Files
ppsspp/GPU/Software
Henrik RydgårdandClaude Opus 5.5 ecaa961850 SoftGPU: A zero normal gets no diffuse or specular
It used (0, 0, 1) instead. The PSP keeps it zero, under every light kind
and type (gpu/probe exp173). SOCOM (UCES01242) lights meshes whose s8
normals are all zero; its PSP replay becomes exact.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.