Files
ppsspp/Core/FileSystems/MetaFileSystem.h
T
Henrik Rydgård c71fa5e32b sceIo: stop clobbering st_private, report FAT permissions, implement sceIoChstat
Cashing in the io/stat and io/shortname recordings.

__IoGetStat began with memset(stat, 0xfe, sizeof(SceIoStat)), which destroyed 24 bytes of the
caller's buffer that a real PSP never touches - it writes only as far as the timestamps and
leaves all six st_private words exactly as it found them. It also wrote a made-up sector number
into st_private[0] on the memory stick. That word carries the LBN on a UMD, which games read to
build disc0:/sce_lbn paths, so it stays for non-FAT and is left alone otherwise.

FAT has no permissions of its own and everything reads back as 0777. We were passing the host's
idea of the file through instead. The existing "all files look executable on FAT" hack for Beats
(issue #14812) was right in substance but lived only in sceIoDread, so sceIoGetstat and
sceIoDread disagreed about the same file where hardware has them agree. Both now go through one
path, which also gets the read-only case right: no write bits means mode 0555 and attr 0x21.

sceIoGetstat on the root of a volume is refused, as on hardware.

sceIoChstat was a logging stub. It now applies the read-only flag, which is what st_mode's write
bits and st_attr's 0x01 both mean on FAT - setting either produces both, and it's reversible.
That needs a new IFileSystem::SetFileWritable, defaulting to "can't" so read-only filesystems and
hosts that can't express it (Android content URIs) are unaffected; the call still succeeds there,
since hardware would have.

GenerateFatShortNames now accounts for capitalisation. FAT keeps a lowercase flag for the base and
another for the extension, but the PSP only honours the base one, so "shrt" becomes SHRT while
"readme.txt" becomes README~1.TXT. We were only adding a counter on collision. The unit test
carries the whole recorded set, including the corrected README~1.MD.

io/shortname stays in tests_next: its d_name column can't match while SimulateVFATBug is
uppercasing lowercase 8.3 names, which is deliberate and load-bearing for homebrew.
2026-09-10 09:52:01 -06:00

163 lines
5.7 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <string>
#include <string_view>
#include <vector>
#include <mutex>
#include <memory>
#include "Core/FileSystems/FileSystem.h"
class MetaFileSystem : public IHandleAllocator, public IFileSystem {
private:
s32 current;
struct MountPoint {
std::string prefix;
std::shared_ptr<IFileSystem> system;
// Optional subdirectory inside the filesystem to treat as the root for this mount.
// Example: mounting "ms0:" with subDir "/PSP/GAME" will map "ms0:/file"
// to the underlying filesystem path "/PSP/GAME/file".
std::string subDir;
bool operator == (const MountPoint &other) const {
return prefix == other.prefix && system == other.system && subDir == other.subDir;
}
};
// The order of this vector is meaningful - lookups are always a linear search from the start.
std::vector<MountPoint> fileSystems;
std::map<int, std::string> currentDir;
std::string startingDirectory;
mutable std::recursive_mutex lock; // must be recursive. TODO: fix that
// For the UMD host0 hack.
bool host0Mapped_ = false;
// Assumes the lock is held
void Reset() {
// This used to be 6, probably an attempt to replicate PSP handles.
// However, that's an artifact of using psplink anyway...
current = 1;
startingDirectory.clear();
}
public:
MetaFileSystem() {
Reset();
}
// Will replace the existing mount if already exists. Mount with an optional sub-directory inside the filesystem to treat as the root.
void Mount(std::string_view prefix, std::shared_ptr<IFileSystem> system, std::string_view subDir = std::string_view());
void UnmountAll();
void Unmount(std::string_view prefix);
// Would like to make this const, but...
std::vector<MountPoint> &GetMounts() {
return fileSystems;
}
// The pointer returned from these are for temporary usage only. Do not store.
IFileSystem *GetSystem(std::string_view prefix);
IFileSystem *GetSystemFromFilename(std::string_view filename);
IFileSystem *GetHandleOwner(u32 handle) const;
FileSystemFlags FlagsFromFilename(std::string_view filename) {
IFileSystem *sys = GetSystemFromFilename(filename);
return sys ? sys->Flags() : FileSystemFlags::NONE;
}
void ThreadEnded(int threadID);
void Shutdown();
std::string GetCurrentDirForThread(int threadID) const;
u32 GetNewHandle() override {
u32 res = current++;
if (current < 0) {
// Some code assumes it'll never become 0.
current = 1;
}
return res;
}
void FreeHandle(u32 handle) override {}
void DoState(PointerWrap &p) override;
int MapFilePath(std::string_view inpath, std::string *outpath, MountPoint **system);
inline int MapFilePath(std::string_view inpath, std::string *outpath, IFileSystem **system) {
MountPoint *mountPoint = nullptr;
int error = MapFilePath(inpath, outpath, &mountPoint);
if (error == 0) {
*system = mountPoint->system.get();
return error;
}
return error;
}
std::string_view NormalizePrefix(std::string_view prefix) const;
std::vector<PSPFileInfo> GetDirListing(std::string_view path, bool *exists = nullptr) override;
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
PSPFileInfo GetFileInfoByHandle(u32 handle) override;
bool OwnsHandle(u32 handle) override { return false; }
inline size_t GetSeekPos(u32 handle) {
return SeekFile(handle, 0, FILEMOVE_CURRENT);
}
virtual int ChDir(const std::string &dir);
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
bool SetFileWritable(const std::string &filename, bool writable) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
PSPDevType DevType(u32 handle) override;
FileSystemFlags Flags() const override { return FileSystemFlags::NONE; }
u64 FreeDiskSpace(const std::string &path) override;
// Convenience helper - returns < 0 on failure.
int ReadEntireFile(const std::string &filename, std::vector<u8> &data, bool quiet = false);
void SetStartingDirectory(std::string_view dir) {
std::lock_guard<std::recursive_mutex> guard(lock);
startingDirectory = dir;
}
int64_t ComputeRecursiveDirectorySize(std::string_view dirPath);
bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override;
void Describe(char *buf, size_t size) const override { snprintf(buf, size, "Meta"); }
private:
int64_t RecursiveSize(std::string_view dirPath);
};