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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-12 05:50:29 +02:00
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c23ed09a329da49143c010d1b7fb7cdfa1de5e28
ppsspp/Common/GPU
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Henrik Rydgård d9ee06a60d Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
..
D3D9
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
D3D11
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
OpenGL
Oops, what happened there..
2020-11-06 23:20:02 +01:00
Vulkan
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
Shader.h
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
ShaderWriter.cpp
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
ShaderWriter.h
Move ShaderWriter to Common/GPU, along with some stuff from ShaderCommon.h.
2020-11-04 09:18:35 +01:00
thin3d_create.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d.cpp
Merge the two ShaderStage enums
2020-11-05 08:34:35 +01:00
thin3d.h
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
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