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With the span drawing and sampling faster, the setup a triangle repeats for each tile it touches weighs more, so the rule is now eight tiles per thread instead of sixteen (64x32 on eight threads). Against sixteen, in wall time on five games: God of War -2.6%, Wipeout -1.7%, LocoRoco -5.2%, Tekken 6 -5.6%, Burnout -3.3%, with 2.5-8% less CPU. Four per thread used the least CPU but was slower than eight in wall time in most of them. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.