Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 fdb411dd0e SoftGPU: Draw sprites that texture from themselves in the GE's pixel order
A sprite that reads what it draws goes through the texture cache pixel by
pixel: rows left to right, top to bottom, texture lines loaded as samples
first read them, and pixels reaching memory a 16-byte block at a time, a
pixel after the next block starts (four with bilinear filtering). Fitted to
geprobe exp81 and exp204-exp209 on hardware; Split Second's blur passes now
match the PSP.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 12:27:45 +02:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.