Files
ppsspp/ios/SceneDelegate.mm
T
Henrik RydgårdandClaude Opus 5.5 81efd601f0 iOS: Merge the Metal view controller into the base one
With the GL view controller gone, PPSSPPViewControllerMetal was the only
subclass of PPSSPPBaseViewController. They're now one class,
PPSSPPViewController, in ios/ViewController.mm.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:13:29 +02:00

239 lines
7.4 KiB
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// SceneDelegate.mm
#import "SceneDelegate.h"
#import "AppDelegate.h"
#import "iOSCoreAudio.h"
#import "ViewController.h"
#import "Common/System/NativeApp.h"
#import "Common/System/System.h"
#import "Core/System.h"
#import "Core/Config.h"
#import "Common/Log.h"
#import "IAPManager.h"
#include "Core/Util/PathUtil.h"
#include "Core/CmdLine.h"
#import <AVFoundation/AVFoundation.h>
#include <string>
#include <vector>
static NSString *ExtractDeepLinkPath(NSURL *url) {
if (![[url scheme] isEqualToString:@"ppsspp"]) {
return nil;
}
NSURLComponents *components = [NSURLComponents componentsWithURL:url resolvingAgainstBaseURL:NO];
for (NSURLQueryItem *item in components.queryItems) {
if ([item.name isEqualToString:@"path"] && item.value.length > 0) {
return item.value;
}
}
return nil;
}
// Detects a library-export request of the form "ppsspp://gameInfo?scheme=<callerScheme>"
// and returns the caller's URL scheme to respond to (or nil if it's not one).
static NSString *ExtractGameInfoScheme(NSURL *url) {
if (![[url scheme] isEqualToString:@"ppsspp"]) {
return nil;
}
if (![[url host] isEqualToString:@"gameInfo"]) {
return nil;
}
NSURLComponents *components = [NSURLComponents componentsWithURL:url resolvingAgainstBaseURL:NO];
for (NSURLQueryItem *item in components.queryItems) {
if ([item.name isEqualToString:@"scheme"] && item.value.length > 0) {
return item.value;
}
}
return nil;
}
@interface SceneDelegate ()
@property (nonatomic, strong) NSString *pendingLaunchPath;
@property (nonatomic, strong) NSString *pendingExportScheme;
@end
@implementation SceneDelegate
- (void)capturePendingPathFromURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts {
for (UIOpenURLContext *context in URLContexts) {
NSString *exportScheme = ExtractGameInfoScheme(context.URL);
if (exportScheme.length > 0) {
// The library export is performed after PPSSPP has initialized (and loaded its config)
self.pendingExportScheme = exportScheme;
NSLog(@"SceneDelegate: captured cold-start gameInfo export scheme: %@", exportScheme);
continue;
}
NSString *path = ExtractDeepLinkPath(context.URL);
if (path.length > 0) {
self.pendingLaunchPath = path;
NSLog(@"SceneDelegate: captured cold-start deep link path: %@", self.pendingLaunchPath);
}
}
}
- (void)handleURLContextsWhileRunning:(NSSet<UIOpenURLContext *> *)URLContexts {
AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
for (UIOpenURLContext *context in URLContexts) {
NSLog(@"SceneDelegate: openURLContexts called with URL: %@", context.URL);
NSString *exportScheme = ExtractGameInfoScheme(context.URL);
if (exportScheme.length > 0) {
[appDelegate exportLibraryToScheme:exportScheme];
continue;
}
NSString *path = ExtractDeepLinkPath(context.URL);
if (path.length > 0) {
[appDelegate processFilePath:path];
} else {
NSLog(@"SceneDelegate: ignoring deep link URL (invalid scheme or missing path): %@", context.URL);
}
}
}
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
if (![scene isKindOfClass:[UIWindowScene class]]) {
return;
}
[self capturePendingPathFromURLContexts:connectionOptions.URLContexts];
UIWindowScene *windowScene = (UIWindowScene *)scene;
if (self.window) {
NSLog(@"✅ Window already exists, not creating again!");
return;
}
self.windowScene = windowScene;
[self launchPPSSPP:""];
}
-(void) launchPPSSPP:(const std::string &)extraArgs {
INFO_LOG(Log::G3D, "SceneDelegate: Launching PPSSPP");
AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
NSDictionary *launchOptions = appDelegate.launchOptions;
// argv[0] is never looked at.
std::vector<std::string> args{"ppsspp"};
NSString *startupPath = nil;
NSURL *nsUrl = [launchOptions objectForKey:UIApplicationLaunchOptionsURLKey];
if (self.pendingLaunchPath.length > 0) {
startupPath = self.pendingLaunchPath;
self.pendingLaunchPath = nil;
}
if (startupPath == nil && nsUrl != nullptr && nsUrl.isFileURL) {
NSString *nsString = nsUrl.path;
startupPath = nsString;
}
if (startupPath.length > 0) {
// Keep cold-start argv behavior aligned with processFilePath().
std::string startupPathUtf8(startupPath.UTF8String);
Path gamePath(startupPathUtf8);
args.push_back(gamePath.ToString());
NSLog(@"SceneDelegate: startup path passed to argv: %s", args.back().c_str());
}
// From a restart, like --start-screen=touchscreentest.
for (const std::string &arg : SplitCommandLine(extraArgs)) {
args.push_back(arg);
}
std::vector<const char *> argv;
for (const std::string &arg : args) {
argv.push_back(arg.c_str());
}
const int argc = (int)argv.size();
CommandLineOptions cmdLineOptions;
CommandLineParseResult parseResult = cmdLineOptions.Parse(argc, argv.data());
switch (parseResult) {
case CommandLineParseResult::Exit:
INFO_LOG(Log::System, "Command line parse said to exit - mobile, so ignoring.");
break;
case CommandLineParseResult::Error:
INFO_LOG(Log::System, "Command line parse reported error - mobile, so ignoring.");
break;
default:
// Continue with launch.
break;
}
NSString *documentsPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *bundlePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:@"/assets/"];
// Caches the system may clear when space runs low, and the zips ShareFilesAsZip hands to other apps.
NSString *cachesPath = [NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NativeInit(argc, argv.data(), cmdLineOptions, documentsPath.UTF8String, bundlePath.UTF8String, cachesPath.UTF8String);
// If we were cold-started by a library export request, serve it now that
// the config (and recent games list) has been loaded by NativeInit.
if (self.pendingExportScheme.length > 0) {
NSString *exportScheme = self.pendingExportScheme;
self.pendingExportScheme = nil;
[appDelegate exportLibraryToScheme:exportScheme];
}
self.window = [[UIWindow alloc] initWithWindowScene:self.windowScene];
// self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// sharedViewController gets initialized in the constructor.
self.window.rootViewController = [[PPSSPPViewController alloc] init];
[self.window makeKeyAndVisible];
}
- (void)restart:(const char*)restartArgs {
INFO_LOG(Log::G3D, "SceneDelegate: Restart requested: %s", restartArgs);
// Notify current view controller
[sharedViewController willResignActive];
[sharedViewController shutdown];
// Remove the current root view controller
self.window.rootViewController = nil;
INFO_LOG(Log::G3D, "SceneDelegate: viewController nilled");
// Shut down native systems
NativeShutdown();
// Launch a fresh instance
[self launchPPSSPP:restartArgs];
// Notify new view controller
[sharedViewController didBecomeActive];
}
- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts {
[self handleURLContextsWhileRunning:URLContexts];
}
- (void)sceneWillResignActive:(UIScene *)scene {
INFO_LOG(Log::G3D, "sceneWillResignActive");
[sharedViewController willResignActive];
iOSCoreAudioShutdown();
System_PostUIMessage(UIMessage::LOST_FOCUS);
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
INFO_LOG(Log::G3D, "sceneDidBecomeActive");
iOSCoreAudioInit();
System_PostUIMessage(UIMessage::GOT_FOCUS);
[sharedViewController didBecomeActive];
}
@end