Files
ppsspp/Core/Dialog/PSPDialog.cpp
T
Henrik RydgårdandClaude Opus 5.5 0b1e1a9bb3 POPS: Boot PS1 EBOOTs through the firmware's POPS manager
A PS1 EBOOT now boots the installed firmware's POPS manager
(flash0:/kd/popsman.prx), which loads its PS1 emulator (pops_0Xg.prx) for
the game. Load_PSP_POPS stands in for the kernel's reboot into its POPS
configuration: it loads the manager and that configuration's user modules,
and a helper thread makes the kernel init's scePopsManLoadModule(path, 0)
call. InitForKernel reports a POPS boot from the memory stick.

The emulator plays its sound on the Media Engine, so a PS1 boot always
gets the emulated ME, whatever the homebrew setting says, and is refused
on platforms that can't emulate it. The manager boots the ME with its own
code (POPS's reboot has no me_wrapper, so Sony's ME firmware isn't booted
for it), and its ME loop runs there unchanged, playing through the audio
block.

Everything in POPS that reaches hardware registers is kernel code, so a
POPS boot leaves the ME's kernel mode stopgap (g_kernelModeAnywhere) off:
7% fewer host instructions in Crash Bandicoot.

The manager also drives the GE directly: its stall register and FINISH
status are an MMIO device that only answers during a POPS boot, and stall
writes extend the HLE GPU's current list.

The 6.60 and 6.61 popsman.prx and pops_01g/02g.prx have the same code. The
manager's is checked when it's loaded, and any other one fails the boot
with a message. Savestates include the boot's threads.

Reading a game's disc image needs the next two changes.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-21 13:15:30 +02:00

563 lines
17 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Common/StringUtils.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/CoreTiming.h"
#include "Core/Dialog/PSPDialog.h"
#include "Core/HLE/PopsBoot.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/scePower.h"
#include "Core/HLE/sceUtility.h"
#include "Core/MemMapHelpers.h"
#include "Core/Util/PPGeDraw.h"
// In seconds. On a PSP, dialog animations advance by animSpeed frames per Update and take about
// this long.
#define FADE_TIME 0.2
constexpr float FONT_SCALE = 0.55f;
const char *UtilityDialogTypeToString(UtilityDialogType type) {
switch (type) {
case UtilityDialogType::NONE: return "NONE";
case UtilityDialogType::SAVEDATA: return "SAVEDATA";
case UtilityDialogType::MSG: return "MSG";
case UtilityDialogType::OSK: return "OSK";
case UtilityDialogType::NET: return "NET";
case UtilityDialogType::SCREENSHOT: return "SCREENSHOT";
case UtilityDialogType::GAMESHARING: return "GAMESHARING";
case UtilityDialogType::GAMEDATAINSTALL: return "GAMEDATAINSTALL";
case UtilityDialogType::NPSIGNIN: return "NPSIGNIN";
case UtilityDialogType::HTMLVIEWER: return "HTMLVIEWER";
default: return "(unknown)";
}
}
const char *UtilityDialogStatusToString(PSPDialog::DialogStatus status) {
switch (status) {
case PSPDialog::SCE_UTILITY_STATUS_NONE: return "STATUS_NONE";
case PSPDialog::SCE_UTILITY_STATUS_INITIALIZE: return "STATUS_INITIALIZE";
case PSPDialog::SCE_UTILITY_STATUS_RUNNING: return "STATUS_RUNNING";
case PSPDialog::SCE_UTILITY_STATUS_FINISHED: return "STATUS_FINISHED";
case PSPDialog::SCE_UTILITY_STATUS_SHUTDOWN: return "STATUS_SHUTDOWN";
case PSPDialog::SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN: return "STATUS_SCREENSHOT_UNKNOWN";
default: return "(unknown)";
}
}
void PSPDialog::InitCommon() {
UpdateCommon();
if (const pspUtilityDialogCommon *common = GetCommonParam()) {
// How these compare with the calling thread decides what the game sees from GetStatus right
// after InitStart/ShutdownStart.
DEBUG_LOG(Log::sceUtility, "%s thread priorities: graphics=%d access=%d font=%d sound=%d (caller %d)",
UtilityDialogTypeToString(DialogType()), common->graphicsThread, common->accessThread,
common->fontThread, common->soundThread, KernelCurThreadPriority());
}
if (GetCommonParam() && GetCommonParam()->language != GetPSPLanguage()) {
WARN_LOG(Log::sceUtility, "Game requested language %d, ignoring and using user language", GetCommonParam()->language);
}
}
void PSPDialog::UpdateCommon() {
okButtonImg = ImageID("I_CIRCLE");
cancelButtonImg = ImageID("I_CROSS");
okButtonFlag = CTRL_CIRCLE;
cancelButtonFlag = CTRL_CROSS;
if (GetCommonParam() && GetCommonParam()->buttonSwap == 1) {
okButtonImg = ImageID("I_CROSS");
cancelButtonImg = ImageID("I_CIRCLE");
okButtonFlag = CTRL_CROSS;
cancelButtonFlag = CTRL_CIRCLE;
}
}
void PSPDialog::UpdatePendingStatus() {
if (pendingStatusTicks != 0 && CoreTiming::GetTicks(currentMIPS) >= pendingStatusTicks) {
bool changeAllowed = true;
if (pendingStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
} else if (pendingStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
if (!volatileLocked_ && LocksVolatileMemory()) {
volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
changeAllowed = volatileLocked_;
}
}
if (changeAllowed) {
status = pendingStatus;
pendingStatusTicks = 0;
}
}
}
PSPDialog::DialogStatus PSPDialog::GetStatus() {
UpdatePendingStatus();
PSPDialog::DialogStatus retval = status;
if (UseAutoStatus()) {
if (status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
status = SCE_UTILITY_STATUS_NONE;
}
if (status == SCE_UTILITY_STATUS_INITIALIZE)
status = SCE_UTILITY_STATUS_RUNNING;
}
return retval;
}
bool PSPDialog::IsBusy() {
UpdatePendingStatus();
// An auto status dialog in SHUTDOWN is only waiting for the game to see that (FinishAutoShutdown).
if (status == SCE_UTILITY_STATUS_SHUTDOWN && UseAutoStatus()) {
return false;
}
return status != SCE_UTILITY_STATUS_NONE;
}
void PSPDialog::FinishAutoShutdown() {
if (status == SCE_UTILITY_STATUS_SHUTDOWN && UseAutoStatus()) {
FinishVolatile();
status = SCE_UTILITY_STATUS_NONE;
}
}
void PSPDialog::ChangeStatus(DialogStatus newStatus, int delayUs) {
if (delayUs <= 0) {
if (newStatus == SCE_UTILITY_STATUS_NONE && status == SCE_UTILITY_STATUS_SHUTDOWN) {
FinishVolatile();
} else if (newStatus == SCE_UTILITY_STATUS_RUNNING && status == SCE_UTILITY_STATUS_INITIALIZE) {
if (!volatileLocked_ && LocksVolatileMemory()) {
// TODO: Should probably make the status pending instead?
volatileLocked_ = KernelVolatileMemLock(0, 0, 0) == 0;
}
}
status = newStatus;
pendingStatus = newStatus;
pendingStatusTicks = 0;
} else {
pendingStatus = newStatus;
pendingStatusTicks = CoreTiming::GetTicks(currentMIPS) + usToCycles(delayUs);
}
}
void PSPDialog::FinishVolatile() {
if (!volatileLocked_)
return;
if (KernelVolatileMemUnlock(0) == 0) {
volatileLocked_ = false;
// Simulate modifications to volatile memory. Not under the PS1 emulator, which keeps its heap there.
if (!PopsBootActive()) {
Memory::Memset(PSP_GetVolatileMemoryStart(), 0, PSP_GetVolatileMemoryEnd() - PSP_GetVolatileMemoryStart());
}
}
}
int PSPDialog::FinishInit() {
// The thread has locked volatile memory. An auto status dialog may be past INITIALIZE already,
// and must still let go of it on shutdown.
if (ReadStatus() == SCE_UTILITY_STATUS_NONE) {
KernelVolatileMemUnlock(0);
return -1;
}
volatileLocked_ = true;
if (ReadStatus() == SCE_UTILITY_STATUS_INITIALIZE)
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, 0);
return 0;
}
int PSPDialog::FinishShutdown() {
if (ReadStatus() != SCE_UTILITY_STATUS_SHUTDOWN)
return -1;
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
return 0;
}
void PSPDialog::ChangeStatusInit(int delayUs) {
ChangeStatus(SCE_UTILITY_STATUS_INITIALIZE, 0);
auto params = GetCommonParam();
if (params)
UtilityDialogInitialize(DialogType(), delayUs, params->accessThread, params->graphicsThread);
else
ChangeStatus(SCE_UTILITY_STATUS_RUNNING, delayUs);
}
void PSPDialog::ChangeStatusShutdown(int delayUs) {
// If we're doing shutdown right away and skipped start, we don't run the dialog thread.
bool skipDialogShutdown = status == SCE_UTILITY_STATUS_NONE && pendingStatus == SCE_UTILITY_STATUS_NONE;
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
auto params = GetCommonParam();
if (params && !skipDialogShutdown)
UtilityDialogShutdown(DialogType(), delayUs, params->accessThread, params->graphicsThread);
else
ChangeStatus(SCE_UTILITY_STATUS_NONE, delayUs);
}
void PSPDialog::StartDraw()
{
PPGeBegin();
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x20000000));
}
void PSPDialog::EndDraw()
{
PPGeEnd();
}
int PSPDialog::Shutdown(bool force)
{
if (force) {
ChangeStatus(SCE_UTILITY_STATUS_NONE, 0);
} else {
ChangeStatus(SCE_UTILITY_STATUS_SHUTDOWN, 0);
}
return 0;
}
void PSPDialog::StartFade(bool fadeIn_)
{
isFading = true;
fadeTimer = 0;
fadeIn = fadeIn_;
}
void PSPDialog::UpdateFade(int animSpeed) {
if (isFading) {
// At least a frame per Update, or it would never finish.
fadeTimer += std::max(animSpeed, 1) / 60.0f;
if (fadeTimer < FADE_TIME) {
if (fadeIn)
fadeValue = (u32) (fadeTimer / FADE_TIME * 255);
else
fadeValue = 255 - (u32) (fadeTimer / FADE_TIME * 255);
} else {
fadeValue = (fadeIn ? 255 : 0);
isFading = false;
if (!fadeIn) {
FinishFadeOut();
}
}
}
}
void PSPDialog::FinishFadeOut() {
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
}
u32 PSPDialog::CalcFadedColor(u32 inColor) const {
u32 alpha = inColor >> 24;
alpha = alpha * fadeValue / 255;
return (inColor & 0x00FFFFFF) | (alpha << 24);
}
void PSPDialog::ResetState() {
status = SCE_UTILITY_STATUS_NONE;
pendingStatus = SCE_UTILITY_STATUS_NONE;
pendingStatusTicks = 0;
volatileLocked_ = false;
isFading = false;
fadeValue = 0;
}
void PSPDialog::DoState(PointerWrap &p) {
auto s = p.Section("PSPDialog", 1, 3);
if (!s)
return;
Do(p, status);
Do(p, lastButtons);
Do(p, buttons);
Do(p, fadeTimer);
Do(p, isFading);
Do(p, fadeIn);
Do(p, fadeValue);
// I don't think we should save these two... Let's just ignore them for now for compat.
int okButtonImg = 0;
Do(p, okButtonImg);
int cancelButtonImg = 0;
Do(p, cancelButtonImg);
Do(p, okButtonFlag);
Do(p, cancelButtonFlag);
if (s >= 2) {
Do(p, pendingStatus);
Do(p, pendingStatusTicks);
} else {
pendingStatusTicks = 0;
}
if (s >= 3) {
Do(p, volatileLocked_);
} else {
volatileLocked_ = false;
}
}
void PSPDialog::UpdateButtons()
{
lastButtons = __CtrlPeekButtons();
buttons = __CtrlReadLatch();
}
// Input is fine while fading in, but not while fading out: the choice has already been made.
bool PSPDialog::IsFadingOut() const {
return isFading && !fadeIn;
}
bool PSPDialog::IsButtonPressed(int checkButton)
{
return !IsFadingOut() && (buttons & checkButton);
}
bool PSPDialog::IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold, int framesHeldRepeatRate)
{
bool btnWasHeldLastFrame = (lastButtons & checkButton) && (__CtrlPeekButtons() & checkButton);
if (!IsFadingOut() && btnWasHeldLastFrame) {
framesHeld++;
}
else {
framesHeld = 0;
return false;
}
// It's considered held for dialog purposes after 30 frames (~0.5 seconds),
// and set to repeat every 10 frames, by default.
if (framesHeld >= framesHeldThreshold && ((framesHeld % framesHeldRepeatRate) == 0))
return true;
return false;
}
PPGeStyle PSPDialog::FadedStyle(PPGeAlign align, float scale) {
PPGeStyle textStyle;
textStyle.align = align;
textStyle.scale = scale;
textStyle.color = CalcFadedColor(textStyle.color);
textStyle.hasShadow = true;
textStyle.shadowColor = CalcFadedColor(textStyle.shadowColor);
return textStyle;
}
PPGeImageStyle PSPDialog::FadedImageStyle() {
PPGeImageStyle style;
style.color = CalcFadedColor(style.color);
return style;
}
void PSPDialog::DisplayButtons(int flags, std::string_view caption) {
bool useCaption = false;
char safeCaption[65] = {0};
if (!caption.empty()) {
useCaption = true;
truncate_cpy(safeCaption, sizeof(safeCaption), caption);
}
PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);
auto di = GetI18NCategory(I18NCat::DIALOG);
float x1 = 183.5f, x2 = 261.5f;
const pspUtilityDialogCommon *commonParams = GetCommonParam();
if (!commonParams) {
return;
}
if (commonParams->buttonSwap == 1) {
x1 = 261.5f;
x2 = 183.5f;
}
if (flags & DS_BUTTON_OK) {
std::string_view text = useCaption ? safeCaption : di->T("Enter");
PPGeDrawImage(okButtonImg, x2, 256, 11.5f, 11.5f, textStyle);
PPGeDrawText(text, x2 + 14.5f, 252, textStyle);
}
if (flags & DS_BUTTON_CANCEL) {
std::string_view text = useCaption ? safeCaption : di->T("Back");
PPGeDrawImage(cancelButtonImg, x1, 256, 11.5f, 11.5f, textStyle);
PPGeDrawText(text, x1 + 14.5f, 252, textStyle);
}
}
int PSPDialog::CheckRequest(u32 addr, std::initializer_list<u32> sizes) {
if (!Memory::IsValidRange(addr, sizeof(pspUtilityDialogCommon))) {
return SCE_ERROR_UTILITY_INVALID_ADDRESS;
}
const u32 size = Memory::ReadUnchecked_U32(addr);
if (std::find(sizes.begin(), sizes.end(), size) == sizes.end()) {
return SCE_ERROR_UTILITY_INVALID_PARAM_SIZE;
}
if (!Memory::IsValidRange(addr, size)) {
return SCE_ERROR_UTILITY_INVALID_ADDRESS;
}
return 0;
}
int PSPDialog::GetConfirmButton() {
if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
return CTRL_CIRCLE;
}
return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
}
int PSPDialog::GetCancelButton() {
if (PSP_CoreParameter().compat.flags().ForceCircleButtonConfirm) {
return CTRL_CROSS;
}
return g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CIRCLE : CTRL_CROSS;
}
void PSPDialog::DisplayMessage2(std::string_view text1, std::string_view text2a, std::string_view text2b, std::string_view text3a, std::string_view text3b, bool hasYesNo, bool hasOK) {
auto di = GetI18NCategory(I18NCat::DIALOG);
PPGeStyle buttonStyle = FadedStyle(PPGeAlign::BOX_CENTER, FONT_SCALE);
PPGeStyle messageStyle = FadedStyle(PPGeAlign::BOX_HCENTER, FONT_SCALE);
PPGeStyle messageStyleRight = FadedStyle(PPGeAlign::BOX_RIGHT, FONT_SCALE);
PPGeStyle messageStyleLeft = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);
std::string text2 = std::string(text2a) + " " + std::string(text2b);
std::string text3 = std::string(text3a) + " " + std::string(text3b);
// Without the scrollbar, we have 350 total pixels.
float WRAP_WIDTH = 300.0f;
if (UTF8StringNonASCIICount(text1) >= (int)text1.size() / 4) {
WRAP_WIDTH = 336.0f;
if (text1.size() > 12) {
messageStyle.scale = 0.6f;
}
}
float totalHeight1 = 0.0f;
PPGeMeasureText(nullptr, &totalHeight1, text1, FONT_SCALE, PPGE_LINE_WRAP_WORD, WRAP_WIDTH);
float totalHeight2 = 0.0f;
if (text2 != " ")
PPGeMeasureText(nullptr, &totalHeight2, text2, FONT_SCALE, PPGE_LINE_USE_ELLIPSIS, WRAP_WIDTH);
float totalHeight3 = 0.0f;
if (text3 != " ")
PPGeMeasureText(nullptr, &totalHeight3, text3, FONT_SCALE, PPGE_LINE_USE_ELLIPSIS, WRAP_WIDTH);
float marginTop = 0.0f;
if (text2 != " " || text3 != " ")
marginTop = 11.0f;
float totalHeight = totalHeight1 + totalHeight2 + totalHeight3 + marginTop;
// The PSP normally only shows about 8 lines at a time.
// For improved UX, we intentionally show part of the next line.
float visibleHeight = std::min(totalHeight, 175.0f);
float h2 = visibleHeight / 2.0f;
float centerY = 135.0f;
float sy = centerY - h2 - 15.0f;
float ey = centerY + h2 + 20.0f;
float buttonY = centerY + h2 + 5.0f;
auto drawSelectionBoxAndAdjust = [&](float x) {
// Box has a fixed size.
float w = 15.0f;
float h = 8.0f;
PPGeDrawRect(x - w, buttonY - h, x + w, buttonY + h, CalcFadedColor(0x6DCFCFCF));
centerY -= h + 5.0f;
sy -= h + 5.0f;
ey = buttonY + h * 2.0f + 5.0f;
};
if (hasYesNo) {
if (yesnoChoice == 1) {
drawSelectionBoxAndAdjust(204.0f);
} else {
drawSelectionBoxAndAdjust(273.0f);
}
PPGeDrawText(di->T("Yes"), 203.0f, buttonY - 1.0f, buttonStyle);
PPGeDrawText(di->T("No"), 272.0f, buttonY - 1.0f, buttonStyle);
if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0) {
yesnoChoice = 1;
} else if (IsButtonPressed(CTRL_RIGHT) && yesnoChoice == 1) {
yesnoChoice = 0;
}
buttonY += 8.0f + 5.0f;
}
if (hasOK) {
drawSelectionBoxAndAdjust(240.0f);
PPGeDrawText(di->T("OK"), 239.0f, buttonY - 1.0f, buttonStyle);
buttonY += 8.0f + 5.0f;
}
PPGeScissor(0, (int)(centerY - h2 - 2), 480, (int)(centerY + h2 + 2));
PPGeDrawTextWrapped(text1, 240.0f, centerY - h2 - scrollPos_, WRAP_WIDTH, 0, messageStyle);
if (!text2a.empty()) {
if (!text2b.empty())
PPGeDrawTextWrapped(text2a, 240.0f - 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyleRight);
else
PPGeDrawTextWrapped(text2a, 240.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyle);
}
if (!text2b.empty())
PPGeDrawTextWrapped(text2b, 240.0f + 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyleLeft);
if (!text3a.empty()) {
if (!text3b.empty())
PPGeDrawTextWrapped(text3a, 240.0f - 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyleRight);
else
PPGeDrawTextWrapped(text3a, 240.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyle);
}
if (!text3b.empty())
PPGeDrawTextWrapped(text3b, 240.0f + 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyleLeft);
PPGeScissorReset();
// Do we need a scrollbar?
if (visibleHeight < totalHeight) {
float scrollSpeed = 5.0f;
float scrollMax = totalHeight - visibleHeight;
float bobHeight = (visibleHeight / totalHeight) * visibleHeight;
float bobOffset = (scrollPos_ / scrollMax) * (visibleHeight - bobHeight);
float bobY1 = centerY - h2 + bobOffset;
PPGeDrawRect(415.0f, bobY1, 420.0f, bobY1 + bobHeight, CalcFadedColor(0xFFCCCCCC));
auto buttonDown = [this](int btn, int& held) {
if (IsButtonPressed(btn)) {
held = 0;
return true;
}
return IsButtonHeld(btn, held, 1, 1);
};
if (buttonDown(CTRL_DOWN, framesDownHeld_) && scrollPos_ < scrollMax) {
scrollPos_ = std::min(scrollMax, scrollPos_ + scrollSpeed);
}
if (buttonDown(CTRL_UP, framesUpHeld_) && scrollPos_ > 0.0f) {
scrollPos_ = std::max(0.0f, scrollPos_ - scrollSpeed);
}
}
PPGeDrawRect(60.0f, sy, 420.0f, sy + 1.0f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawRect(60.0f, ey, 420.0f, ey + 1.0f, CalcFadedColor(0xFFFFFFFF));
}