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preserve-emulation
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ppsspp
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fc9f2002242820c673c4f4e1781878763d04625c
ppsspp
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Unknown W. Brackets
999055791d
D3D9: Remove block transfer code overrides.
...
We can just use Draw now. Keep depth, though, since it applies scale.
2022-10-10 21:48:38 -07:00
..
D3D9
D3D9: Implement CopyFramebufferToMemorySync().
2022-10-10 21:28:14 -07:00
D3D11
D3D9: Implement CopyFramebufferToMemorySync().
2022-10-10 21:28:14 -07:00
OpenGL
GLES: Enable EXT_depth_clamp where supported.
2022-10-10 00:54:29 -07:00
Vulkan
Track min and max GPU time, init time, render CPU time.
2022-10-10 10:53:27 +02:00
DataFormat.h
Enable depth uploads on render-to-clut-buffer. Esoteric but needed for
#11100
. Compat flag for now.
2022-09-14 22:18:34 +02:00
Shader.cpp
Convert depal shaders to use the ShaderWriter. Add tests for depal shaders.
2022-08-09 15:32:27 +02:00
Shader.h
Initial implementation of 32/16-bit color reinterpret blits.
2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp
Merge branch 'master' into master
2022-10-03 07:49:13 +00:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug.
Fixes
#13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
GPU: Add geometry path for shader writer.
2022-10-01 12:45:43 -07:00
ShaderWriter.h
GPU: Add geometry path for shader writer.
2022-10-01 12:45:43 -07:00
thin3d_create.h
Remove splitSubmit setting. Now we submit init commands before the acquire.
2022-09-17 01:07:30 +02:00
thin3d.cpp
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
thin3d.h
Track min and max GPU time, init time, render CPU time.
2022-10-10 10:53:27 +02:00