mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-16 07:50:28 +02:00
The core and the headless tools no longer use mutexes, condition variables, spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through libretro-common's retro_atomic and rthreads plus a few small pieces on top of them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and ReaderGate. Every wait blocks until it's woken; nothing polls on a timer. State that only one thread touches just loses its lock. The PSP filesystem, sceIo and the savedata dialog now belong to the emulation thread: async reads and writes run when they're queued and complete later in emulated time, and the IO and savedata threads are gone. The friend finder only talks to the adhoc server and hands what it gets to the emulation thread. GPU init always runs on the thread that starts the game. The Vulkan render and compile queues, pipeline and render pass caches, delete list and SPIR-V cache, the GL render queue, the software renderer's jit caches, the file loader caches, the web debugger, UPnP, input, savestates, logging and the GE debugger all hand off through queues and atomics. The IR jit's spinning profiler thread goes. A CPU thread with nothing to run now sleeps until work is queued instead of spinning. Headless with --debugger waits for a client while stopped, and ends the run once every client that connected has left. Web server shutdown keeps servicing the CPU queue until the server has finished.
247 lines
6.6 KiB
C++
247 lines
6.6 KiB
C++
// Copyright (c) 2020- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <set>
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#include "Common/Data/Format/IniFile.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/DirListing.h"
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#include "Common/Serialize/SerializeFuncs.h"
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#include "Common/System/OSD.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/StringUtils.h"
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#include "Core/Config.h"
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#include "Core/MemMap.h"
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#include "Core/System.h"
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#include "Core/ELF/ParamSFO.h"
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#include "Core/HLE/Plugins.h"
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#include "Core/HLE/sceKernelModule.h"
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namespace HLEPlugins {
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float PluginDataAxis[JOYSTICK_AXIS_MAX];
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std::map<int, uint8_t> PluginDataKeys;
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static bool anyEnabled = false;
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static std::vector<PluginInfo> prxPlugins;
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static PluginInfo ReadPluginIni(const std::string &subdir, IniFile &ini) {
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PluginInfo info;
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auto options = ini.GetOrCreateSection("options");
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std::string value;
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if (options->Get("type", &value)) {
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if (value == "prx") {
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info.type = PluginType::PRX;
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}
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}
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value.clear();
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if (options->Get("filename", &value)) {
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info.name = value;
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info.filename = "ms0:/PSP/PLUGINS/" + subdir + "/" + value;
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} else {
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info.type = PluginType::INVALID;
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}
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value.clear();
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if (options->Get("name", &value)) {
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info.name = value;
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}
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info.version = 0;
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info.memory = 0;
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options->Get("version", &info.version);
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options->Get("memory", &info.memory);
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// TODO: Why this specific limit?
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if (info.memory > 93) {
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ERROR_LOG(Log::System, "Plugin memory too high, using 93 MB");
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info.memory = 93;
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}
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if (info.version == 0) {
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ERROR_LOG(Log::System, "Plugin without version ignored: %s", subdir.c_str());
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info.type = PluginType::INVALID;
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info.memory = 0;
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} else if (info.type == PluginType::INVALID && !info.filename.empty()) {
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ERROR_LOG(Log::System, "Plugin without valid type: %s", subdir.c_str());
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}
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return info;
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}
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std::vector<PluginInfo> FindPlugins(const std::string &gameID, const std::string &lang) {
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std::vector<File::FileInfo> pluginDirs;
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GetFilesInDir(GetSysDirectory(DIRECTORY_PLUGINS), &pluginDirs);
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std::vector<PluginInfo> found;
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for (const auto &subdir : pluginDirs) {
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const Path &subdirFullName = subdir.fullName;
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if (!subdir.isDirectory || !File::Exists(subdirFullName / "plugin.ini"))
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continue;
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IniFile ini;
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if (!ini.Load(subdirFullName / "plugin.ini")) {
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ERROR_LOG(Log::System, "Failed to load plugin ini: %s/plugin.ini", subdirFullName.c_str());
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continue;
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}
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std::set<std::string> matches;
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std::string gameIni;
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// TODO: Should just use getsection and fail the ini if not found, I guess.
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const Section *games = ini.GetSection("games");
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if (games) {
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gameIni.clear();
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if (games->Get(gameID.c_str(), &gameIni)) {
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if (!strcasecmp(gameIni.c_str(), "true")) {
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matches.insert("plugin.ini");
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} else if (!strcasecmp(gameIni.c_str(), "false")) {
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continue;
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} else if (!gameIni.empty()) {
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matches.insert(gameIni);
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}
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}
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gameIni.clear();
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if (games->Get("ALL", &gameIni)) {
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if (!strcasecmp(gameIni.c_str(), "true")) {
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matches.insert("plugin.ini");
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} else if (!gameIni.empty()) {
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matches.insert(gameIni);
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}
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}
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}
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std::set<std::string> langMatches;
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for (const std::string &subini : matches) {
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if (!ini.Load(subdirFullName / subini)) {
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ERROR_LOG(Log::System, "Failed to load plugin ini: %s/%s", subdirFullName.c_str(), subini.c_str());
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continue;
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}
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found.push_back(ReadPluginIni(subdir.name, ini));
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gameIni.clear();
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if (ini.GetOrCreateSection("lang")->Get(lang.c_str(), &gameIni)) {
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if (!gameIni.empty() && matches.find(gameIni) == matches.end()) {
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langMatches.insert(gameIni);
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}
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}
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}
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for (const std::string &subini : langMatches) {
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if (!ini.Load(subdirFullName / subini)) {
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ERROR_LOG(Log::System, "Failed to load plugin ini: %s/%s", subdirFullName.c_str(), subini.c_str());
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continue;
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}
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found.push_back(ReadPluginIni(subdir.name, ini));
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}
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}
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return found;
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}
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void Init() {
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if (!g_Config.bLoadPlugins) {
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return;
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}
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std::vector<PluginInfo> plugins = FindPlugins(g_paramSFO.GetDiscID(), g_Config.sLanguageIni);
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prxPlugins.clear();
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for (auto &plugin : plugins) {
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if (plugin.memory << 20 > Memory::g_MemorySize) {
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Memory::g_MemorySize = plugin.memory << 20;
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anyEnabled = true;
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}
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if (plugin.type == PluginType::PRX) {
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prxPlugins.push_back(plugin);
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anyEnabled = true;
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}
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}
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}
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bool Load(PSPModule *pluginWaitingModule, SceUID threadID) {
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bool started = false;
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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for (const PluginInfo &plugin : prxPlugins) {
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if (!g_Config.bEnablePlugins) {
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WARN_LOG(Log::System, "Plugins are disabled, ignoring enabled plugin '%s'", plugin.filename.c_str());
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continue;
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}
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std::string error_string = "";
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SceUID module = KernelLoadModule(plugin.filename, &error_string);
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if (!error_string.empty() || module < 0) {
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ERROR_LOG(Log::System, "Unable to load plugin '%s' (module %d): '%s'", plugin.filename.c_str(), module, error_string.c_str());
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continue;
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}
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int ret = __KernelStartModule(module, 0, 0, 0, nullptr, nullptr);
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if (ret < 0) {
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ERROR_LOG(Log::System, "Unable to start plugin '%s': %08x", plugin.filename.c_str(), ret);
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} else {
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g_OSD.Show(OSDType::MESSAGE_SUCCESS, ApplySafeSubstitutions(sy->T("Loaded plugin: '%1'"), plugin.name), 6.0f);
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started = true;
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pluginWaitingModule->startingPlugins.push_back(module);
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u32 error;
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PSPModule *plugin_module = kernelObjects.Get<PSPModule>(module, error);
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plugin_module->pluginWaitingThread = threadID;
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}
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INFO_LOG(Log::System, "Loaded plugin: '%s'", plugin.name.c_str());
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}
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PluginDataKeys.clear();
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return started;
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}
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void Unload() {
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// Nothing to do here, for now.
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}
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void Shutdown() {
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prxPlugins.clear();
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anyEnabled = false;
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PluginDataKeys.clear();
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}
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void DoState(PointerWrap &p) {
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auto s = p.Section("Plugins", 0, 1);
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if (!s)
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return;
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// Remember if any were enabled.
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Do(p, anyEnabled);
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}
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bool HasEnabled() {
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return anyEnabled;
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}
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uint8_t GetKey(int key) {
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return PluginDataKeys[key];
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}
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} // namespace
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