geändert. Stellen Sie sicher, dass die Datei nicht beschrieben wird, und versuchen Sie es erneut.",
"el_GR": "",
"en_US": "XCI size changed since last scan. Ensure the file is not being written to and try again.",
"es_ES": "El tamaño de XCI ha cambiado desde que fue escaneado. Verifica que no se esté escribiendo al archivo y vuelve a intentarlo.",
"fr_FR": "La taille de XCI a changé depuis son analyse. Vérifiez que le fichier nest pas en cours d’écriture, puis réessayez.",
"he_IL": "",
"it_IT": "La dimensione di XCI è cambiata da quando è stato scansionato. Controlla che il file non sia scritto e riprova.",
"ja_JP": "",
"ko_KR": "XCI 크기가 스캔 후 변경되었습니다. 파일이 쓰여지고 있지 않은지 확인하고 다시 시도하세요.",
"no_NO": "XCI har endret størrelse siden den ble skannet. Kontroller at det ikke skrives til filen, og prøv på nytt.",
"pl_PL": "Rozmiar XCI zmienił się od momentu zeskanowania. Sprawdź, czy plik nie jest zapisywany, a następnie spróbuj ponownie.",
"pt_BR": "O tamanho de XCI mudou desde que foi escaneado. Verifique se o arquivo não está sendo gravado e tente novamente.",
"ru_RU": "Размер XCI изменился после сканирования. Проверьте, не записывается ли файл, и попробуйте снова.",
"sv_SE": "XCI har ändrats i storlek sedan den lästes av. Kontrollera att filen inte skrivs till och försök igen.",
"th_TH": "ขนาด XCI เปลี่ยนไปตั้งแต่การสแกนครั้งล่าสุด ตรวจสอบว่าไฟล์ไม่ได้ถูกเขียน และลองใหม่",
"tr_TR": "",
"uk_UA": "Розмір XCI змінився з моменту сканування. Перевірте, чи не записується файл, та спробуйте знову.",
"zh_CN": "XCI 在扫描后大小发生了变化。请检查文件是否未被写入,然后重试。",
"zh_TW": "XCI 檔案大小自上次掃描以來已經改變。請檢查檔案是否未被寫入,然後再嘗試。"
}
},
{
"ID": "FreeSpaceCheckFailedMessage",
"Translations": {
"ar_SA": "",
"de_DE": "XCI enthält Daten im freien Speicherbereich. Es ist unsicher zu trimmen.",
"el_GR": "",
"en_US": "XCI has data in the free space area. It is not safe to trim.",
"es_ES": "XCI tiene datos en el área de espacio libre. No es seguro recortarlo.",
"fr_FR": "XCI contient des données dans la zone d'espace libre. Il n'est pas sûr de le réduire.",
"he_IL": "",
"it_IT": "XCI contiene dati nell'area di spazio libero. Non è sicuro ridurre la sua dimensione.",
"ja_JP": "",
"ko_KR": "XCI 파일에 여유 공간 영역에 데이터가 있으므로 트리밍하는 것이 안전하지 않습니다.",
"no_NO": "XCI har data i den ledige plassen. Det er ikke trygt å trimme den.",
"pl_PL": "XCI zawiera dane w obszarze wolnego miejsca. Nie jest bezpieczne go przycinać.",
"pt_BR": "XCI tem dados na área de espaço livre. Não é seguro reduzi-lo.",
"ru_RU": "XCI содержит данные в свободной области. Его обрезка небезопасна.",
"sv_SE": "XCI har data i det lediga utrymmet. Det är inte säkert att optimera.",
"th_TH": "XCI มีข้อมูลในพื้นที่ว่าง จึงไม่ปลอดภัยที่จะทำการตัดแต่ง",
"tr_TR": "",
"uk_UA": "XCI містить дані в зоні вільного простору. Тому обрізка небезпечна.",
"zh_CN": "XCI 文件的空闲区域内有数据。不能安全瘦身。",
"zh_TW": "XCI 檔案有數據儲存於空閒區域。修剪不安全。"
}
},
{
"ID": "InvalidDataMessage",
"Translations": {
"ar_SA": "",
"de_DE": "XCI enthält ungültige Daten. Prüfen Sie die Logs für Details.",
"el_GR": "",
"en_US": "XCI contains invalid data. Check logs for details.",
"es_ES": "XCI contiene datos inválidos. Lee el registro para detalles.",
"fr_FR": "XCI contient des données invalides. Référez-vous aux journaux pour détails.",
"he_IL": "",
"it_IT": "XCI contiene dati non validi. Controlla i log per dettagli.",
"ja_JP": "",
"ko_KR": "XCI 파일에 유효하지 않은 데이터가 포함되어 있습니다. 로그를 확인하세요.",
"no_NO": "XCI-filen inneholder ugyldige data. Sjekk loggene for detaljer.",
"pl_PL": "XCI zawiera nieprawidłowe dane. Sprawdź dzienniki, aby uzyskać szczegóły.",
"pt_BR": "XCI contém dados inválidos. Verifique os logs para detalhes.",
"ru_RU": "XCI содержит недопустимые данные. Проверьте журналы для подробностей.",
"sv_SE": "XCI-filen innehåller ogiltig data. Kontrollera loggen för detaljer.",
"th_TH": "XCI มีข้อมูลที่ไม่ถูกต้อง โปรดตรวจสอบบันทึกสำหรับรายละเอียด",
"tr_TR": "",
"uk_UA": "XCI містить недійсні дані. Перевірте журнали для деталей.",
"zh_CN": "XCI 文件含有无效数据。查看日志以获得更多细节。",
"zh_TW": "XCI 檔案帶有無效的數據。檢查日誌以取得更多資訊"
}
},
{
"ID": "WriteErrorMessage",
"Translations": {
"ar_SA": "",
"de_DE": "XCI konnte nicht zum Schreiben geöffnet werden. Prüfen Sie die Logs für Details.",
"el_GR": "",
"en_US": "XCI could not be opened for writing. Check logs for details.",
"es_ES": "XCI no se puede abrir para escribir. Lee el registro para detalles.",
"fr_FR": "XCI n'a pas pu être ouvert pour écriture. Consultez les journaux pour détails.",
"he_IL": "",
"it_IT": "XCI non può essere aperto in scrittura. Controlla i log per dettagli.",
"ja_JP": "",
"ko_KR": "XCI를 쓰기 위해 열 수 없습니다. 로그를 확인하세요.",
"no_NO": "XCI kunne ikke åpnes for skriving. Sjekk loggene for detaljer.",
"pl_PL": "Nie można otworzyć XCI do zapisu. Sprawdź dzienniki, aby uzyskać szczegóły.",
"pt_BR": "XCI não pôde ser aberto para gravação. Verifique os logs para detalhes.",
"ru_RU": "Не удалось открыть XCI для записи. Проверьте журналы для подробностей.",
"sv_SE": "XCI kunde inte öppnas för skrivning. Kontrollera loggen för detaljer.",
"th_TH": "ไม่สามารถเปิด XCI เพื่อเขียนข้อมูลได้ โปรดตรวจสอบบันทึกสำหรับรายละเอียด",
"tr_TR": "",
"uk_UA": "Не вдалося відкрити XCI для запису. Перевірте журнали для деталей.",
"zh_CN": "XCI 不能写入。查看日志以获得更多细节。",
"zh_TW": "XCI 無法開啟以進行寫入。請檢查日誌以取得更多資訊。"
}
},
{
"ID": "TrimFailedMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Trimmen der XCI fehlgeschlagen.",
"el_GR": "",
"en_US": "Failed to trim XCI.",
"es_ES": "El recorte del XCI falló.",
"fr_FR": "La réduction du XCI a échoué.",
"he_IL": "",
"it_IT": "Riduzione del XCI fallita.",
"ja_JP": "",
"ko_KR": "XCI 트리밍에 실패했습니다.",
"no_NO": "Trimming av XCI mislyktes.",
"pl_PL": "Nie udało się przyciąć XCI.",
"pt_BR": "A redução do XCI falhou.",
"ru_RU": "Обрезка XCI не удалась.",
"sv_SE": "Optimering av XCI misslyckades.",
"th_TH": "การตัดแต่ง XCI ล้มเหลว",
"tr_TR": "",
"uk_UA": "Не вдалося обрізати XCI.",
"zh_CN": "XCI 瘦身失败。",
"zh_TW": "修剪 XCI 失敗。"
}
},
{
"ID": "TrimCancelledMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Der Vorgang wurde abgebrochen.",
"el_GR": "",
"en_US": "The operation was cancelled.",
"es_ES": "La operación fue cancelada.",
"fr_FR": "L'opération a été annulée.",
"he_IL": "",
"it_IT": "L'operazione è stata annullata.",
"ja_JP": "",
"ko_KR": "작업이 취소되었습니다.",
"no_NO": "Operasjonen ble avbrutt.",
"pl_PL": "",
"pt_BR": "A operação foi cancelada.",
"ru_RU": "Операция была отменена.",
"sv_SE": "Åtgärden avbröts.",
"th_TH": "การดำเนินการถูกยกเลิกแล้ว.",
"tr_TR": "",
"uk_UA": "Операцію перервано.",
"zh_CN": "操作已取消。",
"zh_TW": "操作已取消。"
}
},
{
"ID": "NoOperationPerformedMessage",
"Translations": {
"ar_SA": "",
"de_DE": "Es wurde keine Aktion durchgeführt.",
"el_GR": "",
"en_US": "No operation was performed.",
"es_ES": "No se realizó ninguna operación.",
"fr_FR": "Aucune opération n'a été effectuée.",
"he_IL": "",
"it_IT": "Non è stata effettuata alcuna operazione.",
"ja_JP": "",
"ko_KR": "작업이 수행되지 않았습니다.",
"no_NO": "Ingen operasjon ble utført.",
"pl_PL": "",
"pt_BR": "Nenhuma operação foi realizada.",
"ru_RU": "Операция не была выполнена.",
"sv_SE": "Ingen åtgärd genomfördes.",
"th_TH": "ไม่มีการดำเนินการใด ๆ",
"tr_TR": "",
"uk_UA": "Операцію не було виконано.",
"zh_CN": "未执行任何操作。",
"zh_TW": "沒有執行任何操作。"
}
}
]
}
-204
View File
@@ -1,204 +0,0 @@
{
"Locales": [
{
"ID": "NoApplicationFoundInFile",
"Translations": {
"ar_SA": "",
"de_DE": "Keine Anwendungen in ausgewählter Datei gefunden.",
"el_GR": "",
"en_US": "No applications found in selected file.",
"es_ES": "No se encontraron aplicaciones en el archivo seleccionado.",
"fr_FR": "Aucune application trouvée dans le fichier sélectionné.",
"he_IL": "",
"it_IT": "Nessuna applicazione trovata nel file selezionato.",
"ja_JP": "",
"ko_KR": "선택한 파일에서 앱을 찾을 수 없습니다.",
"no_NO": "Ingen apper ble funnet i valgt fil.",
"pl_PL": "",
"pt_BR": "Nenhum aplicativo encontrado no arquivo selecionado.",
"ru_RU": "Приложений в выбранном файле не найдены",
"sv_SE": "Inga applikationer hittades i vald fil.",
"th_TH": "ไม่พบแอปพลิเคชั่นจากไฟล์ที่เลือก",
"tr_TR": "",
"uk_UA": "У вибраному файлі не знайдено жодних додатків.",
"zh_CN": "未发现应用",
"zh_TW": "未能從已選擇的檔案中找到應用程式。"
}
},
{
"ID": "NoUnpackedApplicationFoundInFolder",
"Translations": {
"ar_SA": "",
"de_DE": "Bitte wähle einen entpackten Anwendungsordner mit gültigem ExeFS oder NSO/NRO aus.",
"el_GR": "",
"en_US": "Please select an unpacked application folder with a valid ExeFS or NSO/NRO.",
"es_ES": "",
"fr_FR": "Veuillez sélectionner un répertoire dapplication décompressée contenant un ExeFS valide ou NSO/NRO.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Пожалуйста, выберите папку распакованного приложения с корректным ExeFS или NSO/NRO",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "NoKeysFound",
"Translations": {
"ar_SA": "المفاتيح غير موجودة.",
"de_DE": "Keys nicht gefunden.",
"el_GR": "Τα κλειδιά δεν βρέθηκαν.",
"en_US": "Keys not found.",
"es_ES": "No se encontraron claves.",
"fr_FR": "Clés non trouvées.",
"he_IL": "המפתחות לא נמצאו.",
"it_IT": "Chiavi non trovate.",
"ja_JP": "Keys がありません。",
"ko_KR": "키를 찾을 수 없음.",
"no_NO": "Finner ikke nøkler.",
"pl_PL": "Nie znaleziono kluczy.",
"pt_BR": "Chaves não encontradas.",
"ru_RU": "Ключи не найдены.",
"sv_SE": "Nycklarna hittades inte.",
"th_TH": "ไม่พบ คีย์",
"tr_TR": "Keys bulunamadı.",
"uk_UA": "Ключі не знайдено.",
"zh_CN": "找不到密钥。",
"zh_TW": "找不到金鑰。"
}
},
{
"ID": "NoKeysFoundDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من العثور على ملف \"prod.keys\" الخاص بك.",
"de_DE": "Ryujinx konnte deine \"prod.keys\" Datei nicht finden.",
"el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει το αρχείο \"prod.keys\".",
"en_US": "Ryujinx was unable to find your \"prod.keys\" file.",
"es_ES": "Ryujinx no pudo encontrar tus \"prod.keys\".",
"fr_FR": "Ryujinx n'a pas pu trouver votre fichier \"prod.keys\".",
"he_IL": "ריוג'ינקס לא הצליח למצוא את קובץ ה-\"prod.keys\" שלך.",
"it_IT": "Ryujinx non è riuscito a trovare il file \"prod.keys\".",
"ja_JP": "\"prod.keys\" が見つかりませんでした。",
"ko_KR": "Ryujinx가 '\"prod.keys\" 파일을 찾지 못함.",
"no_NO": "Ryujinx kunne ikke finne \"prod.keys\" filen din.",
"pl_PL": "Ryujinx nie mógł znaleźć twojego pliku \"prod.keys\".",
"pt_BR": "Ryujinx não conseguiu encontrar o seu arquivo '\"prod.keys\".",
"ru_RU": "Ryujinx не удалось найти ваш \"prod.keys\" файл.",
"sv_SE": "Ryujinx kunde inte hitta din \"prod.keys\"-fil.",
"th_TH": "Ryujinx ไม่พบไฟล์ '\"prod.keys\" ในเครื่องของคุณ",
"tr_TR": "Ryujinx \"prod.keys\" dosyasını bulamadı.",
"uk_UA": "Ryujinx не вдалося знайти ваш файл \"prod.keys\".",
"zh_CN": "Ryujinx 模拟器找不到“prod.keys”密钥文件。",
"zh_TW": "Ryujinx 無法找到您的「prod.keys」檔案。"
}
},
{
"ID": "NoFirmwareFound",
"Translations": {
"ar_SA": "لم يتم العثور على البرنامج الثابت",
"de_DE": "Firmware nicht gefunden",
"el_GR": "Το firmware δε βρέθηκε",
"en_US": "Firmware not found",
"es_ES": "No se encontró Firmware",
"fr_FR": "Firmware introuvable",
"he_IL": "קושחה לא נמצאה",
"it_IT": "Firmware non trovato",
"ja_JP": "ファームウェアがありません",
"ko_KR": "펌웨어를 찾을 수 없음",
"no_NO": "Fastvare ikke funnet",
"pl_PL": "Nie znaleziono firmware'u",
"pt_BR": "Firmware não encontrado",
"ru_RU": "Прошивка не найдена",
"sv_SE": "Firmware hittades inte",
"th_TH": "ไม่พบ เฟิร์มแวร์",
"tr_TR": "Firmware bulunamadı",
"uk_UA": "Прошивка не знайдена",
"zh_CN": "未安装系统固件",
"zh_TW": "找不到韌體"
}
},
{
"ID": "NoFirmwareFoundDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من العثور على أية برامج ثابتة مثبتة.",
"de_DE": "Ryujinx konnte keine installierte Firmware finden!",
"el_GR": "Το Ryujinx δεν κατάφερε να εντοπίσει κανένα εγκατεστημένο firmware.",
"en_US": "Ryujinx was unable to find any firmwares installed.",
"es_ES": "Ryujinx no pudo encontrar un firmware instalado.",
"fr_FR": "Ryujinx n'a pas trouvé de firmware installé.",
"he_IL": "ריוג'ינקס לא הצליחה למצוא קושחה מותקנת.",
"it_IT": "Ryujinx non è riuscito a trovare alcun firmware installato.",
"ja_JP": "インストールされたファームウェアが見つかりませんでした。",
"ko_KR": "Ryujinx가 설치된 펌웨어를 찾을 수 없음.",
"no_NO": "Ryujinx kunne ikke finne noen fastvare installert.",
"pl_PL": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u.",
"pt_BR": "Ryujinx não conseguiu encontrar nenhum Firmware instalado.",
"ru_RU": "Ryujinx не удалось найти ни одной установленной прошивки.",
"sv_SE": "Ryujinx kunde inte hitta några installerade firmwares.",
"th_TH": "Ryujinx ไม่พบ เฟิร์มแวร์ที่ติดตั้งไว้ในเครื่องของคุณ",
"tr_TR": "Ryujinx yüklü herhangi firmware bulamadı.",
"uk_UA": "Ryujinx не вдалося знайти жодної встановленої прошивки.",
"zh_CN": "Ryujinx 模拟器未安装 Switch 系统固件。",
"zh_TW": "Ryujinx 無法找到已安裝的任何韌體。"
}
},
{
"ID": "FirmwareParsingFailed",
"Translations": {
"ar_SA": "خطأ في تحليل البرنامج الثابت",
"de_DE": "Firmware-Analysierung-Fehler",
"el_GR": "Σφάλμα ανάλυσης firmware",
"en_US": "Firmware parsing error",
"es_ES": "Error al analizar el Firmware",
"fr_FR": "Erreur d'analyse du firmware",
"he_IL": "שגיאת ניתוח קושחה",
"it_IT": "Errore di analisi del firmware",
"ja_JP": "ファームウェアのパーズエラー",
"ko_KR": "펌웨어 구문 분석 오류",
"no_NO": "Fastvare analysefeil",
"pl_PL": "Błąd parsowania firmware'u",
"pt_BR": "Erro de análise de firmware",
"ru_RU": "Ошибка извлечения прошивки",
"sv_SE": "Tolkningsfel i firmware",
"th_TH": "เกิดข้อผิดพลาดในการวิเคราะห์เฟิร์มแวร์",
"tr_TR": "Firmware çözümleme hatası",
"uk_UA": "Помилка аналізу прошивки",
"zh_CN": "固件文件解析出错",
"zh_TW": "韌體解析錯誤"
}
},
{
"ID": "FirmwareParsingFailedDescription",
"Translations": {
"ar_SA": "لم يتمكن ريوجينكس من تحليل البرامج الثابتة المتوفرة. يحدث هذا عادة بسبب المفاتيح القديمة.",
"de_DE": "Ryujinx konnte die zu verfügung gestellte Firmware nicht analysieren. Ein möglicher Grund dafür sind veraltete keys.",
"el_GR": "Το Ryujinx δεν κατάφερε να αναλύσει το συγκεκριμένο firmware. Αυτό συνήθως οφείλετε σε ξεπερασμένα/παλιά κλειδιά.",
"en_US": "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.",
"es_ES": "Ryujinx no pudo analizar el firmware. Normalmente esto ocurre debido a keys desfasadas.",
"fr_FR": "Ryujinx n'a pas pu analyser le firmware fourni. Cela est généralement dû à des clés obsolètes.",
"he_IL": "ריוג'ינקס לא הצליחה לנתח את הקושחה שסופקה. זה נגרם בדרך כלל על ידי מפתחות לא עדכניים.",
"it_IT": "Ryujinx non è riuscito ad analizzare il firmware. Questo di solito è causato da chiavi non aggiornate.",
"ja_JP": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
"ko_KR": "Ryujinx가 제공된 펌웨어를 구문 분석하지 못했습니다. 일반적으로 오래된 키로 인해 발생합니다.",
"no_NO": "Ryujinx klarte ikke å analysere levert fastvare. Dette er vanligvis forårsaket av utdaterte nøkler.",
"pl_PL": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.",
"pt_BR": "Ryujinx não conseguiu ler o Firmware fornecido. Geralmente isso é causado por chaves desatualizadas.",
"ru_RU": "Ryujinx не удалось распаковать выбранную прошивку. Обычно это вызвано устаревшими ключами.",
"sv_SE": "Ryujinx kunde inte tolka angiven firmware. Detta sker oftast med utdaterade nycklar.",
"th_TH": "Ryujinx ไม่สามารถวิเคราะห์เฟิร์มแวร์ที่ให้มาได้ ซึ่งมักมีสาเหตุมาจากคีย์ที่เก่าจนเกินไป",
"tr_TR": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.",
"uk_UA": "Ryujinx не вдалося проаналізувати прошивку. Зазвичай це спричинено застарілими ключами.",
"zh_CN": "Ryujinx 模拟器无法解密当前固件,一般是由于使用了旧版的密钥导致的。",
"zh_TW": "Ryujinx 無法解析所提供的韌體。這通常是由於金鑰過時造成的。"
}
}
]
}
-29
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@@ -1,29 +0,0 @@
{
"Locales": [
{
"ID": "TrimXCIButton",
"Translations": {
"ar_SA": "تقليم XCI",
"de_DE": "Zuschneiden der XCI",
"el_GR": "Κοπή XCI",
"en_US": "Trim XCI",
"es_ES": "Recortar XCI",
"fr_FR": "Réduire le XCI",
"he_IL": "חתוך XCI",
"it_IT": "Riduci il XCI",
"ja_JP": "XCIをトリム",
"ko_KR": "XCI 트림",
"no_NO": "Trim XCI-filen",
"pl_PL": "Przytnij XCI",
"pt_BR": "Reduzir o XCI",
"ru_RU": "Обрезать XCI",
"sv_SE": "Optimera XCI",
"th_TH": "ลดขนาด XCI",
"tr_TR": "XCI'yi Kırp",
"uk_UA": "Нарізка XCI",
"zh_CN": "精简 XCI",
"zh_TW": "修剪 XCI"
}
}
]
}
File diff suppressed because it is too large Load Diff
-629
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@@ -1,629 +0,0 @@
{
"Locales": [
{
"ID": "ActionsLabel",
"Translations": {
"ar_SA": "_الإجراءات",
"de_DE": "_Aktionen",
"el_GR": "_Δράσεις",
"en_US": "_Actions",
"es_ES": "_Acciones",
"fr_FR": null,
"he_IL": "_פעולות",
"it_IT": "_Azioni",
"ja_JP": "アクション(_A)",
"ko_KR": "동작(_A)",
"no_NO": "_Handlinger",
"pl_PL": "_Akcje",
"pt_BR": "_Ações",
"ru_RU": "_Действия",
"sv_SE": "_Åtgärder",
"th_TH": "_การดำเนินการ",
"tr_TR": "_Eylemler",
"uk_UA": "_Дії",
"zh_CN": "操作(_A)",
"zh_TW": "動作(_A)"
}
},
{
"ID": "InstallKeysLabel",
"Translations": {
"ar_SA": "تثبيت المفاتيح",
"de_DE": "Schlüssel installieren",
"el_GR": "Εγκατάσταση Κλειδιών",
"en_US": "Install Keys",
"es_ES": "Instalar Claves",
"fr_FR": "Installer des Clés",
"he_IL": "התקנת מפתחות",
"it_IT": "Installa chiavi",
"ja_JP": "キーをインストール",
"ko_KR": "설치 키",
"no_NO": "Installere nøkler",
"pl_PL": "Zainstaluj klucze",
"pt_BR": "Instalar Chaves",
"ru_RU": "Установить ключи",
"sv_SE": "Installera nycklar",
"th_TH": "ติดตั้ง Keys",
"tr_TR": "Anahtarları Yükle",
"uk_UA": "Встановити Ключі",
"zh_CN": "安装密匙",
"zh_TW": "安裝金鑰"
}
},
{
"ID": "InstallKeysFromFileButton",
"Translations": {
"ar_SA": "KEYS...",
"de_DE": null,
"el_GR": null,
"en_US": "KEYS...",
"es_ES": null,
"fr_FR": null,
"he_IL": "KEYS...",
"it_IT": null,
"ja_JP": null,
"ko_KR": null,
"no_NO": null,
"pl_PL": null,
"pt_BR": null,
"ru_RU": null,
"sv_SE": null,
"th_TH": null,
"tr_TR": null,
"uk_UA": null,
"zh_CN": null,
"zh_TW": null
}
},
{
"ID": "InstallKeysFromFolderButton",
"Translations": {
"ar_SA": "مجلد...",
"de_DE": "Verzeichnis...",
"el_GR": "Φάκελος...",
"en_US": "Folder...",
"es_ES": "Carpeta...",
"fr_FR": "Dossier...",
"he_IL": "תיקייה...",
"it_IT": "Cartella...",
"ja_JP": "フォルダー...",
"ko_KR": "폴더...",
"no_NO": "Mappe...",
"pl_PL": "Katalog...",
"pt_BR": "Diretório...",
"ru_RU": "Папка...",
"sv_SE": "Katalog...",
"th_TH": "โฟลเดอร์...",
"tr_TR": "Klasör...",
"uk_UA": "Тека...",
"zh_CN": "文件夹...",
"zh_TW": "資料夾..."
}
},
{
"ID": "InstallFirmwareLabel",
"Translations": {
"ar_SA": "تثبيت البرنامج الثابت",
"de_DE": "Firmware installieren",
"el_GR": "Εγκατάσταση Firmware",
"en_US": "Install Firmware",
"es_ES": "Instalar Firmware",
"fr_FR": "Installer le Firmware",
"he_IL": "התקן קושחה",
"it_IT": "Installa firmware",
"ja_JP": "ファームウェアをインストール",
"ko_KR": "펌웨어 설치",
"no_NO": "Installer fastvare",
"pl_PL": "Zainstaluj oprogramowanie",
"pt_BR": "Instalar Firmware",
"ru_RU": "Установить прошивку",
"sv_SE": "Installera firmware",
"th_TH": "ติดตั้งเฟิร์มแวร์",
"tr_TR": "Yazılım Yükle",
"uk_UA": "Встановити прошивку",
"zh_CN": "安装系统固件",
"zh_TW": "安裝韌體"
}
},
{
"ID": "InstallFirmwareFromFileButton",
"Translations": {
"ar_SA": "XCI أو ZIP...",
"de_DE": "XCI oder ZIP...",
"el_GR": "XCI ή ZIP...",
"en_US": "XCI or ZIP...",
"es_ES": "XCI o ZIP...",
"fr_FR": "XCI ou ZIP...",
"he_IL": "XCI או ZIP...",
"it_IT": "XCI o ZIP...",
"ja_JP": "XCI または ZIP...",
"ko_KR": "XCI 또는 ZIP...",
"no_NO": "XCI eller ZIP...",
"pl_PL": "XCI lub ZIP...",
"pt_BR": "XCI ou ZIP...",
"ru_RU": "XCI или ZIP...",
"sv_SE": "XCI eller ZIP...",
"th_TH": "XCI หรือ ZIP...",
"tr_TR": "XCI veya ZIP...",
"uk_UA": "XCI або ZIP...",
"zh_CN": "XCI 或 ZIP...",
"zh_TW": "XCI 或 ZIP..."
}
},
{
"ID": "InstallFirmwareFromFolderButton",
"Translations": {
"ar_SA": "مجلد...",
"de_DE": "Verzeichnis...",
"el_GR": "Φάκελος...",
"en_US": "Folder...",
"es_ES": "Carpeta...",
"fr_FR": "Dossier...",
"he_IL": "תיקייה...",
"it_IT": "Cartella...",
"ja_JP": "フォルダー...",
"ko_KR": "폴더...",
"no_NO": "Mappe...",
"pl_PL": "Katalog...",
"pt_BR": "Diretório...",
"ru_RU": "Папка...",
"sv_SE": "Katalog...",
"th_TH": "โฟลเดอร์...",
"tr_TR": "Klasör...",
"uk_UA": "Тека...",
"zh_CN": "文件夹...",
"zh_TW": "資料夾..."
}
},
{
"ID": "ToolsLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Werkzeuge",
"el_GR": "",
"en_US": "Tools",
"es_ES": "Herramientas",
"fr_FR": "Outils",
"he_IL": "",
"it_IT": "Strumenti",
"ja_JP": "",
"ko_KR": "도구",
"no_NO": "",
"pl_PL": "",
"pt_BR": "Ferramentas",
"ru_RU": "Инструменты",
"sv_SE": "Verktyg",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "工具",
"zh_TW": "工具"
}
},
{
"ID": "MiiEditorButton",
"Translations": {
"ar_SA": "",
"de_DE": "Mii-Editor",
"el_GR": "",
"en_US": "Mii Editor",
"es_ES": "Editor de Mii",
"fr_FR": "Éditeur de Mii",
"he_IL": "",
"it_IT": "Editor di Mii",
"ja_JP": "",
"ko_KR": "Mii 편집기",
"no_NO": "Mii-redigerer",
"pl_PL": "Edytor Mii",
"pt_BR": "Editor de Mii",
"ru_RU": "Редактор Mii",
"sv_SE": "Mii-redigerare",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Редактор Mii",
"zh_CN": "Mii 编辑器",
"zh_TW": "Mii 編輯器"
}
},
{
"ID": "XCITrimmerButton",
"Translations": {
"ar_SA": "",
"de_DE": "XCI-Trimmer",
"el_GR": "",
"en_US": "XCI Trimmer",
"es_ES": "Recortador de XCI",
"fr_FR": "Réducteur de XCI",
"he_IL": "",
"it_IT": "Trimmer XCI",
"ja_JP": "",
"ko_KR": "XCI 파일 트리머",
"no_NO": "Trim XCI-filer",
"pl_PL": "Przycinacz XCI",
"pt_BR": "Cortador de XCI",
"ru_RU": "Триммер XCI",
"sv_SE": "XCI-trimmer",
"th_TH": "",
"tr_TR": "XCI Kesici",
"uk_UA": "Тример XCI",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "PauseEmulationButton",
"Translations": {
"ar_SA": "إيقاف التشغيل مؤقتًا",
"de_DE": "Emulation pausieren",
"el_GR": "Παύση προσομοίωσης",
"en_US": "Pause Emulation",
"es_ES": "Pausar Emulación",
"fr_FR": "Pauser l'Émulation",
"he_IL": "השהיית האמולציה",
"it_IT": "Pausa emulazione",
"ja_JP": "エミュレーション一時停止",
"ko_KR": "에뮬레이션 일시중지",
"no_NO": "Pause Emulatoren",
"pl_PL": "Wstrzymaj emulację",
"pt_BR": "Pausar emulação",
"ru_RU": "Пауза эмуляции",
"sv_SE": "Pausa emuleringen",
"th_TH": "พักการจำลอง",
"tr_TR": "Emülasyonu Duraklat",
"uk_UA": "Пауза емуляції",
"zh_CN": "暂停模拟",
"zh_TW": "暫停模擬"
}
},
{
"ID": "ResumeEmulationButton",
"Translations": {
"ar_SA": "استئناف المحاكاة",
"de_DE": "Emulation fortsetzen",
"el_GR": "Συνέχιση προσομοίωσης",
"en_US": "Resume Emulation",
"es_ES": "Reanudar Emulación",
"fr_FR": "Reprendre l'Émulation",
"he_IL": "המשך האמולציה",
"it_IT": "Riprendi l'emulazione",
"ja_JP": "エミュレーション再開",
"ko_KR": "에뮬레이션 다시 시작",
"no_NO": "Gjenoppta emuleringen",
"pl_PL": "Wznów emulację",
"pt_BR": "Retomar emulação",
"ru_RU": "Продолжить эмуляцию",
"sv_SE": "Återuppta emuleringen",
"th_TH": "ดำเนินการจำลองต่อ",
"tr_TR": "Emülasyonu Sürdür",
"uk_UA": "Продовжити емуляцію",
"zh_CN": "继续模拟",
"zh_TW": "繼續模擬"
}
},
{
"ID": "StopEmulationButton",
"Translations": {
"ar_SA": "إيقاف المحاكاة",
"de_DE": "Emulation beenden",
"el_GR": "Διακοπή Εξομοίωσης",
"en_US": "Stop Emulation",
"es_ES": "Detener Emulación",
"fr_FR": "Arrêter l'Émulation",
"he_IL": "עצור אמולציה",
"it_IT": "Arresta l'emulazione",
"ja_JP": "エミュレーションを中止",
"ko_KR": "에뮬레이션 중지",
"no_NO": "Stopp Emulering",
"pl_PL": "Zatrzymaj emulację",
"pt_BR": "Parar a Emulação",
"ru_RU": "Остановить эмуляцию",
"sv_SE": "Stoppa emulering",
"th_TH": "หยุดการจำลอง",
"tr_TR": "Emülasyonu Durdur",
"uk_UA": "Зупинити емуляцію",
"zh_CN": "停止模拟",
"zh_TW": "停止模擬"
}
},
{
"ID": "RestartEmulationButton",
"Translations": {
"ar_SA": "",
"de_DE": "Emulation neustarten",
"el_GR": "",
"en_US": "Restart Emulation",
"es_ES": "Reiniciar Emulación",
"fr_FR": "Redémarrer l'Émulation",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Перезапустить эмуляцию",
"sv_SE": "Starta om emulering",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "重启模拟",
"zh_TW": "重新啟動模擬"
}
},
{
"ID": "ScanAmiiboButton",
"Translations": {
"ar_SA": "مسح Amiibo",
"de_DE": "Amiibo scannen",
"el_GR": "Σάρωση Amiibo",
"en_US": "Scan Amiibo",
"es_ES": "Escanear Amiibo",
"fr_FR": "Scanner un Amiibo",
"he_IL": "סרוק אמיבו",
"it_IT": "Scansiona un Amiibo",
"ja_JP": "Amiibo をスキャン",
"ko_KR": "Amiibo 스캔",
"no_NO": "Skann en Amiibo",
"pl_PL": "Skanuj Amiibo",
"pt_BR": "Escanear um Amiibo",
"ru_RU": "Сканировать Amiibo",
"sv_SE": "Skanna en Amiibo",
"th_TH": "สแกนหา Amiibo",
"tr_TR": "Bir Amiibo Tara",
"uk_UA": "Сканувати Amiibo",
"zh_CN": "扫描 Amiibo",
"zh_TW": "掃描 Amiibo"
}
},
{
"ID": "ScanAmiiboFromBinButton",
"Translations": {
"ar_SA": "مسح Amiibo (BIN)",
"de_DE": "Amiibo scannen (BIN)",
"el_GR": "Σάρωση Amiibo (BIN)",
"en_US": "Scan Amiibo (BIN)",
"es_ES": "Escanear un Amiibo (BIN)",
"fr_FR": "Scanner un Amiibo (BIN)",
"he_IL": "סרוק Amiibo (BIN)",
"it_IT": "Scansiona un Amiibo (BIN)",
"ja_JP": "Amiibo をスキャン (BIN)",
"ko_KR": "Amiibo 스캔 (BIN)",
"no_NO": "Skann en Amiibo (BIN)",
"pl_PL": "Skanuj Amiibo (BIN)",
"pt_BR": "Escaneie um Amiibo (BIN)",
"ru_RU": "Сканировать Amiibo (BIN)",
"sv_SE": "Skanna en Amiibo (BIN)",
"th_TH": "สแกนอามีโบ (BIN)",
"tr_TR": "Amiibo Tara (BIN)",
"uk_UA": "Сканувати Amiibo (BIN)",
"zh_CN": "扫描 Amiibo (BIN)",
"zh_TW": "掃瞄 Amiibo (BIN)"
}
},
{
"ID": "ScanSkylanderButton",
"Translations": {
"ar_SA": "فحص Skylander",
"de_DE": "Skylander scannen",
"el_GR": "Σάρωση Skylander",
"en_US": "Scan Skylander",
"es_ES": "Escanear Skylander",
"fr_FR": "Scanner un Skylander",
"he_IL": "סרוק אמיבו",
"it_IT": "Scansiona un Skylander",
"ja_JP": "Skylander をスキャン",
"ko_KR": "Skylander 스캔",
"no_NO": "Skann en Skylander",
"pl_PL": "Skanuj Skylander",
"pt_BR": "Escanear um Skylander",
"ru_RU": "Сканировать Skylander",
"sv_SE": "Skanna en Skylander",
"th_TH": "สแกนหา Skylander",
"tr_TR": "Bir Skylander Tara",
"uk_UA": "Сканувати Skylander",
"zh_CN": "扫描 Skylander",
"zh_TW": "掃描 Skylander"
}
},
{
"ID": "RemoveSkylanderButton",
"Translations": {
"ar_SA": "إزالة Skylander",
"de_DE": "Skylander entfernen",
"el_GR": "Αφαίρεση Skylander",
"en_US": "Remove Skylander",
"es_ES": "Eliminar Skylander",
"fr_FR": "Supprimer un Skylander",
"he_IL": "הסר Skylander",
"it_IT": "Rimuovi Skylander",
"ja_JP": "Skylander を削除",
"ko_KR": "Skylander 제거",
"no_NO": "Fjern Skylander",
"pl_PL": "Usuń Skylander",
"pt_BR": "Remover um Skylander",
"ru_RU": "Удалить Skylander",
"sv_SE": "Ta bort Skylander",
"th_TH": "ลบ Skylander",
"tr_TR": "Skylander'ı Kaldır",
"uk_UA": "Видалити Skylander",
"zh_CN": "移除 Skylander",
"zh_TW": "移除 Skylander"
}
},
{
"ID": "SimulateWakeUpMessageButton",
"Translations": {
"ar_SA": "محاكاة رسالة الاستيقاظ",
"de_DE": "Aufwachnachricht simulieren",
"el_GR": "Προσομοίωση Μηνύματος Αφύπνισης",
"en_US": "Simulate Wake-Up Message",
"es_ES": "Simular Mensaje de Reactivación",
"fr_FR": "Simuler un Message de Réveil",
"he_IL": "דמה הודעת השכמה",
"it_IT": "Simula messaggio di risveglio",
"ja_JP": "スリープ復帰メッセージをシミュレート",
"ko_KR": "절전 모드 해제 메시지 시뮬레이션",
"no_NO": "Simuler oppvåknings-melding",
"pl_PL": "Symuluj wiadomość wybudzania",
"pt_BR": "Simular Mensagem de Acordar o Console",
"ru_RU": "Имитировать сообщение пробуждения",
"sv_SE": "Simulera uppvakningsmeddelande",
"th_TH": "จำลองการปลุกอุปกรณ์ให้ทำงาน",
"tr_TR": "Uyandırma Mesajı Simüle Et",
"uk_UA": "Симулювати повідомлення про пробудження",
"zh_CN": "模拟唤醒消息",
"zh_TW": "模擬喚醒訊息"
}
},
{
"ID": "TakeScreenshotButton",
"Translations": {
"ar_SA": "أخذ لقطة للشاشة",
"de_DE": "Screenshot aufnehmen",
"el_GR": "Λήψη Στιγμιότυπου",
"en_US": "Take Screenshot",
"es_ES": "Captura de Pantalla",
"fr_FR": "Prendre une Capture d'Écran",
"he_IL": "צלם מסך",
"it_IT": "Cattura uno screenshot",
"ja_JP": "スクリーンショットを撮影",
"ko_KR": "스크린샷 찍기",
"no_NO": "Ta skjermbilde",
"pl_PL": "Zrób zrzut ekranu",
"pt_BR": "Tirar Captura de tela",
"ru_RU": "Сделать снимок экрана",
"sv_SE": "Ta skärmbild",
"th_TH": "ถ่ายภาพหน้าจอ",
"tr_TR": "Ekran Görüntüsü Al",
"uk_UA": "Зробити знімок екрана",
"zh_CN": "保存截屏",
"zh_TW": "儲存擷取畫面"
}
},
{
"ID": "HideUiButton",
"Translations": {
"ar_SA": "إخفاء واجهة المستخدم",
"de_DE": "Oberfläche ausblenden",
"el_GR": "Απόκρυψη UI",
"en_US": "Hide UI",
"es_ES": "Ocultar Interfaz",
"fr_FR": "Masquer l'Interface",
"he_IL": "הסתר ממשק משתמש ",
"it_IT": "Nascondi l'interfaccia",
"ja_JP": "UIを隠す",
"ko_KR": "UI 숨기기",
"no_NO": "Skjul brukergrensesnitt",
"pl_PL": "Ukryj interfejs użytkownika",
"pt_BR": "Esconder Interface",
"ru_RU": "Скрыть интерфейс",
"sv_SE": "Dölj gränssnittet",
"th_TH": "ซ่อน UI",
"tr_TR": "Arayüzü Gizle",
"uk_UA": "Сховати інтерфейс",
"zh_CN": "隐藏菜单栏和状态栏",
"zh_TW": "隱藏 UI"
}
},
{
"ID": "StartRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme starten",
"el_GR": "",
"en_US": "Start RenderDoc Frame Capture",
"es_ES": "Iniciar una captura de fotograma de RenderDoc",
"fr_FR": "Démarrer une capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 시작",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Запустить захват кадра RenderDoc",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "启动 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "EndRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme beenden",
"el_GR": "",
"en_US": "End RenderDoc Frame Capture",
"es_ES": "Detener la captura de fotograma de RenderDoc",
"fr_FR": "Arrêter la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 종료",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Завершить захват кадра RenderDoc",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "DiscardRenderDocCaptureButton",
"Translations": {
"ar_SA": "",
"de_DE": "RenderDoc Frame-Aufnahme verwerfen",
"el_GR": "",
"en_US": "Discard RenderDoc Frame Capture",
"es_ES": "Descartar la captura de fotograma de RenderDoc",
"fr_FR": "Supprimer la capture de trame RenderDoc",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "RenderDoc 프레임 캡처 폐기",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Отменить захват кадра RenderDoc",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "丢弃 RenderDoc 帧捕获",
"zh_TW": ""
}
},
{
"ID": "DiscardRenderDocCaptureToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "Beendet die jetzige RenderDoc Frame-Aufnahme, verwirft sofort das Ergebnis.",
"el_GR": "",
"en_US": "Ends the currently active RenderDoc Frame Capture, immediately discarding its result.",
"es_ES": "Finaliza la captura de fotograma de RenderDoc actualmente activa y descarta inmediatamente su resultado.",
"fr_FR": "Met fin à la capture de trame RenderDoc en cours, en supprimant immédiatement son résultat.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "현재 활성화된 RenderDoc 프레임 캡처를 종료하고 결과를 즉시 폐기합니다.",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Завершает текущий активный захват кадра RenderDoc и немедленно удаляет его результат.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "结束当前正在进行的 RenderDoc 帧捕获,并立即丢弃其结果。",
"zh_TW": ""
}
}
]
}
-279
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@@ -1,279 +0,0 @@
{
"Locales": [
{
"ID": "FileLabel",
"Translations": {
"ar_SA": "_ملف",
"de_DE": "_Datei",
"el_GR": "_Αρχείο",
"en_US": "_File",
"es_ES": "_Archivo",
"fr_FR": "_Fichier",
"he_IL": "_קובץ",
"it_IT": "_Archivio",
"ja_JP": "ファイル(_F)",
"ko_KR": "파일(_F)",
"no_NO": "_Fil",
"pl_PL": "_Plik",
"pt_BR": "_Arquivo",
"ru_RU": "_Файл",
"sv_SE": "_Arkiv",
"th_TH": "ไฟล์",
"tr_TR": "_Dosya",
"uk_UA": "_Файл",
"zh_CN": "文件(_F)",
"zh_TW": "檔案(_F)"
}
},
{
"ID": "LoadApplicationFromFileButton",
"Translations": {
"ar_SA": "_تحميل التطبيق...",
"de_DE": "_Anwendung laden...",
"el_GR": "_Φόρτωση εφαρμογής...",
"en_US": "_Load Application...",
"es_ES": "_Cargar Aplicación...",
"fr_FR": "_Charger lApplication...",
"he_IL": "_טען יישום...",
"it_IT": "_Carica applicazione...",
"ja_JP": "アプリケーションをロード(_L)...",
"ko_KR": "앱 불러오기(_L)...",
"no_NO": "_Last inn program...",
"pl_PL": "_Załaduj aplikację...",
"pt_BR": "_Carregar aplicativo...",
"ru_RU": "_Загрузить приложение...",
"sv_SE": "_Läs in applikation...",
"th_TH": "_โหลดแอปพลิเคชัน...",
"tr_TR": "_Uygulamayı yükle...",
"uk_UA": "_Завантажити застосунок...",
"zh_CN": "加载应用程序(_L)...",
"zh_TW": "載入應用程式(_L)..."
}
},
{
"ID": "LoadUnpackedGameFromFolderButton",
"Translations": {
"ar_SA": "تحميل لُعْبَة غير محزومة...",
"de_DE": "_Entpacktes Spiel laden...",
"el_GR": "_Φόρτωση Απακετάριστου Παιχνιδιού...",
"en_US": "Load _Unpacked Game...",
"es_ES": "Cargar Juego _Desempaquetado...",
"fr_FR": "Charger un Jeu Décompressé...",
"he_IL": "טען משחק _שאינו ארוז...",
"it_IT": "Carica gioco _estratto...",
"ja_JP": "_展開されたゲームをロード...",
"ko_KR": "압축 푼 게임 불러오기(_U)...",
"no_NO": "Last inn _upakket spill...",
"pl_PL": "Załaduj _rozpakowaną grę...",
"pt_BR": "Abrir Jogo _Extraído...",
"ru_RU": "Загрузить _распакованную игру...",
"sv_SE": "Läs in _uppackat spel...",
"th_TH": "โหลดเกมที่แตกไฟล์แล้ว...",
"tr_TR": "_Sıkıştırılmamış Oyun Yükle...",
"uk_UA": "Завантажити _розпаковану гру...",
"zh_CN": "加载解包后的游戏(_U)...",
"zh_TW": "載入未封裝的遊戲(_U)..."
}
},
{
"ID": "LoadTitleUpdatesAndDLCFromFolderButton",
"Translations": {
"ar_SA": "",
"de_DE": "Updates/DLC laden...",
"el_GR": "",
"en_US": "Load Updates/DLC...",
"es_ES": "Cargar Actualizaciones/DLC...",
"fr_FR": "Charger les Mises à Jour/DLC...",
"he_IL": "",
"it_IT": "Carica aggiornamenti/DLC...",
"ja_JP": "",
"ko_KR": "업데이트/DLC 불러오기...",
"no_NO": "Last inn oppdateringer/DLC...",
"pl_PL": "",
"pt_BR": "Carregar atualizações/DLC...",
"ru_RU": "Загрузить обновления/DLC...",
"sv_SE": "Läs in uppdateringar/DLC...",
"th_TH": "โหลดอัปเดต/DLC...",
"tr_TR": "",
"uk_UA": "Завантажити оновлення/DLC...",
"zh_CN": "加载更新/DLC...",
"zh_TW": "載入更新/DLC..."
}
},
{
"ID": "OpenRyuijnxFolderButton",
"Translations": {
"ar_SA": "‫فتح مجلد Ryujinx",
"de_DE": "Ryujinx-Ordner öffnen",
"el_GR": "Άνοιγμα Φακέλου Ryujinx",
"en_US": "Open Ryujinx Folder",
"es_ES": "Abrir Carpeta de Ryujinx",
"fr_FR": "Ouvrir le Dossier Ryujinx",
"he_IL": "פתח את תיקיית ריוג'ינקס",
"it_IT": "Apri la cartella di Ryujinx",
"ja_JP": "Ryujinx フォルダを開く",
"ko_KR": "Ryujinx 폴더 열기",
"no_NO": "Åpne Ryujinx mappe",
"pl_PL": "Otwórz folder Ryujinx",
"pt_BR": "Abrir Pasta do Ryujinx",
"ru_RU": "Открыть папку Ryujinx",
"sv_SE": "Öppna Ryujinx-mapp",
"th_TH": "เปิดโฟลเดอร์ Ryujinx",
"tr_TR": "Ryujinx Klasörünü aç",
"uk_UA": "Відкрити теку Ryujinx",
"zh_CN": "打开 Ryujinx 系统目录",
"zh_TW": "開啟 Ryujinx 資料夾"
}
},
{
"ID": "OpenLogsFolderButton",
"Translations": {
"ar_SA": "فتح مجلد السجلات",
"de_DE": "Logs-Ordner öffnen",
"el_GR": "Άνοιγμα Φακέλου Καταγραφής",
"en_US": "Open Logs Folder",
"es_ES": "Abrir Carpeta de Registros",
"fr_FR": "Ouvrir le Dossier des Journaux",
"he_IL": "פתח את תיקיית קבצי הלוג",
"it_IT": "Apri la cartella dei log",
"ja_JP": "ログフォルダを開く",
"ko_KR": "로그 폴더 열기",
"no_NO": "Åpne Logg mappen",
"pl_PL": "Otwórz folder plików dziennika zdarzeń",
"pt_BR": "Abrir Pasta de _Logs",
"ru_RU": "Открыть папку журналов",
"sv_SE": "Öppna loggmapp",
"th_TH": "เปิดโฟลเดอร์ Logs",
"tr_TR": "Logs Klasörünü aç",
"uk_UA": "Відкрити теку журналів змін",
"zh_CN": "打开日志目录",
"zh_TW": "開啟日誌資料夾"
}
},
{
"ID": "OpenScreenshotsFolderButton",
"Translations": {
"ar_SA": "",
"de_DE": "Bildschirmfoto-Ordner öffnen",
"el_GR": "",
"en_US": "Open Screenshots Folder",
"es_ES": "Abrir Carpeta de Capturas de Pantalla",
"fr_FR": "Ouvrir le Dossier des Captures d’Écran",
"he_IL": "",
"it_IT": "Apri la cartella degli screenshots",
"ja_JP": "",
"ko_KR": "스크린샷 폴더 열기",
"no_NO": "Åpne Skjermbilde Mappen",
"pl_PL": "",
"pt_BR": "Abrir Pasta de Capturas de Tela",
"ru_RU": "Открыть папку снимков экрана",
"sv_SE": "Öppna skärmbildsmappen",
"th_TH": "เปิดโฟลเดอร์ที่เก็บภาพหน้าจอ",
"tr_TR": "",
"uk_UA": "Відкрити теку скріншотів",
"zh_CN": "打开截图文件夹",
"zh_TW": "開啟螢幕擷取畫面資料夾"
}
},
{
"ID": "AssociateFileTypesButton",
"Translations": {
"ar_SA": "",
"de_DE": "Dateitypen zuordnen",
"el_GR": "",
"en_US": "Associate File Types",
"es_ES": "",
"fr_FR": "Associer Les Types de Fichiers",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Связать файлы с приложением",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "RemoveFileTypeAssociationsButton",
"Translations": {
"ar_SA": "",
"de_DE": "Dateityp-Zuordnungen entfernen",
"el_GR": "",
"en_US": "Remove File Type Associations",
"es_ES": "",
"fr_FR": "Dissocier Les Types de Fichiers",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Удалить ассоциации файлов",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "FileTypeAssociationsToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "Ordnet unterstützte Dateitypen (NSP, XCI, NCA, NRO, NSO) Ryujinx zu, sodass sie beim Doppelklick im Dateimanager automatisch geöffnet werden. Das Entfernen der Dateityp-Zuordnungen deaktiviert dieses Verhalten.",
"el_GR": "",
"en_US": "Associates supported file types (NSP, XCI, NCA, NRO, NSO) with Ryujinx so they open automatically when double-clicked in your file manager. Removing file type associations stops this behavior.",
"es_ES": "",
"fr_FR": "Associe les types de fichiers pris en charge (NSP, XCI, NCA, NRO, NSO) à Ryujinx afin quils souvrent automatiquement par double-clic dans votre gestionnaire de fichiers. Les dissocier désactive ce comportement",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Связывает поддерживаемые типы файлов (NSP, XCI, NCA, NRO, NSO) с Ryujinx, чтобы они автоматически открывались при двойном щелчке в файловом менеджере. Удаление ассоциаций файлов отключает это поведение.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "ExitButton",
"Translations": {
"ar_SA": "_خروج",
"de_DE": "_Beenden",
"el_GR": "_Έξοδος",
"en_US": "_Exit",
"es_ES": "_Salir",
"fr_FR": "_Quitter",
"he_IL": "_יציאה",
"it_IT": "_Esci",
"ja_JP": "終了(_E)",
"ko_KR": "종료(_E)",
"no_NO": "_Avslutt",
"pl_PL": "_Wyjdź",
"pt_BR": "_Sair",
"ru_RU": "_Выйти",
"sv_SE": "_Avsluta",
"th_TH": "_ออก",
"tr_TR": "_Çıkış",
"uk_UA": "_Вихід",
"zh_CN": "退出(_E)",
"zh_TW": "結束(_E)"
}
}
]
}
-104
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@@ -1,104 +0,0 @@
{
"Locales": [
{
"ID": "OptionsLabel",
"Translations": {
"ar_SA": "_خيارات",
"de_DE": "_Optionen",
"el_GR": "_Επιλογές",
"en_US": "_Options",
"es_ES": "_Opciones",
"fr_FR": null,
"he_IL": "_אפשרויות",
"it_IT": "_Opzioni",
"ja_JP": "オプション(_O)",
"ko_KR": "옵션(_O)",
"no_NO": "_Alternativer",
"pl_PL": "_Opcje",
"pt_BR": "_Opções",
"ru_RU": "_Настройки",
"sv_SE": "_Inställningar",
"th_TH": "_ตัวเลือก",
"tr_TR": "_Seçenekler",
"uk_UA": "_Параметри",
"zh_CN": "选项(_O)",
"zh_TW": "選項(_O)"
}
},
{
"ID": "LanguageButton",
"Translations": {
"ar_SA": "اللغة",
"de_DE": "Sprache",
"el_GR": "Γλώσσα",
"en_US": "Language",
"es_ES": "Idioma",
"fr_FR": "Langue",
"he_IL": "שפה",
"it_IT": "Lingua",
"ja_JP": "言語",
"ko_KR": "언어",
"no_NO": "Språk",
"pl_PL": "Język",
"pt_BR": "Idioma",
"ru_RU": "Язык",
"sv_SE": "Språk",
"th_TH": "ภาษา",
"tr_TR": "Dil",
"uk_UA": "Мова",
"zh_CN": "语言",
"zh_TW": "語言"
}
},
{
"ID": "UserProfilesButton",
"Translations": {
"ar_SA": "_ملفات المستخدمين",
"de_DE": "_Benutzerprofile",
"el_GR": "_Προφίλ Χρηστών",
"en_US": "_User Profiles",
"es_ES": "_Perfiles de Usuario",
"fr_FR": "_Profils d'Utilisateurs",
"he_IL": "_פרופילי משתמש",
"it_IT": "_Profili utente",
"ja_JP": "ユーザプロファイル(_M)",
"ko_KR": "사용자 프로필(_M)",
"no_NO": "_Brukerprofiler",
"pl_PL": "_Profile użytkowników",
"pt_BR": "_Perfis de usuário",
"ru_RU": "_Профили пользователей",
"sv_SE": "_Användarprofiler",
"th_TH": "_โปรไฟล์ผู้ใช้งาน",
"tr_TR": "_Kullanıcı Profilleri",
"uk_UA": "_Профілі користувачів",
"zh_CN": "用户配置文件(_M)",
"zh_TW": "使用者設定檔(_M)"
}
},
{
"ID": "SettingsButton",
"Translations": {
"ar_SA": "_الإعدادات",
"de_DE": "_Einstellungen",
"el_GR": "_Ρυθμίσεις",
"en_US": "_Settings",
"es_ES": "_Configuración",
"fr_FR": "_Paramètres",
"he_IL": "_הגדרות",
"it_IT": "_Impostazioni",
"ja_JP": "設定(_S)",
"ko_KR": "설정(_S)",
"no_NO": "_Innstillinger",
"pl_PL": "_Ustawienia",
"pt_BR": "_Configurações",
"ru_RU": "_Параметры",
"sv_SE": "_Inställningar",
"th_TH": "_ตั้งค่า",
"tr_TR": "_Seçenekler",
"uk_UA": "_Налаштування",
"zh_CN": "设置(_S)",
"zh_TW": "設定(_S)"
}
}
]
}
-54
View File
@@ -1,54 +0,0 @@
{
"Locales": [
{
"ID": "ToggleFullscreenButton",
"Translations": {
"ar_SA": "التبديل إلى وضع ملء الشاشة",
"de_DE": "Vollbild",
"el_GR": "Λειτουργία Πλήρους Οθόνης",
"en_US": "Toggle Fullscreen",
"es_ES": "Cambiar a Pantalla Completa.",
"fr_FR": "Basculer en Plein Écran",
"he_IL": "שנה מצב- מסך מלא",
"it_IT": "Schermo intero",
"ja_JP": "全画面切り替え",
"ko_KR": "전체 화면 전환",
"no_NO": "Fullskjermsvisning av/på",
"pl_PL": "Przełącz na tryb pełnoekranowy",
"pt_BR": "Mudar para Tela Cheia",
"ru_RU": "Переключить полноэкранный режим",
"sv_SE": "Växla helskärm",
"th_TH": "สลับเป็นโหมดเต็มหน้าจอ",
"tr_TR": "Tam Ekran Modunu Aç",
"uk_UA": "На весь екран",
"zh_CN": "切换全屏",
"zh_TW": "切換全螢幕模式"
}
},
{
"ID": "ShowConsoleButton",
"Translations": {
"ar_SA": "عرض وحدة التحكم",
"de_DE": "Zeige Konsole",
"el_GR": "Εμφάνιση Κονσόλας",
"en_US": "Show Console",
"es_ES": "Mostrar Consola",
"fr_FR": "Afficher la Console",
"he_IL": "הצג שורת פקודות",
"it_IT": "Mostra console",
"ja_JP": "コンソールを表示",
"ko_KR": "콘솔 표시",
"no_NO": "Vis konsoll",
"pl_PL": "Pokaż Konsolę",
"pt_BR": "Exibir Console",
"ru_RU": "Показать консоль",
"sv_SE": "Visa konsoll",
"th_TH": "แสดง คอนโซล",
"tr_TR": "Konsol'u Göster",
"uk_UA": "Показати консоль",
"zh_CN": "显示控制台",
"zh_TW": "顯示控制台"
}
}
]
}
-79
View File
@@ -1,79 +0,0 @@
{
"Locales": [
{
"ID": "StartGamesInFullscreenCheckboxLabel",
"Translations": {
"ar_SA": "ابدأ الألعاب بملء الشاشة",
"de_DE": "Spiele im Vollbild starten",
"el_GR": "Εκκίνηση Παιχνιδιών σε Πλήρη Οθόνη",
"en_US": "Start Games in Fullscreen",
"es_ES": "Iniciar Juegos en Pantalla Completa",
"fr_FR": "Démarrer les Jeux en Plein Écran",
"he_IL": "התחל משחקים במסך מלא",
"it_IT": "Avvia i giochi a schermo intero",
"ja_JP": "全画面でゲームを開始",
"ko_KR": "전체 화면으로 게임 시작",
"no_NO": "Start spill i fullskjerm",
"pl_PL": "Uruchamiaj gry na pełnym ekranie",
"pt_BR": "Iniciar Jogos em Tela Cheia",
"ru_RU": "Запускать игры в полноэкранном режиме",
"sv_SE": "Starta spel i helskärm",
"th_TH": "เริ่มเกมแบบเต็มหน้าจอ",
"tr_TR": "Oyunları Tam Ekranda Başlat",
"uk_UA": "Запускати ігри в повноекранному режимі",
"zh_CN": "全屏启动游戏",
"zh_TW": "以全螢幕啟動遊戲"
}
},
{
"ID": "StartGamesWithoutUICheckboxLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Benutzeroberfläche beim Spielstart ausblenden",
"el_GR": "",
"en_US": "Hide UI on Game Start",
"es_ES": "Ocultar la Interfaz al Iniciar el Juego",
"fr_FR": "Masquer lInterface au Lancement du Jeu",
"he_IL": "",
"it_IT": "Nascondi linterfaccia allavvio del gioco",
"ja_JP": "",
"ko_KR": "게임 시작 시 UI 숨기기",
"no_NO": "Skjul brukergrensesnitt ved spillstart",
"pl_PL": "",
"pt_BR": "Ocultar a interface ao iniciar o jogo",
"ru_RU": "Скрывать интерфейс при запуске игры",
"sv_SE": "Dölj användargränssnitt vid spelstart",
"th_TH": "ซ่อน UI เมื่อเริ่มเกม",
"tr_TR": "",
"uk_UA": "Приховувати інтерфейс під час запуску гри",
"zh_CN": "启动游戏时隐藏界面",
"zh_TW": "啟動遊戲時隱藏介面"
}
},
{
"ID": "StartGamesWithoutUICheckboxLabelToolTip",
"Translations": {
"ar_SA": "",
"de_DE": "Blendet die Benutzeroberfläche von Ryujinx automatisch aus, sobald ein Spiel gestartet wird. Während des Spiels kann die Oberfläche mit F4 eingeblendet werden.",
"el_GR": "",
"en_US": "Automatically hides Ryujinx's UI whenever a game launches. While in-game, press F4 to show the UI.",
"es_ES": "",
"fr_FR": "Masque automatiquement l'interface de Ryujinx au lancement d'un jeu. En jeu, appuyez sur F4 pour afficher l'interface.",
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
"ru_RU": "Автоматически скрывает интерфейс Ryujinx при запуске игры. Во время игры нажмите F4, чтобы показать интерфейс.",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "",
"zh_CN": "",
"zh_TW": ""
}
}
]
}
-54
View File
@@ -1,54 +0,0 @@
{
"Locales": [
{
"ID": "TrimmingXCILabel",
"Translations": {
"ar_SA": "جاري تقليم: {0}",
"de_DE": "Schneide: {0}",
"el_GR": "Κόβει το: {0}",
"en_US": "Trimming: {0}",
"es_ES": "Recortando: {0}",
"fr_FR": "Réduction de: {0}",
"he_IL": "חיתוך: {0}",
"it_IT": "Riduzione di: {0}",
"ja_JP": "{0} をトリミング中:",
"ko_KR": "{0} 트리밍:",
"no_NO": "Trimming av: {0}",
"pl_PL": "Przycinanie: {0}",
"pt_BR": "Reduzindo: {0}",
"ru_RU": "Обрезка: {0}",
"sv_SE": "Trimmar: {0}",
"th_TH": "กำลังตัด: {0}",
"tr_TR": "{0} Kısaltılıyor:",
"uk_UA": "Обрізка: {0}",
"zh_CN": "正在修剪: {0}",
"zh_TW": "正在修剪: {0}"
}
},
{
"ID": "FirmwareVersionLabel",
"Translations": {
"ar_SA": "",
"de_DE": "",
"el_GR": "",
"en_US": "Firmware Version: {0}",
"es_ES": "Versión del Firmware: {0}",
"fr_FR": "Version du Firmware : {0}",
"he_IL": "",
"it_IT": "Versione firmware: {0}",
"ja_JP": "",
"ko_KR": "펌웨어 버전 : {0}",
"no_NO": "Fastvareversjon: {0}",
"pl_PL": "",
"pt_BR": "Versão do Firmware: {0}",
"ru_RU": "Версия прошивки: {0}",
"sv_SE": "Firmware-version: {0}",
"th_TH": "เวอร์ชันเฟิร์มแวร์: {0}",
"tr_TR": "",
"uk_UA": "Версія прошивки: {0}",
"zh_CN": "系统固件版本:{0}",
"zh_TW": "系統韌體版本: {0}"
}
}
]
}
-429
View File
@@ -1,429 +0,0 @@
{
"Locales": [
{
"ID": "StatusCountLabel",
"Translations": {
"ar_SA": "",
"de_DE": "XCI ausgewählt: {0}/{1}",
"el_GR": "",
"en_US": "XCI Selected: {0}/{1}",
"es_ES": "XCI Seleccionados: {0}/{1}",
"fr_FR": "XCI Sélectionnés : {0}/{1}",
"he_IL": "",
"it_IT": "XCI Selezionati: {0}/{1}",
"ja_JP": "",
"ko_KR": "XCI 선택됨: {0}/{1}",
"no_NO": "XCI Valgt: {0}/{1}",
"pl_PL": "XCI Wybrane: {0}/{1}",
"pt_BR": "XCI Selecionados: {0}/{1}",
"ru_RU": "Выбрано XCI: {0}/{1}",
"sv_SE": "XCI Valda: {0}/{1}",
"th_TH": "XCI เลือกแล้ว: {0}/{1}",
"tr_TR": "",
"uk_UA": "Вибрано XCI: {0}/{1}",
"zh_CN": "XCI 已选: {0}/{1}",
"zh_TW": "XCI 已選擇: {0}/{1}"
}
},
{
"ID": "StatusCountWithFilterLabel",
"Translations": {
"ar_SA": "",
"de_DE": "XCI ausgewählt: {0}/{1} (Sichtbar: {2})",
"el_GR": "",
"en_US": "XCI Selected: {0}/{1} (Displayed: {2})",
"es_ES": "XCI Seleccionados: {0}/{1} (Mostrados: {2})",
"fr_FR": "XCI Sélectionnés : {0}/{1} (Affichés : {2})",
"he_IL": "",
"it_IT": "XCI Selezionati: {0}/{1} (Visualizzati: {2})",
"ja_JP": "",
"ko_KR": "XCI 선택됨: {0}/{1} (표시됨: {2})",
"no_NO": "XCI Valgt: {0}/{1} (Vises: {2})",
"pl_PL": "XCI Wybrane: {0}/{1} (Wyświetlone: {2})",
"pt_BR": "XCI Selecionados: {0}/{1} (Exibidos: {2})",
"ru_RU": "Выбрано XCI: {0}/{1} (Отображается: {2})",
"sv_SE": "XCI Valda: {0}/{1} (Visas: {2})",
"th_TH": "XCI เลือกแล้ว: {0}/{1} (แสดง: {2})",
"tr_TR": "",
"uk_UA": "Вибрано XCI: {0}/{1} (Відображається: {2})",
"zh_CN": "XCI 已选: {0}/{1}(显示: {2}",
"zh_TW": "XCI 已選擇: {0}/{1}(顯示: {2}"
}
},
{
"ID": "StatusTrimmingLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Trimmen: {0}/{1}...",
"el_GR": "",
"en_US": "Trimming: {0}/{1}...",
"es_ES": "Recortando: {0}/{1}...",
"fr_FR": "Réduction : {0}/{1}...",
"he_IL": "",
"it_IT": "Riduzione: {0}/{1}...",
"ja_JP": "",
"ko_KR": "트리밍: {0}/{1}...",
"no_NO": "Trimmer: {0}/{1}...",
"pl_PL": "",
"pt_BR": "Recortando: {0}/{1}...",
"ru_RU": "Обрезка: {0}/{1}...",
"sv_SE": "Trimmar: {0}/{1}...",
"th_TH": "กำลังตัดแต่ง: {0}/{1}...",
"tr_TR": "",
"uk_UA": "Обрізання: {0}/{1}...",
"zh_CN": "正在修剪:{0}/{1}...",
"zh_TW": "正在修剪:{0}/{1}..."
}
},
{
"ID": "StatusUntrimmingLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Trimmung von {0} wieder aufheben...",
"el_GR": "",
"en_US": "Untrimming {0}...",
"es_ES": "Deshaciendo el recorte {0}...",
"fr_FR": "Restauration de {0}...",
"he_IL": "",
"it_IT": "Ripristino di {0}...",
"ja_JP": "",
"ko_KR": "{0} 복원 중...",
"no_NO": "Gjenoppretter {0}...",
"pl_PL": "",
"pt_BR": "Restaurando {0}...",
"ru_RU": "Восстановление {0}...",
"sv_SE": "Återställer {0}...",
"th_TH": "กำลังกู้คืน {0}...",
"tr_TR": "",
"uk_UA": "Відновлення {0}...",
"zh_CN": "正在恢复 {0}...",
"zh_TW": "正在還原 {0}..."
}
},
{
"ID": "SelectAllButton",
"Translations": {
"ar_SA": "اختر الكل",
"de_DE": "Alles auswählen",
"el_GR": "Επιλογή όλων",
"en_US": "Select All",
"es_ES": "Seleccionar Todo",
"fr_FR": "Sélectionner Tout",
"he_IL": "בחר הכל",
"it_IT": "Seleziona tutto",
"ja_JP": "すべて選択",
"ko_KR": "모두 선택",
"no_NO": "Velg alle",
"pl_PL": "Zaznacz wszystko",
"pt_BR": "Selecionar tudo",
"ru_RU": "Выбрать все",
"sv_SE": "Markera alla",
"th_TH": "เลือกทั้งหมด",
"tr_TR": "Hepsini seç",
"uk_UA": "Вибрати все",
"zh_CN": "选择全部",
"zh_TW": "選擇全部"
}
},
{
"ID": "ClearSelectionButton",
"Translations": {
"ar_SA": "مسح التحديد",
"de_DE": "Auswahl aufheben",
"el_GR": "Εκκαθάριση επιλογής",
"en_US": "Clear Selection",
"es_ES": "Borrar selección",
"fr_FR": "Effacer la sélection",
"he_IL": "נקה בחירה",
"it_IT": "Cancella selezione",
"ja_JP": "選択をクリア",
"ko_KR": "선택 해제",
"no_NO": "Fjern utvalg",
"pl_PL": "Wyczyść zaznaczenie",
"pt_BR": "Limpar seleção",
"ru_RU": "Очистить выделение",
"sv_SE": "Rensa markering",
"th_TH": "ล้างการเลือก",
"tr_TR": "Seçimi temizle",
"uk_UA": "Очистити вибір",
"zh_CN": "清除选择",
"zh_TW": "清除選擇"
}
},
{
"ID": "TrimmedLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Getrimmt",
"el_GR": "",
"en_US": "Trimmed",
"es_ES": "Recortado",
"fr_FR": "Réduit",
"he_IL": "",
"it_IT": "Dim. ridotta",
"ja_JP": "",
"ko_KR": "트리밍됨",
"no_NO": "Trimmet",
"pl_PL": "",
"pt_BR": "Reduzido",
"ru_RU": "Обрезан",
"sv_SE": "Optimerad",
"th_TH": "ตัดแต่งแล้ว",
"tr_TR": "",
"uk_UA": "Обрізані",
"zh_CN": "经过瘦身的",
"zh_TW": "已修剪"
}
},
{
"ID": "UntrimmedLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Ungetrimmt",
"el_GR": "",
"en_US": "Untrimmed",
"es_ES": "Sin Recortar",
"fr_FR": "Non Réduit",
"he_IL": "",
"it_IT": "Dim. originale",
"ja_JP": "",
"ko_KR": "트리밍되지 않음",
"no_NO": "Ikke trimmet",
"pl_PL": "",
"pt_BR": "Não Reduzido",
"ru_RU": "Не обрезан",
"sv_SE": "Orörd",
"th_TH": "ยังไม่ได้ตัดแต่ง",
"tr_TR": "",
"uk_UA": "Необрізані",
"zh_CN": "没有瘦身的",
"zh_TW": "未修剪"
}
},
{
"ID": "PartialLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Teilweise",
"el_GR": "",
"en_US": "Partial",
"es_ES": "Parcial",
"fr_FR": "Partiel",
"he_IL": "",
"it_IT": "Parziale",
"ja_JP": "",
"ko_KR": "일부",
"no_NO": "Delvis",
"pl_PL": "",
"pt_BR": "Parcial",
"ru_RU": "Частично",
"sv_SE": "Delvis",
"th_TH": "ยังไม่สมบูรณ์",
"tr_TR": "",
"uk_UA": "Часткові",
"zh_CN": "分区",
"zh_TW": "部分"
}
},
{
"ID": "FailedLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Fehlgeschlagen",
"el_GR": "",
"en_US": "Failed",
"es_ES": "Fallido",
"fr_FR": "Échoué",
"he_IL": "",
"it_IT": "Fallito",
"ja_JP": "",
"ko_KR": "실패",
"no_NO": "Mislyktes",
"pl_PL": "",
"pt_BR": "Falhou",
"ru_RU": "Ошибка",
"sv_SE": "Misslyckades",
"th_TH": "ล้มเหลว",
"tr_TR": "",
"uk_UA": "Невдача",
"zh_CN": "失败",
"zh_TW": "失敗"
}
},
{
"ID": "UnknownLabel",
"Translations": {
"ar_SA": "مجهول",
"de_DE": "Unbekannt",
"el_GR": "Άγνωστο",
"en_US": "Unknown",
"es_ES": "Desconocido",
"fr_FR": "Inconnu",
"he_IL": "לא ידוע",
"it_IT": "Sconosciuto",
"ja_JP": "不明",
"ko_KR": "알 수 없음",
"no_NO": "Ukjent",
"pl_PL": "Nieznany",
"pt_BR": "Desconhecido",
"ru_RU": "Неизвестно",
"sv_SE": "Okänd",
"th_TH": "ไม่รู้จัก",
"tr_TR": "Bilinmeyen",
"uk_UA": "Невідомо",
"zh_CN": "未知",
"zh_TW": "未知"
}
},
{
"ID": "CalculatedSavingsLabel",
"Translations": {
"ar_SA": null,
"de_DE": null,
"el_GR": null,
"en_US": "{0} MB ({1}%)",
"es_ES": null,
"fr_FR": "{0} Mo ({1} %)",
"he_IL": null,
"it_IT": null,
"ja_JP": "{0}MB{1}%",
"ko_KR": "{0}MB ({1}%)",
"no_NO": null,
"pl_PL": null,
"pt_BR": null,
"ru_RU": "{0} МБ ({1}%)",
"sv_SE": null,
"th_TH": null,
"tr_TR": null,
"uk_UA": "{0} МБ ({1}%)",
"zh_CN": "{0} MB{1}%",
"zh_TW": "{0} MB{1}%"
}
},
{
"ID": "SavedLabel",
"Translations": {
"ar_SA": "",
"de_DE": "Gespeichert:",
"el_GR": "",
"en_US": "Saved:",
"es_ES": "Ahorrado:",
"fr_FR": "Économies :",
"he_IL": "",
"it_IT": "Risparmiato:",
"ja_JP": "",
"ko_KR": "",
"no_NO": "",
"pl_PL": "Zaoszczędzone:",
"pt_BR": "Economizado:",
"ru_RU": "Сохранено:",
"sv_SE": "",
"th_TH": "",
"tr_TR": "",
"uk_UA": "Збережено:",
"zh_CN": "",
"zh_TW": ""
}
},
{
"ID": "RemainingLabel",
"Translations": {
"ar_SA": "المتبقية:",
"de_DE": "Verbleibend:",
"el_GR": "Απομένουν:",
"en_US": "Remaining:",
"es_ES": "Restante:",
"fr_FR": "Restant :",
"he_IL": "נותרו:",
"it_IT": "Rimanenti:",
"ja_JP": "残り:",
"ko_KR": "남은:",
"no_NO": "Gjenstående:",
"pl_PL": "Pozostało:",
"pt_BR": "Restante:",
"ru_RU": "Осталось:",
"sv_SE": "Kvar:",
"th_TH": "เหลือ:",
"tr_TR": "Kalan:",
"uk_UA": "Залишилося:",
"zh_CN": "剩余:",
"zh_TW": "剩餘:"
}
},
{
"ID": "MBLabel",
"Translations": {
"ar_SA": null,
"de_DE": null,
"el_GR": null,
"en_US": "{0} MB",
"es_ES": null,
"fr_FR": "{0} Mo",
"he_IL": null,
"it_IT": null,
"ja_JP": "{0}MB",
"ko_KR": "{0}MB",
"no_NO": null,
"pl_PL": null,
"pt_BR": null,
"ru_RU": "{0} МБ",
"sv_SE": null,
"th_TH": null,
"tr_TR": null,
"uk_UA": "{0} МБ",
"zh_CN": null,
"zh_TW": null
}
},
{
"ID": "TrimButton",
"Translations": {
"ar_SA": "",
"de_DE": "Trimmen",
"el_GR": "",
"en_US": "Trim",
"es_ES": "Recortar",
"fr_FR": "Réduire",
"he_IL": "",
"it_IT": "Riduci",
"ja_JP": "",
"ko_KR": "트림",
"no_NO": "",
"pl_PL": "Przytnij",
"pt_BR": "Reduzir",
"ru_RU": "Обрезать",
"sv_SE": "Trimma",
"th_TH": "ตัด",
"tr_TR": "Kırp",
"uk_UA": "Обрізати",
"zh_CN": "瘦身",
"zh_TW": "修剪"
}
},
{
"ID": "UntrimButton",
"Translations": {
"ar_SA": "",
"de_DE": "Trimmen aufheben",
"el_GR": "",
"en_US": "Untrim",
"es_ES": "Desrecortar",
"fr_FR": "Dé-Réduire",
"he_IL": "",
"it_IT": "Ripristina",
"ja_JP": "",
"ko_KR": "언트림",
"no_NO": "Utrim",
"pl_PL": "",
"pt_BR": "Restaurar",
"ru_RU": "Восстановить",
"sv_SE": "Avoptimera",
"th_TH": "กู้คืน",
"tr_TR": "",
"uk_UA": "Відновити",
"zh_CN": "取消精简",
"zh_TW": "反修剪"
}
}
]
}
File diff suppressed because it is too large Load Diff
@@ -1,12 +1,14 @@
[Desktop Entry]
Version=1.5
Version=1.0
Name=Ryujinx
Type=Application
Icon=app.ryujinx.Ryujinx
Icon=Ryujinx
Exec=Ryujinx.sh %f
Comment=A Nintendo Switch Emulator
GenericName=Nintendo Switch Emulator
Terminal=false
Categories=Game;Emulator;
MimeType=application/x-nx-nca;application/x-nx-nro;application/x-nx-nso;application/x-nx-nsp;application/x-nx-xci;
Keywords=Switch;Nintendo;Emulator;
StartupWMClass=Ryujinx
PrefersNonDefaultGPU=true
+14 -2
View File
@@ -1,11 +1,23 @@
#!/usr/bin/env sh
#!/bin/sh
SCRIPT_DIR=$(dirname "$(realpath "$0")")
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
RYUJINX_BIN="Ryujinx"
fi
if [ -z "$RYUJINX_BIN" ]; then
exit 1
fi
COMMAND="env LANG=C.UTF-8 DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
exec $COMMAND "$SCRIPT_DIR/Ryujinx" "$@"
exec $COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
+3
View File
@@ -0,0 +1,3 @@
#!/bin/sh
CURRENTDIR="$(readlink -f "$(dirname "$0")")"
exec "$CURRENTDIR"/usr/bin/Ryujinx.sh "$@"
@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>app.ryujinx.Ryujinx</id>
<metadata_license>MIT</metadata_license>
<project_license>MIT</project_license>
<name>Ryujinx</name>
<summary>Nintendo Switch 1 emulator written in C#</summary>
<description>
<p>Ryujinx is an open-source Nintendo Switch emulator, originally created by gdkchan, written in C#.</p>
</description>
<launchable type="desktop-id">app.ryujinx.Ryujinx.desktop</launchable>
<url type="homepage">https://ryujinx.app/</url>
<developer id="app.ryujinx">
<name>Ryubing</name>
</developer>
<screenshots>
<screenshot type="default">
<image>https://git.ryujinx.app/projects/Ryubing/raw/branch/master/docs/shell.png</image>
</screenshot>
</screenshots>
<provides>
<id>app.ryujinx.Ryujinx.desktop</id>
</provides>
<content_rating type="oars-1.1" />
</component>
+14 -20
View File
@@ -1,4 +1,4 @@
#!/usr/bin/env sh
#!/bin/sh
set -eu
ROOTDIR="$(readlink -f "$(dirname "$0")")"/../../../
@@ -6,34 +6,28 @@ cd "$ROOTDIR"
BUILDDIR=${BUILDDIR:-publish}
OUTDIR=${OUTDIR:-publish_appimage}
# AppStream
UFLAG=${UFLAG:-"gh-releases-zsync|Ryubing|ryujinx|latest|*-x64.AppImage.zsync"}
rm -rf AppDir
mkdir -p AppDir/usr/lib AppDir/usr/bin
mkdir -p AppDir/usr/share/metainfo AppDir/usr/share/applications
mkdir -p AppDir/usr/share/icons/hicolor/256x256/apps/
mkdir -p AppDir/usr/bin
cp -r "$BUILDDIR"/* AppDir/usr/lib/
cp distribution/linux/Ryujinx.desktop AppDir/Ryujinx.desktop
cp distribution/linux/appimage/AppRun AppDir/AppRun
cp distribution/misc/Logo.svg AppDir/Ryujinx.svg
cp distribution/linux/appimage/app.ryujinx.Ryujinx.appdata.xml AppDir/usr/share/metainfo/app.ryujinx.Ryujinx.appdata.xml
cp distribution/linux/app.ryujinx.Ryujinx.desktop AppDir/usr/share/applications/app.ryujinx.Ryujinx.desktop
cp distribution/misc/Logo.png AppDir/usr/share/icons/hicolor/256x256/apps/app.ryujinx.Ryujinx.png
ln -s ../lib/Ryujinx AppDir/usr/bin/Ryujinx
# AppImage Root
ln -s ./usr/share/applications/app.ryujinx.Ryujinx.desktop AppDir/app.ryujinx.Ryujinx.desktop
ln -s ./usr/share/icons/hicolor/256x256/apps/app.ryujinx.Ryujinx.png AppDir/.DirIcon
ln -s ./usr/share/icons/hicolor/256x256/apps/app.ryujinx.Ryujinx.png AppDir/app.ryujinx.Ryujinx.png
ln -s ./usr/lib/Ryujinx.sh AppDir/AppRun
cp -r "$BUILDDIR"/* AppDir/usr/bin/
# Ensure necessary bins are set as executable
chmod +x AppDir/AppRun AppDir/usr/bin/Ryujinx*
mkdir -p "$OUTDIR"
# The "-n" flag removes the appstream checks during build, in case the main website is down.
# Run "appstreamcli validate --explain AppDir/usr/share/metainfo/app.ryujinx.Ryujinx.appdata.xml" to check manually
appimagetool --appimage-extract-and-run -n --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
appimagetool --comp zstd --mksquashfs-opt -Xcompression-level --mksquashfs-opt 21 \
-u "$UFLAG" \
AppDir "$OUTDIR"/Ryujinx.AppImage
# Move zsync file needed for delta updates
if [ "$RELEASE" = "1" ]; then
mv ./*.AppImage.zsync "$OUTDIR"
fi
Binary file not shown.
+4 -6
View File
@@ -10,8 +10,6 @@
<string>Ryujinx</string>
<key>CFBundleIconFile</key>
<string>Ryujinx.icns</string>
<key>CFBundleIconName</key>
<string>Ryujinx</string>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
@@ -36,23 +34,23 @@
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>%%RYUJINX_BUILD_VERSION%%-%%RYUJINX_BUILD_GIT_HASH%%</string>
<string>%%RYUJINX_BUILD_VERSION%%-%%RYUJINX_BUILD_GIT_HASH%%"</string>
<key>CFBundleName</key>
<string>Ryujinx</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.3</string>
<string>1.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>%%RYUJINX_BUILD_VERSION%%</string>
<string>1.2.0</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2018 - 2024 Ryujinx Team and Contributors. Copyright © 2024 - 2025 Ryubing and Contributors.</string>
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
-1
View File
@@ -25,7 +25,6 @@ cp "$PUBLISH_DIRECTORY"/*.dylib "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents"
cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns"
cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh"
cp Assets.car "$APP_BUNDLE_DIRECTORY/Contents/Resources/Assets.car"
cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources"
echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo"
@@ -3,7 +3,7 @@
set -e
if [ "$#" -lt 8 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION>"
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <CANARY>"
exit 1
fi
@@ -18,6 +18,7 @@ ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
CANARY=$8
if [[ "$(uname)" == "Darwin" ]]; then
echo "Clearing xattr on all dot undercsore files"
@@ -31,12 +32,18 @@ if [[ "$(uname)" == "Darwin" ]]; then
' sh {} +
fi
RELEASE_TAR_FILE_NAME=ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
if [ "$CANARY" == "1" ]; then
RELEASE_TAR_FILE_NAME=nogui-ryujinx-canary-$VERSION-macos_universal.tar
elif [ "$VERSION" == "1.1.0" ]; then
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
else
RELEASE_TAR_FILE_NAME=nogui-ryujinx-$VERSION-macos_universal.tar
fi
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL2
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
@@ -44,9 +51,9 @@ mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@@ -55,20 +62,15 @@ rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# TODO: remove this once done
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
pushd "$BASE_DIR/distribution/macos"
./create_app_bundle.sh "$TEMP_DIRECTORY/publish_x64" "$TEMP_DIRECTORY/output_x64" "$ENTITLEMENTS_FILE_PATH"
./create_app_bundle.sh "$TEMP_DIRECTORY/publish_arm64" "$TEMP_DIRECTORY/output_arm64" "$ENTITLEMENTS_FILE_PATH"
popd
rm -rf "$UNIVERSAL_APP_BUNDLE"
rm -rf "$OUTPUT_DIRECTORY"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different app bundle and remove the executable
cp -R "$ARM64_APP_BUNDLE" "$UNIVERSAL_APP_BUNDLE"
rm "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH"
# Let's copy one of the two different outputs and remove the executable
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
# Make its libraries universal
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_APP_BUNDLE" "$X64_APP_BUNDLE" "$UNIVERSAL_APP_BUNDLE" "**/*.dylib"
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
@@ -83,12 +85,7 @@ else
fi
# Make the executable universal
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
# Patch up the Info.plist to have appropriate version
sed -r -i.bck "s/\%\%RYUJINX_BUILD_VERSION\%\%/$VERSION/g;" "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist"
sed -r -i.bck "s/\%\%RYUJINX_BUILD_GIT_HASH\%\%/$SOURCE_REVISION_ID/g;" "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist"
rm "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist.bck"
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
# Now sign it
if ! [ -x "$(command -v codesign)" ];
@@ -102,19 +99,26 @@ then
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Using rcodesign for ad-hoc signing"
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
fi
done
else
echo "Using codesign for ad-hoc signing"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$UNIVERSAL_APP_BUNDLE"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f -s - "$FILE"
fi
done
fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME" Ryujinx.app 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
tar --exclude "publish/Ryujinx.Headless.SDL2" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"
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+1 -1
View File
@@ -8,7 +8,7 @@ Intro to Ryujinx
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
* The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions.
* The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
* Audio output is entirely supported via C# wrappers for SDL3, with OpenAL & libsoundio as fallbacks.
* Audio output is entirely supported via C# wrappers for SDL2, with OpenAL & libsoundio as fallbacks.
Getting Started
===============
+7 -48
View File
@@ -188,8 +188,6 @@
01003DD00BFEE000,"Airheart - Tales of broken Wings",,playable,2021-02-26 15:20:27
01007F100DE52000,"Akane",nvdec,playable,2022-07-21 00:12:18
01009A800F0C8000,"Akash: Path of the Five",gpu;nvdec,ingame,2020-12-14 22:33:12
01009E8012976000,"AKIBA'S TRIP: Hellbound & Debriefed",,playable,2025-07-30 23:22:47
0100D74019A0E000,"AKIBA'S TRIP: Undead & Undressed Director's Cut",,playable,2025-07-31 13:58:42
010053100B0EA000,"Akihabara - Feel the Rhythm Remixed",,playable,2021-02-22 14:39:35
0100D4C00EE0C000,"Akuarium",slow,playable,2020-12-12 23:43:36
010026E00FEBE000,"Akuto: Showdown",,playable,2020-08-04 19:43:27
@@ -978,7 +976,7 @@
0100416004C00000,"DOOM",gpu;slow;nvdec;online-broken,ingame,2024-09-23 15:40:07
010018900DD00000,"DOOM (1993)",nvdec;online-broken,menus,2022-09-06 13:32:19
01008CB01E52E000,"DOOM + DOOM II",opengl;ldn-untested;LAN,playable,2024-09-12 07:06:01
010029D00E740000,"DOOM 3",crash;slow,menus,2024-08-03 05:25:47
010029D00E740000,"DOOM 3",crash,menus,2024-08-03 05:25:47
01005D700E742000,"DOOM 64",nvdec;vulkan,playable,2020-10-13 23:47:28
0100D4F00DD02000,"DOOM II (Classic)",nvdec;online,playable,2021-06-03 20:10:01
0100B1A00D8CE000,"DOOM® Eternal",gpu;slow;nvdec;online-broken,ingame,2024-08-28 15:57:17
@@ -1061,7 +1059,6 @@
0100BCA016636000,"eBaseball Powerful Pro Yakyuu 2022",gpu;services-horizon;crash,nothing,2024-05-26 23:07:19
01001F20100B8000,"Eclipse: Edge of Light",,playable,2020-08-11 23:06:29
0100E0A0110F4000,"eCrossminton",,playable,2020-07-11 18:24:27
010054601D54C000,"Emio The Smiling Man: Famicom Detective Club (DEMO)",demo,playable,2026-05-13 18:32:12
0100ABE00DB4E000,"Edna & Harvey: Harvey's New Eyes",nvdec,playable,2021-01-26 14:36:08
01004F000B716000,"Edna & Harvey: The Breakout Anniversary Edition",crash;nvdec,ingame,2022-08-01 16:59:56
01002550129F0000,"Effie",,playable,2022-10-27 14:36:39
@@ -1098,7 +1095,6 @@
0100F9600E746000,"ESP Ra.De. Psi",audio;slow,ingame,2024-03-07 15:05:08
010073000FE18000,"Esports powerful pro yakyuu 2020",gpu;crash;Needs More Attention,ingame,2024-04-29 05:34:14
01004F9012FD8000,"Estranged: The Departure",nvdec;UE4,playable,2022-10-24 10:37:58
010018F01E0A0000,"Eternights",,playable,2025-07-30 12:10:24
0100CB900B498000,"Eternum Ex",,playable,2021-01-13 20:28:32
010092501EB2C000,"Europa (Demo)",gpu;crash;UE4,ingame,2024-04-23 10:47:12
01007BE0160D6000,"EVE ghost enemies",gpu,ingame,2023-01-14 03:13:30
@@ -1176,7 +1172,6 @@
0100EB100AB42000,"FINAL FANTASY XII THE ZODIAC AGE",opengl;vulkan-backend-bug,playable,2024-08-11 07:01:54
010068F00AA78000,"FINAL FANTASY XV POCKET EDITION HD",,playable,2021-01-05 17:52:08
0100CE4010AAC000,"FINAL FANTASY® CRYSTAL CHRONICLES™ Remastered Edition",,playable,2023-04-02 23:39:12
010038B015560000,FINAL FANTASY TACTICS - The Ivalice Chronicles,gpu,boots,2024-09-30 02:59:00
01001BA00AE4E000,"Final Light, The Prison",,playable,2020-07-31 21:48:44
0100FF100FB68000,"Finding Teddy 2 : Definitive Edition",gpu,ingame,2024-04-19 16:51:33
0100F4E013AAE000,"Fire & Water",,playable,2020-12-15 15:43:20
@@ -1205,7 +1200,7 @@
01003B200E440000,"Five Nights at Freddy's: Sister Location",,playable,2023-10-06 09:00:58
010038200E088000,"Flan",crash;regression,ingame,2021-11-17 07:39:28
01000A0004C50000,"FLASHBACK™",nvdec,playable,2020-05-14 13:57:29
0100C53004C52000,"Flat Heroes",,playable,2026-02-27 17:00:00
0100C53004C52000,"Flat Heroes",gpu,ingame,2022-07-26 19:37:37
0100B54012798000,"Flatland: Prologue",,playable,2020-12-11 20:41:12
0100307004B4C000,"Flinthook",online,playable,2021-03-25 20:42:29
010095A004040000,"Flip Wars",services;ldn-untested,ingame,2022-05-02 15:39:18
@@ -1245,8 +1240,6 @@
010003F00BD48000,"Friday the 13th: Killer Puzzle",,playable,2021-01-28 01:33:38
010092A00C4B6000,"Friday the 13th: The Game Ultimate Slasher Edition",nvdec;online-broken;UE4,playable,2022-09-06 17:33:27
0100F200178F4000,"FRONT MISSION 1st: Remake",,playable,2023-06-09 07:44:24
0100C4E018A24000,"FRONT MISSION 2: Remake",,playable,2025-07-30 12:11:23
01007E6019872000,"FRONT MISSION 3: Remake",,playable,2025-07-30 12:12:02
0100861012474000,"Frontline Zed",,playable,2020-10-03 12:55:59
0100B5300B49A000,"Frost",,playable,2022-07-27 12:00:36
010038A007AA4000,"FruitFall Crush",,playable,2020-10-20 11:33:33
@@ -1395,7 +1388,6 @@
0100c3c012718000,"Grand Theft Auto: III The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
0100182014022000,"Grand Theft Auto: Vice City The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
010065a014024000,"Grand Theft Auto: San Andreas The Definitive Edition",gpu;UE4,ingame,2022-10-31 20:13:52
0100EB500D92E000,"GROOVE COASTER WAI WAI PARTY!!!!",gpu,ingame,2026-05-13 18:32:12
0100822012D76000,"HAAK",gpu,ingame,2023-02-19 14:31:05
01007E100EFA8000,"Habroxia",,playable,2020-06-16 23:04:42
0100535012974000,"Hades",vulkan,playable,2022-10-05 10:45:21
@@ -1443,7 +1435,6 @@
0100C2700E338000,"Heroland",,playable,2020-08-05 15:35:39
01007AC00E012000,"HexaGravity",,playable,2021-05-28 13:47:48
01004E800F03C000,"Hidden",slow,ingame,2022-10-05 10:56:53
0100C1101EE5A000,"High on Life",,menus,2025-08-26 19:11:00
0100F6A00A684000,"Higurashi no Naku Koro ni Hō",audio,ingame,2021-09-18 14:40:28
0100F8D0129F4000,"Himehibi 1 gakki - Princess Days",crash,nothing,2021-11-03 08:34:19
0100F3D008436000,"Hiragana Pixel Party",,playable,2021-01-14 08:36:50
@@ -1453,7 +1444,6 @@
0100F7300ED2C000,"Hoggy2",,playable,2022-10-10 13:53:35
0100F7E00C70E000,"Hogwarts Legacy",UE4;slow,ingame,2024-09-03 19:53:58
0100633007D48000,"Hollow Knight",nvdec,playable,2023-01-16 15:44:56
010013C00E930000,"Hollow Knight: Silksong",,playable,2025-09-04 17:23:22
0100F2100061E800,"Hollow0",UE4;gpu,ingame,2021-03-03 23:42:56
0100342009E16000,"Holy Potatoes! What The Hell?!",,playable,2020-07-03 10:48:56
010071B00C904000,"HoPiKo",,playable,2021-01-13 20:12:38
@@ -1528,7 +1518,6 @@
010095C016C14000,"Iridium",,playable,2022-08-05 23:19:53
0100AD300B786000,"Iris School of Wizardry -Vinculum Hearts-",,playable,2022-12-05 13:11:15
0100945012168000,"Iris.Fall",nvdec,playable,2022-10-18 13:40:22
010059801B736000,"IronFall: Invasion",,playable,2025-07-30 11:42:30
01005270118D6000,"Iron Wings",slow,ingame,2022-08-07 08:32:57
01004DB003E6A000,"IRONCAST",,playable,2021-01-13 13:54:29
0100E5700CD56000,"Irony Curtain: From Matryoshka with Love",,playable,2021-06-04 20:12:37
@@ -1834,7 +1823,6 @@
010055200E87E000,"Metamorphosis",UE4;audout;gpu;nvdec,ingame,2021-06-16 16:18:11
0100D4900E82C000,"Metro 2033 Redux",gpu,ingame,2022-11-09 10:53:13
0100F0400E850000,"Metro: Last Light Redux",slow;nvdec;vulkan-backend-bug,ingame,2023-11-01 11:53:52
010019A01E2F2000,"Metroid Prime 4: Beyond",,ingame,2026-05-13 18:32:12
010012101468C000,"Metroid Prime™ Remastered",gpu;Needs Update;vulkan-backend-bug;opengl-backend-bug,ingame,2024-05-07 22:48:15
010093801237C000,"Metroid™ Dread",,playable,2023-11-13 04:02:36
0100A1200F20C000,"Midnight Evil",,playable,2022-10-18 22:55:19
@@ -1893,7 +1881,7 @@
010097800EA20000,"Monster Energy Supercross - The Official Videogame 3",UE4;audout;nvdec;online,playable,2021-06-14 12:37:54
0100E9900ED74000,"Monster Farm",32-bit;nvdec,playable,2021-05-05 19:29:13
0100770008DD8000,"Monster Hunter Generations Ultimate™",32-bit;online-broken;ldn-works,playable,2024-03-18 14:35:36
0100B04011742000,"MONSTER HUNTER RISE",gpu;slow;crash;nvdec;online-broken;Needs Update;ldn-works,ingame,2024-08-24 11:04:59
0100B04011742000,"Monster Hunter Rise",gpu;slow;crash;nvdec;online-broken;Needs Update;ldn-works,ingame,2024-08-24 11:04:59
010093A01305C000,"Monster Hunter Rise Demo",online-broken;ldn-works;demo,playable,2022-10-18 23:04:17
0100E21011446000,"Monster Hunter Stories 2: Wings of Ruin",services,ingame,2022-07-10 19:27:30
010042501329E000,"MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version",demo,playable,2022-11-13 22:20:26
@@ -1948,7 +1936,6 @@
0100C3E00ACAA000,"Mutant Football League: Dynasty Edition",online-broken,playable,2022-08-05 17:01:51
01004BE004A86000,"Mutant Mudds Collection",,playable,2022-08-05 17:11:38
0100E6B00DEA4000,"Mutant Year Zero: Road to Eden - Deluxe Edition",nvdec;UE4,playable,2022-09-10 13:31:10
010037501F864000,"Mute Crimson DX",,ingame,2026-05-13 18:32:12
0100161009E5C000,"MX Nitro: Unleashed",,playable,2022-09-27 22:34:33
0100218011E7E000,"MX vs ATV All Out",nvdec;UE4;vulkan-backend-bug,playable,2022-10-25 19:51:46
0100D940063A0000,"MXGP3 - The Official Motocross Videogame",UE4;gpu;nvdec,ingame,2020-12-16 14:00:20
@@ -2054,9 +2041,7 @@
010003C00B868000,"Ninjin: Clash of Carrots",online-broken,playable,2024-07-10 05:12:26
0100746010E4C000,"NinNinDays",,playable,2022-11-20 15:17:29
0100C9A00ECE6000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
010057D00ECE4000,"Nintendo 64™ Nintendo Switch Online",gpu;vulkan,ingame,2024-04-23 20:21:07
0100e0601c632000,"Nintendo 64™ Nintendo Switch Online: MATURE 17+",,ingame,2025-02-03 22:27:00
010037A0170D2000,"NINTENDO 64™ Nintendo Switch Online 18+",,ingame,2025-02-03 22:27:00
0100D870045B6000,"Nintendo Entertainment System™ - Nintendo Switch Online",online,playable,2022-07-01 15:45:06
0100C4B0034B2000,"Nintendo Labo Toy-Con 01 Variety Kit",gpu,ingame,2022-08-07 12:56:07
01001E9003502000,"Nintendo Labo Toy-Con 03 Vehicle Kit",services;crash,menus,2022-08-03 17:20:11
@@ -2272,19 +2257,14 @@
010086F0064CE000,"Poi: Explorer Edition",nvdec,playable,2021-01-21 19:32:00
0100EB6012FD2000,"Poison Control",,playable,2021-05-16 14:01:54
010072400E04A000,"Pokémon Café ReMix",,playable,2021-08-17 20:00:04
01005B7008C52800,"Pokémon Champions",Needs Update;services;online-broke,menus,2026-05-13 18:32:12
010008c01e742000,"Pokémon Friends",crash;services,menus,2025-07-24 13:32:00
01003D200BAA2000,"Pokémon Mystery Dungeon™: Rescue Team DX",mac-bug,playable,2024-01-21 00:16:32
01008DB008C2C000,"Pokémon Shield + Pokémon Shield Expansion Pass",deadlock;crash;online-broken;ldn-works;LAN,ingame,2024-08-12 07:20:22
0100ABF008968000,"Pokémon Sword + Pokémon Sword Expansion Pass",deadlock;crash;online-broken;ldn-works;LAN,ingame,2024-08-26 15:40:37
01009AD008C4C000,"Pokémon: Let's Go, Pikachu! demo",slow;demo,playable,2023-11-26 11:23:20
0100000011D90000,"Pokémon™ Brilliant Diamond",gpu;ldn-works,ingame,2024-08-28 13:26:35
010018E011D92000,"Pokémon™ Shining Pearl",gpu;ldn-works,ingame,2024-08-28 13:26:35
100554023408000,"Pokémon FireRed Version",crashes,nothing,2026-05-13 18:32:12
010034D02340E000,"Pokémon LeafGreen Version",crashes,nothing,2026-05-13 18:32:12
010015F008C54000,"Pokémon™ HOME",Needs Update;crash;services,menus,2020-12-06 06:01:51
01001F5010DFA000,"Pokémon™ Legends: Arceus",gpu;Needs Update;ldn-works,ingame,2024-09-19 10:02:02
0100F43008C44000,"Pokémon™ Legends: Z-A",gpu;crash;ldn-works,ingame,2025-11-16 00:30:00
01005D100807A000,"Pokémon™ Quest",,playable,2022-02-22 16:12:32
0100A3D008C5C000,"Pokémon™ Scarlet",gpu;nvdec;ldn-works;amd-vendor-bug,ingame,2023-12-14 13:18:29
01008F6008C5E000,"Pokémon™ Violet",gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug,ingame,2024-07-30 02:51:48
@@ -2326,7 +2306,6 @@
010077B00BDD8000,"Professional Farmer: Nintendo Switch™ Edition",slow,playable,2020-12-16 13:38:19
010018300C83A000,"Professor Lupo and his Horrible Pets",,playable,2020-06-12 00:08:45
0100D1F0132F6000,"Professor Lupo: Ocean",,playable,2021-04-14 16:33:33
0100C3A017834000,"Prodeus",,playable,2025-07-30 12:07:52
0100BBD00976C000,"Project Highrise: Architect's Edition",,playable,2022-08-10 17:19:12
0100ACE00DAB6000,"Project Nimbus: Complete Edition",nvdec;UE4;vulkan-backend-bug,playable,2022-08-10 17:35:43
01002980140F6000,"Project TRIANGLE STRATEGY™ Debut Demo",UE4;demo,playable,2022-10-24 21:40:27
@@ -2592,7 +2571,6 @@
0100C610154CA000,"Shadowrun: Hong Kong - Extended Edition",gpu;Needs Update,ingame,2022-10-04 20:53:09
010000000EEF0000,"Shadows 2: Perfidia",,playable,2020-08-07 12:43:46
0100AD700CBBE000,"Shadows of Adam",,playable,2021-01-11 13:35:58
010037A01F96C000,"Shadows of the Damned: Hella Remastered",,playable,2025-09-05 11:34:32
01002A800C064000,"Shadowverse Champions Battle",,playable,2022-10-02 22:59:29
01003B90136DA000,"Shadowverse: Champion's Battle",crash,nothing,2023-03-06 00:31:50
0100820013612000,"Shady Part of Me",,playable,2022-10-20 11:31:55
@@ -2647,7 +2625,6 @@
0100B16009C10000,"SINNER: Sacrifice for Redemption",nvdec;UE4;vulkan-backend-bug,playable,2022-08-12 20:37:33
0100E9201410E000,"Sir Lovelot",,playable,2021-04-05 16:21:46
0100134011E32000,"Skate City",,playable,2022-11-04 11:37:39
0100a8501b66e000,"Skateboard Drifting with Maxwell Cat: The Game Simulator",,playable,2026-02-17 19:05:00
0100B2F008BD8000,"Skee-Ball",,playable,2020-11-16 04:44:07
01001A900F862000,"Skelattack",,playable,2021-06-09 15:26:26
01008E700F952000,"Skelittle: A Giant Party!",,playable,2021-06-09 19:08:34
@@ -2667,8 +2644,7 @@
0100C52011460000,"Sky: Children of the Light",cpu;online-broken,nothing,2023-02-23 10:57:10
010041C01014E000,"Skybolt Zack",,playable,2021-04-12 18:28:00
0100A0A00D1AA000,"SKYHILL",,playable,2021-03-05 15:19:11
010048D000BFC000,"Skylanders Imaginators",,playable,2026-07-02 22:43:30
0100CCC0002E6000,"Skylanders Imaginators",,playable,2026-07-02 22:43:30
0100CCC0002E6000,"Skylanders Imaginators",crash;services,boots,2020-05-30 18:49:18
010021A00ABEE000,"SKYPEACE",,playable,2020-05-29 14:14:30
0100EA400BF44000,"SkyScrappers",,playable,2020-05-28 22:11:25
0100F3C00C400000,"SkyTime",slow,ingame,2020-05-30 09:24:51
@@ -2721,8 +2697,6 @@
01008F701C074000,"SONIC SUPERSTARS",gpu;nvdec,ingame,2023-10-28 17:48:07
010088801C150000,"Sonic Superstars Digital Art Book with Mini Digital Soundtrack",,playable,2024-08-20 13:26:56
01005EA01C0FC000,"SONIC X SHADOW GENERATIONS",crash,ingame,2025-01-07 04:20:45
010064B0242BE000,"Sonic Racing: CrossWorlds - Demo",gpu;vulkan-backend-bug;demo,ingame,2024-09-25 11:27:53
01006E001823C000,"Sonic Racing: CrossWorlds",gpu;vulkan-backend-bug;ldn-broken,ingame,2024-09-30 17:23:00
010064F00C212000,"Soul Axiom Rebooted",nvdec;slow,ingame,2020-09-04 12:41:01
0100F2100F0B2000,"Soul Searching",,playable,2020-07-09 18:39:07
01008F2005154000,"South Park™: The Fractured but Whole™ - Standard Edition",slow;online-broken;vulkan-backend-bug;gpu,ingame,2025-01-21 17:35:10
@@ -2794,7 +2768,7 @@
0100E6B0115FC000,"Star99",online,menus,2021-11-26 14:18:51
01002100137BA000,"Stardash",,playable,2021-01-21 16:31:19
0100E65002BB8000,"Stardew Valley",online-broken;ldn-untested,playable,2024-02-14 03:11:19
01002CC003FE6000,"Starlink: Battle for Atlas™ Digital Edition",,playable,2025-07-30 12:09:37
01002CC003FE6000,"Starlink: Battle for Atlas™ Digital Edition",services-horizon;crash;Needs Update,nothing,2024-05-05 17:25:11
010098E010FDA000,"Starlit Adventures Golden Stars",,playable,2020-11-21 12:14:43
01001BB00AC26000,"STARSHIP AVENGER Operation: Take Back Earth",,playable,2021-01-12 15:52:55
010000700A572000,"State of Anarchy: Master of Mayhem",nvdec,playable,2021-01-12 19:00:05
@@ -2874,19 +2848,17 @@
0100277011F1A000,"Super Mario Bros.™ 35",online-broken,menus,2022-08-07 16:27:25
010015100B514000,"Super Mario Bros.™ Wonder",amd-vendor-bug,playable,2024-09-06 13:21:21
01009B90006DC000,"Super Mario Maker™ 2",online-broken;ldn-broken,playable,2024-08-25 11:05:19
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug;amd-vendor-bug,playable,2026-05-13 18:32:12
0100000000010000,"Super Mario Odyssey™",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
010036B0034E4000,"Super Mario Party™",gpu;Needs Update;ldn-works,ingame,2024-06-21 05:10:16
0100965017338000,"Super Mario Party Jamboree",mac-bug;gpu,ingame,2025-02-17 02:09:20
0100BC0018138000,"Super Mario RPG™",gpu;audio;nvdec,ingame,2024-06-19 17:43:42
,"Super Mario World",homebrew,boots,2024-06-13 01:40:31
010049900F546000,"Super Mario™ 3D All-Stars",services-horizon;slow;vulkan;amd-vendor-bug,ingame,2024-05-07 02:38:16
010099C022B96000,"Super Mario Galaxy",slow;vulkan;amd-vendor-bug;vulkan-vendor-bug,ingame,2025-10-01 15:30:00
0100FD8022DAA000,"Super Mario Galaxy 2",slow;vulkan;amd-vendor-bug;vulkan-vendor-bug;deadlock,ingame,2025-10-04 18:50:00
010028600EBDA000,"Super Mario™ 3D World + Bowsers Fury",ldn-works,playable,2024-07-31 10:45:37
01004F8006A78000,"Super Meat Boy",services,playable,2020-04-02 23:10:07
01009C200D60E000,"Super Meat Boy Forever",gpu,boots,2021-04-26 14:25:39
0100BDD00EC5C000,"Super Mega Space Blaster Special Turbo",online,playable,2020-08-06 12:13:25
010031F019294000,"Super Monkey Ball Banana Rumble",ldn-broken,playable,2025-10-01 18:03:00
010031F019294000,"Super Monkey Ball Banana Rumble",,playable,2024-06-28 10:39:18
0100B2A00E1E0000,"Super Monkey Ball: Banana Blitz HD",online-broken,playable,2022-09-16 13:16:25
01006D000D2A0000,"Super Mutant Alien Assault",,playable,2020-06-07 23:32:45
01004D600AC14000,"Super Neptunia RPG",nvdec,playable,2022-08-17 16:38:52
@@ -2952,7 +2924,6 @@
0100B76011DAA000,"Taxi Chaos",slow;online-broken;UE4,playable,2022-10-25 19:13:00
0100F43011E5A000,"Tcheco in the Castle of Lucio",,playable,2020-06-27 13:35:43
010092B0091D0000,"Team Sonic Racing",online-broken;ldn-works,playable,2024-02-05 15:05:27
010084B00B36E000,"Team Sonic Racing",online-broken;ldn-works,playable,2024-02-05 15:05:27
0100FE701475A000,"Teenage Mutant Ninja Turtles: Shredder's Revenge",deadlock;crash,boots,2024-09-28 09:31:39
01005CF01E784000,"Teenage Mutant Ninja Turtles: Splintered Fate",,playable,2024-08-03 13:50:42
0100FDB0154E4000,"Teenage Mutant Ninja Turtles: The Cowabunga Collection",,playable,2024-01-22 19:39:04
@@ -2998,7 +2969,6 @@
0100EBA01548E000,"The Cruel King and the Great Hero",gpu;services,ingame,2022-12-02 07:02:08
010051800E922000,"The Dark Crystal: Age of Resistance Tactics",,playable,2020-08-11 13:43:41
01003DE00918E000,"The Darkside Detective",,playable,2020-06-03 22:16:18
010032B015D66000,"The DioField Chronicle",,playable,2025-09-05 11:35:50
01000A10041EA000,"The Elder Scrolls V: Skyrim",gpu;crash,ingame,2024-07-14 03:21:31
01004A9006B84000,"The End Is Nigh",,playable,2020-06-01 11:26:45
0100CA100489C000,"The Escapists 2",nvdec,playable,2020-09-24 12:31:31
@@ -3006,7 +2976,6 @@
0100C2E0129A6000,"The Executioner",nvdec,playable,2021-01-23 00:31:28
01006050114D4000,"The Experiment: Escape Room",gpu,ingame,2022-09-30 13:20:35
0100B5900DFB2000,"The Eyes of Ara",,playable,2022-09-16 14:44:06
0100BA5013E52000,"The Falconeer: Warrior Edition",,playable,2025-07-30 12:04:50
01002DD00AF9E000,"The Fall",gpu,ingame,2020-05-31 23:31:16
01003E5002320000,"The Fall Part 2: Unbound",,playable,2021-11-06 02:18:08
0100CDC00789E000,"The Final Station",nvdec,playable,2022-08-22 15:54:39
@@ -3171,8 +3140,6 @@
0100E2E00CB14000,"Tokyo School Life",,playable,2022-09-16 20:25:54
010024601BB16000,"Tomb Raider I-III Remastered Starring Lara Croft",gpu;opengl,ingame,2024-09-27 12:32:04
0100D7F01E49C000,"Tomba! Special Edition",services-horizon,nothing,2024-09-15 21:59:54
010051F0207B2000,"Tomodachi Life: Living the Dream",amd-vendor-bug;gpu;intel-vendor-bug;ldn-broken,ingame,2026-05-13 18:32:12
0100CA502552A000,"Tomodachi Life: Living the Dream Welcome Edtion",amd-vendor-bug;demo,playable,2026-05-13 18:32:12
0100D400100F8000,"Tonight We Riot",,playable,2021-02-26 15:55:09
0100CC00102B4000,"Tony Hawk's™ Pro Skater™ 1 + 2",gpu;Needs Update,ingame,2024-09-24 08:18:14
010093F00E818000,"Tools Up!",crash,ingame,2020-07-21 12:58:17
@@ -3231,7 +3198,6 @@
010000400F582000,"TT Isle of Man Ride on the Edge 2",gpu;nvdec;online-broken,ingame,2022-09-30 22:13:05
0100752011628000,"TTV2",,playable,2020-11-27 13:21:36
0100AFE00452E000,"Tumblestone",,playable,2021-01-07 17:49:20
0100D1A01D7BA000,"Turbo Overkill",,playable,2025-07-30 12:08:57
010085500D5F6000,"Turok",gpu,ingame,2021-06-04 13:16:24
0100CDC00D8D6000,"Turok 2: Seeds of Evil",gpu;vulkan,ingame,2022-09-12 17:50:05
010004B0130C8000,"Turrican Flashback",audout,playable,2021-08-30 10:07:56
@@ -3241,7 +3207,6 @@
010038400C2FE000,"TY the Tasmanian Tiger™ HD",32-bit;crash;nvdec,menus,2020-12-17 21:15:00
010073A00C4B2000,"Tyd wag vir Niemand",,playable,2021-03-02 13:39:53
0100D5B00D6DA000,"Type:Rider",,playable,2021-01-06 13:12:55
01008AF01AD22000,"The Patrick Star Game",,playable,2025-10-01 17:55:30
010040D01222C000,"UBERMOSH: SANTICIDE",,playable,2020-11-27 15:05:01
0100992010BF8000,"Ubongo",,playable,2021-02-04 21:15:01
010079000B56C000,"UglyDolls: An Imperfect Adventure",nvdec;UE4,playable,2022-08-25 14:42:16
@@ -3256,8 +3221,6 @@
0100592005164000,"UNBOX: Newbie's Adventure",UE4,playable,2022-08-29 13:12:56
01002D900C5E4000,"Uncanny Valley",nvdec,playable,2021-06-04 13:28:45
010076F011F54000,"Undead & Beyond",nvdec,playable,2022-10-04 09:11:18
01009B700D0B8000,"Undead Horde",,playable,2025-07-30 12:05:05
0100FC301A878000,"Undead Horde 2: Necropolis",,playable,2025-07-30 12:06:07
01008F3013E4E000,"Under Leaves",,playable,2021-05-22 18:13:58
010080B00AD66000,"Undertale",,playable,2022-08-31 17:31:46
01008F80049C6000,"Unepic",,playable,2024-01-15 17:03:00
@@ -3320,7 +3283,6 @@
0100AFA011068000,"Voxel Pirates",,playable,2022-09-28 22:55:02
0100BFB00D1F4000,"Voxel Sword",,playable,2022-08-30 14:57:27
01004E90028A2000,"Vroom in the night sky",Needs Update;vulkan-backend-bug,playable,2023-02-20 02:32:29
0100BFC01D976000,"Virtual Boy Nintendo Classics",services,nothing,2026-02-17 11:26:59
0100C7C00AE6C000,"VSR: Void Space Racing",,playable,2021-01-27 14:08:59
0100B130119D0000,"Waifu Uncovered",crash,ingame,2023-02-27 01:17:46
0100E29010A4A000,"Wanba Warriors",,playable,2020-10-04 17:56:22
@@ -3489,6 +3451,3 @@
0100F4401940A000,"超探偵事件簿 レインコード (Master Detective Archives: Rain Code)",crash,ingame,2024-02-12 20:58:31
010064801A01C000,"超次元ゲイム ネプテューヌ GameMaker R:Evolution",crash,nothing,2023-10-30 22:37:40
0100F3400332C000,"ゼノブレイド2",deadlock;amd-vendor-bug,ingame,2024-03-28 14:31:41
010075000ECBE000,"超级马力欧 奥德赛",nvdec;intel-vendor-bug;mac-bug,playable,2024-08-25 01:32:34
010075100E8EC000,"马力欧卡丁车8 豪华版",32-bit;ldn-works;LAN;amd-vendor-bug,playable,2024-09-19 11:55:17
0100E8C00F506000,"新 超级马力欧兄弟U 豪华版",32-bit,playable,2023-10-08 02:06:37
1 title_id game_name labels status last_updated
188 01003DD00BFEE000 Airheart - Tales of broken Wings playable 2021-02-26 15:20:27
189 01007F100DE52000 Akane nvdec playable 2022-07-21 00:12:18
190 01009A800F0C8000 Akash: Path of the Five gpu;nvdec ingame 2020-12-14 22:33:12
01009E8012976000 AKIBA'S TRIP: Hellbound & Debriefed playable 2025-07-30 23:22:47
0100D74019A0E000 AKIBA'S TRIP: Undead & Undressed Director's Cut playable 2025-07-31 13:58:42
191 010053100B0EA000 Akihabara - Feel the Rhythm Remixed playable 2021-02-22 14:39:35
192 0100D4C00EE0C000 Akuarium slow playable 2020-12-12 23:43:36
193 010026E00FEBE000 Akuto: Showdown playable 2020-08-04 19:43:27
976 0100416004C00000 DOOM gpu;slow;nvdec;online-broken ingame 2024-09-23 15:40:07
977 010018900DD00000 DOOM (1993) nvdec;online-broken menus 2022-09-06 13:32:19
978 01008CB01E52E000 DOOM + DOOM II opengl;ldn-untested;LAN playable 2024-09-12 07:06:01
979 010029D00E740000 DOOM 3 crash;slow crash menus 2024-08-03 05:25:47
980 01005D700E742000 DOOM 64 nvdec;vulkan playable 2020-10-13 23:47:28
981 0100D4F00DD02000 DOOM II (Classic) nvdec;online playable 2021-06-03 20:10:01
982 0100B1A00D8CE000 DOOM® Eternal gpu;slow;nvdec;online-broken ingame 2024-08-28 15:57:17
1059 0100BCA016636000 eBaseball Powerful Pro Yakyuu 2022 gpu;services-horizon;crash nothing 2024-05-26 23:07:19
1060 01001F20100B8000 Eclipse: Edge of Light playable 2020-08-11 23:06:29
1061 0100E0A0110F4000 eCrossminton playable 2020-07-11 18:24:27
010054601D54C000 Emio – The Smiling Man: Famicom Detective Club (DEMO) demo playable 2026-05-13 18:32:12
1062 0100ABE00DB4E000 Edna & Harvey: Harvey's New Eyes nvdec playable 2021-01-26 14:36:08
1063 01004F000B716000 Edna & Harvey: The Breakout – Anniversary Edition crash;nvdec ingame 2022-08-01 16:59:56
1064 01002550129F0000 Effie playable 2022-10-27 14:36:39
1095 0100F9600E746000 ESP Ra.De. Psi audio;slow ingame 2024-03-07 15:05:08
1096 010073000FE18000 Esports powerful pro yakyuu 2020 gpu;crash;Needs More Attention ingame 2024-04-29 05:34:14
1097 01004F9012FD8000 Estranged: The Departure nvdec;UE4 playable 2022-10-24 10:37:58
010018F01E0A0000 Eternights playable 2025-07-30 12:10:24
1098 0100CB900B498000 Eternum Ex playable 2021-01-13 20:28:32
1099 010092501EB2C000 Europa (Demo) gpu;crash;UE4 ingame 2024-04-23 10:47:12
1100 01007BE0160D6000 EVE ghost enemies gpu ingame 2023-01-14 03:13:30
1172 0100EB100AB42000 FINAL FANTASY XII THE ZODIAC AGE opengl;vulkan-backend-bug playable 2024-08-11 07:01:54
1173 010068F00AA78000 FINAL FANTASY XV POCKET EDITION HD playable 2021-01-05 17:52:08
1174 0100CE4010AAC000 FINAL FANTASY® CRYSTAL CHRONICLES™ Remastered Edition playable 2023-04-02 23:39:12
010038B015560000 FINAL FANTASY TACTICS - The Ivalice Chronicles gpu boots 2024-09-30 02:59:00
1175 01001BA00AE4E000 Final Light, The Prison playable 2020-07-31 21:48:44
1176 0100FF100FB68000 Finding Teddy 2 : Definitive Edition gpu ingame 2024-04-19 16:51:33
1177 0100F4E013AAE000 Fire & Water playable 2020-12-15 15:43:20
1200 01003B200E440000 Five Nights at Freddy's: Sister Location playable 2023-10-06 09:00:58
1201 010038200E088000 Flan crash;regression ingame 2021-11-17 07:39:28
1202 01000A0004C50000 FLASHBACK™ nvdec playable 2020-05-14 13:57:29
1203 0100C53004C52000 Flat Heroes gpu playable ingame 2026-02-27 17:00:00 2022-07-26 19:37:37
1204 0100B54012798000 Flatland: Prologue playable 2020-12-11 20:41:12
1205 0100307004B4C000 Flinthook online playable 2021-03-25 20:42:29
1206 010095A004040000 Flip Wars services;ldn-untested ingame 2022-05-02 15:39:18
1240 010003F00BD48000 Friday the 13th: Killer Puzzle playable 2021-01-28 01:33:38
1241 010092A00C4B6000 Friday the 13th: The Game Ultimate Slasher Edition nvdec;online-broken;UE4 playable 2022-09-06 17:33:27
1242 0100F200178F4000 FRONT MISSION 1st: Remake playable 2023-06-09 07:44:24
0100C4E018A24000 FRONT MISSION 2: Remake playable 2025-07-30 12:11:23
01007E6019872000 FRONT MISSION 3: Remake playable 2025-07-30 12:12:02
1243 0100861012474000 Frontline Zed playable 2020-10-03 12:55:59
1244 0100B5300B49A000 Frost playable 2022-07-27 12:00:36
1245 010038A007AA4000 FruitFall Crush playable 2020-10-20 11:33:33
1388 0100c3c012718000 Grand Theft Auto: III – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
1389 0100182014022000 Grand Theft Auto: Vice City – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
1390 010065a014024000 Grand Theft Auto: San Andreas – The Definitive Edition gpu;UE4 ingame 2022-10-31 20:13:52
0100EB500D92E000 GROOVE COASTER WAI WAI PARTY!!!! gpu ingame 2026-05-13 18:32:12
1391 0100822012D76000 HAAK gpu ingame 2023-02-19 14:31:05
1392 01007E100EFA8000 Habroxia playable 2020-06-16 23:04:42
1393 0100535012974000 Hades vulkan playable 2022-10-05 10:45:21
1435 0100C2700E338000 Heroland playable 2020-08-05 15:35:39
1436 01007AC00E012000 HexaGravity playable 2021-05-28 13:47:48
1437 01004E800F03C000 Hidden slow ingame 2022-10-05 10:56:53
0100C1101EE5A000 High on Life menus 2025-08-26 19:11:00
1438 0100F6A00A684000 Higurashi no Naku Koro ni Hō audio ingame 2021-09-18 14:40:28
1439 0100F8D0129F4000 Himehibi 1 gakki - Princess Days crash nothing 2021-11-03 08:34:19
1440 0100F3D008436000 Hiragana Pixel Party playable 2021-01-14 08:36:50
1444 0100F7300ED2C000 Hoggy2 playable 2022-10-10 13:53:35
1445 0100F7E00C70E000 Hogwarts Legacy UE4;slow ingame 2024-09-03 19:53:58
1446 0100633007D48000 Hollow Knight nvdec playable 2023-01-16 15:44:56
010013C00E930000 Hollow Knight: Silksong playable 2025-09-04 17:23:22
1447 0100F2100061E800 Hollow0 UE4;gpu ingame 2021-03-03 23:42:56
1448 0100342009E16000 Holy Potatoes! What The Hell?! playable 2020-07-03 10:48:56
1449 010071B00C904000 HoPiKo playable 2021-01-13 20:12:38
1518 010095C016C14000 Iridium playable 2022-08-05 23:19:53
1519 0100AD300B786000 Iris School of Wizardry -Vinculum Hearts- playable 2022-12-05 13:11:15
1520 0100945012168000 Iris.Fall nvdec playable 2022-10-18 13:40:22
010059801B736000 IronFall: Invasion playable 2025-07-30 11:42:30
1521 01005270118D6000 Iron Wings slow ingame 2022-08-07 08:32:57
1522 01004DB003E6A000 IRONCAST playable 2021-01-13 13:54:29
1523 0100E5700CD56000 Irony Curtain: From Matryoshka with Love playable 2021-06-04 20:12:37
1823 010055200E87E000 Metamorphosis UE4;audout;gpu;nvdec ingame 2021-06-16 16:18:11
1824 0100D4900E82C000 Metro 2033 Redux gpu ingame 2022-11-09 10:53:13
1825 0100F0400E850000 Metro: Last Light Redux slow;nvdec;vulkan-backend-bug ingame 2023-11-01 11:53:52
010019A01E2F2000 Metroid Prime 4: Beyond ingame 2026-05-13 18:32:12
1826 010012101468C000 Metroid Prime™ Remastered gpu;Needs Update;vulkan-backend-bug;opengl-backend-bug ingame 2024-05-07 22:48:15
1827 010093801237C000 Metroid™ Dread playable 2023-11-13 04:02:36
1828 0100A1200F20C000 Midnight Evil playable 2022-10-18 22:55:19
1881 010097800EA20000 Monster Energy Supercross - The Official Videogame 3 UE4;audout;nvdec;online playable 2021-06-14 12:37:54
1882 0100E9900ED74000 Monster Farm 32-bit;nvdec playable 2021-05-05 19:29:13
1883 0100770008DD8000 Monster Hunter Generations Ultimate™ 32-bit;online-broken;ldn-works playable 2024-03-18 14:35:36
1884 0100B04011742000 MONSTER HUNTER RISE Monster Hunter Rise gpu;slow;crash;nvdec;online-broken;Needs Update;ldn-works ingame 2024-08-24 11:04:59
1885 010093A01305C000 Monster Hunter Rise Demo online-broken;ldn-works;demo playable 2022-10-18 23:04:17
1886 0100E21011446000 Monster Hunter Stories 2: Wings of Ruin services ingame 2022-07-10 19:27:30
1887 010042501329E000 MONSTER HUNTER STORIES 2: WINGS OF RUIN Trial Version demo playable 2022-11-13 22:20:26
1936 0100C3E00ACAA000 Mutant Football League: Dynasty Edition online-broken playable 2022-08-05 17:01:51
1937 01004BE004A86000 Mutant Mudds Collection playable 2022-08-05 17:11:38
1938 0100E6B00DEA4000 Mutant Year Zero: Road to Eden - Deluxe Edition nvdec;UE4 playable 2022-09-10 13:31:10
010037501F864000 Mute Crimson DX ingame 2026-05-13 18:32:12
1939 0100161009E5C000 MX Nitro: Unleashed playable 2022-09-27 22:34:33
1940 0100218011E7E000 MX vs ATV All Out nvdec;UE4;vulkan-backend-bug playable 2022-10-25 19:51:46
1941 0100D940063A0000 MXGP3 - The Official Motocross Videogame UE4;gpu;nvdec ingame 2020-12-16 14:00:20
2041 010003C00B868000 Ninjin: Clash of Carrots online-broken playable 2024-07-10 05:12:26
2042 0100746010E4C000 NinNinDays playable 2022-11-20 15:17:29
2043 0100C9A00ECE6000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
010057D00ECE4000 Nintendo 64™ – Nintendo Switch Online gpu;vulkan ingame 2024-04-23 20:21:07
2044 0100e0601c632000 Nintendo 64™ – Nintendo Switch Online: MATURE 17+ ingame 2025-02-03 22:27:00
010037A0170D2000 NINTENDO 64™ – Nintendo Switch Online 18+ ingame 2025-02-03 22:27:00
2045 0100D870045B6000 Nintendo Entertainment System™ - Nintendo Switch Online online playable 2022-07-01 15:45:06
2046 0100C4B0034B2000 Nintendo Labo Toy-Con 01 Variety Kit gpu ingame 2022-08-07 12:56:07
2047 01001E9003502000 Nintendo Labo Toy-Con 03 Vehicle Kit services;crash menus 2022-08-03 17:20:11
2257 010086F0064CE000 Poi: Explorer Edition nvdec playable 2021-01-21 19:32:00
2258 0100EB6012FD2000 Poison Control playable 2021-05-16 14:01:54
2259 010072400E04A000 Pokémon Café ReMix playable 2021-08-17 20:00:04
01005B7008C52800 Pokémon Champions Needs Update;services;online-broke menus 2026-05-13 18:32:12
2260 010008c01e742000 Pokémon Friends crash;services menus 2025-07-24 13:32:00
2261 01003D200BAA2000 Pokémon Mystery Dungeon™: Rescue Team DX mac-bug playable 2024-01-21 00:16:32
2262 01008DB008C2C000 Pokémon Shield + Pokémon Shield Expansion Pass deadlock;crash;online-broken;ldn-works;LAN ingame 2024-08-12 07:20:22
2263 0100ABF008968000 Pokémon Sword + Pokémon Sword Expansion Pass deadlock;crash;online-broken;ldn-works;LAN ingame 2024-08-26 15:40:37
2264 01009AD008C4C000 Pokémon: Let's Go, Pikachu! demo slow;demo playable 2023-11-26 11:23:20
2265 0100000011D90000 Pokémon™ Brilliant Diamond gpu;ldn-works ingame 2024-08-28 13:26:35
010018E011D92000 Pokémon™ Shining Pearl gpu;ldn-works ingame 2024-08-28 13:26:35
100554023408000 Pokémon FireRed Version crashes nothing 2026-05-13 18:32:12
010034D02340E000 Pokémon LeafGreen Version crashes nothing 2026-05-13 18:32:12
2266 010015F008C54000 Pokémon™ HOME Needs Update;crash;services menus 2020-12-06 06:01:51
2267 01001F5010DFA000 Pokémon™ Legends: Arceus gpu;Needs Update;ldn-works ingame 2024-09-19 10:02:02
0100F43008C44000 Pokémon™ Legends: Z-A gpu;crash;ldn-works ingame 2025-11-16 00:30:00
2268 01005D100807A000 Pokémon™ Quest playable 2022-02-22 16:12:32
2269 0100A3D008C5C000 Pokémon™ Scarlet gpu;nvdec;ldn-works;amd-vendor-bug ingame 2023-12-14 13:18:29
2270 01008F6008C5E000 Pokémon™ Violet gpu;nvdec;ldn-works;amd-vendor-bug;mac-bug ingame 2024-07-30 02:51:48
2306 010077B00BDD8000 Professional Farmer: Nintendo Switch™ Edition slow playable 2020-12-16 13:38:19
2307 010018300C83A000 Professor Lupo and his Horrible Pets playable 2020-06-12 00:08:45
2308 0100D1F0132F6000 Professor Lupo: Ocean playable 2021-04-14 16:33:33
0100C3A017834000 Prodeus playable 2025-07-30 12:07:52
2309 0100BBD00976C000 Project Highrise: Architect's Edition playable 2022-08-10 17:19:12
2310 0100ACE00DAB6000 Project Nimbus: Complete Edition nvdec;UE4;vulkan-backend-bug playable 2022-08-10 17:35:43
2311 01002980140F6000 Project TRIANGLE STRATEGY™ Debut Demo UE4;demo playable 2022-10-24 21:40:27
2571 0100C610154CA000 Shadowrun: Hong Kong - Extended Edition gpu;Needs Update ingame 2022-10-04 20:53:09
2572 010000000EEF0000 Shadows 2: Perfidia playable 2020-08-07 12:43:46
2573 0100AD700CBBE000 Shadows of Adam playable 2021-01-11 13:35:58
010037A01F96C000 Shadows of the Damned: Hella Remastered playable 2025-09-05 11:34:32
2574 01002A800C064000 Shadowverse Champions Battle playable 2022-10-02 22:59:29
2575 01003B90136DA000 Shadowverse: Champion's Battle crash nothing 2023-03-06 00:31:50
2576 0100820013612000 Shady Part of Me playable 2022-10-20 11:31:55
2625 0100B16009C10000 SINNER: Sacrifice for Redemption nvdec;UE4;vulkan-backend-bug playable 2022-08-12 20:37:33
2626 0100E9201410E000 Sir Lovelot playable 2021-04-05 16:21:46
2627 0100134011E32000 Skate City playable 2022-11-04 11:37:39
0100a8501b66e000 Skateboard Drifting with Maxwell Cat: The Game Simulator playable 2026-02-17 19:05:00
2628 0100B2F008BD8000 Skee-Ball playable 2020-11-16 04:44:07
2629 01001A900F862000 Skelattack playable 2021-06-09 15:26:26
2630 01008E700F952000 Skelittle: A Giant Party! playable 2021-06-09 19:08:34
2644 0100C52011460000 Sky: Children of the Light cpu;online-broken nothing 2023-02-23 10:57:10
2645 010041C01014E000 Skybolt Zack playable 2021-04-12 18:28:00
2646 0100A0A00D1AA000 SKYHILL playable 2021-03-05 15:19:11
2647 010048D000BFC000 0100CCC0002E6000 Skylanders Imaginators crash;services playable boots 2026-07-02 22:43:30 2020-05-30 18:49:18
0100CCC0002E6000 Skylanders Imaginators playable 2026-07-02 22:43:30
2648 010021A00ABEE000 SKYPEACE playable 2020-05-29 14:14:30
2649 0100EA400BF44000 SkyScrappers playable 2020-05-28 22:11:25
2650 0100F3C00C400000 SkyTime slow ingame 2020-05-30 09:24:51
2697 01008F701C074000 SONIC SUPERSTARS gpu;nvdec ingame 2023-10-28 17:48:07
2698 010088801C150000 Sonic Superstars Digital Art Book with Mini Digital Soundtrack playable 2024-08-20 13:26:56
2699 01005EA01C0FC000 SONIC X SHADOW GENERATIONS crash ingame 2025-01-07 04:20:45
010064B0242BE000 Sonic Racing: CrossWorlds - Demo gpu;vulkan-backend-bug;demo ingame 2024-09-25 11:27:53
01006E001823C000 Sonic Racing: CrossWorlds gpu;vulkan-backend-bug;ldn-broken ingame 2024-09-30 17:23:00
2700 010064F00C212000 Soul Axiom Rebooted nvdec;slow ingame 2020-09-04 12:41:01
2701 0100F2100F0B2000 Soul Searching playable 2020-07-09 18:39:07
2702 01008F2005154000 South Park™: The Fractured but Whole™ - Standard Edition slow;online-broken;vulkan-backend-bug;gpu ingame 2025-01-21 17:35:10
2768 0100E6B0115FC000 Star99 online menus 2021-11-26 14:18:51
2769 01002100137BA000 Stardash playable 2021-01-21 16:31:19
2770 0100E65002BB8000 Stardew Valley online-broken;ldn-untested playable 2024-02-14 03:11:19
2771 01002CC003FE6000 Starlink: Battle for Atlas™ Digital Edition services-horizon;crash;Needs Update playable nothing 2025-07-30 12:09:37 2024-05-05 17:25:11
2772 010098E010FDA000 Starlit Adventures Golden Stars playable 2020-11-21 12:14:43
2773 01001BB00AC26000 STARSHIP AVENGER Operation: Take Back Earth playable 2021-01-12 15:52:55
2774 010000700A572000 State of Anarchy: Master of Mayhem nvdec playable 2021-01-12 19:00:05
2848 0100277011F1A000 Super Mario Bros.™ 35 online-broken menus 2022-08-07 16:27:25
2849 010015100B514000 Super Mario Bros.™ Wonder amd-vendor-bug playable 2024-09-06 13:21:21
2850 01009B90006DC000 Super Mario Maker™ 2 online-broken;ldn-broken playable 2024-08-25 11:05:19
2851 0100000000010000 Super Mario Odyssey™ nvdec;intel-vendor-bug;mac-bug;amd-vendor-bug nvdec;intel-vendor-bug;mac-bug playable 2026-05-13 18:32:12 2024-08-25 01:32:34
2852 010036B0034E4000 Super Mario Party™ gpu;Needs Update;ldn-works ingame 2024-06-21 05:10:16
2853 0100965017338000 Super Mario Party Jamboree mac-bug;gpu ingame 2025-02-17 02:09:20
2854 0100BC0018138000 Super Mario RPG™ gpu;audio;nvdec ingame 2024-06-19 17:43:42
2855 Super Mario World homebrew boots 2024-06-13 01:40:31
2856 010049900F546000 Super Mario™ 3D All-Stars services-horizon;slow;vulkan;amd-vendor-bug ingame 2024-05-07 02:38:16
010099C022B96000 Super Mario Galaxy slow;vulkan;amd-vendor-bug;vulkan-vendor-bug ingame 2025-10-01 15:30:00
0100FD8022DAA000 Super Mario Galaxy 2 slow;vulkan;amd-vendor-bug;vulkan-vendor-bug;deadlock ingame 2025-10-04 18:50:00
2857 010028600EBDA000 Super Mario™ 3D World + Bowser’s Fury ldn-works playable 2024-07-31 10:45:37
2858 01004F8006A78000 Super Meat Boy services playable 2020-04-02 23:10:07
2859 01009C200D60E000 Super Meat Boy Forever gpu boots 2021-04-26 14:25:39
2860 0100BDD00EC5C000 Super Mega Space Blaster Special Turbo online playable 2020-08-06 12:13:25
2861 010031F019294000 Super Monkey Ball Banana Rumble ldn-broken playable 2025-10-01 18:03:00 2024-06-28 10:39:18
2862 0100B2A00E1E0000 Super Monkey Ball: Banana Blitz HD online-broken playable 2022-09-16 13:16:25
2863 01006D000D2A0000 Super Mutant Alien Assault playable 2020-06-07 23:32:45
2864 01004D600AC14000 Super Neptunia RPG nvdec playable 2022-08-17 16:38:52
2924 0100B76011DAA000 Taxi Chaos slow;online-broken;UE4 playable 2022-10-25 19:13:00
2925 0100F43011E5A000 Tcheco in the Castle of Lucio playable 2020-06-27 13:35:43
2926 010092B0091D0000 Team Sonic Racing online-broken;ldn-works playable 2024-02-05 15:05:27
010084B00B36E000 Team Sonic Racing online-broken;ldn-works playable 2024-02-05 15:05:27
2927 0100FE701475A000 Teenage Mutant Ninja Turtles: Shredder's Revenge deadlock;crash boots 2024-09-28 09:31:39
2928 01005CF01E784000 Teenage Mutant Ninja Turtles: Splintered Fate playable 2024-08-03 13:50:42
2929 0100FDB0154E4000 Teenage Mutant Ninja Turtles: The Cowabunga Collection playable 2024-01-22 19:39:04
2969 0100EBA01548E000 The Cruel King and the Great Hero gpu;services ingame 2022-12-02 07:02:08
2970 010051800E922000 The Dark Crystal: Age of Resistance Tactics playable 2020-08-11 13:43:41
2971 01003DE00918E000 The Darkside Detective playable 2020-06-03 22:16:18
010032B015D66000 The DioField Chronicle playable 2025-09-05 11:35:50
2972 01000A10041EA000 The Elder Scrolls V: Skyrim gpu;crash ingame 2024-07-14 03:21:31
2973 01004A9006B84000 The End Is Nigh playable 2020-06-01 11:26:45
2974 0100CA100489C000 The Escapists 2 nvdec playable 2020-09-24 12:31:31
2976 0100C2E0129A6000 The Executioner nvdec playable 2021-01-23 00:31:28
2977 01006050114D4000 The Experiment: Escape Room gpu ingame 2022-09-30 13:20:35
2978 0100B5900DFB2000 The Eyes of Ara playable 2022-09-16 14:44:06
0100BA5013E52000 The Falconeer: Warrior Edition playable 2025-07-30 12:04:50
2979 01002DD00AF9E000 The Fall gpu ingame 2020-05-31 23:31:16
2980 01003E5002320000 The Fall Part 2: Unbound playable 2021-11-06 02:18:08
2981 0100CDC00789E000 The Final Station nvdec playable 2022-08-22 15:54:39
3140 0100E2E00CB14000 Tokyo School Life playable 2022-09-16 20:25:54
3141 010024601BB16000 Tomb Raider I-III Remastered Starring Lara Croft gpu;opengl ingame 2024-09-27 12:32:04
3142 0100D7F01E49C000 Tomba! Special Edition services-horizon nothing 2024-09-15 21:59:54
010051F0207B2000 Tomodachi Life: Living the Dream amd-vendor-bug;gpu;intel-vendor-bug;ldn-broken ingame 2026-05-13 18:32:12
0100CA502552A000 Tomodachi Life: Living the Dream – Welcome Edtion amd-vendor-bug;demo playable 2026-05-13 18:32:12
3143 0100D400100F8000 Tonight We Riot playable 2021-02-26 15:55:09
3144 0100CC00102B4000 Tony Hawk's™ Pro Skater™ 1 + 2 gpu;Needs Update ingame 2024-09-24 08:18:14
3145 010093F00E818000 Tools Up! crash ingame 2020-07-21 12:58:17
3198 010000400F582000 TT Isle of Man Ride on the Edge 2 gpu;nvdec;online-broken ingame 2022-09-30 22:13:05
3199 0100752011628000 TTV2 playable 2020-11-27 13:21:36
3200 0100AFE00452E000 Tumblestone playable 2021-01-07 17:49:20
0100D1A01D7BA000 Turbo Overkill playable 2025-07-30 12:08:57
3201 010085500D5F6000 Turok gpu ingame 2021-06-04 13:16:24
3202 0100CDC00D8D6000 Turok 2: Seeds of Evil gpu;vulkan ingame 2022-09-12 17:50:05
3203 010004B0130C8000 Turrican Flashback audout playable 2021-08-30 10:07:56
3207 010038400C2FE000 TY the Tasmanian Tiger™ HD 32-bit;crash;nvdec menus 2020-12-17 21:15:00
3208 010073A00C4B2000 Tyd wag vir Niemand playable 2021-03-02 13:39:53
3209 0100D5B00D6DA000 Type:Rider playable 2021-01-06 13:12:55
01008AF01AD22000 The Patrick Star Game playable 2025-10-01 17:55:30
3210 010040D01222C000 UBERMOSH: SANTICIDE playable 2020-11-27 15:05:01
3211 0100992010BF8000 Ubongo playable 2021-02-04 21:15:01
3212 010079000B56C000 UglyDolls: An Imperfect Adventure nvdec;UE4 playable 2022-08-25 14:42:16
3221 0100592005164000 UNBOX: Newbie's Adventure UE4 playable 2022-08-29 13:12:56
3222 01002D900C5E4000 Uncanny Valley nvdec playable 2021-06-04 13:28:45
3223 010076F011F54000 Undead & Beyond nvdec playable 2022-10-04 09:11:18
01009B700D0B8000 Undead Horde playable 2025-07-30 12:05:05
0100FC301A878000 Undead Horde 2: Necropolis playable 2025-07-30 12:06:07
3224 01008F3013E4E000 Under Leaves playable 2021-05-22 18:13:58
3225 010080B00AD66000 Undertale playable 2022-08-31 17:31:46
3226 01008F80049C6000 Unepic playable 2024-01-15 17:03:00
3283 0100AFA011068000 Voxel Pirates playable 2022-09-28 22:55:02
3284 0100BFB00D1F4000 Voxel Sword playable 2022-08-30 14:57:27
3285 01004E90028A2000 Vroom in the night sky Needs Update;vulkan-backend-bug playable 2023-02-20 02:32:29
0100BFC01D976000 Virtual Boy – Nintendo Classics services nothing 2026-02-17 11:26:59
3286 0100C7C00AE6C000 VSR: Void Space Racing playable 2021-01-27 14:08:59
3287 0100B130119D0000 Waifu Uncovered crash ingame 2023-02-27 01:17:46
3288 0100E29010A4A000 Wanba Warriors playable 2020-10-04 17:56:22
3451 0100F4401940A000 超探偵事件簿 レインコード (Master Detective Archives: Rain Code) crash ingame 2024-02-12 20:58:31
3452 010064801A01C000 超次元ゲイム ネプテューヌ GameMaker R:Evolution crash nothing 2023-10-30 22:37:40
3453 0100F3400332C000 ゼノブレイド2 deadlock;amd-vendor-bug ingame 2024-03-28 14:31:41
010075000ECBE000 超级马力欧 奥德赛 nvdec;intel-vendor-bug;mac-bug playable 2024-08-25 01:32:34
010075100E8EC000 马力欧卡丁车8 豪华版 32-bit;ldn-works;LAN;amd-vendor-bug playable 2024-09-19 11:55:17
0100E8C00F506000 新 超级马力欧兄弟U 豪华版 32-bit playable 2023-10-08 02:06:37
+1 -1
View File
@@ -1,6 +1,6 @@
{
"sdk": {
"version": "10.0.100",
"version": "9.0.100",
"rollForward": "latestFeature"
}
}
+6 -1
View File
@@ -5,7 +5,8 @@
<clear />
<add key="nuget.org" value="https://api.nuget.org/v3/index.json" />
<!-- Only needed when using pre-release versions of Ryujinx.LibHac. -->
<add key="LibHacAlpha" value="https://git.ryujinx.app/api/packages/projects/nuget/index.json" />
<add key="LibHacAlpha" value="https://git.ryujinx.app/api/v4/projects/17/packages/nuget/index.json" />
<add key="Ryujinx.UpdateClient" value="https://git.ryujinx.app/api/v4/projects/71/packages/nuget/index.json" />
</packageSources>
<packageSourceMapping>
<!-- key value for <packageSource> should match key values from <packageSources> element -->
@@ -13,6 +14,10 @@
<packageSource key="nuget.org">
<package pattern="*" />
</packageSource>
<packageSource key="Ryujinx.UpdateClient">
<package pattern="Ryujinx.UpdateClient" />
<package pattern="Ryujinx.Systems.Update.Common" />
</packageSource>
<packageSource key="LibHacAlpha">
<package pattern="Ryujinx.LibHac" />
</packageSource>
@@ -25,9 +25,9 @@ namespace ARMeilleure.CodeGen.Arm64
static class ComparisonArm64Extensions
{
extension(Comparison comparison)
public static ArmCondition ToArmCondition(this Comparison comp)
{
public ArmCondition Arm => comparison switch
return comp switch
{
#pragma warning disable IDE0055 // Disable formatting
Comparison.Equal => ArmCondition.Eq,
@@ -42,7 +42,7 @@ namespace ARMeilleure.CodeGen.Arm64
Comparison.LessUI => ArmCondition.LtUn,
#pragma warning restore IDE0055
_ => throw new ArgumentException(null, nameof(comparison))
_ => throw new ArgumentException(null, nameof(comp)),
};
}
}
+5 -5
View File
@@ -181,10 +181,10 @@ namespace ARMeilleure.CodeGen.Arm64
public void Fmov(Operand rd, Operand rn, bool topHalf)
{
Debug.Assert(rd.Type.IsInteger != rn.Type.IsInteger);
Debug.Assert(rd.Type.IsInteger() != rn.Type.IsInteger());
Debug.Assert(rd.Type == OperandType.I64 || rn.Type == OperandType.I64 || !topHalf);
uint opcode = rd.Type.IsInteger ? 0b110u : 0b111u;
uint opcode = rd.Type.IsInteger() ? 0b110u : 0b111u;
uint rmode = topHalf ? 1u << 19 : 0u;
uint ftype = rd.Type == OperandType.FP64 || rn.Type == OperandType.FP64 ? 1u << 22 : 0u;
@@ -411,7 +411,7 @@ namespace ARMeilleure.CodeGen.Arm64
public void Mov(Operand rd, Operand rn)
{
if (rd.Type.IsInteger)
if (rd.Type.IsInteger())
{
Orr(rd, Factory.Register(ZrRegister, RegisterType.Integer, rd.Type), rn);
}
@@ -973,7 +973,7 @@ namespace ARMeilleure.CodeGen.Arm64
uint instruction;
int scale;
if (type.IsInteger)
if (type.IsInteger())
{
instruction = intInst;
@@ -1009,7 +1009,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
uint instruction;
if (type.IsInteger)
if (type.IsInteger())
{
instruction = intInst;
+41 -41
View File
@@ -250,7 +250,7 @@ namespace ARMeilleure.CodeGen.Arm64
// ValidateBinOp(dest, src1, src2);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Add(dest, src1, src2);
}
@@ -268,7 +268,7 @@ namespace ARMeilleure.CodeGen.Arm64
ValidateBinOp(dest, src1, src2);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.And(dest, src1, src2);
}
@@ -281,7 +281,7 @@ namespace ARMeilleure.CodeGen.Arm64
ValidateBinOp(dest, src1, src2);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Eor(dest, src1, src2);
}
@@ -298,7 +298,7 @@ namespace ARMeilleure.CodeGen.Arm64
ValidateUnOp(dest, source);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Mvn(dest, source);
}
@@ -311,7 +311,7 @@ namespace ARMeilleure.CodeGen.Arm64
ValidateBinOp(dest, src1, src2);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Orr(dest, src1, src2);
}
@@ -322,7 +322,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(comp.Kind == OperandKind.Constant);
ArmCondition cond = ((Comparison)comp.AsInt32()).Arm;
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);
@@ -336,7 +336,7 @@ namespace ARMeilleure.CodeGen.Arm64
ValidateUnOp(dest, source);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Rev(dest, source);
}
@@ -354,7 +354,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
ArmCondition cond = ((Comparison)comp.AsInt32()).Arm;
ArmCondition cond = ((Comparison)comp.AsInt32()).ToArmCondition();
GenerateCompareCommon(context, operation);
@@ -428,7 +428,7 @@ namespace ARMeilleure.CodeGen.Arm64
EnsureSameType(src1, src2);
Debug.Assert(src1.Type.IsInteger);
Debug.Assert(src1.Type.IsInteger());
context.Assembler.Cmp(src1, src2);
}
@@ -442,7 +442,7 @@ namespace ARMeilleure.CodeGen.Arm64
EnsureSameType(dest, src2, src3);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
Debug.Assert(src1.Type == OperandType.I32);
context.Assembler.Cmp(src1, Const(src1.Type, 0));
@@ -468,7 +468,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type != source.Type);
Debug.Assert(source.Type != OperandType.V128);
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
context.Assembler.ScvtfScalar(dest, source);
}
@@ -485,7 +485,7 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type is OperandType.FP32 or OperandType.FP64);
Debug.Assert(dest.Type != source.Type);
Debug.Assert(source.Type.IsInteger);
Debug.Assert(source.Type.IsInteger());
context.Assembler.UcvtfScalar(dest, source);
}
@@ -497,7 +497,7 @@ namespace ARMeilleure.CodeGen.Arm64
EnsureSameType(dest, source);
Debug.Assert(dest.Type.IsInteger || source.Kind != OperandKind.Constant);
Debug.Assert(dest.Type.IsInteger() || source.Kind != OperandKind.Constant);
// Moves to the same register are useless.
if (dest.Kind == source.Kind && dest.Value == source.Value)
@@ -529,7 +529,7 @@ namespace ARMeilleure.CodeGen.Arm64
EnsureSameType(dest, source);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Clz(dest, source);
}
@@ -542,7 +542,7 @@ namespace ARMeilleure.CodeGen.Arm64
ValidateBinOp(dest, dividend, divisor);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Sdiv(dest, dividend, divisor);
}
@@ -576,7 +576,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand value = operation.Destination;
Operand address = operation.GetSource(0);
Debug.Assert(value.Type.IsInteger);
Debug.Assert(value.Type.IsInteger());
context.Assembler.LdrhRiUn(value, address, 0);
}
@@ -586,7 +586,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand value = operation.Destination;
Operand address = operation.GetSource(0);
Debug.Assert(value.Type.IsInteger);
Debug.Assert(value.Type.IsInteger());
context.Assembler.LdrbRiUn(value, address, 0);
}
@@ -604,7 +604,7 @@ namespace ARMeilleure.CodeGen.Arm64
EnsureSameType(dest, src1, src2);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Mul(dest, src1, src2);
}
@@ -647,7 +647,7 @@ namespace ARMeilleure.CodeGen.Arm64
ValidateUnOp(dest, source);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Neg(dest, source);
}
@@ -732,7 +732,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Sxth(dest, source);
}
@@ -742,7 +742,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Sxtw(dest, source);
}
@@ -752,7 +752,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Sxtb(dest, source);
}
@@ -823,7 +823,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand value = operation.GetSource(1);
Operand address = operation.GetSource(0);
Debug.Assert(value.Type.IsInteger);
Debug.Assert(value.Type.IsInteger());
context.Assembler.StrhRiUn(value, address, 0);
}
@@ -833,7 +833,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand value = operation.GetSource(1);
Operand address = operation.GetSource(0);
Debug.Assert(value.Type.IsInteger);
Debug.Assert(value.Type.IsInteger());
context.Assembler.StrbRiUn(value, address, 0);
}
@@ -858,7 +858,7 @@ namespace ARMeilleure.CodeGen.Arm64
// ValidateBinOp(dest, src1, src2);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Sub(dest, src1, src2);
}
@@ -882,7 +882,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (dest != default)
{
Debug.Assert(!dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger() && source.Type.IsInteger());
OperandType destType = source.Type == OperandType.I64 ? OperandType.FP64 : OperandType.FP32;
@@ -901,9 +901,9 @@ namespace ARMeilleure.CodeGen.Arm64
byte index = src2.AsByte();
Debug.Assert(index < OperandType.V128.ByteSize / dest.Type.ByteSize);
Debug.Assert(index < OperandType.V128.GetSizeInBytes() / dest.Type.GetSizeInBytes());
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Umov(dest, src1, index, dest.Type == OperandType.I64 ? 3 : 2);
}
@@ -959,7 +959,7 @@ namespace ARMeilleure.CodeGen.Arm64
byte index = src3.AsByte();
if (src2.Type.IsInteger)
if (src2.Type.IsInteger())
{
context.Assembler.Ins(dest, src2, index, src2.Type == OperandType.I64 ? 3 : 2);
}
@@ -1007,7 +1007,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
Operand dest = operation.Destination;
Debug.Assert(!dest.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger());
context.Assembler.CmeqVector(dest, dest, dest, 2);
}
@@ -1016,7 +1016,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
Operand dest = operation.Destination;
Debug.Assert(!dest.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger());
context.Assembler.EorVector(dest, dest, dest);
}
@@ -1046,7 +1046,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Uxth(dest, source);
}
@@ -1056,7 +1056,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
// We can eliminate the move if source is already 32-bit and the registers are the same.
if (dest.Value == source.Value && source.Type == OperandType.I32)
@@ -1072,7 +1072,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Uxtb(dest, source);
}
@@ -1169,7 +1169,7 @@ namespace ARMeilleure.CodeGen.Arm64
context.Assembler.StrRiPre(Register(reg, type), Register(SpRegister), -calleeSaveRegionSize);
}
offset += type.ByteSize;
offset += type.GetSizeInBytes();
}
while (mask != 0)
@@ -1195,7 +1195,7 @@ namespace ARMeilleure.CodeGen.Arm64
context.Assembler.StpRiPre(Register(reg, type), Register(reg2, type), Register(SpRegister), -calleeSaveRegionSize);
}
offset += type.ByteSize * 2;
offset += type.GetSizeInBytes() * 2;
}
}
@@ -1273,7 +1273,7 @@ namespace ARMeilleure.CodeGen.Arm64
mask &= ~(1 << reg2);
offset -= type.ByteSize * 2;
offset -= type.GetSizeInBytes() * 2;
if (offset != 0)
{
@@ -1286,7 +1286,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
offset -= type.ByteSize;
offset -= type.GetSizeInBytes();
if (offset != 0)
{
@@ -1435,12 +1435,12 @@ namespace ARMeilleure.CodeGen.Arm64
OperandType valueType = GetMemOpValueType(currentOp);
if (valueType != GetMemOpValueType(nextOp) || op1Offset + valueType.ByteSize != op2Offset)
if (valueType != GetMemOpValueType(nextOp) || op1Offset + valueType.GetSizeInBytes() != op2Offset)
{
return false;
}
if (!CodeGenCommon.ConstFitsOnSImm7(op1Offset, valueType.ByteSizeLog2))
if (!CodeGenCommon.ConstFitsOnSImm7(op1Offset, valueType.GetSizeInBytesLog2()))
{
return false;
}
@@ -1549,7 +1549,7 @@ namespace ARMeilleure.CodeGen.Arm64
// EnsureSameReg (dest, src1);
EnsureSameType(dest, src1);
Debug.Assert(dest.Type.IsInteger && src2.Type == OperandType.I32);
Debug.Assert(dest.Type.IsInteger() && src2.Type == OperandType.I32);
}
private static void EnsureSameReg(Operand op1, Operand op2)
@@ -462,7 +462,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
instruction |= (sz << 22);
if (rd.Type.IsInteger)
if (rd.Type.IsInteger())
{
context.Assembler.WriteInstructionAuto(instruction, rd, rn);
}
@@ -490,7 +490,7 @@ namespace ARMeilleure.CodeGen.Arm64
instruction |= (sz << 22);
instruction |= (64 - fBits) << 10;
if (rd.Type.IsInteger)
if (rd.Type.IsInteger())
{
Debug.Assert(rd.Type != OperandType.I32 || fBits <= 32);
+13 -13
View File
@@ -112,7 +112,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (src1.Kind == OperandKind.Constant)
{
if (!src1.Type.IsInteger)
if (!src1.Type.IsInteger())
{
// Handle non-integer types (FP32, FP64 and V128).
// For instructions without an immediate operand, we do the following:
@@ -161,7 +161,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (src2.Kind == OperandKind.Constant)
{
if (!src2.Type.IsInteger)
if (!src2.Type.IsInteger())
{
src2 = AddFloatConstantCopy(constants, nodes, node, src2);
@@ -191,7 +191,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (src.Kind == OperandKind.Constant)
{
if (!src.Type.IsInteger)
if (!src.Type.IsInteger())
{
src = AddFloatConstantCopy(constants, nodes, node, src);
@@ -282,7 +282,7 @@ namespace ARMeilleure.CodeGen.Arm64
bool passOnReg;
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
passOnReg = intCount < intMax;
}
@@ -309,7 +309,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (passOnReg)
{
Operand argReg = source.Type.IsInteger
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
@@ -327,7 +327,7 @@ namespace ARMeilleure.CodeGen.Arm64
InsertConstantRegCopies(constants, nodes, nodes.AddBefore(node, spillOp));
stackOffset += source.Type.ByteSize;
stackOffset += source.Type.GetSizeInBytes();
}
}
@@ -345,7 +345,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
Operand retReg = dest.Type.IsInteger
Operand retReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
@@ -385,7 +385,7 @@ namespace ARMeilleure.CodeGen.Arm64
bool passOnReg;
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
passOnReg = intCount + 1 < intMax;
}
@@ -408,7 +408,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (passOnReg)
{
Operand argReg = source.Type.IsInteger
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
@@ -521,7 +521,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
Operand retReg = source.Type.IsInteger
Operand retReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), source.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
@@ -551,7 +551,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
OperandType argType = cctx.FuncArgTypes[cIndex];
if (argType.IsInteger)
if (argType.IsInteger())
{
intCount++;
}
@@ -567,7 +567,7 @@ namespace ARMeilleure.CodeGen.Arm64
bool passOnReg;
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
passOnReg = intCount < CallingConvention.GetArgumentsOnRegsCount();
}
@@ -606,7 +606,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
Operand pArg = Local(dest.Type);
Operand argReg = dest.Type.IsInteger
Operand argReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount), dest.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount), dest.Type);
+5 -7
View File
@@ -8,7 +8,7 @@ namespace ARMeilleure.CodeGen
/// <summary>
/// Represents a compiled function.
/// </summary>
public readonly struct CompiledFunction
readonly struct CompiledFunction
{
/// <summary>
/// Gets the machine code of the <see cref="CompiledFunction"/>.
@@ -44,11 +44,10 @@ namespace ARMeilleure.CodeGen
/// <typeparamref name="T"/> pointing to the mapped function.
/// </summary>
/// <typeparam name="T">Type of delegate</typeparam>
/// <param name="jitCache">The jit cache to map the function into</param>
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
public T Map<T>(JitCache jitCache)
public T Map<T>()
{
return MapWithPointer<T>(jitCache, out _);
return MapWithPointer<T>(out _);
}
/// <summary>
@@ -56,12 +55,11 @@ namespace ARMeilleure.CodeGen
/// <typeparamref name="T"/> pointing to the mapped function.
/// </summary>
/// <typeparam name="T">Type of delegate</typeparam>
/// <param name="jitCache">The jit cache to map the function into</param>
/// <param name="codePointer">Pointer to the function code in memory</param>
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
public T MapWithPointer<T>(JitCache jitCache, out nint codePointer)
public T MapWithPointer<T>(out nint codePointer)
{
codePointer = jitCache.Map(this);
codePointer = JitCache.Map(this);
return Marshal.GetDelegateForFunctionPointer<T>(codePointer);
}
@@ -3,7 +3,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Represents a relocation.
/// </summary>
public readonly struct RelocEntry
readonly struct RelocEntry
{
public const int Stride = 13; // Bytes.
+1 -1
View File
@@ -5,7 +5,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Represents relocation information about a <see cref="CompiledFunction"/>.
/// </summary>
public readonly struct RelocInfo
readonly struct RelocInfo
{
/// <summary>
/// Gets an empty <see cref="RelocInfo"/>.
+1 -1
View File
@@ -5,7 +5,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Represents a symbol.
/// </summary>
public readonly struct Symbol
readonly struct Symbol
{
private readonly ulong _value;
@@ -3,7 +3,7 @@ namespace ARMeilleure.CodeGen.Linking
/// <summary>
/// Types of <see cref="Symbol"/>.
/// </summary>
public enum SymbolType : byte
enum SymbolType : byte
{
/// <summary>
/// Refers to nothing, i.e no symbol.
@@ -51,7 +51,7 @@ namespace ARMeilleure.CodeGen.Optimizations
if (trueSucc == block.ListNext)
{
Comparison comp = (Comparison)branchOp.GetSource(2).AsInt32();
Comparison compInv = comp.Inverse;
Comparison compInv = comp.Invert();
branchOp.SetSource(2, Const((int)compInv));
@@ -161,7 +161,7 @@ namespace ARMeilleure.CodeGen.Optimizations
}
else if (otherCompType == Comparison.Equal)
{
propCompType = compType.Inverse;
propCompType = compType.Invert();
}
else
{
@@ -105,7 +105,7 @@ namespace ARMeilleure.CodeGen.Optimizations
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
if (x == y && x.Type.IsInteger)
if (x == y && x.Type.IsInteger())
{
operation.TurnIntoCopy(Const(x.Type, 0));
}
@@ -161,7 +161,7 @@ namespace ARMeilleure.CodeGen.Optimizations
private static bool IsConstEqual(Operand operand, ulong comparand)
{
if (operand.Kind != OperandKind.Constant || !operand.Type.IsInteger)
if (operand.Kind != OperandKind.Constant || !operand.Type.IsInteger())
{
return false;
}
@@ -98,7 +98,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
OperandType type = types[copyDest];
type = type.IsInteger ? OperandType.I64 : OperandType.V128;
type = type.IsInteger() ? OperandType.I64 : OperandType.V128;
EmitXorSwap(sequence, GetRegister(copyDest, type), GetRegister(copySource, type));
@@ -178,7 +178,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
else if (dest.Kind == OperandKind.Register)
{
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
intFixedRegisters |= 1 << dest.GetRegister().Index;
}
@@ -236,7 +236,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
Register reg = info.Register.GetRegister();
if (local.Type.IsInteger)
if (local.Type.IsInteger())
{
intLocalFreeRegisters |= 1 << reg.Index;
}
@@ -254,7 +254,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
if (temp == default || info.Sequence != sequence)
{
temp = local.Type.IsInteger
temp = local.Type.IsInteger()
? GetSpillTemp(local, intSpillTempRegisters, ref intLocalUse)
: GetSpillTemp(local, vecSpillTempRegisters, ref vecLocalUse);
@@ -335,7 +335,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
if (info.UsesAllocated == 0)
{
int mask = dest.Type.IsInteger
int mask = dest.Type.IsInteger()
? intLocalFreeRegisters
: vecLocalFreeRegisters;
@@ -343,9 +343,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
int selectedReg = BitOperations.TrailingZeroCount(mask);
info.Register = Register(selectedReg, info.Type.Register, info.Type);
info.Register = Register(selectedReg, info.Type.ToRegisterType(), info.Type);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
intLocalFreeRegisters &= ~(1 << selectedReg);
intUsedRegisters |= 1 << selectedReg;
@@ -359,7 +359,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
else
{
info.Register = default;
info.SpillOffset = Const(stackAlloc.Allocate(dest.Type.ByteSize));
info.SpillOffset = Const(stackAlloc.Allocate(dest.Type.GetSizeInBytes()));
}
}
@@ -377,7 +377,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
if (temp == default || info.Sequence != sequence)
{
temp = dest.Type.IsInteger
temp = dest.Type.IsInteger()
? GetSpillTemp(dest, intSpillTempRegisters, ref intLocalAsg)
: GetSpillTemp(dest, vecSpillTempRegisters, ref vecLocalAsg);
@@ -443,7 +443,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
useMask |= 1 << selectedReg;
return Register(selectedReg, local.Type.Register, local.Type);
return Register(selectedReg, local.Type.ToRegisterType(), local.Type);
}
private static int UsesCount(Operand local)
@@ -208,7 +208,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private bool TryAllocateRegWithoutSpill(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
{
RegisterType regType = current.Local.Type.Register;
RegisterType regType = current.Local.Type.ToRegisterType();
Span<int> freePositions = stackalloc int[registersCount];
@@ -318,7 +318,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void AllocateRegWithSpill(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
{
RegisterType regType = current.Local.Type.Register;
RegisterType regType = current.Local.Type.ToRegisterType();
Span<int> usePositions = stackalloc int[registersCount];
Span<int> blockedPositions = stackalloc int[registersCount];
@@ -10,7 +10,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public int Allocate(OperandType type)
{
return Allocate(type.ByteSize);
return Allocate(type.GetSizeInBytes());
}
public int Allocate(int sizeInBytes)
@@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.Unwinding
{
public struct UnwindInfo
struct UnwindInfo
{
public const int Stride = 4; // Bytes.
@@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.Unwinding
{
public enum UnwindPseudoOp
enum UnwindPseudoOp
{
PushReg = 0,
SetFrame = 1,
@@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.Unwinding
{
public struct UnwindPushEntry
struct UnwindPushEntry
{
public const int Stride = 16; // Bytes.
+6 -6
View File
@@ -385,7 +385,7 @@ namespace ARMeilleure.CodeGen.X86
{
ref readonly InstructionInfo info = ref _instTable[(int)X86Instruction.Movd];
if (source.Type.IsInteger || source.Kind == OperandKind.Memory)
if (source.Type.IsInteger() || source.Kind == OperandKind.Memory)
{
WriteOpCode(dest, default, source, OperandType.None, info.Flags, info.OpRRM, rrm: true);
}
@@ -416,11 +416,11 @@ namespace ARMeilleure.CodeGen.X86
InstructionFlags flags = info.Flags | InstructionFlags.RexW;
if (source.Type.IsInteger || source.Kind == OperandKind.Memory)
if (source.Type.IsInteger() || source.Kind == OperandKind.Memory)
{
WriteOpCode(dest, default, source, OperandType.None, flags, info.OpRRM, rrm: true);
}
else if (dest.Type.IsInteger || dest.Kind == OperandKind.Memory)
else if (dest.Type.IsInteger() || dest.Kind == OperandKind.Memory)
{
WriteOpCode(dest, default, source, OperandType.None, flags, info.OpRMR);
}
@@ -1107,17 +1107,17 @@ namespace ARMeilleure.CodeGen.X86
}
else
{
if ((flags & InstructionFlags.Prefix66) != 0)
if (flags.HasFlag(InstructionFlags.Prefix66))
{
WriteByte(0x66);
}
if ((flags & InstructionFlags.PrefixF2) != 0f)
if (flags.HasFlag(InstructionFlags.PrefixF2))
{
WriteByte(0xf2);
}
if ((flags & InstructionFlags.PrefixF3) != 0f)
if (flags.HasFlag(InstructionFlags.PrefixF3))
{
WriteByte(0xf3);
}
@@ -1,4 +1,5 @@
using System;
using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.CodeGen.X86
{
@@ -2,6 +2,7 @@ using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System.IO;
using System.Numerics;
namespace ARMeilleure.CodeGen.X86
+49 -49
View File
@@ -289,7 +289,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameType(dest, source);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Popcnt(dest, source, dest.Type);
@@ -303,7 +303,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameType(dest, source);
Debug.Assert(!dest.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger());
context.Assembler.WriteInstruction(info.Inst, dest, source);
@@ -315,7 +315,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && !source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && !source.Type.IsInteger());
if (operation.Intrinsic == Intrinsic.X86Cvtsi2si)
{
@@ -349,8 +349,8 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger);
Debug.Assert(!src2.Type.IsInteger || src2.Kind == OperandKind.Constant);
Debug.Assert(!dest.Type.IsInteger());
Debug.Assert(!src2.Type.IsInteger() || src2.Kind == OperandKind.Constant);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2);
@@ -370,7 +370,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger && src2.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger() && src2.Type.IsInteger());
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2, src2.Type);
@@ -385,7 +385,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameReg(dest, src1);
Debug.Assert(dest.Type.IsInteger && src1.Type.IsInteger && src2.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && src1.Type.IsInteger() && src2.Type.IsInteger());
context.Assembler.WriteInstruction(info.Inst, dest, src2, dest.Type);
@@ -405,7 +405,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger && src2.Kind == OperandKind.Constant);
Debug.Assert(!dest.Type.IsInteger() && src2.Kind == OperandKind.Constant);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2.AsByte());
@@ -421,7 +421,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameType(dest, src1, src2, src3);
Debug.Assert(!dest.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger());
if (info.Inst == X86Instruction.Blendvpd && HardwareCapabilities.SupportsVexEncoding)
{
@@ -461,7 +461,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger && src3.Kind == OperandKind.Constant);
Debug.Assert(!dest.Type.IsInteger() && src3.Kind == OperandKind.Constant);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2, src3.AsByte());
@@ -512,7 +512,7 @@ namespace ARMeilleure.CodeGen.X86
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
// If Destination and Source 1 Operands are the same, perform a standard add as there are no benefits to using LEA.
if (dest.Kind == src1.Kind && dest.Value == src1.Value)
@@ -567,7 +567,7 @@ namespace ARMeilleure.CodeGen.X86
ValidateBinOp(dest, src1, src2);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
// Note: GenerateCompareCommon makes the assumption that BitwiseAnd will emit only a single `and`
// instruction.
@@ -582,7 +582,7 @@ namespace ARMeilleure.CodeGen.X86
ValidateBinOp(dest, src1, src2);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Xor(dest, src2, dest.Type);
}
@@ -599,7 +599,7 @@ namespace ARMeilleure.CodeGen.X86
ValidateUnOp(dest, source);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Not(dest);
}
@@ -612,7 +612,7 @@ namespace ARMeilleure.CodeGen.X86
ValidateBinOp(dest, src1, src2);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Or(dest, src2, dest.Type);
}
@@ -623,7 +623,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(comp.Kind == OperandKind.Constant);
X86Condition cond = ((Comparison)comp.AsInt32()).X86;
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);
@@ -637,7 +637,7 @@ namespace ARMeilleure.CodeGen.X86
ValidateUnOp(dest, source);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Bswap(dest);
}
@@ -661,7 +661,7 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(dest.Type == OperandType.I32);
Debug.Assert(comp.Kind == OperandKind.Constant);
X86Condition cond = ((Comparison)comp.AsInt32()).X86;
X86Condition cond = ((Comparison)comp.AsInt32()).ToX86Condition();
GenerateCompareCommon(context, operation);
@@ -676,7 +676,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameType(src1, src2);
Debug.Assert(src1.Type.IsInteger);
Debug.Assert(src1.Type.IsInteger());
if (src2.Kind == OperandKind.Constant && src2.Value == 0)
{
@@ -766,7 +766,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameReg(dest, src3);
EnsureSameType(dest, src2, src3);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
Debug.Assert(src1.Type == OperandType.I32);
context.Assembler.Test(src1, src1, src1.Type);
@@ -792,9 +792,9 @@ namespace ARMeilleure.CodeGen.X86
if (dest.Type == OperandType.FP32)
{
Debug.Assert(source.Type.IsInteger || source.Type == OperandType.FP64);
Debug.Assert(source.Type.IsInteger() || source.Type == OperandType.FP64);
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
context.Assembler.Xorps(dest, dest, dest);
context.Assembler.Cvtsi2ss(dest, dest, source, source.Type);
@@ -808,9 +808,9 @@ namespace ARMeilleure.CodeGen.X86
}
else /* if (dest.Type == OperandType.FP64) */
{
Debug.Assert(source.Type.IsInteger || source.Type == OperandType.FP32);
Debug.Assert(source.Type.IsInteger() || source.Type == OperandType.FP32);
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
context.Assembler.Xorps(dest, dest, dest);
context.Assembler.Cvtsi2sd(dest, dest, source, source.Type);
@@ -831,7 +831,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameType(dest, source);
Debug.Assert(dest.Type.IsInteger || source.Kind != OperandKind.Constant);
Debug.Assert(dest.Type.IsInteger() || source.Kind != OperandKind.Constant);
// Moves to the same register are useless.
if (dest.Kind == source.Kind && dest.Value == source.Value)
@@ -845,7 +845,7 @@ namespace ARMeilleure.CodeGen.X86
// Assemble "mov reg, 0" as "xor reg, reg" as the later is more efficient.
context.Assembler.Xor(dest, dest, OperandType.I32);
}
else if (dest.Type.IsInteger)
else if (dest.Type.IsInteger())
{
context.Assembler.Mov(dest, source, dest.Type);
}
@@ -862,7 +862,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameType(dest, source);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Bsr(dest, source, dest.Type);
@@ -894,12 +894,12 @@ namespace ARMeilleure.CodeGen.X86
Operand dividend = operation.GetSource(0);
Operand divisor = operation.GetSource(1);
if (!dest.Type.IsInteger)
if (!dest.Type.IsInteger())
{
ValidateBinOp(dest, dividend, divisor);
}
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
divisor = operation.GetSource(2);
@@ -932,7 +932,7 @@ namespace ARMeilleure.CodeGen.X86
Operand rdx = Register(X86Register.Rdx);
Debug.Assert(divisor.Type.IsInteger);
Debug.Assert(divisor.Type.IsInteger());
context.Assembler.Xor(rdx, rdx, OperandType.I32);
context.Assembler.Div(divisor);
@@ -967,7 +967,7 @@ namespace ARMeilleure.CodeGen.X86
Operand value = operation.Destination;
Operand address = Memory(operation.GetSource(0), value.Type);
Debug.Assert(value.Type.IsInteger);
Debug.Assert(value.Type.IsInteger());
context.Assembler.Movzx16(value, address, value.Type);
}
@@ -977,7 +977,7 @@ namespace ARMeilleure.CodeGen.X86
Operand value = operation.Destination;
Operand address = Memory(operation.GetSource(0), value.Type);
Debug.Assert(value.Type.IsInteger);
Debug.Assert(value.Type.IsInteger());
context.Assembler.Movzx8(value, address, value.Type);
}
@@ -1000,7 +1000,7 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameType(dest, src1, src2);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
if (src2.Kind == OperandKind.Constant)
{
@@ -1046,7 +1046,7 @@ namespace ARMeilleure.CodeGen.X86
ValidateUnOp(dest, source);
Debug.Assert(dest.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Neg(dest);
}
@@ -1107,7 +1107,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Movsx16(dest, source, dest.Type);
}
@@ -1117,7 +1117,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Movsx32(dest, source, dest.Type);
}
@@ -1127,7 +1127,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Movsx8(dest, source, dest.Type);
}
@@ -1187,7 +1187,7 @@ namespace ARMeilleure.CodeGen.X86
Operand value = operation.GetSource(1);
Operand address = Memory(operation.GetSource(0), value.Type);
Debug.Assert(value.Type.IsInteger);
Debug.Assert(value.Type.IsInteger());
context.Assembler.Mov16(address, value);
}
@@ -1197,7 +1197,7 @@ namespace ARMeilleure.CodeGen.X86
Operand value = operation.GetSource(1);
Operand address = Memory(operation.GetSource(0), value.Type);
Debug.Assert(value.Type.IsInteger);
Debug.Assert(value.Type.IsInteger());
context.Assembler.Mov8(address, value);
}
@@ -1210,7 +1210,7 @@ namespace ARMeilleure.CodeGen.X86
ValidateBinOp(dest, src1, src2);
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
context.Assembler.Sub(dest, src2, dest.Type);
}
@@ -1236,7 +1236,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(!dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger() && source.Type.IsInteger());
if (source.Type == OperandType.I32)
{
@@ -1259,7 +1259,7 @@ namespace ARMeilleure.CodeGen.X86
byte index = src2.AsByte();
Debug.Assert(index < OperandType.V128.ByteSize / dest.Type.ByteSize);
Debug.Assert(index < OperandType.V128.GetSizeInBytes() / dest.Type.GetSizeInBytes());
if (dest.Type == OperandType.I32)
{
@@ -1541,7 +1541,7 @@ namespace ARMeilleure.CodeGen.X86
{
Operand dest = operation.Destination;
Debug.Assert(!dest.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger());
context.Assembler.Pcmpeqw(dest, dest, dest);
}
@@ -1550,7 +1550,7 @@ namespace ARMeilleure.CodeGen.X86
{
Operand dest = operation.Destination;
Debug.Assert(!dest.Type.IsInteger);
Debug.Assert(!dest.Type.IsInteger());
context.Assembler.Xorps(dest, dest, dest);
}
@@ -1580,7 +1580,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Movzx16(dest, source, OperandType.I32);
}
@@ -1590,7 +1590,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
// We can eliminate the move if source is already 32-bit and the registers are the same.
if (dest.Value == source.Value && source.Type == OperandType.I32)
@@ -1606,7 +1606,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger && source.Type.IsInteger);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
context.Assembler.Movzx8(dest, source, OperandType.I32);
}
@@ -1713,12 +1713,12 @@ namespace ARMeilleure.CodeGen.X86
EnsureSameReg(dest, src1);
EnsureSameType(dest, src1);
Debug.Assert(dest.Type.IsInteger && src2.Type == OperandType.I32);
Debug.Assert(dest.Type.IsInteger() && src2.Type == OperandType.I32);
}
private static void EnsureSameReg(Operand op1, Operand op2)
{
if (!op1.Type.IsInteger && HardwareCapabilities.SupportsVexEncoding)
if (!op1.Type.IsInteger() && HardwareCapabilities.SupportsVexEncoding)
{
return;
}
+8 -8
View File
@@ -86,7 +86,7 @@ namespace ARMeilleure.CodeGen.X86
break;
case Instruction.Negate:
if (!node.GetSource(0).Type.IsInteger)
if (!node.GetSource(0).Type.IsInteger())
{
GenerateNegate(block.Operations, node);
}
@@ -159,7 +159,7 @@ namespace ARMeilleure.CodeGen.X86
if (src1.Kind == OperandKind.Constant)
{
if (!src1.Type.IsInteger)
if (!src1.Type.IsInteger())
{
// Handle non-integer types (FP32, FP64 and V128).
// For instructions without an immediate operand, we do the following:
@@ -208,7 +208,7 @@ namespace ARMeilleure.CodeGen.X86
if (src2.Kind == OperandKind.Constant)
{
if (!src2.Type.IsInteger)
if (!src2.Type.IsInteger())
{
src2 = AddXmmCopy(nodes, node, src2);
@@ -298,7 +298,7 @@ namespace ARMeilleure.CodeGen.X86
// - The dividend is always in RDX:RAX.
// - The result is always in RAX.
// - Additionally it also writes the remainder in RDX.
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
Operand src1 = node.GetSource(0);
@@ -466,7 +466,7 @@ namespace ARMeilleure.CodeGen.X86
Operand dest = node.Destination;
Operand source = node.GetSource(0);
Debug.Assert(source.Type.IsInteger, $"Invalid source type \"{source.Type}\".");
Debug.Assert(source.Type.IsInteger(), $"Invalid source type \"{source.Type}\".");
Operation currentNode = node;
@@ -654,10 +654,10 @@ namespace ARMeilleure.CodeGen.X86
switch (operation.Instruction)
{
case Instruction.Add:
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger;
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger();
case Instruction.Multiply:
case Instruction.Subtract:
return !HardwareCapabilities.SupportsVexEncoding || operation.Destination.Type.IsInteger;
return !HardwareCapabilities.SupportsVexEncoding || operation.Destination.Type.IsInteger();
case Instruction.BitwiseAnd:
case Instruction.BitwiseExclusiveOr:
@@ -672,7 +672,7 @@ namespace ARMeilleure.CodeGen.X86
return true;
case Instruction.Divide:
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger;
return !HardwareCapabilities.SupportsVexEncoding && !operation.Destination.Type.IsInteger();
case Instruction.VectorInsert:
case Instruction.VectorInsert16:
@@ -35,7 +35,7 @@ namespace ARMeilleure.CodeGen.X86
bool passOnReg;
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
passOnReg = intCount < intMax;
}
@@ -62,7 +62,7 @@ namespace ARMeilleure.CodeGen.X86
if (passOnReg)
{
Operand argReg = source.Type.IsInteger
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
@@ -80,7 +80,7 @@ namespace ARMeilleure.CodeGen.X86
InsertConstantRegCopies(nodes, nodes.AddBefore(node, spillOp));
stackOffset += source.Type.ByteSize;
stackOffset += source.Type.GetSizeInBytes();
}
}
@@ -102,7 +102,7 @@ namespace ARMeilleure.CodeGen.X86
}
else
{
Operand retReg = dest.Type.IsInteger
Operand retReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
@@ -137,7 +137,7 @@ namespace ARMeilleure.CodeGen.X86
bool passOnReg;
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
passOnReg = intCount + 1 < intMax;
}
@@ -160,7 +160,7 @@ namespace ARMeilleure.CodeGen.X86
if (passOnReg)
{
Operand argReg = source.Type.IsInteger
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
@@ -210,7 +210,7 @@ namespace ARMeilleure.CodeGen.X86
{
OperandType argType = cctx.FuncArgTypes[cIndex];
if (argType.IsInteger)
if (argType.IsInteger())
{
intCount++;
}
@@ -226,7 +226,7 @@ namespace ARMeilleure.CodeGen.X86
bool passOnReg;
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
passOnReg = intCount < CallingConvention.GetIntArgumentsOnRegsCount();
}
@@ -265,7 +265,7 @@ namespace ARMeilleure.CodeGen.X86
{
Operand pArg = Local(dest.Type);
Operand argReg = dest.Type.IsInteger
Operand argReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount), dest.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount), dest.Type);
@@ -320,7 +320,7 @@ namespace ARMeilleure.CodeGen.X86
}
else
{
Operand retReg = source.Type.IsInteger
Operand retReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), source.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
@@ -40,7 +40,7 @@ namespace ARMeilleure.CodeGen.X86
if (dest != default && dest.Type == OperandType.V128)
{
int stackOffset = AllocateOnStack(dest.Type.ByteSize);
int stackOffset = AllocateOnStack(dest.Type.GetSizeInBytes());
arg0Reg = Gpr(CallingConvention.GetIntArgumentRegister(0), OperandType.I64);
@@ -76,7 +76,7 @@ namespace ARMeilleure.CodeGen.X86
{
Operand stackAddr = Local(OperandType.I64);
int stackOffset = AllocateOnStack(source.Type.ByteSize);
int stackOffset = AllocateOnStack(source.Type.GetSizeInBytes());
nodes.AddBefore(node, Operation(Instruction.StackAlloc, stackAddr, Const(stackOffset)));
@@ -96,7 +96,7 @@ namespace ARMeilleure.CodeGen.X86
int argIndex = index + retArgs;
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
argReg = Gpr(CallingConvention.GetIntArgumentRegister(argIndex), source.Type);
}
@@ -140,7 +140,7 @@ namespace ARMeilleure.CodeGen.X86
}
else
{
Operand retReg = dest.Type.IsInteger
Operand retReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
@@ -171,7 +171,7 @@ namespace ARMeilleure.CodeGen.X86
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(1 + index);
Operand argReg = source.Type.IsInteger
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(index), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(index), source.Type);
@@ -219,7 +219,7 @@ namespace ARMeilleure.CodeGen.X86
{
Operand argReg, pArg;
if (dest.Type.IsInteger)
if (dest.Type.IsInteger())
{
argReg = Gpr(CallingConvention.GetIntArgumentRegister(index), dest.Type);
pArg = Local(dest.Type);
@@ -283,7 +283,7 @@ namespace ARMeilleure.CodeGen.X86
Operand source = node.GetSource(0);
Operand retReg;
if (source.Type.IsInteger)
if (source.Type.IsInteger())
{
retReg = Gpr(CallingConvention.GetIntReturnRegister(), source.Type);
}
+3 -3
View File
@@ -25,9 +25,9 @@ namespace ARMeilleure.CodeGen.X86
static class ComparisonX86Extensions
{
extension(Comparison comparison)
public static X86Condition ToX86Condition(this Comparison comp)
{
public X86Condition X86 => comparison switch
return comp switch
{
#pragma warning disable IDE0055 // Disable formatting
Comparison.Equal => X86Condition.Equal,
@@ -42,7 +42,7 @@ namespace ARMeilleure.CodeGen.X86
Comparison.LessUI => X86Condition.Below,
#pragma warning restore IDE0055
_ => throw new ArgumentException(null, nameof(comparison))
_ => throw new ArgumentException(null, nameof(comp)),
};
}
}
@@ -1,3 +1,5 @@
using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.CodeGen.X86
{
enum X86Register

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