GLES: Skip assert if no buffer.

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Unknown W. Brackets committed 2021-10-25 06:27:45 -07:00
1 parent 643bfd670b
commit 09daace8b8
1 file changed
+1 -1
+1 -1
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@@ -1131,7 +1131,7 @@ void GLQueueRunner::PerformRenderPass(const GLRStep &step, bool first, bool last
// TODO: Add fast path for glBindVertexBuffer
GLRInputLayout *layout = c.bindVertexBuffer.inputLayout;
GLuint buf = c.bindVertexBuffer.buffer ? c.bindVertexBuffer.buffer->buffer_ : 0;
_dbg_assert_(!c.bindVertexBuffer.buffer->Mapped());
_dbg_assert_(!c.bindVertexBuffer.buffer || !c.bindVertexBuffer.buffer->Mapped());
if (buf != curArrayBuffer) {
glBindBuffer(GL_ARRAY_BUFFER, buf);
curArrayBuffer = buf;