Commit Graph
2035 Commits
Author SHA1 Message Date
Peter Tissen 2f7243b5eb Don't truncate spline/bezier through mode
Don't truncate the through mode bit in the vertex type during
normalization. Normalization is used to convert different vertex types
to a singular normalized one but the through-mode bit should be preserved.

This only affects (fixes) spline and bezier draw commands. The only thing
that was broken was games that drew splines/beziers with through-mode and
have matricies that differ significantly from the identity (didn't load
identity before drawing).

This should not break anything and fix #5087 .
2014-01-19 16:53:14 +01:00
Unknown W. Brackets 4bb6a77519 softgpu: Cleanup DrawPoint a bit.
Mostly in DrawSinglePixel() now.
2014-01-18 20:50:38 -08:00
Unknown W. Brackets 8f5fc4f079 softgpu: Interpolate/texture lines and points.
Also, expand out pixels in lines, it's just too slow otherwise (30%
overhead or so.)
2014-01-18 20:48:48 -08:00
Unknown W. Brackets e216032a8c softgpu: Separate out texturing logic.
This way it can be applied to other primitives.  But, this will probably
need larger changes to implement mipmapping.
2014-01-18 20:10:42 -08:00
raven02 4c25bb0365 softgpu: Let's try doubling before alpha blend.
Fixes #5122.
2014-01-18 19:58:28 -08:00
Unknown W. Brackets 08eecba6ba softgpu: Refactor pixel drawing to avoid code dup. 2014-01-18 19:57:12 -08:00
Unknown W. Brackets 01090f4ce7 softgpu: Respect the texture filering option.
Nearest is much faster, so you can force it to nearest for a good boost in
speed.
2014-01-18 16:39:46 -08:00
Unknown W. Brackets b95f9cf9d1 softgpu: Don't call rectangles quads.
GLES has quads and they work pretty differently.
2014-01-18 16:39:07 -08:00
Unknown W. Brackets 2e91adc607 Oops, revert software transform breakage.
It will deal with getting the coords right, including in projection modes.
2014-01-18 15:44:04 -08:00
Unknown W. Brackets 6eb493a842 Use 0 for texcoord when not specified in vertex.
Can't find any other unprotected attributes (well, position, but that
should always be specified) so this fixes #5133.

Also fixes #5124 for me.
2014-01-18 14:57:25 -08:00
Unknown W. Brackets 2347498667 x86jit: Use templates to avoid some void * casts.
Makes it a bit cleaner and potentially safer.
2014-01-18 09:57:13 -08:00
Henrik Rydgard da97a67526 Try a different approach to the problem in #5117 2014-01-16 22:52:14 +01:00
sum2012 016fa0cbff Fix Windows 64 bit gpu crash
Fix #2301 ,thanks @raven02
2014-01-16 22:01:38 +08:00
Henrik Rydgard c55578367f Add option "Small Display", useful for large tablets to avoid overlapping touch controls with the screen.
Will later replace with a multiselect of different sizes, or something more advanced
like multitouch drag & zoom of the screen to get it exactly where you want it.
2014-01-16 00:22:39 +01:00
Henrik Rydgard d19d041640 GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
Henrik Rydgård 4fda9135da Log dimensions of framebuffer/texture collisions. Update native. 2014-01-14 10:51:45 +01:00
Unknown W. Brackets 6b0853c2e0 Report when texturing from the render framebuffer. 2014-01-14 01:14:06 -08:00
Unknown W. Brackets b9f4cc4481 Double colors only when texturing, and after test.
Per tests.
2014-01-12 11:45:29 -08:00
Unknown W. Brackets 4f585fd7a6 Fix a few minor typos. 2014-01-11 22:59:52 -08:00
Unknown W. Brackets 4ea4554ddf softgpu: detect a vram-relative display addr. 2014-01-11 09:51:32 -08:00
Unknown W. Brackets 55fe5a950e softgpu: rotate uvs in throughmode. 2014-01-11 09:51:09 -08:00
Henrik Rydgård 4d7b652f4f Merge pull request #5079 from raven02/patch-22
When mipmap disabled , maxlevel always 0 (set earlier)
2014-01-11 03:25:21 -08:00
raven02 271b680737 When mipmap disabled , maxlevel always 0 (set earlier) 2014-01-11 16:26:36 +08:00
Unknown W. Brackets d8e9ed73ab Fix a code alignment warning.
I'm not really clear on why this code would not be 4 byte aligned,
but cmake says it ain't on iOS, so okay.
2014-01-10 22:21:31 -08:00
Unknown W. Brackets 79864a5ee0 Fix some initialization order warnings. 2014-01-10 22:21:24 -08:00
Henrik Rydgard ad951bc0d4 Symbian buildfix 2014-01-06 19:21:27 +01:00
Henrik Rydgard 43a93f086d Enable depth buffer copies on GLES3 devices without breaking any desktop 2014-01-06 18:03:57 +01:00
Henrik Rydgard aaf219d063 Only copy the depth buffer if the framebuffer size matches. 2014-01-05 13:00:57 +01:00
Unknown W. Brackets 2a56c76f55 Fix crash in non-buffered rendering. 2014-01-04 17:29:00 -08:00
Unknown W. Brackets 202842d690 On desktop, blit depth when not cleared.
Workaround for #1283, makes Jeanne d'Arc playable.
2014-01-04 11:27:01 -08:00
Henrik Rydgård 431395eceb Merge pull request #4905 from raven02/patch-23
Bind framebuffer to 0 if framebuffer status is incomplete
2014-01-03 03:47:42 -08:00
Henrik Rydgård 9281fccacd Merge pull request #4939 from unknownbrackets/texcache
Add two options to adjust the texture cache
2014-01-02 08:32:59 -08:00
raven02 164a6846b0 Indentation fix 2014-01-02 20:24:57 +08:00
raven02 5f5220b608 Revert acf4562 2014-01-02 20:17:58 +08:00
Henrik Rydgård 946b4c4a60 Merge pull request #4974 from raven02/patch-31
Exclude viewport restore for PowerVR GPU
2014-01-02 03:22:52 -08:00
raven02 6467c70f08 Exclude PowerVR chipset only 2014-01-02 19:21:22 +08:00
raven02 e84a7b1586 Viewport restore only for Adreno GPU 2014-01-02 12:17:41 +08:00
Tony Wasserka 4c720ee375 softgpu: Fix typo in TransformUnit. 2014-01-02 02:10:12 +01:00
Unknown W. Brackets 0f5aae9c49 Cleanup differences in DirectX9 texcache code. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets e477c50ea1 Fix #4922, kill age checks in texcache. 2014-01-01 15:49:10 -08:00
Unknown W. Brackets e24f45b9a4 Add ini options to configure the texture cache. 2014-01-01 15:49:09 -08:00
Henrik Rydgard 91531a9792 Get rid of "ATIClampBug", it's not a bug, it's just lack of full non-pow-2 texture support 2014-01-02 00:09:01 +01:00
Henrik Rydgard a9832fb79a Set cleardepth the traditional way on desktop. 2014-01-01 23:40:35 +01:00
W.MS/王京 032f40b5a1 fix the typo, maybe
LOL
2014-01-02 01:30:24 +08:00
raven02 5d05b4f16a ClearBuffer(): Clear depth to 1.0 2014-01-01 22:49:50 +08:00
Henrik Rydgård e5e17fbc6e More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
Henrik Rydgård 079d9c04dd Merge pull request #4942 from unknownbrackets/warnings
Fix some warnings, possibly fix Symbian
2013-12-30 00:28:48 -08:00
raven02 d59351d3b0 Mipmapping only enable when texture scaling disable 2013-12-30 14:28:28 +08:00
Unknown W. Brackets ca78f49e5b Attempt to fix Symbian compilation. 2013-12-29 16:21:16 -08:00
Unknown W. Brackets db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00