Files
ppsspp/Core/Debugger/WebSocket
Henrik RydgårdandClaude Opus 5.5 93b7dacc1e WebSocket debugger: runUntilTime that's already there, and across loads
A target time that had already passed, relativeUs 0 for one, failed
without a stop event, so a client waiting for cpu.stepping waited until
its own timeout. Now it doesn't run, and reports the stop right away.

A savestate loaded during the run kept the deadline's absolute time,
which belongs to the timeline the load replaced: a state from later in
the game stopped the run at once, one from earlier ran it for as long
as the gap. Now the deadline keeps the time it had left.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 00:21:49 +01:00
..
2026-09-04 13:06:24 -06:00