Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0 Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-11-15 10:40:01 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
9a01db5f422c41eaadc60e1997ee34c7ee27fa6c
ppsspp/Common/GPU/D3D9
T
History
Henrik Rydgård 90d395a10d Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
2022-10-20 10:15:19 +02:00
..
D3D9ShaderCompiler.cpp
Fixed syntax accessing method reviewed by Unknown W. Brackets <checkins@unknownbrackets.org>
2022-10-03 10:47:55 +03:00
D3D9ShaderCompiler.h
Set up the test for D3D9, start fixing stuff.
2020-10-31 18:32:43 +01:00
D3D9StateCache.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
D3D9StateCache.h
GLES: Use GL_LUMINANCE on GLES for indexed tex.
2022-10-08 17:32:11 -07:00
D3DCompilerLoader.cpp
Complete the eradication of D3DX9 compiler loader
2020-10-05 00:13:29 +02:00
D3DCompilerLoader.h
…
thin3d_d3d9.cpp
Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
2022-10-20 10:15:19 +02:00
Powered by Gitea Version: 28.3.0 Page: 1095ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API