Henrik Rydgård and Claude Opus 5.5
e666ab49de
Remove leftovers from hardware tessellation
...
Nothing reads from textures or storage buffers in vertex shaders since
hardware tessellation was removed. Drop what was left for it: the
vertexTexture flag of VulkanTexture::EndCreate (always false), the
STORAGE_BUFFER_VERTEX binding type, GL's maxVertexTextureUnits, and the
tesselationShaderSupported cap, which nothing read (and which was always
false, since the feature was never enabled).
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com >
2026-10-19 12:02:10 +02:00
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