Files
ppsspp/Core/FileSystems/DirectoryFileSystem.h
T
Henrik Rydgård c71fa5e32b sceIo: stop clobbering st_private, report FAT permissions, implement sceIoChstat
Cashing in the io/stat and io/shortname recordings.

__IoGetStat began with memset(stat, 0xfe, sizeof(SceIoStat)), which destroyed 24 bytes of the
caller's buffer that a real PSP never touches - it writes only as far as the timestamps and
leaves all six st_private words exactly as it found them. It also wrote a made-up sector number
into st_private[0] on the memory stick. That word carries the LBN on a UMD, which games read to
build disc0:/sce_lbn paths, so it stays for non-FAT and is left alone otherwise.

FAT has no permissions of its own and everything reads back as 0777. We were passing the host's
idea of the file through instead. The existing "all files look executable on FAT" hack for Beats
(issue #14812) was right in substance but lived only in sceIoDread, so sceIoGetstat and
sceIoDread disagreed about the same file where hardware has them agree. Both now go through one
path, which also gets the read-only case right: no write bits means mode 0555 and attr 0x21.

sceIoGetstat on the root of a volume is refused, as on hardware.

sceIoChstat was a logging stub. It now applies the read-only flag, which is what st_mode's write
bits and st_attr's 0x01 both mean on FAT - setting either produces both, and it's reversible.
That needs a new IFileSystem::SetFileWritable, defaulting to "can't" so read-only filesystems and
hosts that can't express it (Android content URIs) are unaffected; the call still succeeds there,
since hardware would have.

GenerateFatShortNames now accounts for capitalisation. FAT keeps a lowercase flag for the base and
another for the extension, but the PSP only honours the base one, so "shrt" becomes SHRT while
"readme.txt" becomes README~1.TXT. We were only adding a counter on collision. The unit test
carries the whole recorded set, including the corrected README~1.MD.

io/shortname stays in tests_next: its d_name column can't match while SimulateVFATBug is
uppercasing lowercase 8.3 names, which is deliberate and load-bearing for homebrew.
2026-09-10 09:52:01 -06:00

164 lines
6.2 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
// TODO: Remove the Windows-specific code, FILE is fine there too.
#include <map>
#include "Common/File/Path.h"
#include "Core/FileSystems/FileSystem.h"
#if defined(_WIN32) && !defined(HAVE_LIBRETRO_VFS)
typedef void * HANDLE;
#endif
struct DirectoryFileHandle {
enum Flags {
NORMAL,
SKIP_REPLAY,
};
#ifdef HAVE_LIBRETRO_VFS
FILE *hFile = nullptr;
#elif defined(_WIN32)
HANDLE hFile = (HANDLE)-1;
#else
int hFile = -1;
#endif
s64 needsTrunc_ = -1;
bool replay_ = true;
bool inGameDir_ = false;
FileSystemFlags fileSystemFlags_ = (FileSystemFlags)0;
DirectoryFileHandle() {}
DirectoryFileHandle(Flags flags, FileSystemFlags fileSystemFlags)
: replay_(flags != SKIP_REPLAY), fileSystemFlags_(fileSystemFlags) {}
Path GetLocalPath(const Path &basePath, std::string_view localPath) const;
bool Open(const Path &basePath, std::string &fileName, FileAccess access, u32 &err);
size_t Read(u8* pointer, s64 size);
size_t Write(const u8* pointer, s64 size);
size_t Seek(s32 position, FileMove type);
void Close();
};
class DirectoryFileSystem : public IFileSystem {
public:
DirectoryFileSystem(IHandleAllocator *_hAlloc, const Path &_basePath, FileSystemFlags _flags = FileSystemFlags::NONE);
~DirectoryFileSystem();
void CloseAll();
void DoState(PointerWrap &p) override;
std::vector<PSPFileInfo> GetDirListing(std::string_view path, bool *exists = nullptr) override;
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
PSPFileInfo GetFileInfoByHandle(u32 handle) override;
bool OwnsHandle(u32 handle) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
PSPDevType DevType(u32 handle) override;
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
bool SetFileWritable(const std::string &filename, bool writable) override;
FileSystemFlags Flags() const override { return flags; }
u64 FreeDiskSpace(const std::string &path) override;
bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override;
void Describe(char *buf, size_t size) const override { snprintf(buf, size, "Dir: %s", basePath.c_str()); }
private:
struct OpenFileEntry {
DirectoryFileHandle hFile;
std::string guestFilename;
FileAccess access = FILEACCESS_NONE;
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
Path basePath;
IHandleAllocator *hAlloc;
FileSystemFlags flags;
Path GetLocalPath(std::string_view internalPath) const;
// Rewrites any FAT 8.3 short-name components of a guest path to the long names they were
// generated from, so a game that read a short name out of d_private can open the file by it.
void ResolveShortNames(std::string &path);
// Guards ResolveShortNames against re-entering itself through GetDirListing.
bool resolvingShortNames_ = false;
};
// VFSFileSystem: Ability to map in Android APK paths as well! Does not support all features, only meant for fonts.
// Very inefficient - always load the whole file on open.
class VFSFileSystem : public IFileSystem {
public:
VFSFileSystem(IHandleAllocator *_hAlloc, std::string _basePath);
~VFSFileSystem();
void DoState(PointerWrap &p) override;
std::vector<PSPFileInfo> GetDirListing(std::string_view path, bool *exists = nullptr) override;
int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
void CloseFile(u32 handle) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
size_t SeekFile(u32 handle, s32 position, FileMove type) override;
PSPFileInfo GetFileInfo(std::string filename) override;
PSPFileInfo GetFileInfoByHandle(u32 handle) override;
bool OwnsHandle(u32 handle) override;
int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
PSPDevType DevType(u32 handle) override;
bool MkDir(const std::string &dirname) override;
bool RmDir(const std::string &dirname) override;
int RenameFile(const std::string &from, const std::string &to) override;
bool RemoveFile(const std::string &filename) override;
FileSystemFlags Flags() const override { return FileSystemFlags::FLASH; }
u64 FreeDiskSpace(const std::string &path) override { return 0; }
bool ComputeRecursiveDirSizeIfFast(const std::string &path, int64_t *size) override { return false; }
void Describe(char *buf, size_t size) const override { snprintf(buf, size, "VFS: %s", basePath.c_str()); }
private:
struct OpenFileEntry {
u8 *fileData;
size_t size;
size_t seekPos;
};
typedef std::map<u32, OpenFileEntry> EntryMap;
EntryMap entries;
std::string basePath;
IHandleAllocator *hAlloc;
std::string GetLocalPath(std::string_view localpath) const;
};