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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-29 21:28:37 +01:00
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ppsspp/GPU/Directx9
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Henrik Rydgård 10dee90c83 Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
Make fog-enable driven by uniform instead of fragment shader flag bit
2023-01-04 11:01:19 +01:00
..
DrawEngineDX9.cpp
Pass the vertex decoder into the vertex shader IDs generator
2022-12-30 22:57:05 +01:00
DrawEngineDX9.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
FramebufferManagerDX9.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
FramebufferManagerDX9.h
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
GPU_DX9.cpp
GPU: Normalize CopyDisplayToOutput across backends.
2022-12-30 12:33:02 -08:00
GPU_DX9.h
Global: Cleanup virtual/override specifiers.
2022-12-10 21:13:36 -08:00
ShaderManagerDX9.cpp
Merge pull request #16628 from hrydgard/remove-fog-fshader-flag
2023-01-04 11:01:19 +01:00
ShaderManagerDX9.h
Pass the vertex decoder into the vertex shader IDs generator
2022-12-30 22:57:05 +01:00
StateMappingDX9.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Reporting: Fix some header includes.
2022-12-27 14:58:20 -08:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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