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Part of #21585 Android 17 blocks LAN traffic in both directions (TCP and UDP, including broadcast and multicast) without ACCESS_LOCAL_NETWORK. Ask for it when networking, the built-in ad hoc server, UPnP, share-on-startup or the remote debugger gets turned on, when a game initializes ad hoc with networking enabled, and at startup if a server is set to start then. A denied ad hoc send fails with EPERM, which the games never see, so show a message for it. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>