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ppsspp/Common
Henrik RydgårdandClaude Opus 5.5 fb2311099a Metal: Leave room after push buffer allocations
The vertex decoder can write past the end of its output, so a draw
decoded into the last bytes of a push buffer block wrote into unmapped
memory and crashed, now and then, in DrawEngineMetal::Flush. Keep 256
bytes free after each allocation, like the Vulkan backend's push pool.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:02:22 +02:00
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2026-03-30 11:34:19 -06:00
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2026-05-16 10:40:08 +02:00
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