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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-05 20:25:25 +02:00
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9818c8aabd9cb7d9a680ad749a8a2e9cbfbdfaca
ppsspp/Common/GPU
T
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Henrik Rydgård 032890803e Need to take renderArea into account when merging render passes.
Fixes #13664
2020-11-26 23:29:59 +01:00
..
D3D9
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
D3D11
More work on reinterpret. Get Vulkan running
2020-11-08 11:32:55 +01:00
OpenGL
Adreno/OpenGL: Limit shader depal to 6xx series GPUs. Should help #13668.
2020-11-22 18:00:07 +01:00
Vulkan
Need to take renderArea into account when merging render passes.
2020-11-26 23:29:59 +01:00
DataFormat.h
…
Shader.cpp
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
Shader.h
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
ShaderTranslation.cpp
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
ShaderTranslation.h
Move ShaderTranslation.cpp/h to Common/GPU.
2020-11-09 11:18:43 +01:00
ShaderWriter.cpp
Better GLSL version handling. Now specify the latest version supported by the device.
2020-11-16 23:30:07 +01:00
ShaderWriter.h
More consistent use of GLSL precision modifiers, now use them in Vulkan too.
2020-11-10 22:42:41 +01:00
thin3d_create.h
…
thin3d.cpp
…
thin3d.h
…
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