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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-12 22:10:29 +02:00
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c23ed09a329da49143c010d1b7fb7cdfa1de5e28
ppsspp/Common/GPU/Vulkan
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Henrik Rydgård d9ee06a60d Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
..
thin3d_vulkan.cpp
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
VulkanContext.cpp
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
VulkanContext.h
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
VulkanDebug.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanDebug.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanImage.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanImage.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanLoader.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanLoader.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanMemory.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanMemory.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
VulkanQueueRunner.cpp
VK: Whenever safely possible, shrink the render area.
2020-10-11 23:23:25 +02:00
VulkanQueueRunner.h
Address feedback about recent changes
2020-10-19 22:50:31 +02:00
VulkanRenderManager.cpp
Safety, comments
2020-11-02 10:02:52 +01:00
VulkanRenderManager.h
Safety, comments
2020-11-02 10:02:52 +01:00
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