A .sprx from one of these packages is an NPDRM "\0PSPEDAT" container: a 0x90-byte header, then an ordinary ~PSP PRX. The loader only ever saw the EDAT magic and gave up with SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE. Step over the header, then derive the key the PRX inside is really encrypted against: sceNpDrmGetFixedKey() over the content ID, XOR in the licensee key the game handed us through sceNpDrmSetLicenseeKey(), then AES under a module key that had to be added. Both halves of that were already lying around unused - sceNpDrmGetFixedKey() had no callers at all, and the licensee key was being kept and never read. The rest of it is a fixed XOR that the PRX header's decrypt_mode selects rather than its tag, so it's applied on the mode the way JPCSP does it and the tag table is left alone - tag 0x407810F0 carries no seed of its own there either, so ours was never wrong about it. pspDecryptType5() already had a slot for both XORs; no new decryption logic was needed. Decryption is only half of it: these modules are KL4E-compressed rather than gzipped, so they also need Core/Util/KL4E.cpp, which is already there for the firmware modules that use the same compression. With both halves Shiren 4 Plus loads its one big .sprx and runs. God Eater 2 needed one further fix that isn't in this commit - the type-B relocation bug in ElfReader::LoadRelocations2, issue #8075 - and then plays. docs/pkg_notes.md has the container layout and the key derivation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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The PKG package format (PSP game updates)
A .pkg is the NPDRM container Sony distributed downloadable content in - full PSN games, DLC,
themes, and the thing these notes are about: game updates. An update package holds a patched
EBOOT (PBOOT.PBP) plus whatever data files the patch replaces, and installing it drops them in
ms0:/PSP/GAME/<DISC_ID>/. The patched EBOOT then runs with the original UMD (or the original
PSN game) still supplying everything it doesn't override.
This document is what was learned decoding some update packages on 2026-08-21. Tools/pkg.py is a
working parser/extractor built from it; PPSSPP reads and installs them itself now - see "How PPSSPP
handles them" and the verification sections at the end.
Format reference: https://www.psdevwiki.com/ps3/PKG_files, cross-checked against pkg2zip.
File layout
+0x000 header (0xC0 bytes, plaintext)
+0x0C0 extended header (0x40 bytes, plaintext, PSP/Vita only)
+0x100 hashes/signatures
+0x280 metadata (plaintext, offset and count are in the header)
...
+data_offset encrypted area: item table, then filenames, then file contents
Header
+0x00 u32 "\x7FPKG" magic (0x7F504B47)
+0x04 u16 revision. 0x8000 retail, 0x0000 debug
+0x06 u16 type. 1 = PS3, 2 = PSP/Vita
+0x08 u32 metadata offset (0x280 in everything seen)
+0x0C u32 metadata entry count
+0x10 u32 metadata size
+0x14 u32 item count
+0x18 u64 total package size
+0x20 u64 data offset - start of the encrypted area
+0x28 u64 data size
+0x30 char[0x30] content id, e.g. "JP0177-ULJM05681_00-PJD2UPDATEVR0101"
+0x60 u8[0x10] QA digest
+0x70 u8[0x10] riv - the AES counter block (see below)
+0x80 u8[0x40] header CMAC and signatures
Extended header
Present on PSP and Vita packages, magic "\x7Fext" (0x7F657874) at +0xC0. The only field that
matters for reading the package is the key index, a u32 at +0xE4 - or equivalently
header[0xE7] & 7, which is how pkg2zip reads it. Every PSP package seen uses key index 1.
Metadata
A flat sequence of u32 id, u32 size, u8 value[size] records. The ones worth reading:
| id | Meaning |
|---|---|
| 2 | content type. 7 = PSP (also 0xE/0xF/0x10 for PC Engine / Minis / NeoGeo) |
| 4 | package size |
| 6 | title id |
| 13 | offset and size of the item table, inside the encrypted area |
| 14 | offset and size of PARAM.SFO, inside the encrypted area |
Everything else (DRM type, SDK revision, QA digest, install dir) is informational.
Encryption
The whole area from data_offset on is AES-128-CTR, with the counter block starting at riv
(header +0x70) and incrementing once per 16 bytes: the block at byte offset n of the encrypted
area uses counter riv + n/16. Offsets in the item table are relative to data_offset, so
that division is straightforward - no separate bookkeeping.
Two different keys are used within the same package, and each item says which one applies via
its own psp_type byte (see the item table below):
| Package / item | Key |
|---|---|
PS3 package, or PSP item with psp_type != 0x90 |
2e7b71d7c9c9a14ea3221f188828b8f8 |
PSP item with psp_type == 0x90 |
07f2c68290b50d2c33818d709b60e62b |
| Vita, key index 2/3/4 | AES-ECB(vita_key_N, riv), key by index |
That per-item split is the one thing that isn't obvious from the wiki page and will make a reader
produce garbage filenames for most of a package while a couple of entries decode perfectly. In a
game update it's the PBOOT.PBP and the patch data files that carry 0x90; the icons,
PARAM.SFO, PS3LOGO.DAT, the directory entries and ISO.BIN.EDAT use the PS3 key.
Item table
item_count records of 0x20 bytes, at the item table offset from metadata id 13 (0 in every
update package seen, i.e. right at the start of the encrypted area):
+0x00 u32 filename offset (relative to data_offset, always 16-byte aligned)
+0x04 u32 filename length
+0x08 u64 data offset (relative to data_offset, always 16-byte aligned)
+0x10 u64 data size
+0x18 u8 psp_type - 0x90 selects the PSP key, see above
+0x19 u8[2] padding
+0x1B u8 flags
+0x1C u32 padding
Filenames are stored in the encrypted area too, and are decrypted with the item's own key, not the package's main key.
flags is a content type, and in these packages it maps 1:1 onto how the file contents are
encrypted - a decoder can tell what it is holding before looking at it:
| flags | Meaning | Contents start with |
|---|---|---|
| 2 | NPDRM EDAT | NPD\0 - only ever ISO.BIN.EDAT |
| 3 | plain file | whatever it is (PNG, \0PSF, ...) |
| 4 | directory | - |
| 5 | PSP EDAT | \0PSPEDAT |
| 8 | PSP EDAT (.sprx modules) |
\0PSPEDAT |
| 11 | PBP | \0PBP |
Both flags 5 and 8 give you a \0PSPEDAT, but they are not the same thing inside. A flags-5 data
file wraps a PGD, which PPSSPP decrypts at runtime through sceNpDrmEdataSetupKey() in
Core/HLE/scePspNpDrm_user.cpp. A flags-8 .sprx wraps an encrypted PRX instead, and goes through
the module loader - see "NPDRM .sprx modules" below. The byte at 0x0E of the header tells them apart
(3 for the PGD kind, 1 for the PRX kind).
What an update package contains
Always this shape:
PARAM.SFO CATEGORY=PP, TITLE_ID, VERSION
PS3LOGO.DAT a PNG, despite the name
ICON0.PNG / PIC0.PNG / PIC2.PNG sometimes
USRDIR/ directory entry
USRDIR/CONTENT/ directory entry
USRDIR/CONTENT/PBOOT.PBP the patched EBOOT
USRDIR/CONTENT/... the patch data files
USRDIR/ISO.BIN.EDAT 272 bytes, NPD header
The outer PARAM.SFO is the package's - CATEGORY=PP (game patch), and its VERSION is the
package version, not the patch version. The interesting SFO is the one inside PBOOT.PBP:
that one has CATEGORY=PG, DISC_ID, DISC_VERSION, APP_VER (the patch version) and
PSP_SYSTEM_VER (the firmware the patch needs), which is what a real PSP matches against the
disc before deciding to boot the patch.
What the packages measured
-
All are content type 7,
CATEGORY=PP. Some are for digital NP* titles, others for UMD UL*/UC* titles.PSP_SYSTEM_VERranges 6.10 to 6.60. -
Every single
PBOOT.PBPuses PRX tag0x2E5E10F0in itsDATA.PSP. PPSSPP already has that key -Core/ELF/PrxDecrypter.cpp, in theTAG_INFO2table, commented "5.00 PSP-2000 (Game PSN Update 2 LBP)". So no new crypto is needed to run these. -
Verified end to end rather than assumed: extract Hatsune Miku Project DIVA 2nd's update, rename
PBOOT.PBPtoEBOOT.PBP, and boot it headless with the UMD mounted -./build/PPSSPPHeadless -i --graphics=software --memstick=<ms> \ --mount="Hatsune Miku - Project Diva 2nd (Japan).iso" \ <ms>/PSP/GAME/ULJM05681/EBOOT.PBPIt logs
Decrypting tag 2E5E10F0, loads the ELF (tag=ELF/PdvApp), resolves its imports, and readsDiva2Data.cpk/Diva2Script.cpk/Diva2Sound.cpkoffdisc0:. Runs without error. (--mountis what makes that work:Load_PSP_ELF_PBPinCore/PSPLoaders.cppmounts the ISO ondisc0:,umd:andumd1:when booting an ELF or PBP.)
pkg2zip cannot extract update packages, so it is not an alternative here. Its PSP path only
recognises USRDIR/CONTENT/EBOOT.PBP (a full PSN game, which it converts to an ISO),
PSP-KEY.EDAT and CONTENT.DAT, and continues past everything else - PBOOT.PBP and every
patch file are silently dropped, with no warning that anything was skipped.
How PPSSPP handles them
Four pieces:
Core/Util/PkgUnpack.cppreads a package: header, item table, both PARAM.SFOs, and the decryption.PkgReader::Open()gives you aPkgInfowith the disc ID, disc version and patch version;InstallPkg()writes the payload out. Sits next toPSARUnpack.cpp, and like it needs nothing but the AES already inext/libkirk.UI/InstallPkgScreen.cppis what opening a.pkggets you, the same way a.zipgetsInstallZipScreen- it shows what the update patches, what it'll take up on disk, and where it's going. The size is exact rather than an estimate: package contents aren't compressed, so summing the item table is the answer.GameManager::InstallPkgOnThread()does the work.GameScreenshows an installed update in the info pane, and offers "Delete Game Update" in its context menu. Deleting takes the wholePSP/GAME/<DISC_ID>folder when the update is all that's in it, and onlyPBOOT.PBPwhen a digital game shares the folder - nothing records what an install wrote, so the executable is the only part still identifiable afterwards.FindGameUpdatePBOOT()inCore/PSPLoaders.cppis the boot-time half. Starting a disc looks forms0:/PSP/GAME/<DISC_ID>/PBOOT.PBP, and boots that instead ofdisc0:/PSP_GAME/SYSDIR/EBOOT.BINif it's there, leaving the disc mounted.
PPSSPPHeadless --install-pkg=DIR <file.pkg> does an install without the UI, which is how the
above got tested. It prints what the package is and installs into DIR exactly (the app picks
PSP/GAME/<DISC_ID> itself).
Install layout
The package's own PS3-style wrapping is stripped: USRDIR/CONTENT/<x> and USRDIR/<x> both become
<x> in the game folder, and the USRDIR and USRDIR/CONTENT directory entries are dropped
rather than created. The root-level files - PARAM.SFO, PS3LOGO.DAT, ICON0.PNG, PIC0.PNG,
PIC2.PNG - are store metadata and are not installed. Writing that PARAM.SFO in particular
would be actively wrong: a folder holding a PARAM.SFO and no EBOOT.PBP is what PPSSPP
identifies as save data, so the update would show up in the savedata list.
Which updates get used
The update's DISC_ID has to match the disc's, or it's ignored with a warning - that's what keeps
an update from being applied to the wrong game.
DISC_VERSION is advisory. An update is built against one specific disc revision, and PPSSPP logs
a warning when they differ, but still boots it: refusing outright is a worse failure mode than
letting the user find out, since they installed it deliberately. This is not what a real PSP does.
It comes up in practice - the LittleBigPlanet v2.05 update targets disc version 1.00, and the
common European dump is 1.01, and it works.
There's no setting to turn this off. Anyone who has a PBOOT.PBP sitting in a game folder either
installed it here or copied it off a real memory stick, and in both cases booting it is what they
were after.
Verified
- All packages parse and install through the C++ path, byte-identical to
Tools/pkg.py- each one reports its disc ID and versions and writes its payload without an error. - Hatsune Miku Project DIVA 2nd (ULJM05681): install the v1.01 update, boot the UMD, PPSSPP boots
PBOOT.PBPand the game reads its CPKs offdisc0:. - LittleBigPlanet (UCES01264): install the v2.05 update, boot the v1.01 UMD, and the patched game
opens
ms0:/PSP/GAME/UCES01264/PATCH.ARCalongside the disc's ownlbp_archive.arc- the update is actually in use, not just booted. python3 test.py -g --graphics=software: no failures, so restructuring the disc boot path didn't disturb anything.- Truncated and item-table-corrupted packages are refused with a message rather than crashing. Corruption inside file data still installs - nothing here verifies the package CMAC, same as every other PKG tool.
- The browser listing, install screen and install itself were checked by hand in the app.
Digital (NP*) titles
About half of the packages patch a digital title rather than a UMD, and that half is tested too.
The one that settles the question is Super Robot Taisen Operation Extend (NPJH50521), because
it's a real NPUMDIMG EBOOT.PBP rather than a decrypted ISO dump - NPDRM: PSAR ID: 4d55504e,
mounted on disc0: by the NPDRM block device, with the game's own 560 MB EBOOT sitting in the same
folder as the update. All eight of its update revisions were installed and booted in turn, and each
one loads a distinguishably different executable:
disc executable .text 0x419b1c
v1.01 0x41fb8c v1.02 0x4233dc v1.03 0x42952c v1.04 0x42a53c
v1.05 0x42a61c v1.06 0x42a59c v1.07 0x42b48c v1.08 0x42b7dc
So ISO.BIN.EDAT does not re-key the PBOOT, which was the open worry: a digital title's patched
executable is encrypted exactly like a UMD one, and needs nothing PPSSPP doesn't already have.
DISC_VERSION being advisory matters far more than expected. Most of the pairs hit a mismatch,
because the dumps in circulation are later disc revisions than the updates were built against.
Refusing outright would make most of them unusable. Elminage Original was the one clean
exact-match case, disc 1.01 against an update for 1.01, and it boots without a warning.
NPDRM .sprx modules
Package payloads are full of \0PSPEDAT files. That's fine for
data: sceNpDrmEdataSetupKey() in Core/HLE/scePspNpDrm_user.cpp wraps an open file descriptor
with the 0x04100002/0x04100001 ioctl pair, and the game reads plaintext.
A few packages wrap executables that way - .sprx modules the game loads with
sceKernelLoadModuleNpDrm. Those need more than the data path does. Until they were handled, God
Eater 2 (NPJH50832) installed cleanly, booted its PBOOT.PBP, and then looped forever failing to
load system.sprx; Shiren 4 Plus (NPJH50698), which keeps the whole game in one .sprx behind a
small loader, failed the same way.
An NPDRM module is two layers, and the loader originally saw only the outer one:
+0x00 "\0PSPEDAT" header, 0x90 bytes
+0x08 u32 key mode; low byte is what sceNpDrmGetFixedKey takes (3 in all of these)
+0x0C u16 payload offset (0x90 in everything seen)
+0x0F u8 flag bits: 1 = XOR in the licensee key, 2 = XOR in the 16 bytes at 0x40
+0x10 char[0x30] content ID, "JP0365-NPJH50698_00-SIREN4PLUS2012MA"
+0x90 a normal "~PSP" PRX: tag 0x407810F0 at 0xD0, decrypt_mode 23 at 0x7C
sceKernelLoadModule() steps over the EDAT header, and the PRX inside then decrypts. Two keys go
into that, both worked out from JPCSP (ModuleMgrForUser.sceKernelLoadModuleNpDrm, crypto/DRM.java,
crypto/PRX.java, crypto/KeyVault.java), and both feed pspDecryptType5(), which already had a
slot for each.
xor2, the per-content key - NpDrmDeriveModuleKey() in Core/HLE/scePspNpDrm_user.cpp, four
steps in order:
sceNpDrmGetFixedKey(kirk, key, edat+0x10, 0x01000000 | edat[0x08])- already inext/libkirk/amctrl.c, and identical to JPCSP'shleNpDrmGetFixedKey: ourkey_363Cis itsdrmFixedKey, ourkey_357C[0/1/2]are itsdrmEncKey1/2/3, and its AES-CBC under an all-zero IV over one block is ourAES_encrypt. Nothing had called this function before.- If
edat[0x0F] & 1: XOR the licensee key the game passed tosceNpDrmSetLicenseeKey(), which this file already kept but never used. The game sets it before it loads the module. - If
edat[0x0F] & 2: XOR the 16 bytes atedat+0x40. None seen here use it. - AES-128 decrypt the result under
drmModuleKey, the one constant that had to be added here. JPCSP does CBC with a zero IV; over a single block that is a plainAES_decrypt.
xor1, a static key picked by decrypt_mode - the PRX header byte at 0x7C being 23
(DECRYPT_MODE_SPRX), which is what these payloads are. JPCSP keys this on the mode rather than on
the tag, and so do we: tag 0x407810F0's table entry has no seed of its own in JPCSP's tables either,
so our table was never wrong, it just had nothing to say about a case selected somewhere else.
pspDecryptType5() takes the mode-derived XOR when the mode calls for it and falls back to the tag
table's otherwise - the same precedence JPCSP uses, which leaves every tag that does carry a seed
(the pauth ones) exactly as it was.
No new decryption logic was needed. pspDecryptType5() is structurally identical to JPCSP's "new
method" for type 5: expandSeed(pti->key, pti->code, seed) XORs xor2 over the 0x90-byte scrambled
key buffer as RoundXOR(buf2, 0, 0x90, xor2, null) does; PRXType5::decrypt() XORs both over the
0x50-byte kirk header and SHA1 as RoundXOR(buf2, 0x14, 0x50, xor1, xor2) does, and then xor1 alone
over the 0x60 bytes at id as RoundXOR(buf4, 0x14, 0x60, xor1, null) does. JPCSP's RoundXOR is
buf[i] ^= key[i & 0xF], the same repeating XOR as our xor[i % 0x10].
The other half of it: KL4E
Decrypting is only half the job. Shiren 4 Plus's f5psp.sprx decrypts to bytes that start with
KL4E: every one of these modules has comp_attribute = 0x0201, i.e. compressed, and
(comp_attribute & 0xF00) != 0 means KL4E/KL3E rather than gzip. So decryption alone would just
move the failure from "unsupported PRX type" to "decompression failed".
Core/Util/KL4E.cpp already handles that - it went in for firmware modules that use the same
compression, and these get it for free. It's worth knowing the two halves are independent, because
each one on its own leaves the module unloadable and the error doesn't say which is missing.
Note that none of this can be checked offline against the hand-decrypted .sprx files that
circulate for God Eater 2: their flag byte says the licensee key is part of the derivation, and that
key only exists while the game is running. Those files are still useful as a cross-check of the
installer itself - the PBOOT.PBP in such a folder is byte-for-byte what InstallPkg() writes, and
the only difference is that the .sprx files beside it were decrypted by hand.
Where that leaves the three module titles
- God Eater 2 (NPJH50832) installs, boots, loads its modules and plays. Decryption alone wasn't
enough for it: it also needed the type-B relocation fix in
ElfReader::LoadRelocations2(issue #8075), where twoluis sharing oneaddiugot different high halves, so a callback pointer landed 0x48 bytes inside a function. - Shiren 4 Plus (NPJH50698) loads
f5psp.sprx- the log says'FDS3PSP' is KL4E-compressed, decompressing- and runs. - Tales of the World Radiant Mythology 3 (NPJH50353) still doesn't reach its modules inside a headless boot, so it remains untested rather than known-good.
Still not tested
- Only God Eater 2 has been played past a title screen. For the rest the runs are short headless
boots, so "the update is in use" means the patched executable is what loaded and ran - not that a
patched asset was read. LittleBigPlanet's
PATCH.ARCcovers that for a UMD title; there's no equivalent observation for a digital one yet.