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- sceNet kept the current session's "inited" flags across a load, while sceNetAdhoc takes them from the state. A state saved after sceNetApctlInit loaded into a fresh boot had no apctl, and an earlier state loaded mid-session found apctl already inited with no thread to deliver its events. They now come from the state, and sceNetInet's host sockets are closed on load instead of leaking ports. - Adhoc matching contexts aren't saved, but survived a load while their sockets were deleted under their host threads. They're deleted first now, leaving their fake PSP threads (ids from before the load) alone. - sceHttp had no state at all. Its inited flags are saved now, and its objects, which hold host connections, are dropped on load. - The achievements data size from the file was skipped unchecked, which can wrap the pointer on 32-bit, and a MemSlabMap slab count could size a huge allocation. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>