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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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9814b1d6d2cbdcc9729f1f7bcdf9e69f859cd650
ppsspp/GPU/Common
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Unknown W. Brackets 2623f6bfe2 Disable the optimized hash on iOS, seems to crash.
Except not for me, not sure why.
2013-11-23 10:41:58 -08:00
..
GPUDebugInterface.h
Implement some basic vertex previews on prim.
2013-11-17 13:27:50 -08:00
IndexGenerator.cpp
Attempt to fix Colin Mcrae Dirt 2 Crash correctly
2013-11-10 08:23:31 +08:00
IndexGenerator.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
PostShader.cpp
Fix shader path.
2013-10-28 15:46:12 +10:00
PostShader.h
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
SplineCommon.h
Try to fix scaling of generated UV texcoords on splines.
2013-09-24 14:14:05 +02:00
TextureDecoder.cpp
Revert "Temporarily disable the handcoded NEON texture hash"
2013-11-11 14:13:47 +01:00
TextureDecoder.h
Add a NEON version of the tex hash.
2013-11-02 02:09:54 -07:00
TextureDecoderNEON.cpp
Disable the optimized hash on iOS, seems to crash.
2013-11-23 10:41:58 -08:00
TextureDecoderNEON.h
Add a NEON version of the tex hash.
2013-11-02 02:09:54 -07:00
VertexDecoderCommon.cpp
Implement some basic vertex previews on prim.
2013-11-17 13:27:50 -08:00
VertexDecoderCommon.h
Implement some basic vertex previews on prim.
2013-11-17 13:27:50 -08:00
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