Files
ppsspp/GPU/Directx9/helper/fbo.cpp
T
Unknown W. Brackets 937fe0ea57 d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00

152 lines
3.8 KiB
C++

#include "global.h"
#include <stdint.h>
#include <string.h>
#include <stdio.h>
#include "base/logging.h"
#include "fbo.h"
#include "dx_state.h"
struct FBO {
uint32_t id;
LPDIRECT3DSURFACE9 surf;
LPDIRECT3DSURFACE9 depthstencil;
LPDIRECT3DTEXTURE9 tex;
LPDIRECT3DTEXTURE9 depthstenciltex;
int width;
int height;
DX9::FBOColorDepth colorDepth;
};
namespace DX9 {
static LPDIRECT3DSURFACE9 deviceRTsurf;
static LPDIRECT3DSURFACE9 deviceDSsurf;
static bool supportsINTZ = false;
#define FB_DIV 1
#define FOURCC_INTZ ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')))
void fbo_init(LPDIRECT3D9 d3d) {
pD3Ddevice->GetRenderTarget(0, &deviceRTsurf);
pD3Ddevice->GetDepthStencilSurface(&deviceDSsurf);
if (d3d) {
D3DDISPLAYMODE displayMode;
d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &displayMode);
HRESULT intzFormat = d3d->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, displayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_INTZ);
supportsINTZ = SUCCEEDED(intzFormat);
}
}
void fbo_shutdown() {
deviceRTsurf->Release();
deviceDSsurf->Release();
}
FBO *fbo_create(int width, int height, int num_color_textures, bool z_stencil, FBOColorDepth colorDepth) {
static uint32_t id = 0;
FBO *fbo = new FBO();
fbo->width = width;
fbo->height = height;
fbo->colorDepth = colorDepth;
fbo->depthstenciltex = nullptr;
HRESULT rtResult = pD3Ddevice->CreateTexture(fbo->width, fbo->height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &fbo->tex, NULL);
if (FAILED(rtResult)) {
ELOG("Failed to create render target");
delete fbo;
return NULL;
}
fbo->tex->GetSurfaceLevel(0, &fbo->surf);
HRESULT dsResult;
if (supportsINTZ) {
dsResult = pD3Ddevice->CreateTexture(fbo->width, fbo->height, 1, D3DUSAGE_DEPTHSTENCIL, FOURCC_INTZ, D3DPOOL_DEFAULT, &fbo->depthstenciltex, NULL);
if (SUCCEEDED(dsResult)) {
dsResult = fbo->depthstenciltex->GetSurfaceLevel(0, &fbo->depthstencil);
}
} else {
dsResult = pD3Ddevice->CreateDepthStencilSurface(fbo->width, fbo->height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, FALSE, &fbo->depthstencil, NULL);
}
if (FAILED(dsResult)) {
ELOG("Failed to create depth buffer");
fbo->surf->Release();
fbo->tex->Release();
if (fbo->depthstenciltex) {
fbo->depthstenciltex->Release();
}
delete fbo;
return NULL;
}
fbo->id = id++;
return fbo;
}
void fbo_destroy(FBO *fbo) {
fbo->tex->Release();
fbo->surf->Release();
fbo->depthstencil->Release();
if (fbo->depthstenciltex) {
fbo->depthstenciltex->Release();
}
delete fbo;
}
void fbo_unbind() {
pD3Ddevice->SetRenderTarget(0, deviceRTsurf);
pD3Ddevice->SetDepthStencilSurface(deviceDSsurf);
}
void fbo_resolve(FBO *fbo) {
}
void fbo_bind_as_render_target(FBO *fbo) {
pD3Ddevice->SetRenderTarget(0, fbo->surf);
pD3Ddevice->SetDepthStencilSurface(fbo->depthstencil);
dxstate.scissorRect.restore();
dxstate.viewport.restore();
}
LPDIRECT3DTEXTURE9 fbo_get_color_texture(FBO *fbo) {
return fbo->tex;
}
LPDIRECT3DTEXTURE9 fbo_get_depth_texture(FBO *fbo) {
return fbo->depthstenciltex;
}
LPDIRECT3DSURFACE9 fbo_get_color_for_read(FBO *fbo) {
return fbo->surf;
}
LPDIRECT3DSURFACE9 fbo_get_color_for_write(FBO *fbo) {
return fbo->surf;
}
void fbo_bind_color_as_texture(FBO *fbo, int color) {
pD3Ddevice->SetTexture(0, fbo->tex);
}
void fbo_bind_depth_as_texture(FBO *fbo) {
if (fbo->depthstenciltex) {
pD3Ddevice->SetTexture(0, fbo->depthstenciltex);
}
}
void fbo_get_dimensions(FBO *fbo, int *w, int *h) {
*w = fbo->width;
*h = fbo->height;
}
HRESULT fbo_blit_color(FBO *src, const RECT *srcRect, FBO *dst, const RECT *dstRect, D3DTEXTUREFILTERTYPE filter) {
LPDIRECT3DSURFACE9 srcSurf = src ? src->surf : deviceRTsurf;
LPDIRECT3DSURFACE9 dstSurf = dst ? dst->surf : deviceRTsurf;
return pD3Ddevice->StretchRect(srcSurf, srcRect, dstSurf, dstRect, filter);
}
}