Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 ecaa961850 SoftGPU: A zero normal gets no diffuse or specular
It used (0, 0, 1) instead. The PSP keeps it zero, under every light kind
and type (gpu/probe exp173). SOCOM (UCES01242) lights meshes whose s8
normals are all zero; its PSP replay becomes exact.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:43 -06:00
..
2026-06-02 14:53:37 +02:00