Commit Graph
22 Commits
Author SHA1 Message Date
Unknown W. Brackets 937fe0ea57 d3d: Use INTZ if supported.
No performance impact on my card, and allows downloading depth/stencil
data.
2014-09-14 11:20:59 -07:00
Unknown W. Brackets 2c88935755 d3d: Support depth and stencil in the GE debugger.
But, not with our current depth surfaces.
2014-09-14 11:15:37 -07:00
Unknown W. Brackets b0cad8ecac d3d: StretchRect properly at > 1x. 2014-09-14 00:26:35 -07:00
Unknown W. Brackets abb2ce325c d3d: If possible, use StretchRect() to display.
May be faster, has less half-pixel offset issues.  Still seeing blurriness
problems, but they're better.
2014-09-13 20:31:01 -07:00
Unknown W. Brackets 822c5d9e75 d3d: Use StretchRect() when possible. 2014-09-13 20:08:29 -07:00
Unknown W. Brackets 7f89723d2b d3d: Initial implementation of framebuf download.
Not working, or not working properly...
2014-09-13 16:37:59 -07:00
Unknown W. Brackets 8c229e00b4 d3d: Begin centralizing framebuffer management. 2014-09-09 08:12:42 -07:00
Unknown W. Brackets f770b599d9 d3d: Reset scissor/viewport on fbo bind.
Maybe a better way, the state is forgotten on bind so if we try to set it
again, it'll be ignored.  Fixes map in Star Ocean 1.
2014-09-08 22:12:13 -07:00
Ced2911andHenrik Rydgard 49cc8e7312 [Gpu] Sync with gles
Conflicts:
	GPU/Directx9/FramebufferDX9.cpp
	GPU/Directx9/FramebufferDX9.h
	GPU/Directx9/TransformPipelineDX9.cpp
2014-08-24 10:40:16 +02:00
Ced2911andHenrik Rydgard 6ee39c9abd [Gpu] Update
Conflicts:
	GPU/Directx9/FramebufferDX9.cpp
	GPU/Directx9/FramebufferDX9.h
	GPU/Directx9/VertexDecoderDX9.cpp
	GPU/Directx9/helper/fbo.cpp
2014-08-24 10:29:47 +02:00
Ced2911andHenrik Rydgard ace1e71456 [Misc] Windows fixes
Conflicts:
	GPU/Directx9/TransformPipelineDX9.cpp
	GPU/Directx9/VertexDecoderDX9.cpp
	GPU/Directx9/helper/fbo.cpp
	GPU/Directx9/helper/global.cpp
2014-08-24 10:17:11 +02:00
Henrik Rydgard 1556234825 Bit more d3d stuff. Can't get depth right, pretty sure it's the projection matrix calc. 2014-08-23 01:52:46 +02:00
Henrik Rydgard e2ecbb7a4d Convert more UI code to Thin3D 2014-08-22 20:55:18 +02:00
Unknown W. Brackets 5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00
Unknown W. Brackets f55b6a0dbc Put the DirectX9 stuff into a namespace.
This makes it almost build on Windows, but not quite.  Some required files
excluded from build, still.
2013-09-15 08:56:12 -07:00
Ced2911 746e7d5ff8 sync with gles 2013-09-12 09:53:52 +02:00
Ced2911 7e943ff0b0 fix fb effect on 2d stuff 2013-09-12 09:53:50 +02:00
Ced2911 28482b0341 update gpu (break disgea) 2013-09-12 09:52:34 +02:00
Ced2911 520c7a1753 some framebuffer fixes 2013-09-12 09:52:33 +02:00
Ced2911 882001a371 buggy hw transformation 2013-09-12 09:46:16 +02:00
Ced2911 0e473a7909 more on rtt effect 2013-09-12 09:45:31 +02:00
Ced2911 3188c00629 Directx9 Gpu 2013-09-12 09:37:19 +02:00