Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-13 06:20:26 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
cc19136e02b2d3ca77c78409ba471788e78ee97b
ppsspp/Common/GPU/Vulkan
T
History
Halo-Michael 0652d2b52f Change the typo
2020-12-08 14:42:07 +08:00
..
thin3d_vulkan.cpp
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
VulkanContext.cpp
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
VulkanContext.h
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
VulkanDebug.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanDebug.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanImage.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanImage.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanLoader.cpp
Change the typo
2020-12-08 14:42:07 +08:00
VulkanLoader.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanMemory.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanMemory.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanQueueRunner.cpp
Need to take renderArea into account when merging render passes.
2020-11-26 23:29:59 +01:00
VulkanQueueRunner.h
Address feedback about recent changes
2020-10-19 22:50:31 +02:00
VulkanRenderManager.cpp
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
VulkanRenderManager.h
Safety, comments
2020-11-02 10:02:52 +01:00
Powered by Gitea Version: 28.1.0 Page: 499ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API