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Don't truncate the through mode bit in the vertex type during normalization. Normalization is used to convert different vertex types to a singular normalized one but the through-mode bit should be preserved. This only affects (fixes) spline and bezier draw commands. The only thing that was broken was games that drew splines/beziers with through-mode and have matricies that differ significantly from the identity (didn't load identity before drawing). This should not break anything and fix #5087 .