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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 08:14:45 +02:00
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e99f1c00ff16a431237dff604d1aa4314bdecfd2
ppsspp/Windows/GPU
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Henrik Rydgård c0f6a24a21 Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
2017-03-23 10:02:28 +01:00
..
D3D9Context.cpp
Fixes to GPU system information. Fixes #9434
2017-03-16 09:48:10 +01:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
2017-03-23 10:02:28 +01:00
D3D11Context.h
D3D11: Move the responsibility for the swapchain out of the DrawContext so it can be used with differently-managed D3D like with UWP.
2017-02-27 10:10:24 +01:00
WindowsGLContext.cpp
Windows: Improve core context init.
2017-03-18 13:47:15 -07:00
WindowsGLContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
WindowsVulkanContext.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
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