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ppsspp/Common/GPU/Vulkan
Henrik RydgårdandClaude Opus 5.5 4202368b1e Vulkan: Look up multisampled framebuffers through a CLUT by their first sample
With MSAA, a framebuffer textured as CLUT indices was read resolved, so the
indices along edges were averages of the samples and looked up wrong colors.
Dragon Ball Z: Tenkaichi Tag Team draws its outlines from a CLUT32 lookup of
its framebuffer, and they came out noisy and miscolored. Copy each pixel's
first sample with texelFetch into a temporary buffer and look up that.

This needs the multisampled color images to be sampled, and transitioned
back to attachment layout before rendering to them again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:49:15 +02:00
..
2026-09-28 17:05:44 -06:00
2026-05-13 11:37:26 +02:00
2024-10-10 11:57:10 +02:00