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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 00:34:45 +02:00
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992298d641853e366cbcd3dab5cc2a8eebda70ec
ppsspp/GPU/Common
T
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Unknown W. Brackets ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
..
GPUDebugInterface.h
Support reversed buffer formats in the ge debugger.
2013-11-17 02:14:34 -08:00
IndexGenerator.cpp
Attempt to fix Colin Mcrae Dirt 2 Crash correctly
2013-11-10 08:23:31 +08:00
IndexGenerator.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
PostShader.cpp
Fix shader path.
2013-10-28 15:46:12 +10:00
PostShader.h
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
SplineCommon.h
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
TextureDecoder.cpp
Revert "Temporarily disable the handcoded NEON texture hash"
2013-11-11 14:13:47 +01:00
TextureDecoder.h
Add a NEON version of the tex hash.
2013-11-02 02:09:54 -07:00
TextureDecoderNEON.cpp
Fix and re-enable @unknownbracket's handcoded NEON tex hash
2013-11-11 17:12:38 +01:00
TextureDecoderNEON.h
Add a NEON version of the tex hash.
2013-11-02 02:09:54 -07:00
VertexDecoderCommon.cpp
[gpu] move GetIndexBounds to common
2013-09-16 17:04:06 +02:00
VertexDecoderCommon.h
Preparation for proper spline/bez: Convert control points to a simple format.
2013-09-21 23:37:14 +02:00
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