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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-03 17:55:27 +02:00
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fdacf751ceea276ba37a7a9f9a47a3e81d119e69
ppsspp/Common/GPU/OpenGL
T
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Unknown W. Brackets 09daace8b8 GLES: Skip assert if no buffer.
2021-10-25 06:27:45 -07:00
..
DataFormatGL.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
DataFormatGL.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
gl3stub.c
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
gl3stub.h
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
GLCommon.h
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
GLDebugLog.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GLDebugLog.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GLFeatures.cpp
GLES: Support GL_APPLE_clip_distance too.
2021-10-12 20:34:44 -07:00
GLFeatures.h
GLES: Support GL_APPLE_clip_distance too.
2021-10-12 20:34:44 -07:00
GLQueueRunner.cpp
GLES: Skip assert if no buffer.
2021-10-25 06:27:45 -07:00
GLQueueRunner.h
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
GLRenderManager.cpp
Draw: Use constants for texture slots.
2021-06-12 14:10:57 -07:00
GLRenderManager.h
GLES: Enable/disable clip distance 0.
2021-10-12 20:34:42 -07:00
GLSLProgram.cpp
Add handling for Android content URIs to VFSReadFile, fixing savestate thumbnails.
2021-07-19 17:34:51 +02:00
GLSLProgram.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d_gl.cpp
GLES: Support GL_APPLE_clip_distance too.
2021-10-12 20:34:44 -07:00
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