Files
ppsspp/Core
Henrik RydgårdandClaude Opus 5.5 e3bb5f1ada SaveState: Fixes from a review of the network modules' savestates
- sceNet kept the current session's "inited" flags across a load, while
  sceNetAdhoc takes them from the state. A state saved after
  sceNetApctlInit loaded into a fresh boot had no apctl, and an earlier
  state loaded mid-session found apctl already inited with no thread to
  deliver its events. They now come from the state, and sceNetInet's host
  sockets are closed on load instead of leaking ports.
- Adhoc matching contexts aren't saved, but survived a load while their
  sockets were deleted under their host threads. They're deleted first now,
  leaving their fake PSP threads (ids from before the load) alone.
- sceHttp had no state at all. Its inited flags are saved now, and its
  objects, which hold host connections, are dropped on load.
- The achievements data size from the file was skipped unchecked, which can
  wrap the pointer on 32-bit, and a MemSlabMap slab count could size a huge
  allocation.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-20 00:20:24 +02:00
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2026-10-19 16:01:53 +02:00
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2026-08-11 15:43:48 +02:00
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